babylon.customProceduralTexture.d.ts 586 B

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  1. declare module BABYLON {
  2. class CustomProceduralTexture extends ProceduralTexture {
  3. private _animate;
  4. private _time;
  5. private _config;
  6. private _texturePath;
  7. constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  8. private loadJson(jsonUrl);
  9. public isReady(): boolean;
  10. public render(useCameraPostProcess?: boolean): void;
  11. public updateTextures(): void;
  12. public updateShaderUniforms(): void;
  13. public animate : boolean;
  14. }
  15. }