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- module BABYLON {
- export class PostProcessRenderPipeline {
- private _engine: Engine;
- private _renderEffects: PostProcessRenderEffect[];
- private _renderEffectsPasses: PostProcessRenderEffect[];
- private _cameras: Camera[];
- public name: string;
- public static PASS_EFFECT_NAME: string = "passEffect";
- public static PASS_SAMPLER_NAME: string = "passSampler";
- constructor(engine: Engine, name: string) {
- this._engine = engine;
- this.name = name;
- this._renderEffects = [];
- this._renderEffectsPasses = [];
- this._cameras = [];
- }
- public addEffect(renderEffect: PostProcessRenderEffect): void {
- this._renderEffects[renderEffect.name] = renderEffect;
- }
- public enableEffect(renderEffectName: string, cameras): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.enable(cameras);
- }
- public disableEffect(renderEffectName: string, cameras): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.disable(cameras);
- }
- public attachCameras(cameras, unique: boolean): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < cameras.length; i++) {
- if (this._cameras.indexOf(cameras[i]) == -1) {
- this._cameras.push(cameras[i]);
- }
- else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].attachCameras(cameras);
- }
- }
- public detachCamera(cameras): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].detachCamera(cameras);
- }
- for (var i = 0; i < cameras.length; i++) {
- this._cameras.splice(this._cameras.indexOf(cameras[i]), 1);
- }
- }
- public enableDisplayOnlyPass(passName, cameras): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass == null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].disable(cameras);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < cameras.length; i++) {
- this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsPasses[cameras[i].name].emptyPasses();
- this._renderEffectsPasses[cameras[i].name].addPass(pass);
- this._renderEffectsPasses[cameras[i].name].attachCameras(cameras[i]);
- }
- }
- public disableDisplayOnlyPass(cameras): void {
- cameras = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < cameras.length; i++) {
- this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsPasses[cameras[i].name].disable(cameras[i]);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].enable(cameras);
- }
- }
- public _update(): void {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- if (this._renderEffectsPasses[this._cameras[i].name]) {
- this._renderEffectsPasses[this._cameras[i].name]._update();
- }
- }
- }
- }
- }
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