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- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipeline = (function () {
- function PostProcessRenderPipeline(engine, name) {
- this._engine = engine;
- this.name = name;
- this._renderEffects = [];
- this._renderEffectsPasses = [];
- this._cameras = [];
- }
- PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) {
- this._renderEffects[renderEffect.name] = renderEffect;
- };
- PostProcessRenderPipeline.prototype.enableEffect = function (renderEffectName, cameras) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.enable(cameras);
- };
- PostProcessRenderPipeline.prototype.disableEffect = function (renderEffectName, cameras) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.disable(cameras);
- };
- PostProcessRenderPipeline.prototype.attachCameras = function (cameras, unique) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < cameras.length; i++) {
- if (this._cameras.indexOf(cameras[i]) == -1) {
- this._cameras.push(cameras[i]);
- } else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].attachCameras(cameras);
- }
- };
- PostProcessRenderPipeline.prototype.detachCamera = function (cameras) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].detachCamera(cameras);
- }
- for (var i = 0; i < cameras.length; i++) {
- this._cameras.splice(this._cameras.indexOf(cameras[i]), 1);
- }
- };
- PostProcessRenderPipeline.prototype.enableDisplayOnlyPass = function (passName, cameras) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass == null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].disable(cameras);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < cameras.length; i++) {
- this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsPasses[cameras[i].name].emptyPasses();
- this._renderEffectsPasses[cameras[i].name].addPass(pass);
- this._renderEffectsPasses[cameras[i].name].attachCameras(cameras[i]);
- }
- };
- PostProcessRenderPipeline.prototype.disableDisplayOnlyPass = function (cameras) {
- cameras = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < cameras.length; i++) {
- this._renderEffectsPasses[cameras[i].name] = this._renderEffectsPasses[cameras[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsPasses[cameras[i].name].disable(cameras[i]);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName].enable(cameras);
- }
- };
- PostProcessRenderPipeline.prototype._update = function () {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- if (this._renderEffectsPasses[this._cameras[i].name]) {
- this._renderEffectsPasses[this._cameras[i].name]._update();
- }
- }
- };
- PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
- PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
- return PostProcessRenderPipeline;
- })();
- BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPipeline.js.map
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