validation.js 12 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. if (differencesCount) {
  40. console.log("Pixel difference: " + differencesCount + " pixels.")
  41. }
  42. return (differencesCount * 100) / (width * height) > errorRatio;
  43. }
  44. function getRenderData(canvas, engine) {
  45. var width = canvas.width;
  46. var height = canvas.height;
  47. var renderData = engine.readPixels(0, 0, width, height);
  48. var numberOfChannelsByLine = width * 4;
  49. var halfHeight = height / 2;
  50. for (var i = 0; i < halfHeight; i++) {
  51. for (var j = 0; j < numberOfChannelsByLine; j++) {
  52. var currentCell = j + i * numberOfChannelsByLine;
  53. var targetLine = height - i - 1;
  54. var targetCell = j + targetLine * numberOfChannelsByLine;
  55. var temp = renderData[currentCell];
  56. renderData[currentCell] = renderData[targetCell];
  57. renderData[targetCell] = temp;
  58. }
  59. }
  60. return renderData;
  61. }
  62. function saveRenderImage(data, canvas) {
  63. var width = canvas.width;
  64. var height = canvas.height;
  65. var screenshotCanvas = document.createElement('canvas');
  66. screenshotCanvas.width = width;
  67. screenshotCanvas.height = height;
  68. var context = screenshotCanvas.getContext('2d');
  69. var imageData = context.createImageData(width, height);
  70. var castData = imageData.data;
  71. castData.set(data);
  72. context.putImageData(imageData, 0, 0);
  73. return screenshotCanvas.toDataURL();
  74. }
  75. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  76. seed = 100000;
  77. var renderData = getRenderData(canvas, engine);
  78. var testRes = true;
  79. // gl check
  80. var gl = engine._gl;
  81. if (gl.getError() !== 0) {
  82. result.classList.add("failed");
  83. result.innerHTML = "×";
  84. testRes = false;
  85. console.log('%c failed (gl error)', 'color: red');
  86. } else {
  87. // Visual check
  88. if (!test.onlyVisual) {
  89. if (compare(renderData, resultCanvas)) {
  90. result.classList.add("failed");
  91. result.innerHTML = "×";
  92. testRes = false;
  93. console.log('%c failed', 'color: red');
  94. } else {
  95. result.innerHTML = "✔";
  96. testRes = true;
  97. console.log('%c validated', 'color: green');
  98. }
  99. }
  100. }
  101. waitRing.classList.add("hidden");
  102. var renderB64 = saveRenderImage(renderData, canvas);
  103. renderImage.src = renderB64;
  104. currentScene.dispose();
  105. currentScene = null;
  106. engine.setHardwareScalingLevel(1);
  107. done(testRes, renderB64);
  108. }
  109. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  110. currentScene.useConstantAnimationDeltaTime = true;
  111. var renderCount = test.renderCount || 1;
  112. currentScene.executeWhenReady(function () {
  113. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  114. currentScene.activeCamera.useAutoRotationBehavior = false;
  115. }
  116. engine.runRenderLoop(function () {
  117. try {
  118. currentScene.render();
  119. renderCount--;
  120. if (renderCount === 0) {
  121. engine.stopRenderLoop();
  122. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  123. }
  124. }
  125. catch (e) {
  126. console.error(e);
  127. done(false);
  128. }
  129. });
  130. });
  131. }
  132. function runTest(index, done) {
  133. if (index >= config.tests.length) {
  134. done(false);
  135. }
  136. var test = config.tests[index];
  137. var container = document.createElement("div");
  138. container.id = "container#" + index;
  139. container.className = "container";
  140. document.body.appendChild(container);
  141. var titleContainer = document.createElement("div");
  142. titleContainer.className = "containerTitle";
  143. container.appendChild(titleContainer);
  144. var title = document.createElement("div");
  145. title.className = "title";
  146. titleContainer.appendChild(title);
  147. var result = document.createElement("div");
  148. result.className = "result";
  149. titleContainer.appendChild(result);
  150. var waitRing = document.createElement("img");
  151. waitRing.className = "waitRing";
  152. titleContainer.appendChild(waitRing);
  153. waitRing.src = "/tests/validation/loading.gif";
  154. var resultCanvas = document.createElement("canvas");
  155. resultCanvas.className = "resultImage";
  156. container.appendChild(resultCanvas);
  157. title.innerHTML = test.title;
  158. console.log("Running " + test.title);
  159. var resultContext = resultCanvas.getContext("2d");
  160. var img = new Image();
  161. img.onload = function () {
  162. resultCanvas.width = img.width;
  163. resultCanvas.height = img.height;
  164. resultContext.drawImage(img, 0, 0);
  165. }
  166. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  167. var renderImage = new Image();
  168. renderImage.className = "renderImage";
  169. container.appendChild(renderImage);
  170. location.href = "#" + container.id;
  171. if (test.sceneFolder) {
  172. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  173. currentScene = newScene;
  174. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  175. },
  176. null,
  177. function (loadedScene, msg) {
  178. console.error(msg);
  179. done(false);
  180. });
  181. }
  182. else if (test.playgroundId) {
  183. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  184. console.error("Invalid playground id");
  185. done(false);
  186. return;
  187. }
  188. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  189. var pgRoot = "/Playground"
  190. var retryTime = 30*1000;
  191. var maxRetry = 2;
  192. var retry = 0;
  193. var onError = function() {
  194. retry++;
  195. if (retry < maxRetry) {
  196. setTimeout(function() {
  197. loadPG();
  198. }, retryTime);
  199. }
  200. else {
  201. // Skip the test as we can not fetch the source.
  202. done(true);
  203. }
  204. }
  205. var loadPG = function() {
  206. var xmlHttp = new XMLHttpRequest();
  207. xmlHttp.onreadystatechange = function () {
  208. if (xmlHttp.readyState === 4) {
  209. try {
  210. xmlHttp.onreadystatechange = null;
  211. var snippet = JSON.parse(xmlHttp.responseText)[0];
  212. var code = JSON.parse(snippet.jsonPayload).code.toString();
  213. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  214. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  215. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  216. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  217. currentScene = eval(code + "\r\ncreateScene(engine)");
  218. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  219. }
  220. catch (e) {
  221. console.error(e);
  222. onError();
  223. }
  224. }
  225. }
  226. xmlHttp.onerror = function () {
  227. console.error("Network error during test load.");
  228. onError();
  229. }
  230. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  231. xmlHttp.send();
  232. }
  233. loadPG();
  234. } else {
  235. // Fix references
  236. if (test.specificRoot) {
  237. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  238. }
  239. var request = new XMLHttpRequest();
  240. request.open('GET', config.root + test.scriptToRun, true);
  241. request.onreadystatechange = () => {
  242. if (request.readyState === 4) {
  243. try {
  244. request.onreadystatechange = null;
  245. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  246. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  247. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  248. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  249. if (test.replace) {
  250. var split = test.replace.split(",");
  251. for (var i = 0; i < split.length; i += 2) {
  252. var source = split[i].trim();
  253. var destination = split[i + 1].trim();
  254. scriptToRun = scriptToRun.replace(source, destination);
  255. }
  256. }
  257. if (test.replaceUrl) {
  258. var split = test.replaceUrl.split(",");
  259. for (var i = 0; i < split.length; i++) {
  260. var source = split[i].trim();
  261. var regex = new RegExp(source, "g");
  262. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  263. }
  264. }
  265. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  266. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  267. }
  268. catch (e) {
  269. console.error(e);
  270. done(false);
  271. }
  272. }
  273. };
  274. request.onerror = function () {
  275. console.error("Network error during test load.");
  276. done(false);
  277. }
  278. request.send(null);
  279. }
  280. }
  281. function init() {
  282. BABYLON.SceneLoader.ShowLoadingScreen = false;
  283. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  284. // Draco configuration
  285. BABYLON.DracoCompression.Configuration.decoder = {
  286. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  287. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  288. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  289. };
  290. canvas = document.createElement("canvas");
  291. canvas.className = "renderCanvas";
  292. document.body.appendChild(canvas);
  293. engine = new BABYLON.Engine(canvas, false);
  294. engine.enableOfflineSupport = false;
  295. engine.setDitheringState(false);
  296. }
  297. function dispose() {
  298. engine.dispose();
  299. currentScene = null;
  300. engine = null;
  301. document.body.removeChild(canvas);
  302. canvas = null;
  303. }
  304. init();