123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452 |
- module BABYLON {
- export class NullEngineOptions {
- public renderWidth = 512;
- public renderHeight = 256;
- public textureSize = 512;
- public deterministicLockstep = false;
- public lockstepMaxSteps = 4;
- }
- /**
- * The null engine class provides support for headless version of babylon.js.
- * This can be used in server side scenario or for testing purposes
- */
- export class NullEngine extends Engine {
- private _options: NullEngineOptions;
- public isDeterministicLockStep(): boolean {
- return this._options.deterministicLockstep;
- }
- public getLockstepMaxSteps(): number {
- return this._options.lockstepMaxSteps;
- }
- public getHardwareScalingLevel(): number {
- return 1.0;
- }
- public constructor(options: NullEngineOptions = new NullEngineOptions()) {
- super(null);
- if (options.deterministicLockstep === undefined) {
- options.deterministicLockstep = false;
- }
- if (options.lockstepMaxSteps === undefined) {
- options.lockstepMaxSteps = 4;
- }
- this._options = options;
- // Init caps
- // We consider we are on a webgl1 capable device
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = 16;
- this._caps.maxVertexTextureImageUnits = 16;
- this._caps.maxTextureSize = 512;
- this._caps.maxCubemapTextureSize = 512;
- this._caps.maxRenderTextureSize = 512;
- this._caps.maxVertexAttribs = 16;
- this._caps.maxVaryingVectors = 16;
- this._caps.maxFragmentUniformVectors = 16;
- this._caps.maxVertexUniformVectors = 16;
- // Extensions
- this._caps.standardDerivatives = false;
- this._caps.astc = null;
- this._caps.s3tc = null;
- this._caps.pvrtc = null;
- this._caps.etc1 = null;
- this._caps.etc2 = null;
- this._caps.textureAnisotropicFilterExtension = null;
- this._caps.maxAnisotropy = 0;
- this._caps.uintIndices = false;
- this._caps.fragmentDepthSupported = false;
- this._caps.highPrecisionShaderSupported = true;
- this._caps.colorBufferFloat = false;
- this._caps.textureFloat = false;
- this._caps.textureFloatLinearFiltering = false;
- this._caps.textureFloatRender = false;
- this._caps.textureHalfFloat = false;
- this._caps.textureHalfFloatLinearFiltering = false;
- this._caps.textureHalfFloatRender = false;
- this._caps.textureLOD = false;
- this._caps.drawBuffersExtension = false;
- this._caps.depthTextureExtension = false;
- this._caps.vertexArrayObject = false;
- this._caps.instancedArrays = false;
- Tools.Log("Babylon.js null engine (v" + Engine.Version + ") launched");
- // Wrappers
- if (typeof URL === "undefined") {
- (<any>URL) = {
- createObjectURL: function () { },
- revokeObjectURL: function () { }
- }
- }
- if (typeof Blob === "undefined") {
- (<any>Blob) = function () { };
- }
- }
- public createVertexBuffer(vertices: FloatArray): WebGLBuffer {
- return {
- capacity: 0,
- references: 1,
- is32Bits: false
- };
- }
- public createIndexBuffer(indices: IndicesArray): WebGLBuffer {
- return {
- capacity: 0,
- references: 1,
- is32Bits: false
- };
- }
- public clear(color: Color4, backBuffer: boolean, depth: boolean, stencil: boolean = false): void {
- }
- public getRenderWidth(useScreen = false): number {
- if (!useScreen && this._currentRenderTarget) {
- return this._currentRenderTarget.width;
- }
- return this._options.renderWidth;
- }
- public getRenderHeight(useScreen = false): number {
- if (!useScreen && this._currentRenderTarget) {
- return this._currentRenderTarget.height;
- }
- return this._options.renderHeight;
- }
- public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void {
- this._cachedViewport = viewport;
- }
- public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string, context?: WebGLRenderingContext): WebGLProgram {
- return {
- transformFeedback: null,
- __SPECTOR_rebuildProgram: null
- };
- }
- public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] {
- return [];
- }
- public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] {
- return [];
- }
- public bindSamplers(effect: Effect): void {
- this._currentEffect = null;
- }
- public enableEffect(effect: Effect): void {
- this._currentEffect = effect;
- if (effect.onBind) {
- effect.onBind(effect);
- }
- effect.onBindObservable.notifyObservers(effect);
- }
- public setState(culling: boolean, zOffset: number = 0, force?: boolean, reverseSide = false): void {
- }
- public setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void {
- }
- public setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void {
- }
- public setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void {
- }
- public setIntArray4(uniform: WebGLUniformLocation, array: Int32Array): void {
- }
- public setFloatArray(uniform: WebGLUniformLocation, array: Float32Array): void {
- }
- public setFloatArray2(uniform: WebGLUniformLocation, array: Float32Array): void {
- }
- public setFloatArray3(uniform: WebGLUniformLocation, array: Float32Array): void {
- }
- public setFloatArray4(uniform: WebGLUniformLocation, array: Float32Array): void {
- }
- public setArray(uniform: WebGLUniformLocation, array: number[]): void {
- }
- public setArray2(uniform: WebGLUniformLocation, array: number[]): void {
- }
- public setArray3(uniform: WebGLUniformLocation, array: number[]): void {
- }
- public setArray4(uniform: WebGLUniformLocation, array: number[]): void {
- }
- public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void {
- }
- public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void {
- }
- public setMatrix3x3(uniform: WebGLUniformLocation, matrix: Float32Array): void {
- }
- public setMatrix2x2(uniform: WebGLUniformLocation, matrix: Float32Array): void {
- }
- public setFloat(uniform: WebGLUniformLocation, value: number): void {
- }
- public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void {
- }
- public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void {
- }
- public setBool(uniform: WebGLUniformLocation, bool: number): void {
- }
- public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
- }
- public setColor3(uniform: WebGLUniformLocation, color3: Color3): void {
- }
- public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void {
- }
- public setAlphaMode(mode: number, noDepthWriteChange: boolean = false): void {
- if (this._alphaMode === mode) {
- return;
- }
- this._alphaState.alphaBlend = (mode !== Engine.ALPHA_DISABLE);
- if (!noDepthWriteChange) {
- this.setDepthWrite(mode === Engine.ALPHA_DISABLE);
- }
- this._alphaMode = mode;
- }
- public bindBuffers(vertexBuffers: { [key: string]: VertexBuffer; }, indexBuffer: WebGLBuffer, effect: Effect): void {
- }
- public wipeCaches(bruteForce?: boolean): void {
- if (this.preventCacheWipeBetweenFrames) {
- return;
- }
- this.resetTextureCache();
- this._currentEffect = null;
- if (bruteForce) {
- this._currentProgram = null;
- this._stencilState.reset();
- this._depthCullingState.reset();
- this._alphaState.reset();
- }
- this._cachedVertexBuffers = null;
- this._cachedIndexBuffer = null;
- this._cachedEffectForVertexBuffers = null;
- }
- public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void {
- }
- public drawElementsType(fillMode: number, indexStart: number, indexCount: number, instancesCount?: number): void {
- }
- public drawArraysType(fillMode: number, verticesStart: number, verticesCount: number, instancesCount?: number): void {
- }
- public _createTexture(): WebGLTexture {
- return {};
- }
- public _releaseTexture(texture: InternalTexture): void {
- }
- public createTexture(urlArg: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: Nullable<() => void> = null, onError: Nullable<(message: string, exception: any) => void> = null, buffer: Nullable<ArrayBuffer | HTMLImageElement> = null, fallBack?: InternalTexture, format?: number): InternalTexture {
- var texture = new InternalTexture(this, InternalTexture.DATASOURCE_URL);
- var url = String(urlArg);
- texture.url = url;
- texture.generateMipMaps = !noMipmap;
- texture.samplingMode = samplingMode;
- texture.invertY = invertY;
- texture.baseWidth = this._options.textureSize;
- texture.baseHeight = this._options.textureSize;
- texture.width = this._options.textureSize;
- texture.height = this._options.textureSize;
- if (format) {
- texture.format = format;
- }
- texture.isReady = true;
- if (onLoad) {
- onLoad();
- }
- this._internalTexturesCache.push(texture);
- return texture;
- }
- public createRenderTargetTexture(size: any, options: boolean | RenderTargetCreationOptions): InternalTexture {
- let fullOptions = new RenderTargetCreationOptions();
- if (options !== undefined && typeof options === "object") {
- fullOptions.generateMipMaps = options.generateMipMaps;
- fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;
- fullOptions.type = options.type === undefined ? Engine.TEXTURETYPE_UNSIGNED_INT : options.type;
- fullOptions.samplingMode = options.samplingMode === undefined ? Texture.TRILINEAR_SAMPLINGMODE : options.samplingMode;
- } else {
- fullOptions.generateMipMaps = <boolean>options;
- fullOptions.generateDepthBuffer = true;
- fullOptions.generateStencilBuffer = false;
- fullOptions.type = Engine.TEXTURETYPE_UNSIGNED_INT;
- fullOptions.samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
- }
- var texture = new InternalTexture(this, InternalTexture.DATASOURCE_RENDERTARGET);
- var width = size.width || size;
- var height = size.height || size;
- texture._depthStencilBuffer = {};
- texture._framebuffer = {};
- texture.baseWidth = width;
- texture.baseHeight = height;
- texture.width = width;
- texture.height = height;
- texture.isReady = true;
- texture.samples = 1;
- texture.generateMipMaps = fullOptions.generateMipMaps ? true : false;
- texture.samplingMode = fullOptions.samplingMode;
- texture.type = fullOptions.type;
- texture._generateDepthBuffer = fullOptions.generateDepthBuffer;
- texture._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;
- this._internalTexturesCache.push(texture);
- return texture;
- }
- public updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void {
- texture.samplingMode = samplingMode;
- }
- public bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void {
- if (this._currentRenderTarget) {
- this.unBindFramebuffer(this._currentRenderTarget);
- }
- this._currentRenderTarget = texture;
- this._currentFramebuffer = texture._MSAAFramebuffer ? texture._MSAAFramebuffer : texture._framebuffer;
- if (this._cachedViewport && !forceFullscreenViewport) {
- this.setViewport(this._cachedViewport, requiredWidth, requiredHeight);
- }
- }
- public unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps = false, onBeforeUnbind?: () => void): void {
- this._currentRenderTarget = null;
- if (onBeforeUnbind) {
- if (texture._MSAAFramebuffer) {
- this._currentFramebuffer = texture._framebuffer;
- }
- onBeforeUnbind();
- }
- this._currentFramebuffer = null;
- }
- public createDynamicVertexBuffer(vertices: FloatArray): WebGLBuffer {
- var vbo = {
- capacity: 1,
- references: 1,
- is32Bits: false
- }
- return vbo;
- }
- public updateDynamicTexture(texture: Nullable<InternalTexture>, canvas: HTMLCanvasElement, invertY: boolean, premulAlpha: boolean = false, format?: number): void {
- }
- public updateDynamicIndexBuffer(indexBuffer: WebGLBuffer, indices: IndicesArray, offset: number = 0): void {
- }
- /**
- * Updates a dynamic vertex buffer.
- * @param vertexBuffer the vertex buffer to update
- * @param data the data used to update the vertex buffer
- * @param byteOffset the byte offset of the data (optional)
- * @param byteLength the byte length of the data (optional)
- */
- public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: FloatArray, byteOffset?: number, byteLength?: number): void {
- }
- protected _bindTextureDirectly(target: number, texture: InternalTexture): boolean {
- if (this._boundTexturesCache[this._activeChannel] !== texture) {
- this._boundTexturesCache[this._activeChannel] = texture;
- return true;
- }
- return false;
- }
- public _bindTexture(channel: number, texture: InternalTexture): void {
- if (channel < 0) {
- return;
- }
- this._bindTextureDirectly(0, texture);
- }
- public _releaseBuffer(buffer: WebGLBuffer): boolean {
- buffer.references--;
- if (buffer.references === 0) {
- return true;
- }
- return false;
- }
- public releaseEffects() {
- }
- public displayLoadingUI(): void {
- }
- public hideLoadingUI(): void {
- }
- }
- }
|