babylon.postProcessRenderPass.js 1.7 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var PostProcessRenderPass = (function () {
  4. function PostProcessRenderPass(scene, name, size, renderList, beforeRender, afterRender) {
  5. this.name = name;
  6. this._enabled = true;
  7. this._refCount = 0;
  8. this.name = name;
  9. this._renderTexture = new BABYLON.RenderTargetTexture(name, size, scene);
  10. this.setRenderList(renderList);
  11. this._renderTexture.onBeforeRender = beforeRender;
  12. this._renderTexture.onAfterRender = afterRender;
  13. this._scene = scene;
  14. }
  15. PostProcessRenderPass.prototype.incRefCount = function () {
  16. if (this._refCount == 0) {
  17. this._scene.customRenderTargets.push(this._renderTexture);
  18. }
  19. return ++this._refCount;
  20. };
  21. PostProcessRenderPass.prototype.decRefCount = function () {
  22. this._refCount--;
  23. if (this._refCount <= 0) {
  24. this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture), 1);
  25. }
  26. return this._refCount;
  27. };
  28. PostProcessRenderPass.prototype.setRenderList = function (renderList) {
  29. this._renderTexture.renderList = renderList;
  30. };
  31. PostProcessRenderPass.prototype.getRenderTexture = function () {
  32. return this._renderTexture;
  33. };
  34. PostProcessRenderPass.prototype._update = function () {
  35. this.setRenderList(this._renderList);
  36. };
  37. return PostProcessRenderPass;
  38. })();
  39. BABYLON.PostProcessRenderPass = PostProcessRenderPass;
  40. })(BABYLON || (BABYLON = {}));
  41. //# sourceMappingURL=babylon.postProcessRenderPass.js.map