babylon.starfieldProceduralTexture.d.ts 1.4 KB

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  1. declare module BABYLON {
  2. class StarfieldProceduralTexture extends ProceduralTexture {
  3. private _time;
  4. private _alpha;
  5. private _beta;
  6. private _zoom;
  7. private _formuparam;
  8. private _stepsize;
  9. private _tile;
  10. private _brightness;
  11. private _darkmatter;
  12. private _distfading;
  13. private _saturation;
  14. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  15. updateShaderUniforms(): void;
  16. time: number;
  17. alpha: number;
  18. beta: number;
  19. formuparam: number;
  20. stepsize: number;
  21. zoom: number;
  22. tile: number;
  23. brightness: number;
  24. darkmatter: number;
  25. distfading: number;
  26. saturation: number;
  27. /**
  28. * Serializes this starfield procedural texture
  29. * @returns a serialized starfield procedural texture object
  30. */
  31. serialize(): any;
  32. /**
  33. * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
  34. * @param parsedTexture defines parsed texture data
  35. * @param scene defines the current scene
  36. * @param rootUrl defines the root URL containing startfield procedural texture information
  37. * @returns a parsed Starfield Procedural Texture
  38. */
  39. static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
  40. }
  41. }