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- import { Matrix } from "../Maths/math.vector";
- import { VertexBuffer } from "../Meshes/buffer";
- import { SubMesh } from "../Meshes/subMesh";
- import { Mesh } from "../Meshes/mesh";
- import { Constants } from "../Engines/constants";
- import { SmartArray } from "../Misc/smartArray";
- import { Texture } from "../Materials/Textures/texture";
- import { InternalTexture } from "../Materials/Textures/internalTexture";
- import { MultiRenderTarget } from "../Materials/Textures/multiRenderTarget";
- import { Effect } from "../Materials/effect";
- import { PrePassRenderer } from "../Rendering/prePassRenderer";
- import { MaterialHelper } from "../Materials/materialHelper";
- import { Scene } from "../scene";
- import { AbstractMesh } from "../Meshes/abstractMesh";
- import { Color4 } from '../Maths/math.color';
- import { StandardMaterial } from '../Materials/standardMaterial';
- import { PBRMaterial } from '../Materials/PBR/pbrMaterial';
- import { _DevTools } from '../Misc/devTools';
- import { Observer } from '../Misc/observable';
- import { Engine } from '../Engines/engine';
- import { Nullable } from '../types';
- import { Material } from '../Materials/material';
- import "../Shaders/geometry.fragment";
- import "../Shaders/geometry.vertex";
- /** @hidden */
- interface ISavedTransformationMatrix {
- world: Matrix;
- viewProjection: Matrix;
- }
- /**
- * This renderer is helpful to fill one of the render target with a geometry buffer.
- */
- export class GeometryBufferRenderer {
- /**
- * Constant used to retrieve the depth texture index in the G-Buffer textures array
- * using getIndex(GeometryBufferRenderer.DEPTH_TEXTURE_INDEX)
- */
- public static readonly DEPTH_TEXTURE_TYPE = 0;
- /**
- * Constant used to retrieve the normal texture index in the G-Buffer textures array
- * using getIndex(GeometryBufferRenderer.NORMAL_TEXTURE_INDEX)
- */
- public static readonly NORMAL_TEXTURE_TYPE = 1;
- /**
- * Constant used to retrieve the position texture index in the G-Buffer textures array
- * using getIndex(GeometryBufferRenderer.POSITION_TEXTURE_INDEX)
- */
- public static readonly POSITION_TEXTURE_TYPE = 2;
- /**
- * Constant used to retrieve the velocity texture index in the G-Buffer textures array
- * using getIndex(GeometryBufferRenderer.VELOCITY_TEXTURE_INDEX)
- */
- public static readonly VELOCITY_TEXTURE_TYPE = 3;
- /**
- * Constant used to retrieve the reflectivity texture index in the G-Buffer textures array
- * using the getIndex(GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE)
- */
- public static readonly REFLECTIVITY_TEXTURE_TYPE = 4;
- /**
- * Dictionary used to store the previous transformation matrices of each rendered mesh
- * in order to compute objects velocities when enableVelocity is set to "true"
- * @hidden
- */
- public _previousTransformationMatrices: { [index: number]: ISavedTransformationMatrix } = {};
- /**
- * Dictionary used to store the previous bones transformation matrices of each rendered mesh
- * in order to compute objects velocities when enableVelocity is set to "true"
- * @hidden
- */
- public _previousBonesTransformationMatrices: { [index: number]: Float32Array } = {};
- /**
- * Array used to store the ignored skinned meshes while computing velocity map (typically used by the motion blur post-process).
- * Avoids computing bones velocities and computes only mesh's velocity itself (position, rotation, scaling).
- */
- public excludedSkinnedMeshesFromVelocity: AbstractMesh[] = [];
- /** Gets or sets a boolean indicating if transparent meshes should be rendered */
- public renderTransparentMeshes = true;
- private _scene: Scene;
- private _resizeObserver: Nullable<Observer<Engine>> = null;
- private _multiRenderTarget: MultiRenderTarget;
- private _ratio: number;
- private _enablePosition: boolean = false;
- private _enableVelocity: boolean = false;
- private _enableReflectivity: boolean = false;
- private _positionIndex: number = -1;
- private _velocityIndex: number = -1;
- private _reflectivityIndex: number = -1;
- private _depthIndex: number = -1;
- private _normalIndex: number = -1;
- private _linkedWithPrePass: boolean = false;
- private _prePassRenderer: PrePassRenderer;
- private _attachments: number[];
- private _useUbo: boolean;
- protected _effect: Effect;
- protected _cachedDefines: string;
- /**
- * @hidden
- * Sets up internal structures to share outputs with PrePassRenderer
- * This method should only be called by the PrePassRenderer itself
- */
- public _linkPrePassRenderer(prePassRenderer: PrePassRenderer) {
- this._linkedWithPrePass = true;
- this._prePassRenderer = prePassRenderer;
- if (this._multiRenderTarget) {
- // prevents clearing of the RT since it's done by prepass
- this._multiRenderTarget.onClearObservable.clear();
- this._multiRenderTarget.onClearObservable.add((engine) => {
- // pass
- });
- }
- }
- /**
- * @hidden
- * Separates internal structures from PrePassRenderer so the geometry buffer can now operate by itself.
- * This method should only be called by the PrePassRenderer itself
- */
- public _unlinkPrePassRenderer() {
- this._linkedWithPrePass = false;
- this._createRenderTargets();
- }
- /**
- * @hidden
- * Resets the geometry buffer layout
- */
- public _resetLayout() {
- this._enablePosition = false;
- this._enableReflectivity = false;
- this._enableVelocity = false;
- this._attachments = [];
- }
- /**
- * @hidden
- * Replaces a texture in the geometry buffer renderer
- * Useful when linking textures of the prepass renderer
- */
- public _forceTextureType(geometryBufferType: number, index: number) {
- if (geometryBufferType === GeometryBufferRenderer.POSITION_TEXTURE_TYPE) {
- this._positionIndex = index;
- this._enablePosition = true;
- } else if (geometryBufferType === GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE) {
- this._velocityIndex = index;
- this._enableVelocity = true;
- } else if (geometryBufferType === GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE) {
- this._reflectivityIndex = index;
- this._enableReflectivity = true;
- } else if (geometryBufferType === GeometryBufferRenderer.DEPTH_TEXTURE_TYPE) {
- this._depthIndex = index;
- } else if (geometryBufferType === GeometryBufferRenderer.NORMAL_TEXTURE_TYPE) {
- this._normalIndex = index;
- }
- }
- /**
- * @hidden
- * Sets texture attachments
- * Useful when linking textures of the prepass renderer
- */
- public _setAttachments(attachments: number[]) {
- this._attachments = attachments;
- }
- /**
- * @hidden
- * Replaces the first texture which is hard coded as a depth texture in the geometry buffer
- * Useful when linking textures of the prepass renderer
- */
- public _linkInternalTexture(internalTexture: InternalTexture) {
- this._multiRenderTarget._texture = internalTexture;
- }
- /**
- * Gets the render list (meshes to be rendered) used in the G buffer.
- */
- public get renderList() {
- return this._multiRenderTarget.renderList;
- }
- /**
- * Set the render list (meshes to be rendered) used in the G buffer.
- */
- public set renderList(meshes: Nullable<AbstractMesh[]>) {
- this._multiRenderTarget.renderList = meshes;
- }
- /**
- * Gets whether or not G buffer are supported by the running hardware.
- * This requires draw buffer supports
- */
- public get isSupported(): boolean {
- return this._multiRenderTarget.isSupported;
- }
- /**
- * Returns the index of the given texture type in the G-Buffer textures array
- * @param textureType The texture type constant. For example GeometryBufferRenderer.POSITION_TEXTURE_INDEX
- * @returns the index of the given texture type in the G-Buffer textures array
- */
- public getTextureIndex(textureType: number): number {
- switch (textureType) {
- case GeometryBufferRenderer.POSITION_TEXTURE_TYPE: return this._positionIndex;
- case GeometryBufferRenderer.VELOCITY_TEXTURE_TYPE: return this._velocityIndex;
- case GeometryBufferRenderer.REFLECTIVITY_TEXTURE_TYPE: return this._reflectivityIndex;
- default: return -1;
- }
- }
- /**
- * Gets a boolean indicating if objects positions are enabled for the G buffer.
- */
- public get enablePosition(): boolean {
- return this._enablePosition;
- }
- /**
- * Sets whether or not objects positions are enabled for the G buffer.
- */
- public set enablePosition(enable: boolean) {
- this._enablePosition = enable;
- // PrePass handles index and texture links
- if (!this._linkedWithPrePass) {
- this.dispose();
- this._createRenderTargets();
- }
- }
- /**
- * Gets a boolean indicating if objects velocities are enabled for the G buffer.
- */
- public get enableVelocity(): boolean {
- return this._enableVelocity;
- }
- /**
- * Sets whether or not objects velocities are enabled for the G buffer.
- */
- public set enableVelocity(enable: boolean) {
- this._enableVelocity = enable;
- if (!enable) {
- this._previousTransformationMatrices = {};
- }
- if (!this._linkedWithPrePass) {
- this.dispose();
- this._createRenderTargets();
- }
- }
- /**
- * Gets a boolean indicating if objects roughness are enabled in the G buffer.
- */
- public get enableReflectivity(): boolean {
- return this._enableReflectivity;
- }
- /**
- * Sets whether or not objects roughness are enabled for the G buffer.
- */
- public set enableReflectivity(enable: boolean) {
- this._enableReflectivity = enable;
- if (!this._linkedWithPrePass) {
- this.dispose();
- this._createRenderTargets();
- }
- }
- /**
- * Gets the scene associated with the buffer.
- */
- public get scene(): Scene {
- return this._scene;
- }
- /**
- * Gets the ratio used by the buffer during its creation.
- * How big is the buffer related to the main canvas.
- */
- public get ratio(): number {
- return this._ratio;
- }
- /** @hidden */
- public static _SceneComponentInitialization: (scene: Scene) => void = (_) => {
- throw _DevTools.WarnImport("GeometryBufferRendererSceneComponent");
- }
- /**
- * Creates a new G Buffer for the scene
- * @param scene The scene the buffer belongs to
- * @param ratio How big is the buffer related to the main canvas.
- */
- constructor(scene: Scene, ratio: number = 1) {
- this._scene = scene;
- this._ratio = ratio;
- this._useUbo = scene.getEngine().supportsUniformBuffers;
- GeometryBufferRenderer._SceneComponentInitialization(this._scene);
- // Render target
- this._createRenderTargets();
- }
- /**
- * Checks whether everything is ready to render a submesh to the G buffer.
- * @param subMesh the submesh to check readiness for
- * @param useInstances is the mesh drawn using instance or not
- * @returns true if ready otherwise false
- */
- public isReady(subMesh: SubMesh, useInstances: boolean): boolean {
- var material = <any> subMesh.getMaterial();
- if (material && material.disableDepthWrite) {
- return false;
- }
- var defines = [];
- var attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];
- var mesh = subMesh.getMesh();
- // Alpha test
- if (material) {
- let needUv = false;
- if (material.needAlphaTesting() && material.getAlphaTestTexture()) {
- defines.push("#define ALPHATEST");
- defines.push(`#define ALPHATEST_UV${material.getAlphaTestTexture().coordinatesIndex + 1}`);
- needUv = true;
- }
- if (material.bumpTexture && StandardMaterial.BumpTextureEnabled) {
- defines.push("#define BUMP");
- defines.push(`#define BUMP_UV${material.bumpTexture.coordinatesIndex + 1}`);
- needUv = true;
- }
- if (this._enableReflectivity) {
- if (material instanceof StandardMaterial && material.specularTexture) {
- defines.push("#define HAS_SPECULAR");
- defines.push(`#define REFLECTIVITY_UV${material.specularTexture.coordinatesIndex + 1}`);
- needUv = true;
- } else if (material instanceof PBRMaterial && material.reflectivityTexture) {
- defines.push("#define HAS_REFLECTIVITY");
- defines.push(`#define REFLECTIVITY_UV${material.reflectivityTexture.coordinatesIndex + 1}`);
- needUv = true;
- }
- }
- if (needUv) {
- defines.push("#define NEED_UV");
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- attribs.push(VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- attribs.push(VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- }
- // PrePass
- if (this._linkedWithPrePass) {
- defines.push("#define PREPASS");
- if (this._depthIndex !== -1) {
- defines.push("#define DEPTH_INDEX " + this._depthIndex);
- defines.push("#define PREPASS_DEPTH");
- }
- if (this._normalIndex !== -1) {
- defines.push("#define NORMAL_INDEX " + this._normalIndex);
- defines.push("#define PREPASS_NORMAL");
- }
- }
- // Buffers
- if (this._enablePosition) {
- defines.push("#define POSITION");
- defines.push("#define POSITION_INDEX " + this._positionIndex);
- }
- if (this._enableVelocity) {
- defines.push("#define VELOCITY");
- defines.push("#define VELOCITY_INDEX " + this._velocityIndex);
- if (this.excludedSkinnedMeshesFromVelocity.indexOf(mesh) === -1) {
- defines.push("#define BONES_VELOCITY_ENABLED");
- }
- }
- if (this._enableReflectivity) {
- defines.push("#define REFLECTIVITY");
- defines.push("#define REFLECTIVITY_INDEX " + this._reflectivityIndex);
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (mesh.numBoneInfluencers > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- defines.push("#define NUM_BONE_INFLUENCERS " + mesh.numBoneInfluencers);
- defines.push("#define BonesPerMesh " + (mesh.skeleton ? mesh.skeleton.bones.length + 1 : 0));
- } else {
- defines.push("#define NUM_BONE_INFLUENCERS 0");
- }
- // Morph targets
- const morphTargetManager = (mesh as Mesh).morphTargetManager;
- let numMorphInfluencers = 0;
- if (morphTargetManager) {
- if (morphTargetManager.numInfluencers > 0) {
- numMorphInfluencers = morphTargetManager.numInfluencers;
- defines.push("#define MORPHTARGETS");
- defines.push("#define NUM_MORPH_INFLUENCERS " + numMorphInfluencers);
- if (morphTargetManager.isUsingTextureForTargets) {
- defines.push("#define MORPHTARGETS_TEXTURE");
- }
- MaterialHelper.PrepareAttributesForMorphTargetsInfluencers(attribs, mesh, numMorphInfluencers);
- }
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- MaterialHelper.PushAttributesForInstances(attribs);
- if (subMesh.getRenderingMesh().hasThinInstances) {
- defines.push("#define THIN_INSTANCES");
- }
- }
- // Setup textures count
- if (this._linkedWithPrePass) {
- defines.push("#define RENDER_TARGET_COUNT " + this._attachments.length);
- } else {
- defines.push("#define RENDER_TARGET_COUNT " + this._multiRenderTarget.textures.length);
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("geometry",
- {
- attributes: attribs,
- uniformsNames: [
- "world", "mBones", "viewProjection", "diffuseMatrix", "view", "previousWorld", "previousViewProjection", "mPreviousBones",
- "bumpMatrix", "reflectivityMatrix", "vTangentSpaceParams", "vBumpInfos",
- "morphTargetInfluences", "morphTargetTextureInfo", "morphTargetTextureIndices"
- ],
- samplers: ["diffuseSampler", "bumpSampler", "reflectivitySampler", "morphTargets"],
- defines: join,
- onCompiled: null,
- fallbacks: null,
- onError: null,
- uniformBuffersNames: ["Scene"],
- indexParameters: { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: numMorphInfluencers },
- },
- this._scene.getEngine());
- }
- return this._effect.isReady();
- }
- /**
- * Gets the current underlying G Buffer.
- * @returns the buffer
- */
- public getGBuffer(): MultiRenderTarget {
- return this._multiRenderTarget;
- }
- /**
- * Gets the number of samples used to render the buffer (anti aliasing).
- */
- public get samples(): number {
- return this._multiRenderTarget.samples;
- }
- /**
- * Sets the number of samples used to render the buffer (anti aliasing).
- */
- public set samples(value: number) {
- this._multiRenderTarget.samples = value;
- }
- /**
- * Disposes the renderer and frees up associated resources.
- */
- public dispose(): void {
- if (this._resizeObserver) {
- const engine = this._scene.getEngine();
- engine.onResizeObservable.remove(this._resizeObserver);
- this._resizeObserver = null;
- }
- this.getGBuffer().dispose();
- }
- private _assignRenderTargetIndices() : number {
- let count = 2;
- if (this._enablePosition) {
- this._positionIndex = count;
- count++;
- }
- if (this._enableVelocity) {
- this._velocityIndex = count;
- count++;
- }
- if (this._enableReflectivity) {
- this._reflectivityIndex = count;
- count++;
- }
- return count;
- }
- protected _createRenderTargets(): void {
- var engine = this._scene.getEngine();
- var count = this._assignRenderTargetIndices();
- this._multiRenderTarget = new MultiRenderTarget("gBuffer",
- { width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio }, count, this._scene,
- { generateMipMaps: false, generateDepthTexture: true, defaultType: Constants.TEXTURETYPE_FLOAT });
- if (!this.isSupported) {
- return;
- }
- this._multiRenderTarget.wrapU = Texture.CLAMP_ADDRESSMODE;
- this._multiRenderTarget.wrapV = Texture.CLAMP_ADDRESSMODE;
- this._multiRenderTarget.refreshRate = 1;
- this._multiRenderTarget.renderParticles = false;
- this._multiRenderTarget.renderList = null;
- // set default depth value to 1.0 (far away)
- this._multiRenderTarget.onClearObservable.add((engine) => {
- engine.clear(new Color4(0.0, 0.0, 0.0, 1.0), true, true, true);
- });
- this._resizeObserver = engine.onResizeObservable.add(() => {
- if (this._multiRenderTarget) {
- this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });
- }
- });
- // Custom render function
- var renderSubMesh = (subMesh: SubMesh): void => {
- var renderingMesh = subMesh.getRenderingMesh();
- var effectiveMesh = subMesh.getEffectiveMesh();
- var scene = this._scene;
- var engine = scene.getEngine();
- let material = <any> subMesh.getMaterial();
- if (!material) {
- return;
- }
- effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;
- // Velocity
- if (this._enableVelocity && !this._previousTransformationMatrices[effectiveMesh.uniqueId]) {
- this._previousTransformationMatrices[effectiveMesh.uniqueId] = {
- world: Matrix.Identity(),
- viewProjection: scene.getTransformMatrix()
- };
- if (renderingMesh.skeleton) {
- const bonesTransformations = renderingMesh.skeleton.getTransformMatrices(renderingMesh);
- this._previousBonesTransformationMatrices[renderingMesh.uniqueId] = this._copyBonesTransformationMatrices(bonesTransformations, new Float32Array(bonesTransformations.length));
- }
- }
- // Managing instances
- var batch = renderingMesh._getInstancesRenderList(subMesh._id, !!subMesh.getReplacementMesh());
- if (batch.mustReturn) {
- return;
- }
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays) && (batch.visibleInstances[subMesh._id] !== null || renderingMesh.hasThinInstances);
- var world = effectiveMesh.getWorldMatrix();
- if (this.isReady(subMesh, hardwareInstancedRendering)) {
- engine.enableEffect(this._effect);
- renderingMesh._bind(subMesh, this._effect, material.fillMode);
- if (!this._useUbo) {
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- this._effect.setMatrix("view", scene.getViewMatrix());
- } else {
- MaterialHelper.FinalizeSceneUbo(this._scene);
- MaterialHelper.BindSceneUniformBuffer(this._effect, this._scene.getSceneUniformBuffer());
- }
- if (material) {
- var sideOrientation: Nullable<number>;
- let instanceDataStorage = (renderingMesh as Mesh)._instanceDataStorage;
- if (!instanceDataStorage.isFrozen &&
- (material.backFaceCulling || material.overrideMaterialSideOrientation !== null)) {
- let mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();
- sideOrientation = material.overrideMaterialSideOrientation;
- if (sideOrientation == null) {
- sideOrientation = material.sideOrientation;
- }
- if (mainDeterminant < 0) {
- sideOrientation = (sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation);
- }
- } else {
- sideOrientation = instanceDataStorage.sideOrientation;
- }
- material._preBind(this._effect, sideOrientation);
- // Alpha test
- if (material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- if (alphaTexture) {
- this._effect.setTexture("diffuseSampler", alphaTexture);
- this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- }
- // Bump
- if (material.bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {
- this._effect.setFloat3("vBumpInfos", material.bumpTexture.coordinatesIndex, 1.0 / material.bumpTexture.level, material.parallaxScaleBias);
- this._effect.setMatrix("bumpMatrix", material.bumpTexture.getTextureMatrix());
- this._effect.setTexture("bumpSampler", material.bumpTexture);
- this._effect.setFloat2("vTangentSpaceParams", material.invertNormalMapX ? -1.0 : 1.0, material.invertNormalMapY ? -1.0 : 1.0);
- }
- // Roughness
- if (this._enableReflectivity) {
- if (material instanceof StandardMaterial && material.specularTexture) {
- this._effect.setMatrix("reflectivityMatrix", material.specularTexture.getTextureMatrix());
- this._effect.setTexture("reflectivitySampler", material.specularTexture);
- } else if (material instanceof PBRMaterial && material.reflectivityTexture) {
- this._effect.setMatrix("reflectivityMatrix", material.reflectivityTexture.getTextureMatrix());
- this._effect.setTexture("reflectivitySampler", material.reflectivityTexture);
- }
- }
- }
- // Bones
- if (renderingMesh.useBones && renderingMesh.computeBonesUsingShaders && renderingMesh.skeleton) {
- this._effect.setMatrices("mBones", renderingMesh.skeleton.getTransformMatrices(renderingMesh));
- if (this._enableVelocity) {
- this._effect.setMatrices("mPreviousBones", this._previousBonesTransformationMatrices[renderingMesh.uniqueId]);
- }
- }
- // Morph targets
- MaterialHelper.BindMorphTargetParameters(renderingMesh, this._effect);
- if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {
- renderingMesh.morphTargetManager._bind(this._effect);
- }
- // Velocity
- if (this._enableVelocity) {
- this._effect.setMatrix("previousWorld", this._previousTransformationMatrices[effectiveMesh.uniqueId].world);
- this._effect.setMatrix("previousViewProjection", this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection);
- }
- // Draw
- renderingMesh._processRendering(effectiveMesh, subMesh, this._effect, material.fillMode, batch, hardwareInstancedRendering,
- (isInstance, w) => this._effect.setMatrix("world", w));
- }
- // Velocity
- if (this._enableVelocity) {
- this._previousTransformationMatrices[effectiveMesh.uniqueId].world = world.clone();
- this._previousTransformationMatrices[effectiveMesh.uniqueId].viewProjection = this._scene.getTransformMatrix().clone();
- if (renderingMesh.skeleton) {
- this._copyBonesTransformationMatrices(renderingMesh.skeleton.getTransformMatrices(renderingMesh), this._previousBonesTransformationMatrices[effectiveMesh.uniqueId]);
- }
- }
- };
- this._multiRenderTarget.customRenderFunction = (opaqueSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, depthOnlySubMeshes: SmartArray<SubMesh>): void => {
- var index;
- if (this._linkedWithPrePass) {
- if (!this._prePassRenderer.enabled) {
- return;
- }
- this._scene.getEngine().bindAttachments(this._attachments);
- }
- if (depthOnlySubMeshes.length) {
- engine.setColorWrite(false);
- for (index = 0; index < depthOnlySubMeshes.length; index++) {
- renderSubMesh(depthOnlySubMeshes.data[index]);
- }
- engine.setColorWrite(true);
- }
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes.data[index]);
- }
- engine.setDepthWrite(false);
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes.data[index]);
- }
- if (this.renderTransparentMeshes) {
- for (index = 0; index < transparentSubMeshes.length; index++) {
- renderSubMesh(transparentSubMeshes.data[index]);
- }
- }
- engine.setDepthWrite(true);
- };
- }
- // Copies the bones transformation matrices into the target array and returns the target's reference
- private _copyBonesTransformationMatrices(source: Float32Array, target: Float32Array): Float32Array {
- for (let i = 0; i < source.length; i++) {
- target[i] = source[i];
- }
- return target;
- }
- }
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