reflectionBlock.ts 17 KB

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  1. import { NodeMaterialBlockConnectionPointTypes } from '../../../Enums/nodeMaterialBlockConnectionPointTypes';
  2. import { NodeMaterialBuildState } from '../../../nodeMaterialBuildState';
  3. import { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from '../../../nodeMaterialBlockConnectionPoint';
  4. import { NodeMaterialBlockTargets } from '../../../Enums/nodeMaterialBlockTargets';
  5. import { NodeMaterial, NodeMaterialDefines } from '../../../nodeMaterial';
  6. import { _TypeStore } from '../../../../../Misc/typeStore';
  7. import { NodeMaterialConnectionPointCustomObject } from "../../../nodeMaterialConnectionPointCustomObject";
  8. import { ReflectionTextureBaseBlock } from '../../Dual/reflectionTextureBaseBlock';
  9. import { AbstractMesh } from '../../../../../Meshes/abstractMesh';
  10. import { Engine } from '../../../../../Engines/engine';
  11. import { Nullable } from '../../../../../types';
  12. import { Texture } from '../../../../Textures/texture';
  13. import { BaseTexture } from '../../../../Textures/baseTexture';
  14. import { Mesh } from '../../../../../Meshes/mesh';
  15. import { SubMesh } from '../../../../../Meshes/subMesh';
  16. import { Effect } from '../../../../effect';
  17. import { editableInPropertyPage, PropertyTypeForEdition } from "../../../nodeMaterialDecorator";
  18. import { Scene } from '../../../../../scene';
  19. export class ReflectionBlock extends ReflectionTextureBaseBlock {
  20. private _defineLODReflectionAlpha: string;
  21. private _defineLinearSpecularReflection: string;
  22. private _defineLODBasedMicroSurface: string;
  23. private _vEnvironmentIrradianceName: string;
  24. private _vReflectionMicrosurfaceInfosName: string;
  25. public worldPositionConnectionPoint: NodeMaterialConnectionPoint;
  26. public worldNormalConnectionPoint: NodeMaterialConnectionPoint;
  27. public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;
  28. @editableInPropertyPage("Spherical Harmonics", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "rebuild": false }})
  29. public useSphericalHarmonics: boolean = true;
  30. @editableInPropertyPage("Force irradiance in fragment", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "rebuild": false }})
  31. public forceIrradianceInFragment: boolean = false;
  32. public constructor(name: string) {
  33. super(name);
  34. this._isUnique = true;
  35. this.registerInput("position", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);
  36. this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);
  37. this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Fragment);
  38. this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);
  39. this.registerOutput("reflection", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("reflection", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, "ReflectionBlock"));
  40. }
  41. /**
  42. * Gets the current class name
  43. * @returns the class name
  44. */
  45. public getClassName() {
  46. return "ReflectionBlock";
  47. }
  48. /**
  49. * Gets the world position input component
  50. */
  51. public get position(): NodeMaterialConnectionPoint {
  52. return this._inputs[0];
  53. }
  54. /**
  55. * Gets the world position input component
  56. */
  57. public get worldPosition(): NodeMaterialConnectionPoint {
  58. return this.worldPositionConnectionPoint;
  59. }
  60. /**
  61. * Gets the world normal input component
  62. */
  63. public get worldNormal(): NodeMaterialConnectionPoint {
  64. return this.worldNormalConnectionPoint;
  65. }
  66. /**
  67. * Gets the world input component
  68. */
  69. public get world(): NodeMaterialConnectionPoint {
  70. return this._inputs[1];
  71. }
  72. /**
  73. * Gets the camera (or eye) position component
  74. */
  75. public get cameraPosition(): NodeMaterialConnectionPoint {
  76. return this.cameraPositionConnectionPoint;
  77. }
  78. /**
  79. * Gets the view input component
  80. */
  81. public get view(): NodeMaterialConnectionPoint {
  82. return this._inputs[2];
  83. }
  84. public get color(): NodeMaterialConnectionPoint {
  85. return this._inputs[3];
  86. }
  87. public get reflection(): NodeMaterialConnectionPoint {
  88. return this._outputs[0];
  89. }
  90. /**
  91. * Returns the texture used for reflections.
  92. * @returns - Reflection texture if present. Otherwise, returns the environment texture.
  93. */
  94. private _getReflectionTexture(): Nullable<BaseTexture> {
  95. if (this.texture) {
  96. return this.texture;
  97. }
  98. return Engine.LastCreatedScene!.environmentTexture;
  99. }
  100. public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
  101. super.prepareDefines(mesh, nodeMaterial, defines);
  102. const reflection = this.texture && this.texture.getTextureMatrix;
  103. defines.setValue("REFLECTION", reflection);
  104. if (!reflection) {
  105. return;
  106. }
  107. defines.setValue(this._defineLODReflectionAlpha, this.texture!.lodLevelInAlpha);
  108. defines.setValue(this._defineLinearSpecularReflection, this.texture!.linearSpecularLOD);
  109. defines.setValue(this._defineLODBasedMicroSurface, Engine.LastCreatedScene?.getEngine()?.getCaps().textureLOD ?? false);
  110. defines.setValue("SPHERICAL_HARMONICS", this.useSphericalHarmonics);
  111. const reflectionTexture = this._getReflectionTexture();
  112. if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {
  113. if (reflectionTexture.isCube) {
  114. defines.setValue("USESPHERICALFROMREFLECTIONMAP", true);
  115. defines.setValue("USEIRRADIANCEMAP", false);
  116. if (this.forceIrradianceInFragment || Engine.LastCreatedScene!.getEngine().getCaps().maxVaryingVectors <= 8) {
  117. defines.setValue("USESPHERICALINVERTEX", false);
  118. }
  119. else {
  120. defines.setValue("USESPHERICALINVERTEX", true);
  121. }
  122. }
  123. }
  124. }
  125. public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {
  126. super.bind(effect, nodeMaterial, mesh);
  127. const reflectionTexture = this._getReflectionTexture();
  128. if (!reflectionTexture || !subMesh) {
  129. return;
  130. }
  131. if (reflectionTexture.isCube) {
  132. effect.setTexture(this._cubeSamplerName, reflectionTexture);
  133. } else {
  134. effect.setTexture(this._2DSamplerName, reflectionTexture);
  135. }
  136. effect.setFloat3("vReflectionMicrosurfaceInfos", reflectionTexture.getSize().width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);
  137. const defines = subMesh._materialDefines as NodeMaterialDefines;
  138. const polynomials = reflectionTexture.sphericalPolynomial;
  139. if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {
  140. if (defines.SPHERICAL_HARMONICS) {
  141. const preScaledHarmonics = polynomials.preScaledHarmonics;
  142. effect.setVector3("vSphericalL00", preScaledHarmonics.l00);
  143. effect.setVector3("vSphericalL1_1", preScaledHarmonics.l1_1);
  144. effect.setVector3("vSphericalL10", preScaledHarmonics.l10);
  145. effect.setVector3("vSphericalL11", preScaledHarmonics.l11);
  146. effect.setVector3("vSphericalL2_2", preScaledHarmonics.l2_2);
  147. effect.setVector3("vSphericalL2_1", preScaledHarmonics.l2_1);
  148. effect.setVector3("vSphericalL20", preScaledHarmonics.l20);
  149. effect.setVector3("vSphericalL21", preScaledHarmonics.l21);
  150. effect.setVector3("vSphericalL22", preScaledHarmonics.l22);
  151. }
  152. else {
  153. effect.setFloat3("vSphericalX", polynomials.x.x, polynomials.x.y, polynomials.x.z);
  154. effect.setFloat3("vSphericalY", polynomials.y.x, polynomials.y.y, polynomials.y.z);
  155. effect.setFloat3("vSphericalZ", polynomials.z.x, polynomials.z.y, polynomials.z.z);
  156. effect.setFloat3("vSphericalXX_ZZ", polynomials.xx.x - polynomials.zz.x,
  157. polynomials.xx.y - polynomials.zz.y,
  158. polynomials.xx.z - polynomials.zz.z);
  159. effect.setFloat3("vSphericalYY_ZZ", polynomials.yy.x - polynomials.zz.x,
  160. polynomials.yy.y - polynomials.zz.y,
  161. polynomials.yy.z - polynomials.zz.z);
  162. effect.setFloat3("vSphericalZZ", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);
  163. effect.setFloat3("vSphericalXY", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);
  164. effect.setFloat3("vSphericalYZ", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);
  165. effect.setFloat3("vSphericalZX", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);
  166. }
  167. }
  168. }
  169. public handleVertexSide(state: NodeMaterialBuildState): string {
  170. let code = super.handleVertexSide(state);
  171. state._emitFunctionFromInclude("harmonicsFunctions", `//${this.name}`, {
  172. replaceStrings: [
  173. { search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" },
  174. { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" },
  175. ]
  176. });
  177. const reflectionVectorName = state._getFreeVariableName("reflectionVector");
  178. this._vEnvironmentIrradianceName = state._getFreeVariableName("vEnvironmentIrradiance");
  179. state._emitVaryingFromString(this._vEnvironmentIrradianceName, "vec3", "defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX");
  180. state._emitUniformFromString("vSphericalL00", "vec3", "SPHERICAL_HARMONICS");
  181. state._emitUniformFromString("vSphericalL1_1", "vec3", "SPHERICAL_HARMONICS");
  182. state._emitUniformFromString("vSphericalL10", "vec3", "SPHERICAL_HARMONICS");
  183. state._emitUniformFromString("vSphericalL11", "vec3", "SPHERICAL_HARMONICS");
  184. state._emitUniformFromString("vSphericalL2_2", "vec3", "SPHERICAL_HARMONICS");
  185. state._emitUniformFromString("vSphericalL2_1", "vec3", "SPHERICAL_HARMONICS");
  186. state._emitUniformFromString("vSphericalL20", "vec3", "SPHERICAL_HARMONICS");
  187. state._emitUniformFromString("vSphericalL21", "vec3", "SPHERICAL_HARMONICS");
  188. state._emitUniformFromString("vSphericalL22", "vec3", "SPHERICAL_HARMONICS");
  189. state._emitUniformFromString("vSphericalX", "vec3", "SPHERICAL_HARMONICS", true);
  190. state._emitUniformFromString("vSphericalY", "vec3", "SPHERICAL_HARMONICS", true);
  191. state._emitUniformFromString("vSphericalZ", "vec3", "SPHERICAL_HARMONICS", true);
  192. state._emitUniformFromString("vSphericalXX_ZZ", "vec3", "SPHERICAL_HARMONICS", true);
  193. state._emitUniformFromString("vSphericalYY_ZZ", "vec3", "SPHERICAL_HARMONICS", true);
  194. state._emitUniformFromString("vSphericalZZ", "vec3", "SPHERICAL_HARMONICS", true);
  195. state._emitUniformFromString("vSphericalXY", "vec3", "SPHERICAL_HARMONICS", true);
  196. state._emitUniformFromString("vSphericalYZ", "vec3", "SPHERICAL_HARMONICS", true);
  197. state._emitUniformFromString("vSphericalZX", "vec3", "SPHERICAL_HARMONICS", true);
  198. code +=
  199. `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
  200. vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(${this.worldNormal.associatedVariableName}.xyz, 0)).xyz;
  201. #ifdef REFLECTIONMAP_OPPOSITEZ
  202. ${reflectionVectorName}.z *= -1.0;
  203. #endif
  204. ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});
  205. #endif\r\n`;
  206. return code;
  207. }
  208. public getCode(state: NodeMaterialBuildState, normalVarName: string, finalColorVarName: string, finalIrradianceVector: string, finalIrradianceVarName: string): string {
  209. let code = "";
  210. this.handleFragmentSideInits(state);
  211. code += this.handleFragmentSideCodeReflectionCoords(normalVarName);
  212. const varLOD = state._getFreeVariableName("reflectionLOD");
  213. const varRequestedLOD = state._getFreeVariableName("requestedReflectionLOD");
  214. const varAutomaticLOD = state._getFreeVariableName("automaticReflectionLOD");
  215. this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName("vReflectionMicrosurfaceInfos");
  216. state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, "vec3");
  217. code += `
  218. vec4 ${finalColorVarName} = vec4(0.);
  219. #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})
  220. float ${varLOD} = getLodFromAlphaG(${this._vReflectionMicrosurfaceInfosName}.x, alphaG, NdotVUnclamped);
  221. #elif defined(${this._defineLinearSpecularReflection})
  222. float ${varLOD} = getLinearLodFromRoughness(${this._vReflectionMicrosurfaceInfosName}.x, roughness);
  223. #else
  224. float ${varLOD} = getLodFromAlphaG(${this._vReflectionMicrosurfaceInfosName}.x, alphaG);
  225. #endif
  226. #ifdef ${this._defineLODBasedMicroSurface}
  227. ${varLOD} = ${varLOD} * ${this._vReflectionMicrosurfaceInfosName}.y + ${this._vReflectionMicrosurfaceInfosName}.z;
  228. #ifdef ${this._defineLODReflectionAlpha}
  229. #ifdef ${this._define3DName}
  230. float ${varAutomaticLOD} = UNPACK_LOD(textureCube(${this._cubeSamplerName}, ${this._reflectionCoordsName}).a);
  231. #else
  232. float ${varAutomaticLOD} = UNPACK_LOD(texture2D(${this._2DSamplerName}, ${this._reflectionCoordsName}).a);
  233. #endif
  234. float ${varRequestedLOD} = max(${varAutomaticLOD}, ${varLOD});
  235. #else
  236. float ${varRequestedLOD} = ${varLOD};
  237. #endif\r\n`;
  238. code += this.handleFragmentSideCodeReflectionColor(varRequestedLOD, "");
  239. code += `
  240. ${finalColorVarName} = ${this._reflectionColorName}${this.color.isConnected ? " * vec4(" + this.color.associatedVariableName + ", 1.)" : ""};
  241. #else
  242. // ***not handled***
  243. #endif\r\n`;
  244. code += `
  245. vec3 ${finalIrradianceVarName} = vec3(0.);
  246. #ifdef USESPHERICALFROMREFLECTIONMAP
  247. #if defined(USESPHERICALINVERTEX)
  248. ${finalIrradianceVarName} = ${this._vEnvironmentIrradianceName};
  249. #else
  250. #ifdef ANISOTROPIC
  251. vec3 ${finalIrradianceVector} = vec3(${this._reflectionMatrixName} * vec4(anisotropicOut.anisotropicNormal, 0)).xyz;
  252. #else
  253. vec3 ${finalIrradianceVector} = vec3(${this._reflectionMatrixName} * vec4(${normalVarName}.xyz, 0)).xyz;
  254. #endif
  255. #ifdef REFLECTIONMAP_OPPOSITEZ
  256. ${finalIrradianceVector}.z *= -1.0;
  257. #endif
  258. ${finalIrradianceVarName} = computeEnvironmentIrradiance(${finalIrradianceVector});
  259. #endif
  260. #endif\r\n`;
  261. return code;
  262. }
  263. protected _buildBlock(state: NodeMaterialBuildState) {
  264. if (state.target !== NodeMaterialBlockTargets.Fragment) {
  265. this._defineLODReflectionAlpha = state._getFreeDefineName("LODINREFLECTIONALPHA");
  266. this._defineLinearSpecularReflection = state._getFreeDefineName("LINEARSPECULARREFLECTION");
  267. this._defineLODBasedMicroSurface = state._getFreeDefineName("LODBASEDMICROSFURACE");
  268. }
  269. return this;
  270. }
  271. public serialize(): any {
  272. let serializationObject = super.serialize();
  273. serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;
  274. serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;
  275. return serializationObject;
  276. }
  277. public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
  278. super._deserialize(serializationObject, scene, rootUrl);
  279. this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;
  280. this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;
  281. }
  282. }
  283. _TypeStore.RegisteredTypes["BABYLON.ReflectionBlock"] = ReflectionBlock;