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- import { NodeMaterialBlockConnectionPointTypes } from '../../../Enums/nodeMaterialBlockConnectionPointTypes';
- import { NodeMaterialBuildState } from '../../../nodeMaterialBuildState';
- import { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from '../../../nodeMaterialBlockConnectionPoint';
- import { NodeMaterialBlockTargets } from '../../../Enums/nodeMaterialBlockTargets';
- import { NodeMaterial, NodeMaterialDefines } from '../../../nodeMaterial';
- import { _TypeStore } from '../../../../../Misc/typeStore';
- import { NodeMaterialConnectionPointCustomObject } from "../../../nodeMaterialConnectionPointCustomObject";
- import { ReflectionTextureBaseBlock } from '../../Dual/reflectionTextureBaseBlock';
- import { AbstractMesh } from '../../../../../Meshes/abstractMesh';
- import { Engine } from '../../../../../Engines/engine';
- import { Nullable } from '../../../../../types';
- import { Texture } from '../../../../Textures/texture';
- import { BaseTexture } from '../../../../Textures/baseTexture';
- import { Mesh } from '../../../../../Meshes/mesh';
- import { SubMesh } from '../../../../../Meshes/subMesh';
- import { Effect } from '../../../../effect';
- import { editableInPropertyPage, PropertyTypeForEdition } from "../../../nodeMaterialDecorator";
- import { Scene } from '../../../../../scene';
- export class ReflectionBlock extends ReflectionTextureBaseBlock {
- private _defineLODReflectionAlpha: string;
- private _defineLinearSpecularReflection: string;
- private _defineLODBasedMicroSurface: string;
- private _vEnvironmentIrradianceName: string;
- private _vReflectionMicrosurfaceInfosName: string;
- public worldPositionConnectionPoint: NodeMaterialConnectionPoint;
- public worldNormalConnectionPoint: NodeMaterialConnectionPoint;
- public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;
- @editableInPropertyPage("Spherical Harmonics", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "rebuild": false }})
- public useSphericalHarmonics: boolean = true;
- @editableInPropertyPage("Force irradiance in fragment", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "rebuild": false }})
- public forceIrradianceInFragment: boolean = false;
- public constructor(name: string) {
- super(name);
- this._isUnique = true;
- this.registerInput("position", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Fragment);
- this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("reflection", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("reflection", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, "ReflectionBlock"));
- }
- /**
- * Gets the current class name
- * @returns the class name
- */
- public getClassName() {
- return "ReflectionBlock";
- }
- /**
- * Gets the world position input component
- */
- public get position(): NodeMaterialConnectionPoint {
- return this._inputs[0];
- }
- /**
- * Gets the world position input component
- */
- public get worldPosition(): NodeMaterialConnectionPoint {
- return this.worldPositionConnectionPoint;
- }
- /**
- * Gets the world normal input component
- */
- public get worldNormal(): NodeMaterialConnectionPoint {
- return this.worldNormalConnectionPoint;
- }
- /**
- * Gets the world input component
- */
- public get world(): NodeMaterialConnectionPoint {
- return this._inputs[1];
- }
- /**
- * Gets the camera (or eye) position component
- */
- public get cameraPosition(): NodeMaterialConnectionPoint {
- return this.cameraPositionConnectionPoint;
- }
- /**
- * Gets the view input component
- */
- public get view(): NodeMaterialConnectionPoint {
- return this._inputs[2];
- }
- public get color(): NodeMaterialConnectionPoint {
- return this._inputs[3];
- }
- public get reflection(): NodeMaterialConnectionPoint {
- return this._outputs[0];
- }
- /**
- * Returns the texture used for reflections.
- * @returns - Reflection texture if present. Otherwise, returns the environment texture.
- */
- private _getReflectionTexture(): Nullable<BaseTexture> {
- if (this.texture) {
- return this.texture;
- }
- return Engine.LastCreatedScene!.environmentTexture;
- }
- public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
- super.prepareDefines(mesh, nodeMaterial, defines);
- const reflection = this.texture && this.texture.getTextureMatrix;
- defines.setValue("REFLECTION", reflection);
- if (!reflection) {
- return;
- }
- defines.setValue(this._defineLODReflectionAlpha, this.texture!.lodLevelInAlpha);
- defines.setValue(this._defineLinearSpecularReflection, this.texture!.linearSpecularLOD);
- defines.setValue(this._defineLODBasedMicroSurface, Engine.LastCreatedScene?.getEngine()?.getCaps().textureLOD ?? false);
- defines.setValue("SPHERICAL_HARMONICS", this.useSphericalHarmonics);
- const reflectionTexture = this._getReflectionTexture();
- if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {
- if (reflectionTexture.isCube) {
- defines.setValue("USESPHERICALFROMREFLECTIONMAP", true);
- defines.setValue("USEIRRADIANCEMAP", false);
- if (this.forceIrradianceInFragment || Engine.LastCreatedScene!.getEngine().getCaps().maxVaryingVectors <= 8) {
- defines.setValue("USESPHERICALINVERTEX", false);
- }
- else {
- defines.setValue("USESPHERICALINVERTEX", true);
- }
- }
- }
- }
- public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {
- super.bind(effect, nodeMaterial, mesh);
- const reflectionTexture = this._getReflectionTexture();
- if (!reflectionTexture || !subMesh) {
- return;
- }
- if (reflectionTexture.isCube) {
- effect.setTexture(this._cubeSamplerName, reflectionTexture);
- } else {
- effect.setTexture(this._2DSamplerName, reflectionTexture);
- }
- effect.setFloat3("vReflectionMicrosurfaceInfos", reflectionTexture.getSize().width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);
- const defines = subMesh._materialDefines as NodeMaterialDefines;
- const polynomials = reflectionTexture.sphericalPolynomial;
- if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {
- if (defines.SPHERICAL_HARMONICS) {
- const preScaledHarmonics = polynomials.preScaledHarmonics;
- effect.setVector3("vSphericalL00", preScaledHarmonics.l00);
- effect.setVector3("vSphericalL1_1", preScaledHarmonics.l1_1);
- effect.setVector3("vSphericalL10", preScaledHarmonics.l10);
- effect.setVector3("vSphericalL11", preScaledHarmonics.l11);
- effect.setVector3("vSphericalL2_2", preScaledHarmonics.l2_2);
- effect.setVector3("vSphericalL2_1", preScaledHarmonics.l2_1);
- effect.setVector3("vSphericalL20", preScaledHarmonics.l20);
- effect.setVector3("vSphericalL21", preScaledHarmonics.l21);
- effect.setVector3("vSphericalL22", preScaledHarmonics.l22);
- }
- else {
- effect.setFloat3("vSphericalX", polynomials.x.x, polynomials.x.y, polynomials.x.z);
- effect.setFloat3("vSphericalY", polynomials.y.x, polynomials.y.y, polynomials.y.z);
- effect.setFloat3("vSphericalZ", polynomials.z.x, polynomials.z.y, polynomials.z.z);
- effect.setFloat3("vSphericalXX_ZZ", polynomials.xx.x - polynomials.zz.x,
- polynomials.xx.y - polynomials.zz.y,
- polynomials.xx.z - polynomials.zz.z);
- effect.setFloat3("vSphericalYY_ZZ", polynomials.yy.x - polynomials.zz.x,
- polynomials.yy.y - polynomials.zz.y,
- polynomials.yy.z - polynomials.zz.z);
- effect.setFloat3("vSphericalZZ", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);
- effect.setFloat3("vSphericalXY", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);
- effect.setFloat3("vSphericalYZ", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);
- effect.setFloat3("vSphericalZX", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);
- }
- }
- }
- public handleVertexSide(state: NodeMaterialBuildState): string {
- let code = super.handleVertexSide(state);
- state._emitFunctionFromInclude("harmonicsFunctions", `//${this.name}`, {
- replaceStrings: [
- { search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" },
- { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" },
- ]
- });
- const reflectionVectorName = state._getFreeVariableName("reflectionVector");
- this._vEnvironmentIrradianceName = state._getFreeVariableName("vEnvironmentIrradiance");
- state._emitVaryingFromString(this._vEnvironmentIrradianceName, "vec3", "defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX");
- state._emitUniformFromString("vSphericalL00", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL1_1", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL10", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL11", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL2_2", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL2_1", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL20", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL21", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalL22", "vec3", "SPHERICAL_HARMONICS");
- state._emitUniformFromString("vSphericalX", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalY", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalZ", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalXX_ZZ", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalYY_ZZ", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalZZ", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalXY", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalYZ", "vec3", "SPHERICAL_HARMONICS", true);
- state._emitUniformFromString("vSphericalZX", "vec3", "SPHERICAL_HARMONICS", true);
- code +=
- `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
- vec3 ${reflectionVectorName} = vec3(${this._reflectionMatrixName} * vec4(${this.worldNormal.associatedVariableName}.xyz, 0)).xyz;
- #ifdef REFLECTIONMAP_OPPOSITEZ
- ${reflectionVectorName}.z *= -1.0;
- #endif
- ${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});
- #endif\r\n`;
- return code;
- }
- public getCode(state: NodeMaterialBuildState, normalVarName: string, finalColorVarName: string, finalIrradianceVector: string, finalIrradianceVarName: string): string {
- let code = "";
- this.handleFragmentSideInits(state);
- code += this.handleFragmentSideCodeReflectionCoords(normalVarName);
- const varLOD = state._getFreeVariableName("reflectionLOD");
- const varRequestedLOD = state._getFreeVariableName("requestedReflectionLOD");
- const varAutomaticLOD = state._getFreeVariableName("automaticReflectionLOD");
- this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName("vReflectionMicrosurfaceInfos");
- state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, "vec3");
- code += `
- vec4 ${finalColorVarName} = vec4(0.);
- #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})
- float ${varLOD} = getLodFromAlphaG(${this._vReflectionMicrosurfaceInfosName}.x, alphaG, NdotVUnclamped);
- #elif defined(${this._defineLinearSpecularReflection})
- float ${varLOD} = getLinearLodFromRoughness(${this._vReflectionMicrosurfaceInfosName}.x, roughness);
- #else
- float ${varLOD} = getLodFromAlphaG(${this._vReflectionMicrosurfaceInfosName}.x, alphaG);
- #endif
- #ifdef ${this._defineLODBasedMicroSurface}
- ${varLOD} = ${varLOD} * ${this._vReflectionMicrosurfaceInfosName}.y + ${this._vReflectionMicrosurfaceInfosName}.z;
- #ifdef ${this._defineLODReflectionAlpha}
- #ifdef ${this._define3DName}
- float ${varAutomaticLOD} = UNPACK_LOD(textureCube(${this._cubeSamplerName}, ${this._reflectionCoordsName}).a);
- #else
- float ${varAutomaticLOD} = UNPACK_LOD(texture2D(${this._2DSamplerName}, ${this._reflectionCoordsName}).a);
- #endif
- float ${varRequestedLOD} = max(${varAutomaticLOD}, ${varLOD});
- #else
- float ${varRequestedLOD} = ${varLOD};
- #endif\r\n`;
- code += this.handleFragmentSideCodeReflectionColor(varRequestedLOD, "");
- code += `
- ${finalColorVarName} = ${this._reflectionColorName}${this.color.isConnected ? " * vec4(" + this.color.associatedVariableName + ", 1.)" : ""};
- #else
- // ***not handled***
- #endif\r\n`;
- code += `
- vec3 ${finalIrradianceVarName} = vec3(0.);
- #ifdef USESPHERICALFROMREFLECTIONMAP
- #if defined(USESPHERICALINVERTEX)
- ${finalIrradianceVarName} = ${this._vEnvironmentIrradianceName};
- #else
- #ifdef ANISOTROPIC
- vec3 ${finalIrradianceVector} = vec3(${this._reflectionMatrixName} * vec4(anisotropicOut.anisotropicNormal, 0)).xyz;
- #else
- vec3 ${finalIrradianceVector} = vec3(${this._reflectionMatrixName} * vec4(${normalVarName}.xyz, 0)).xyz;
- #endif
- #ifdef REFLECTIONMAP_OPPOSITEZ
- ${finalIrradianceVector}.z *= -1.0;
- #endif
- ${finalIrradianceVarName} = computeEnvironmentIrradiance(${finalIrradianceVector});
- #endif
- #endif\r\n`;
- return code;
- }
- protected _buildBlock(state: NodeMaterialBuildState) {
- if (state.target !== NodeMaterialBlockTargets.Fragment) {
- this._defineLODReflectionAlpha = state._getFreeDefineName("LODINREFLECTIONALPHA");
- this._defineLinearSpecularReflection = state._getFreeDefineName("LINEARSPECULARREFLECTION");
- this._defineLODBasedMicroSurface = state._getFreeDefineName("LODBASEDMICROSFURACE");
- }
- return this;
- }
- public serialize(): any {
- let serializationObject = super.serialize();
- serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;
- serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;
- return serializationObject;
- }
- public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
- super._deserialize(serializationObject, scene, rootUrl);
- this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;
- this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.ReflectionBlock"] = ReflectionBlock;
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