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- declare module BABYLON {
- class NormalMapProceduralTexture extends ProceduralTexture {
- private _baseTexture;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- baseTexture: Texture;
- /**
- * Serializes this normal map procedural texture
- * @returns a serialized normal map procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing normal map procedural texture information
- * @returns a parsed Normal Map Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
- }
- }
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