validation.js 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306
  1. "use strict";
  2. var currentViewer;
  3. var viewerElement;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 1.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function downloadDataUrlFromJavascript(filename, dataUrl) {
  73. // Construct the 'a' element
  74. var link = document.createElement("a");
  75. link.download = filename;
  76. link.target = "_blank";
  77. // Construct the URI
  78. link.href = dataUrl;
  79. document.body.appendChild(link);
  80. link.click();
  81. // Cleanup the DOM
  82. document.body.removeChild(link);
  83. }
  84. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  85. seed = 100000;
  86. var renderData = getRenderData(currentViewer.canvas, currentViewer.engine);
  87. var testRes = true;
  88. // gl check
  89. var gl = currentViewer.engine._gl;
  90. if (gl.getError() !== 0) {
  91. result.classList.add("failed");
  92. result.innerHTML = "×";
  93. testRes = false;
  94. console.log('%c failed (gl error)', 'color: red');
  95. } else {
  96. // Visual check
  97. if (!test.onlyVisual) {
  98. if (compare(renderData, resultCanvas)) {
  99. result.classList.add("failed");
  100. result.innerHTML = "×";
  101. testRes = false;
  102. console.log('%c failed', 'color: red');
  103. } else {
  104. result.innerHTML = "✔";
  105. testRes = true;
  106. console.log('%c validated', 'color: green');
  107. }
  108. }
  109. }
  110. waitRing.classList.add("hidden");
  111. var renderB64 = saveRenderImage(renderData, currentViewer.canvas);
  112. renderImage.src = renderB64;
  113. // save all reference images
  114. // downloadDataUrlFromJavascript(test.referenceImage, renderB64)
  115. done(testRes, renderB64);
  116. }
  117. function runTest(index, done) {
  118. if (index >= config.tests.length) {
  119. done(false);
  120. }
  121. var test = Object.assign({}, config.tests[index]);
  122. var container = document.createElement("div");
  123. container.id = "container#" + index;
  124. container.className = "container";
  125. document.body.appendChild(container);
  126. var titleContainer = document.createElement("div");
  127. titleContainer.className = "containerTitle";
  128. container.appendChild(titleContainer);
  129. var title = document.createElement("div");
  130. title.className = "title";
  131. titleContainer.appendChild(title);
  132. var result = document.createElement("div");
  133. result.className = "result";
  134. titleContainer.appendChild(result);
  135. var waitRing = document.createElement("img");
  136. waitRing.className = "waitRing";
  137. titleContainer.appendChild(waitRing);
  138. waitRing.src = "/tests/validation/loading.gif";
  139. var resultCanvas = document.createElement("canvas");
  140. resultCanvas.className = "resultImage";
  141. container.appendChild(resultCanvas);
  142. title.innerHTML = test.title;
  143. console.log("Running " + test.title);
  144. var resultContext = resultCanvas.getContext("2d");
  145. var img = new Image();
  146. img.onload = function () {
  147. resultCanvas.width = img.width;
  148. resultCanvas.height = img.height;
  149. resultContext.drawImage(img, 0, 0);
  150. }
  151. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  152. var renderImage = new Image();
  153. renderImage.className = "renderImage";
  154. container.appendChild(renderImage);
  155. location.href = "#" + container.id;
  156. //run a single test
  157. var configuration = test.configuration || {};
  158. configuration.engine = configuration.engine || {};
  159. configuration.engine.engineOptions = configuration.engine.engineOptions || {};
  160. configuration.engine.engineOptions.preserveDrawingBuffer = true;
  161. //cancel camera behvaviors for the tests
  162. configuration.camera = configuration.camera || {};
  163. configuration.camera.behaviors = null;
  164. // make sure we use only local assets
  165. /*configuration.skybox = {
  166. cubeTexture: {
  167. url: "DefaultSkybox_cube_radiance_256.dds"
  168. }
  169. }*/
  170. //envirnonment directory
  171. configuration.lab = configuration.lab || {};
  172. configuration.lab.assetsRootURL = "/dist/assets/environment/";
  173. if (!test.enableEnvironment) {
  174. configuration.lab.environmentMap = false;
  175. } else {
  176. console.log(configuration.lab.environmentMap)
  177. }
  178. //model config
  179. configuration.model = configuration.model || {};
  180. //configuration.model.castShadow = !test.createMesh
  181. configuration.model.entryAnimation = false;
  182. // create a new viewer
  183. currentViewer && currentViewer.dispose();
  184. currentViewer = null;
  185. currentScene = null;
  186. viewerElement.innerHTML = '';
  187. currentViewer = new BabylonViewer.DefaultViewer(viewerElement, configuration);
  188. currentViewer.onInitDoneObservable.add(() => {
  189. var currentFrame = 0;
  190. var waitForFrame = test.waitForFrame || 1;
  191. if (test.model) {
  192. currentViewer.initModel(test.model);
  193. } else if (test.createMesh) {
  194. prepareMeshForViewer(currentViewer, configuration, test);
  195. }
  196. currentViewer.onModelLoadedObservable.add((model) => {
  197. currentViewer.onFrameRenderedObservable.add(() => {
  198. if (test.animationTest && !currentFrame) {
  199. model.playAnimation(model.getAnimationNames()[0]);
  200. }
  201. if (currentFrame === waitForFrame) {
  202. currentViewer.sceneManager.scene.executeWhenReady(() => {
  203. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  204. });
  205. }
  206. currentFrame++;
  207. });
  208. })
  209. });
  210. }
  211. function prepareMeshForViewer(viewer, configuration, test) {
  212. let meshModel = new BabylonViewer.ViewerModel(viewer, configuration.model || {});
  213. let sphereMesh = BABYLON.Mesh.CreateSphere('sphere-' + test.title, 20, 1.0, viewer.sceneManager.scene);
  214. if (test.createMaterial) {
  215. let material = new BABYLON.PBRMaterial("sphereMat", viewer.sceneManager.scene);
  216. /* material.useAlphaFresnel = material.needAlphaBlending();
  217. material.backFaceCulling = material.forceDepthWrite;
  218. material.twoSidedLighting = true;
  219. material.useSpecularOverAlpha = false;
  220. material.useRadianceOverAlpha = false;
  221. material.usePhysicalLightFalloff = true;
  222. material.forceNormalForward = true;*/
  223. sphereMesh.material = material;
  224. }
  225. meshModel.addMesh(sphereMesh, true);
  226. meshModel.rootMesh.position.y = 0.5;
  227. }
  228. function init() {
  229. BABYLON.SceneLoader.ShowLoadingScreen = false;
  230. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  231. // Draco configuration
  232. BABYLON.DracoCompression.Configuration.decoder = {
  233. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  234. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  235. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  236. };
  237. viewerElement = document.createElement("babylon");
  238. document.body.appendChild(viewerElement);
  239. // disable init
  240. BabylonViewer.viewerGlobals.disableInit = true;
  241. }
  242. init();