Test.d.ts 259 B

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  1. declare class Test {
  2. private engine;
  3. scene: BABYLON.Scene;
  4. constructor(canvasId: string);
  5. private _run();
  6. private _initScene();
  7. private _initGame();
  8. /**
  9. * Create the canvas2D
  10. */
  11. private _createCanvas();
  12. }