babylon.sceneLoader.js 7.0 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var SceneLoader = (function () {
  4. function SceneLoader() {
  5. }
  6. Object.defineProperty(SceneLoader, "ForceFullSceneLoadingForIncremental", {
  7. get: function () {
  8. return SceneLoader._ForceFullSceneLoadingForIncremental;
  9. },
  10. set: function (value) {
  11. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  12. },
  13. enumerable: true,
  14. configurable: true
  15. });
  16. Object.defineProperty(SceneLoader, "ShowLoadingScreen", {
  17. get: function () {
  18. return SceneLoader._ShowLoadingScreen;
  19. },
  20. set: function (value) {
  21. SceneLoader._ShowLoadingScreen = value;
  22. },
  23. enumerable: true,
  24. configurable: true
  25. });
  26. SceneLoader._getPluginForFilename = function (sceneFilename) {
  27. var dotPosition = sceneFilename.lastIndexOf(".");
  28. var queryStringPosition = sceneFilename.indexOf("?");
  29. var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
  30. for (var index = 0; index < this._registeredPlugins.length; index++) {
  31. var plugin = this._registeredPlugins[index];
  32. if (plugin.extensions.indexOf(extension) !== -1) {
  33. return plugin;
  34. }
  35. }
  36. return this._registeredPlugins[this._registeredPlugins.length - 1];
  37. };
  38. // Public functions
  39. SceneLoader.RegisterPlugin = function (plugin) {
  40. plugin.extensions = plugin.extensions.toLowerCase();
  41. SceneLoader._registeredPlugins.push(plugin);
  42. };
  43. SceneLoader.ImportMesh = function (meshesNames, rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  44. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  45. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  46. return;
  47. }
  48. var manifestChecked = function (success) {
  49. scene.database = database;
  50. var plugin = SceneLoader._getPluginForFilename(sceneFilename);
  51. var importMeshFromData = function (data) {
  52. var meshes = [];
  53. var particleSystems = [];
  54. var skeletons = [];
  55. try {
  56. if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
  57. if (onerror) {
  58. onerror(scene, 'unable to load the scene');
  59. }
  60. return;
  61. }
  62. }
  63. catch (e) {
  64. if (onerror) {
  65. onerror(scene, e);
  66. }
  67. return;
  68. }
  69. if (onsuccess) {
  70. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  71. onsuccess(meshes, particleSystems, skeletons);
  72. }
  73. };
  74. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  75. // Direct load
  76. importMeshFromData(sceneFilename.substr(5));
  77. return;
  78. }
  79. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, function (data) {
  80. importMeshFromData(data);
  81. }, progressCallBack, database);
  82. };
  83. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  84. var database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  85. };
  86. /**
  87. * Load a scene
  88. * @param rootUrl a string that defines the root url for scene and resources
  89. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  90. * @param engine is the instance of BABYLON.Engine to use to create the scene
  91. */
  92. SceneLoader.Load = function (rootUrl, sceneFilename, engine, onsuccess, progressCallBack, onerror) {
  93. SceneLoader.Append(rootUrl, sceneFilename, new BABYLON.Scene(engine), onsuccess, progressCallBack, onerror);
  94. };
  95. /**
  96. * Append a scene
  97. * @param rootUrl a string that defines the root url for scene and resources
  98. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  99. * @param scene is the instance of BABYLON.Scene to append to
  100. */
  101. SceneLoader.Append = function (rootUrl, sceneFilename, scene, onsuccess, progressCallBack, onerror) {
  102. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  103. BABYLON.Tools.Error("Wrong sceneFilename parameter");
  104. return;
  105. }
  106. var plugin = this._getPluginForFilename(sceneFilename.name || sceneFilename);
  107. var database;
  108. if (SceneLoader.ShowLoadingScreen) {
  109. scene.getEngine().displayLoadingUI();
  110. }
  111. var loadSceneFromData = function (data) {
  112. scene.database = database;
  113. if (!plugin.load(scene, data, rootUrl)) {
  114. if (onerror) {
  115. onerror(scene);
  116. }
  117. scene.getEngine().hideLoadingUI();
  118. return;
  119. }
  120. if (onsuccess) {
  121. onsuccess(scene);
  122. }
  123. if (SceneLoader.ShowLoadingScreen) {
  124. scene.executeWhenReady(function () {
  125. scene.getEngine().hideLoadingUI();
  126. });
  127. }
  128. };
  129. var manifestChecked = function (success) {
  130. BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
  131. };
  132. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  133. // Direct load
  134. loadSceneFromData(sceneFilename.substr(5));
  135. return;
  136. }
  137. if (rootUrl.indexOf("file:") === -1) {
  138. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  139. database = new BABYLON.Database(rootUrl + sceneFilename, manifestChecked);
  140. }
  141. else {
  142. BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
  143. }
  144. };
  145. // Flags
  146. SceneLoader._ForceFullSceneLoadingForIncremental = false;
  147. SceneLoader._ShowLoadingScreen = true;
  148. // Members
  149. SceneLoader._registeredPlugins = new Array();
  150. return SceneLoader;
  151. })();
  152. BABYLON.SceneLoader = SceneLoader;
  153. ;
  154. })(BABYLON || (BABYLON = {}));
  155. //# sourceMappingURL=babylon.sceneLoader.js.map