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- module BABYLON {
- // declare INSPECTOR namespace for compilation issue
- declare var INSPECTOR: any;
- // load the inspector using require, if not present in the global namespace.
- export interface IExplorerExtensibilityOption {
- label: string;
- action: (entity: any) => void;
- }
- export interface IExplorerExtensibilityGroup {
- predicate: (entity: any) => boolean;
- entries: IExplorerExtensibilityOption[];
- }
- export interface IInspectorOptions {
- overlay?: boolean;
- globalRoot?: HTMLElement;
- showExplorer?: boolean;
- showInspector?: boolean;
- embedMode?: boolean;
- handleResize?: boolean;
- enablePopup?: boolean;
- explorerExtensibility?: IExplorerExtensibilityGroup[];
- }
- export interface Scene {
- /**
- * @hidden
- * Backing field
- */
- _debugLayer: DebugLayer;
- /**
- * Gets the debug layer (aka Inspector) associated with the scene
- * @see http://doc.babylonjs.com/features/playground_debuglayer
- */
- debugLayer: DebugLayer;
- }
- Object.defineProperty(Scene.prototype, "debugLayer", {
- get: function(this: Scene) {
- if (!this._debugLayer) {
- this._debugLayer = new DebugLayer(this);
- }
- return this._debugLayer;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * The debug layer (aka Inspector) is the go to tool in order to better understand
- * what is happening in your scene
- * @see http://doc.babylonjs.com/features/playground_debuglayer
- */
- export class DebugLayer {
- /**
- * Define the url to get the inspector script from.
- * By default it uses the babylonjs CDN.
- * @ignoreNaming
- */
- public static InspectorURL = 'https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js';
- private _scene: Scene;
- private BJSINSPECTOR = typeof INSPECTOR !== 'undefined' ? INSPECTOR : undefined;
- /**
- * Observable triggered when a property is changed through the inspector.
- */
- public onPropertyChangedObservable = new BABYLON.Observable<{ object: any, property: string, value: any, initialValue: any }>();
- /**
- * Instantiates a new debug layer.
- * The debug layer (aka Inspector) is the go to tool in order to better understand
- * what is happening in your scene
- * @see http://doc.babylonjs.com/features/playground_debuglayer
- * @param scene Defines the scene to inspect
- */
- constructor(scene: Scene) {
- this._scene = scene;
- this._scene.onDisposeObservable.add(() => {
- // Debug layer
- if (this._scene._debugLayer) {
- this._scene._debugLayer.hide();
- }
- });
- }
- /** Creates the inspector window. */
- private _createInspector(config?: Partial<IInspectorOptions>) {
- if (this.isVisible()) {
- return;
- }
- const userOptions: IInspectorOptions = {
- overlay: false,
- showExplorer: true,
- showInspector: true,
- embedMode: false,
- handleResize: true,
- enablePopup: true,
- ...config
- };
- this.BJSINSPECTOR = this.BJSINSPECTOR || typeof INSPECTOR !== 'undefined' ? INSPECTOR : undefined;
- this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);
- }
- /**
- * Get if the inspector is visible or not.
- * @returns true if visible otherwise, false
- */
- public isVisible(): boolean {
- return this.BJSINSPECTOR.Inspector.IsVisible;
- }
- /**
- * Hide the inspector and close its window.
- */
- public hide() {
- this.BJSINSPECTOR.Inspector.Hide();
- }
- /**
- * Launch the debugLayer.
- * @param config Define the configuration of the inspector
- */
- public show(config?: IInspectorOptions): void {
- if (typeof this.BJSINSPECTOR == 'undefined') {
- // Load inspector and add it to the DOM
- Tools.LoadScript(DebugLayer.InspectorURL, this._createInspector.bind(this, config));
- } else {
- // Otherwise creates the inspector
- this._createInspector(config);
- }
- }
- }
- }
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