index.js 9.9 KB

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  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. /// <reference path="../dist/preview release/loaders/babylon.glTFFileLoader.d.ts" />
  3. if (BABYLON.Engine.isSupported()) {
  4. var canvas = document.getElementById("renderCanvas");
  5. var engine = new BABYLON.Engine(canvas, true);
  6. var divFps = document.getElementById("fps");
  7. var htmlInput = document.getElementById("files");
  8. var btnFullScreen = document.getElementById("btnFullscreen");
  9. var btnDownArrow = document.getElementById("btnDownArrow");
  10. var perffooter = document.getElementById("perf");
  11. var btnPerf = document.getElementById("btnPerf");
  12. var miscCounters = document.getElementById("miscCounters");
  13. var help01 = document.getElementById("help01");
  14. var help02 = document.getElementById("help02");
  15. var loadingText = document.getElementById("loadingText");
  16. var filesInput;
  17. var currentHelpCounter;
  18. var currentScene;
  19. var currentSkybox;
  20. var enableDebugLayer = false;
  21. var currentPluginName;
  22. var toExecuteAfterSceneCreation;
  23. canvas.addEventListener("contextmenu", function (evt) {
  24. evt.preventDefault();
  25. }, false);
  26. currentHelpCounter = localStorage.getItem("helpcounter");
  27. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  28. if (!currentHelpCounter) currentHelpCounter = 0;
  29. // Setting up some GLTF values
  30. BABYLON.GLTFFileLoader.IncrementalLoading = false;
  31. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function (plugin) {
  32. currentPluginName = plugin.name;
  33. if (plugin.name === "gltf" && plugin instanceof BABYLON.GLTFFileLoader) {
  34. plugin.compileMaterials = true;
  35. }
  36. });
  37. // Resize
  38. window.addEventListener("resize", function () {
  39. engine.resize();
  40. });
  41. var sceneLoaded = function (sceneFile, babylonScene) {
  42. function displayDebugLayerAndLogs() {
  43. currentScene.debugLayer._displayLogs = true;
  44. enableDebugLayer = true;
  45. currentScene.debugLayer.show();
  46. };
  47. function hideDebugLayerAndLogs() {
  48. currentScene.debugLayer._displayLogs = false;
  49. enableDebugLayer = false;
  50. currentScene.debugLayer.hide();
  51. };
  52. if (enableDebugLayer) {
  53. hideDebugLayerAndLogs();
  54. }
  55. // Clear the error
  56. document.getElementById("errorZone").style.display = 'none';
  57. currentScene = babylonScene;
  58. document.title = "BabylonJS - " + sceneFile.name;
  59. // Fix for IE, otherwise it will change the default filter for files selection after first use
  60. htmlInput.value = "";
  61. // removing glTF created camera
  62. if (currentScene.activeCamera && currentPluginName === "gltf") {
  63. currentScene.activeCamera.dispose();
  64. currentScene.activeCamera = null;
  65. }
  66. // Attach camera to canvas inputs
  67. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  68. currentScene.createDefaultCameraOrLight(true);
  69. // Enable camera's behaviors
  70. currentScene.activeCamera.useFramingBehavior = true;
  71. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  72. framingBehavior.framingTime = 0;
  73. framingBehavior.elevationReturnTime = -1;
  74. if (currentScene.meshes.length) {
  75. var worldExtends = currentScene.getWorldExtends();
  76. currentScene.activeCamera.lowerRadiusLimit = null;
  77. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  78. }
  79. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  80. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  81. currentScene.activeCamera.wheelDeltaPercentage = 0.01;
  82. currentScene.activeCamera.pinchDeltaPercentage = 0.01;
  83. }
  84. currentScene.activeCamera.attachControl(canvas);
  85. // Environment
  86. if (currentPluginName === "gltf") {
  87. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  88. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  89. // glTF assets use a +Z forward convention while the default camera faces +Z. Rotate the camera to look at the front of the asset.
  90. currentScene.activeCamera.alpha += Math.PI;
  91. }
  92. // In case of error during loading, meshes will be empty and clearColor is set to red
  93. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  94. document.getElementById("logo").className = "";
  95. canvas.style.opacity = 0;
  96. displayDebugLayerAndLogs();
  97. }
  98. else {
  99. if (BABYLON.Tools.errorsCount > 0) {
  100. displayDebugLayerAndLogs();
  101. }
  102. document.getElementById("logo").className = "hidden";
  103. canvas.style.opacity = 1;
  104. if (currentScene.activeCamera.keysUp) {
  105. currentScene.activeCamera.keysUp.push(90); // Z
  106. currentScene.activeCamera.keysUp.push(87); // W
  107. currentScene.activeCamera.keysDown.push(83); // S
  108. currentScene.activeCamera.keysLeft.push(65); // A
  109. currentScene.activeCamera.keysLeft.push(81); // Q
  110. currentScene.activeCamera.keysRight.push(69); // E
  111. currentScene.activeCamera.keysRight.push(68); // D
  112. }
  113. }
  114. if (toExecuteAfterSceneCreation) {
  115. toExecuteAfterSceneCreation();
  116. }
  117. };
  118. var sceneError = function (sceneFile, babylonScene, message) {
  119. document.title = "BabylonJS - " + sceneFile.name;
  120. document.getElementById("logo").className = "";
  121. canvas.style.opacity = 0;
  122. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  123. document.getElementById("errorZone").style.display = 'block';
  124. document.getElementById("errorZone").innerHTML = errorContent;
  125. // Close button error
  126. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  127. document.getElementById("errorZone").style.display = 'none';
  128. });
  129. };
  130. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  131. filesInput.onProcessFileCallback = (function (file, name, extension) {
  132. if (extension === "dds") {
  133. BABYLON.FilesInput.FilesToLoad[name] = file;
  134. var loadTexture = () => {
  135. if (currentPluginName === "gltf") { // currentPluginName is updated only once scene is loaded
  136. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  137. if (currentSkybox) {
  138. currentSkybox.dispose();
  139. }
  140. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  141. }
  142. }
  143. if (currentScene) {
  144. loadTexture();
  145. }
  146. else {
  147. // Postpone texture loading until scene is loaded
  148. toExecuteAfterSceneCreation = loadTexture;
  149. }
  150. return false;
  151. }
  152. return true;
  153. }).bind(this);
  154. filesInput.monitorElementForDragNDrop(canvas);
  155. window.addEventListener("keydown", function (evt) {
  156. // Press R to reload
  157. if (evt.keyCode === 82) {
  158. filesInput.reload();
  159. }
  160. });
  161. htmlInput.addEventListener('change', function (event) {
  162. var filestoLoad;
  163. // Handling data transfer via drag'n'drop
  164. if (event && event.dataTransfer && event.dataTransfer.files) {
  165. filesToLoad = event.dataTransfer.files;
  166. }
  167. // Handling files from input files
  168. if (event && event.target && event.target.files) {
  169. filesToLoad = event.target.files;
  170. }
  171. filesInput.loadFiles(event);
  172. }, false);
  173. btnFullScreen.addEventListener('click', function () {
  174. engine.switchFullscreen(true);
  175. }, false);
  176. btnPerf.addEventListener('click', function () {
  177. if (currentScene) {
  178. if (!enableDebugLayer) {
  179. currentScene.debugLayer.show();
  180. enableDebugLayer = true;
  181. } else {
  182. currentScene.debugLayer.hide();
  183. enableDebugLayer = false;
  184. }
  185. }
  186. }, false);
  187. // The help tips will be displayed only 5 times
  188. if (currentHelpCounter < 5) {
  189. help01.className = "help shown";
  190. setTimeout(function () {
  191. help01.className = "help";
  192. help02.className = "help2 shown";
  193. setTimeout(function () {
  194. help02.className = "help2";
  195. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  196. }, 5000);
  197. }, 5000);
  198. }
  199. sizeScene();
  200. window.onresize = function () {
  201. sizeScene();
  202. }
  203. }
  204. function sizeScene() {
  205. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  206. if (divInspWrapper) {
  207. let divFooter = document.getElementsByClassName('footer')[0];
  208. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  209. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  210. }
  211. }