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- module BABYLON {
- export class SubMesh {
- public linesIndexCount: number;
- private _mesh: AbstractMesh;
- private _renderingMesh: Mesh;
- private _boundingInfo: BoundingInfo;
- private _linesIndexBuffer: WebGLBuffer;
- public _lastColliderWorldVertices: Vector3[];
- public _trianglePlanes: Plane[];
- public _lastColliderTransformMatrix: Matrix;
- public _renderId = 0;
- public _distanceToCamera: number;
- public _id: number;
- constructor(public materialIndex: number, public verticesStart: number, public verticesCount: number, public indexStart, public indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox: boolean = true) {
- this._mesh = mesh;
- this._renderingMesh = renderingMesh || <Mesh>mesh;
- mesh.subMeshes.push(this);
- this._id = mesh.subMeshes.length - 1;
- if (createBoundingBox) {
- this.refreshBoundingInfo();
- }
- }
- public getBoundingInfo(): BoundingInfo {
- return this._boundingInfo;
- }
- public getMesh(): AbstractMesh {
- return this._mesh;
- }
- public getRenderingMesh(): Mesh {
- return this._renderingMesh;
- }
- public getMaterial(): Material {
- var rootMaterial = this._renderingMesh.material;
- if (rootMaterial && rootMaterial instanceof MultiMaterial) {
- var multiMaterial = <MultiMaterial>rootMaterial;
- return multiMaterial.getSubMaterial(this.materialIndex);
- }
- if (!rootMaterial) {
- return this._mesh.getScene().defaultMaterial;
- }
- return rootMaterial;
- }
- // Methods
- public refreshBoundingInfo(): void {
- var data = this._renderingMesh.getVerticesData(VertexBuffer.PositionKind);
- if (!data) {
- this._boundingInfo = this._mesh._boundingInfo;
- return;
- }
- var indices = this._renderingMesh.getIndices();
- var extend;
- if (this.indexStart === 0 && this.indexCount === indices.length) {
- extend = BABYLON.Tools.ExtractMinAndMax(data, this.verticesStart, this.verticesCount);
- } else {
- extend = BABYLON.Tools.ExtractMinAndMaxIndexed(data, indices, this.indexStart, this.indexCount);
- }
- this._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
- }
- public _checkCollision(collider: Collider): boolean {
- return this._boundingInfo._checkCollision(collider);
- }
- public updateBoundingInfo(world: Matrix): void {
- if (!this._boundingInfo) {
- this.refreshBoundingInfo();
- }
- this._boundingInfo._update(world);
- }
- public isInFrustum(frustumPlanes: Plane[]): boolean {
- return this._boundingInfo.isInFrustum(frustumPlanes);
- }
- public render(): void {
- this._renderingMesh.render(this);
- }
- public getLinesIndexBuffer(indices: number[], engine): WebGLBuffer {
- if (!this._linesIndexBuffer) {
- var linesIndices = [];
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- linesIndices.push(indices[index], indices[index + 1],
- indices[index + 1], indices[index + 2],
- indices[index + 2], indices[index]);
- }
- this._linesIndexBuffer = engine.createIndexBuffer(linesIndices);
- this.linesIndexCount = linesIndices.length;
- }
- return this._linesIndexBuffer;
- }
- public canIntersects(ray: Ray): boolean {
- return ray.intersectsBox(this._boundingInfo.boundingBox);
- }
- public intersects(ray: Ray, positions: Vector3[], indices: number[], fastCheck?: boolean): IntersectionInfo {
- var intersectInfo: IntersectionInfo = null;
- // Triangles test
- for (var index = this.indexStart; index < this.indexStart + this.indexCount; index += 3) {
- var p0 = positions[indices[index]];
- var p1 = positions[indices[index + 1]];
- var p2 = positions[indices[index + 2]];
- var currentIntersectInfo = ray.intersectsTriangle(p0, p1, p2);
- if (currentIntersectInfo) {
- if (fastCheck || !intersectInfo || currentIntersectInfo.distance < intersectInfo.distance) {
- intersectInfo = currentIntersectInfo;
- intersectInfo.faceId = index / 3;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- return intersectInfo;
- }
- // Clone
- public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh {
- var result = new SubMesh(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, newMesh, newRenderingMesh, false);
- result._boundingInfo = new BoundingInfo(this._boundingInfo.minimum, this._boundingInfo.maximum);
- return result;
- }
- // Dispose
- public dispose() {
- if (this._linesIndexBuffer) {
- this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer);
- this._linesIndexBuffer = null;
- }
- // Remove from mesh
- var index = this._mesh.subMeshes.indexOf(this);
- this._mesh.subMeshes.splice(index, 1);
- }
- // Statics
- public static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh {
- var minVertexIndex = Number.MAX_VALUE;
- var maxVertexIndex = -Number.MAX_VALUE;
- renderingMesh = renderingMesh || <Mesh>mesh;
- var indices = renderingMesh.getIndices();
- for (var index = startIndex; index < startIndex + indexCount; index++) {
- var vertexIndex = indices[index];
- if (vertexIndex < minVertexIndex)
- minVertexIndex = vertexIndex;
- if (vertexIndex > maxVertexIndex)
- maxVertexIndex = vertexIndex;
- }
- return new BABYLON.SubMesh(materialIndex, minVertexIndex, maxVertexIndex - minVertexIndex + 1, startIndex, indexCount, mesh, renderingMesh);
- }
- }
- }
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