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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var CustomProceduralTexture = (function (_super) {
- __extends(CustomProceduralTexture, _super);
- function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
- _super.call(this, name, size, null, scene, fallbackTexture, generateMipMaps);
- this._animate = true;
- this._time = 0;
- this._texturePath = texturePath;
- //Try to load json
- this.loadJson(texturePath);
- this.refreshRate = 1;
- }
- CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
- var _this = this;
- var that = this;
- function noConfigFile() {
- BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShadersStore or DOM element");
- try {
- that.setFragment(that._texturePath);
- }
- catch (ex) {
- BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
- }
- }
- var configFileUrl = jsonUrl + "/config.json";
- var xhr = new XMLHttpRequest();
- xhr.open("GET", configFileUrl, true);
- xhr.addEventListener("load", function () {
- if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
- try {
- _this._config = JSON.parse(xhr.response);
- _this.updateShaderUniforms();
- _this.updateTextures();
- _this.setFragment(_this._texturePath + "/custom");
- _this._animate = _this._config.animate;
- _this.refreshRate = _this._config.refreshrate;
- }
- catch (ex) {
- noConfigFile();
- }
- }
- else {
- noConfigFile();
- }
- }, false);
- xhr.addEventListener("error", function () {
- noConfigFile();
- }, false);
- try {
- xhr.send();
- }
- catch (ex) {
- BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
- }
- };
- CustomProceduralTexture.prototype.isReady = function () {
- if (!_super.prototype.isReady.call(this)) {
- return false;
- }
- for (var name in this._textures) {
- var texture = this._textures[name];
- if (!texture.isReady()) {
- return false;
- }
- }
- return true;
- };
- CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
- if (this._animate) {
- this._time += this.getScene().getAnimationRatio() * 0.03;
- this.updateShaderUniforms();
- }
- _super.prototype.render.call(this, useCameraPostProcess);
- };
- CustomProceduralTexture.prototype.updateTextures = function () {
- for (var i = 0; i < this._config.sampler2Ds.length; i++) {
- this.setTexture(this._config.sampler2Ds[i].sample2Dname, new BABYLON.Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
- }
- };
- CustomProceduralTexture.prototype.updateShaderUniforms = function () {
- if (this._config) {
- for (var j = 0; j < this._config.uniforms.length; j++) {
- var uniform = this._config.uniforms[j];
- switch (uniform.type) {
- case "float":
- this.setFloat(uniform.name, uniform.value);
- break;
- case "color3":
- this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
- break;
- case "color4":
- this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
- break;
- case "vector2":
- this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
- break;
- case "vector3":
- this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
- break;
- }
- }
- }
- this.setFloat("time", this._time);
- };
- Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
- get: function () {
- return this._animate;
- },
- set: function (value) {
- this._animate = value;
- },
- enumerable: true,
- configurable: true
- });
- return CustomProceduralTexture;
- })(BABYLON.ProceduralTexture);
- BABYLON.CustomProceduralTexture = CustomProceduralTexture;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.customProceduralTexture.js.map
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