babylon.cloudProceduralTexture.js 13 KB

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  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-procedural-textures", ["babylonjs"], factory);
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  8. else
  9. root["PTLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
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  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-cloud.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-cloud.ts":
  122. /*!********************************!*\
  123. !*** ./legacy/legacy-cloud.ts ***!
  124. \********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var proceduralTexture = __webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in proceduralTexture) {
  141. globalObject.BABYLON[key] = proceduralTexture[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/cloud/index */ "./src/cloud/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/cloud/cloudProceduralTexture.fragment.fx":
  148. /*!******************************************************!*\
  149. !*** ./src/cloud/cloudProceduralTexture.fragment.fx ***!
  150. \******************************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports) {
  153. module.exports = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 skyColor;\nuniform vec4 cloudColor;\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat fbm(vec2 n) {\nfloat total=0.0,amplitude=1.0;\nfor (int i=0; i<4; i++) {\ntotal+=noise(n)*amplitude;\nn+=n;\namplitude*=0.5;\n}\nreturn total;\n}\nvoid main() {\nvec2 p=vUV*12.0;\nvec4 c=mix(skyColor,cloudColor,fbm(p));\ngl_FragColor=c;\n}\n"
  154. /***/ }),
  155. /***/ "./src/cloud/cloudProceduralTexture.ts":
  156. /*!*********************************************!*\
  157. !*** ./src/cloud/cloudProceduralTexture.ts ***!
  158. \*********************************************/
  159. /*! no static exports found */
  160. /***/ (function(module, exports, __webpack_require__) {
  161. "use strict";
  162. var __extends = (this && this.__extends) || (function () {
  163. var extendStatics = function (d, b) {
  164. extendStatics = Object.setPrototypeOf ||
  165. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  166. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  167. return extendStatics(d, b);
  168. }
  169. return function (d, b) {
  170. extendStatics(d, b);
  171. function __() { this.constructor = d; }
  172. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  173. };
  174. })();
  175. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  176. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  177. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  178. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  179. return c > 3 && r && Object.defineProperty(target, key, r), r;
  180. };
  181. Object.defineProperty(exports, "__esModule", { value: true });
  182. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  183. babylonjs_1.Effect.ShadersStore["cloudProceduralTexturePixelShader"] = __webpack_require__(/*! ./cloudProceduralTexture.fragment.fx */ "./src/cloud/cloudProceduralTexture.fragment.fx");
  184. var CloudProceduralTexture = /** @class */ (function (_super) {
  185. __extends(CloudProceduralTexture, _super);
  186. function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
  187. var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
  188. _this._skyColor = new babylonjs_1.Color4(0.15, 0.68, 1.0, 1.0);
  189. _this._cloudColor = new babylonjs_1.Color4(1, 1, 1, 1.0);
  190. _this.updateShaderUniforms();
  191. return _this;
  192. }
  193. CloudProceduralTexture.prototype.updateShaderUniforms = function () {
  194. this.setColor4("skyColor", this._skyColor);
  195. this.setColor4("cloudColor", this._cloudColor);
  196. };
  197. Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
  198. get: function () {
  199. return this._skyColor;
  200. },
  201. set: function (value) {
  202. this._skyColor = value;
  203. this.updateShaderUniforms();
  204. },
  205. enumerable: true,
  206. configurable: true
  207. });
  208. Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
  209. get: function () {
  210. return this._cloudColor;
  211. },
  212. set: function (value) {
  213. this._cloudColor = value;
  214. this.updateShaderUniforms();
  215. },
  216. enumerable: true,
  217. configurable: true
  218. });
  219. /**
  220. * Serializes this cloud procedural texture
  221. * @returns a serialized cloud procedural texture object
  222. */
  223. CloudProceduralTexture.prototype.serialize = function () {
  224. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
  225. serializationObject.customType = "BABYLON.CloudProceduralTexture";
  226. return serializationObject;
  227. };
  228. /**
  229. * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
  230. * @param parsedTexture defines parsed texture data
  231. * @param scene defines the current scene
  232. * @param rootUrl defines the root URL containing cloud procedural texture information
  233. * @returns a parsed Cloud Procedural Texture
  234. */
  235. CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
  236. var texture = babylonjs_1.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
  237. return texture;
  238. };
  239. __decorate([
  240. babylonjs_1.serializeAsColor4()
  241. ], CloudProceduralTexture.prototype, "skyColor", null);
  242. __decorate([
  243. babylonjs_1.serializeAsColor4()
  244. ], CloudProceduralTexture.prototype, "cloudColor", null);
  245. return CloudProceduralTexture;
  246. }(babylonjs_1.ProceduralTexture));
  247. exports.CloudProceduralTexture = CloudProceduralTexture;
  248. /***/ }),
  249. /***/ "./src/cloud/index.ts":
  250. /*!****************************!*\
  251. !*** ./src/cloud/index.ts ***!
  252. \****************************/
  253. /*! no static exports found */
  254. /***/ (function(module, exports, __webpack_require__) {
  255. "use strict";
  256. function __export(m) {
  257. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  258. }
  259. Object.defineProperty(exports, "__esModule", { value: true });
  260. __export(__webpack_require__(/*! ./cloudProceduralTexture */ "./src/cloud/cloudProceduralTexture.ts"));
  261. /***/ }),
  262. /***/ "babylonjs":
  263. /*!****************************************************************************************************!*\
  264. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  265. \****************************************************************************************************/
  266. /*! no static exports found */
  267. /***/ (function(module, exports) {
  268. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  269. /***/ })
  270. /******/ });
  271. });
  272. //# sourceMappingURL=babylon.cloudProceduralTexture.js.map