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- var __extends = this.__extends || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- __.prototype = b.prototype;
- d.prototype = new __();
- };
- var BABYLON;
- (function (BABYLON) {
- var IndexedVector2 = (function (_super) {
- __extends(IndexedVector2, _super);
- function IndexedVector2(original, index) {
- _super.call(this, original.x, original.y);
- this.index = index;
- }
- return IndexedVector2;
- })(BABYLON.Vector2);
- function nearlyEqual(a, b, epsilon) {
- if (epsilon === void 0) { epsilon = 0.0001; }
- if (a === b) {
- return true;
- }
- return Math.abs(a - b) < epsilon;
- }
- var PolygonPoints = (function () {
- function PolygonPoints() {
- this.elements = new Array();
- }
- PolygonPoints.prototype.add = function (originalPoints) {
- var _this = this;
- var result = new Array();
- originalPoints.forEach(function (point) {
- if (result.length == 0 || !(nearlyEqual(point.x, result[0].x) && nearlyEqual(point.y, result[0].y))) {
- var newPoint = new IndexedVector2(point, _this.elements.length);
- result.push(newPoint);
- _this.elements.push(newPoint);
- }
- });
- return result;
- };
- PolygonPoints.prototype.computeBounds = function () {
- var lmin = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- var lmax = new BABYLON.Vector2(this.elements[0].x, this.elements[0].y);
- this.elements.forEach(function (point) {
- // x
- if (point.x < lmin.x) {
- lmin.x = point.x;
- }
- else if (point.x > lmax.x) {
- lmax.x = point.x;
- }
- // y
- if (point.y < lmin.y) {
- lmin.y = point.y;
- }
- else if (point.y > lmax.y) {
- lmax.y = point.y;
- }
- });
- return {
- min: lmin,
- max: lmax,
- width: lmax.x - lmin.x,
- height: lmax.y - lmin.y
- };
- };
- return PolygonPoints;
- })();
- var Polygon = (function () {
- function Polygon() {
- }
- Polygon.Rectangle = function (xmin, ymin, xmax, ymax) {
- return [
- new BABYLON.Vector2(xmin, ymin),
- new BABYLON.Vector2(xmax, ymin),
- new BABYLON.Vector2(xmax, ymax),
- new BABYLON.Vector2(xmin, ymax)
- ];
- };
- Polygon.Circle = function (radius, cx, cy, numberOfSides) {
- if (cx === void 0) { cx = 0; }
- if (cy === void 0) { cy = 0; }
- if (numberOfSides === void 0) { numberOfSides = 32; }
- var result = new Array();
- var angle = 0;
- var increment = (Math.PI * 2) / numberOfSides;
- for (var i = 0; i < numberOfSides; i++) {
- result.push(new BABYLON.Vector2(cx + Math.cos(angle) * radius, cy + Math.sin(angle) * radius));
- angle -= increment;
- }
- return result;
- };
- Polygon.Parse = function (input) {
- var floats = input.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function (val) { return (!isNaN(val)); });
- var i, result = [];
- for (i = 0; i < (floats.length & 0x7FFFFFFE); i += 2) {
- result.push(new poly2tri.Point(floats[i], floats[i + 1]));
- }
- return result;
- };
- Polygon.StartingAt = function (x, y) {
- return Path.StartingAt(x, y);
- };
- return Polygon;
- })();
- BABYLON.Polygon = Polygon;
- var Arc = (function () {
- function Arc(startPoint, midPoint, endPoint) {
- this.startPoint = startPoint;
- this.midPoint = midPoint;
- this.endPoint = endPoint;
- var temp = Math.pow(midPoint.x, 2) + Math.pow(midPoint.y, 2);
- var startToMid = (Math.pow(startPoint.x, 2) + Math.pow(startPoint.y, 2) - temp) / 2.;
- var midToEnd = (temp - Math.pow(endPoint.x, 2) - Math.pow(endPoint.y, 2)) / 2.;
- var det = (startPoint.x - midPoint.x) * (midPoint.y - endPoint.y) - (midPoint.x - endPoint.x) * (startPoint.y - midPoint.y);
- this.centerPoint = new BABYLON.Vector2((startToMid * (midPoint.y - endPoint.y) - midToEnd * (startPoint.y - midPoint.y)) / det, ((startPoint.x - midPoint.x) * midToEnd - (midPoint.x - endPoint.x) * startToMid) / det);
- this.radius = this.centerPoint.subtract(this.startPoint).length();
- this.startAngle = Angle.BetweenTwoPoints(this.centerPoint, this.startPoint);
- var a1 = this.startAngle.degrees();
- var a2 = Angle.BetweenTwoPoints(this.centerPoint, this.midPoint).degrees();
- var a3 = Angle.BetweenTwoPoints(this.centerPoint, this.endPoint).degrees();
- // angles correction
- if (a2 - a1 > +180.0)
- a2 -= 360.0;
- if (a2 - a1 < -180.0)
- a2 += 360.0;
- if (a3 - a2 > +180.0)
- a3 -= 360.0;
- if (a3 - a2 < -180.0)
- a3 += 360.0;
- this.orientation = (a2 - a1) < 0 ? 0 /* CW */ : 1 /* CCW */;
- this.angle = Angle.FromDegrees(this.orientation === 0 /* CW */ ? a1 - a3 : a3 - a1);
- }
- return Arc;
- })();
- var Orientation;
- (function (Orientation) {
- Orientation[Orientation["CW"] = 0] = "CW";
- Orientation[Orientation["CCW"] = 1] = "CCW";
- })(Orientation || (Orientation = {}));
- var Angle = (function () {
- function Angle(radians) {
- var _this = this;
- this.degrees = function () { return _this._radians * 180 / Math.PI; };
- this.radians = function () { return _this._radians; };
- this._radians = radians;
- if (this._radians < 0)
- this._radians += (2 * Math.PI);
- }
- Angle.BetweenTwoPoints = function (a, b) {
- var delta = b.subtract(a);
- var theta = Math.atan2(delta.y, delta.x);
- return new Angle(theta);
- };
- Angle.FromRadians = function (radians) {
- return new Angle(radians);
- };
- Angle.FromDegrees = function (degrees) {
- return new Angle(degrees * Math.PI / 180);
- };
- return Angle;
- })();
- var Path = (function () {
- function Path(x, y) {
- this._points = [];
- this._points.push(new BABYLON.Vector2(x, y));
- }
- Path.prototype.addLineTo = function (x, y) {
- this._points.push(new BABYLON.Vector2(x, y));
- return this;
- };
- Path.prototype.addArcTo = function (midX, midY, endX, endY, numberOfSegments) {
- if (numberOfSegments === void 0) { numberOfSegments = 36; }
- var startPoint = this._points[this._points.length - 1];
- var midPoint = new BABYLON.Vector2(midX, midY);
- var endPoint = new BABYLON.Vector2(endX, endY);
- var arc = new Arc(startPoint, midPoint, endPoint);
- var increment = arc.angle.radians() / numberOfSegments;
- if (arc.orientation === 0 /* CW */)
- increment *= -1;
- var currentAngle = arc.startAngle.radians() + increment;
- for (var i = 0; i < numberOfSegments; i++) {
- var x = Math.cos(currentAngle) * arc.radius + arc.centerPoint.x;
- var y = Math.sin(currentAngle) * arc.radius + arc.centerPoint.y;
- this.addLineTo(x, y);
- currentAngle += increment;
- }
- return this;
- };
- Path.prototype.close = function () {
- return this._points;
- };
- Path.StartingAt = function (x, y) {
- return new Path(x, y);
- };
- return Path;
- })();
- BABYLON.Path = Path;
- var PolygonMeshBuilder = (function () {
- function PolygonMeshBuilder(name, contours, scene) {
- this.name = name;
- this.scene = scene;
- this._points = new PolygonPoints();
- if (!("poly2tri" in window)) {
- throw "PolygonMeshBuilder cannot be used because poly2tri is not referenced";
- }
- this._swctx = new poly2tri.SweepContext(this._points.add(contours));
- }
- PolygonMeshBuilder.prototype.addHole = function (hole) {
- this._swctx.addHole(this._points.add(hole));
- return this;
- };
- PolygonMeshBuilder.prototype.build = function (updatable) {
- if (updatable === void 0) { updatable = false; }
- var result = new BABYLON.Mesh(this.name, this.scene);
- var normals = [];
- var positions = [];
- var uvs = [];
- var bounds = this._points.computeBounds();
- this._points.elements.forEach(function (p) {
- normals.push(0, 1.0, 0);
- positions.push(p.x, 0, p.y);
- uvs.push((p.x - bounds.min.x) / bounds.width, (p.y - bounds.min.y) / bounds.height);
- });
- var indices = [];
- this._swctx.triangulate();
- this._swctx.getTriangles().forEach(function (triangle) {
- triangle.getPoints().forEach(function (point) {
- indices.push(point.index);
- });
- });
- result.setVerticesData(positions, BABYLON.VertexBuffer.PositionKind, updatable);
- result.setVerticesData(normals, BABYLON.VertexBuffer.NormalKind, updatable);
- result.setVerticesData(uvs, BABYLON.VertexBuffer.UVKind, updatable);
- result.setIndices(indices);
- return result;
- };
- return PolygonMeshBuilder;
- })();
- BABYLON.PolygonMeshBuilder = PolygonMeshBuilder;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.polygonmesh.js.map
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