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- declare module BABYLON {
- class CustomProceduralTexture extends ProceduralTexture {
- private _animate;
- private _time;
- private _config;
- private _texturePath;
- constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- private loadJson(jsonUrl);
- public isReady(): boolean;
- public render(useCameraPostProcess?: boolean): void;
- public updateTextures(): void;
- public updateShaderUniforms(): void;
- public animate : boolean;
- }
- }
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