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- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- module BABYLON.GLTF2 {
- export class GLTFLoader implements IGLTFLoader {
- private _gltf: IGLTF;
- private _pendingCount: number;
- private _onLoaded: () => void;
- private _errors: string[];
- private _babylonScene: Scene;
- private _rootUrl: string;
- private _defaultMaterial: PBRMaterial;
- public static Extensions: { [name: string]: GLTFLoaderExtension } = {};
- public static RegisterExtension(extension: GLTFLoaderExtension): void {
- if (GLTFLoader.Extensions[extension.name]) {
- Tools.Error("Extension with the same name '" + extension.name + "' already exists");
- return;
- }
- this.Extensions[extension.name] = extension;
- }
- public static LoadMaterial(index: number): IGLTFMaterial {
- return (<GLTFLoader>BABYLON.GLTFFileLoader.GLTFLoaderV2)._loadMaterial(index);
- }
- public static LoadCoreMaterial(index: number): Material {
- return (<GLTFLoader>BABYLON.GLTFFileLoader.GLTFLoaderV2)._loadCoreMaterial(index);
- }
- public static LoadCommonMaterialProperties(material: IGLTFMaterial): void {
- return (<GLTFLoader>BABYLON.GLTFFileLoader.GLTFLoaderV2)._loadCommonMaterialProperties(material);
- }
- public static LoadAlphaProperties(material: IGLTFMaterial): void {
- return (<GLTFLoader>BABYLON.GLTFFileLoader.GLTFLoaderV2)._loadAlphaProperties(material);
- }
- public static LoadTexture(textureInfo: IGLTFTextureInfo): Texture {
- return (<GLTFLoader>BABYLON.GLTFFileLoader.GLTFLoaderV2)._loadTexture(textureInfo);
- }
- public importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError: () => void): void {
- this._loadAsync(meshesNames, scene, data, rootUrl, () => {
- var meshes = [];
- if (this._gltf.nodes) {
- for (var i = 0; i < this._gltf.nodes.length; i++) {
- var node = this._gltf.nodes[i];
- if (node.babylonNode instanceof AbstractMesh) {
- meshes.push(<AbstractMesh>node.babylonNode);
- }
- }
- }
- var skeletons = [];
- if (this._gltf.skins) {
- for (var i = 0; i < this._gltf.skins.length; i++) {
- var skin = this._gltf.skins[i];
- if (skin.babylonSkeleton instanceof Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- }
- onSuccess(meshes, null, skeletons);
- }, onError);
- }
- public loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onError: () => void): void {
- this._loadAsync(null, scene, data, rootUrl, onSuccess, onError);
- }
- private _loadAsync(nodeNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: () => void, onError: () => void): void {
- scene.useRightHandedSystem = true;
- this._clear();
- this._loadData(data);
- this._babylonScene = scene;
- this._rootUrl = rootUrl;
- this._onLoaded = () => {
- this._showMeshes();
- this._startFirstAnimation();
- if (this._errors.length === 0) {
- onSuccess();
- }
- else {
- this._errors.forEach(error => Tools.Error(error));
- onError();
- }
- this._clear();
- };
- this._addPendingData(this);
- this._loadScene(nodeNames);
- this._loadAnimations();
- this._removePendingData(this);
- }
- private _loadData(data: IGLTFLoaderData): void {
- this._gltf = <IGLTF>data.json;
- var binaryBuffer: IGLTFBuffer;
- var buffers = this._gltf.buffers;
- if (buffers.length > 0 && buffers[0].uri === undefined) {
- binaryBuffer = buffers[0];
- }
- if (data.bin) {
- if (binaryBuffer) {
- if (binaryBuffer.byteLength != data.bin.byteLength) {
- Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- }
- else {
- Tools.Warn("Unexpected BIN chunk");
- }
- binaryBuffer.loadedData = data.bin;
- }
- }
- private _showMeshes(): void {
- var nodes = this._gltf.nodes;
- for (var i = 0; i < nodes.length; i++) {
- var node = nodes[i];
- if (node.babylonNode instanceof Mesh) {
- node.babylonNode.isVisible = true;
- }
- }
- }
- private _startFirstAnimation(): void {
- var animations = this._gltf.animations;
- if (!animations) {
- return;
- }
- var animation = animations[0];
- for (var i = 0; i < animation.targets.length; i++) {
- this._babylonScene.beginAnimation(animation.targets[i], 0, Number.MAX_VALUE, true);
- }
- }
- private _clear(): void {
- this._gltf = undefined;
- this._pendingCount = 0;
- this._onLoaded = undefined;
- this._errors = [];
- this._babylonScene = undefined;
- this._rootUrl = undefined;
- this._defaultMaterial = undefined;
- // Revoke object urls created during load
- if (this._gltf && this._gltf.textures) {
- for (var i = 0; i < this._gltf.textures.length; i++) {
- var texture = this._gltf.textures[i];
- if (texture.blobURL) {
- URL.revokeObjectURL(texture.blobURL);
- }
- }
- }
- }
- private _loadScene(nodeNames: any): void {
- nodeNames = (nodeNames === "") ? null : nodeNames;
- nodeNames = (nodeNames instanceof Array) ? nodeNames : [nodeNames];
- var scene = this._gltf.scenes[this._gltf.scene || 0];
- this._traverseScene(nodeNames, scene, node => this._loadSkin(node));
- this._traverseScene(nodeNames, scene, (node, parentNode) => this._loadMesh(node, parentNode));
- }
- private _loadSkin(node: IGLTFNode): boolean {
- if (node.babylonNode) {
- return false;
- }
- if (node.skin !== undefined) {
- var skin = this._gltf.skins[node.skin];
- var skeletonId = "skeleton" + node.skin;
- skin.babylonSkeleton = new Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
- for (var i = 0; i < skin.joints.length; i++) {
- var jointIndex = skin.joints[i];
- var jointNode = this._gltf.nodes[jointIndex];
- jointNode.babylonNode = new Bone(jointNode.name || "bone" + jointIndex, skin.babylonSkeleton);
- }
- if (skin.skeleton === undefined) {
- // TODO: handle when skeleton is not defined
- throw new Error("Not implemented");
- }
- if (skin.inverseBindMatrices === undefined) {
- // TODO: handle when inverse bind matrices are not defined
- throw new Error("Not implemented");
- }
- var accessor = this._gltf.accessors[skin.inverseBindMatrices];
- this._loadAccessorAsync(accessor, data => {
- this._traverseNode(null, skin.skeleton, (node, parent) => this._updateBone(node, parent, skin, <Float32Array>data));
- });
- }
- return true;
- }
- private _updateBone(node: IGLTFNode, parentNode: IGLTFNode, skin: IGLTFSkin, inverseBindMatrixData: Float32Array): boolean {
- var jointIndex = skin.joints.indexOf(node.index);
- if (jointIndex === -1) {
- // TODO: handle non-joint in between two joints
- throw new Error("Not implemented");
- }
- var babylonBone = <Bone>node.babylonNode;
- // TODO: explain the math
- var matrix = Matrix.FromArray(inverseBindMatrixData, jointIndex * 16);
- matrix.invertToRef(matrix);
- if (parentNode) {
- babylonBone.setParent(<Bone>parentNode.babylonNode, false);
- matrix.multiplyToRef(babylonBone.getParent().getInvertedAbsoluteTransform(), matrix);
- }
- babylonBone.updateMatrix(matrix);
- return true;
- }
- private _loadMesh(node: IGLTFNode, parentNode: IGLTFNode): boolean {
- if (node.babylonNode) {
- if (node.babylonNode instanceof Bone) {
- if (node.mesh !== undefined) {
- // TODO: handle mesh attached to bone
- throw new Error("Not implemented");
- }
- }
- return false;
- }
- var babylonMesh = new Mesh(node.name || "mesh" + node.index, this._babylonScene);
- babylonMesh.isVisible = false;
- this._loadTransform(node, babylonMesh);
- if (node.mesh !== undefined) {
- var mesh = this._gltf.meshes[node.mesh];
- this._loadMeshData(node, mesh, babylonMesh);
- }
- babylonMesh.parent = parentNode ? parentNode.babylonNode : null;
- node.babylonNode = babylonMesh;
- if (node.skin !== undefined) {
- var skin = this._gltf.skins[node.skin];
- babylonMesh.skeleton = skin.babylonSkeleton;
- }
- if (node.camera !== undefined) {
- // TODO: handle cameras
- }
- return true;
- }
- private _loadMeshData(node: IGLTFNode, mesh: IGLTFMesh, babylonMesh: Mesh): void {
- babylonMesh.name = mesh.name || babylonMesh.name;
- babylonMesh.subMeshes = [];
- var multiMaterial = new MultiMaterial(babylonMesh.name, this._babylonScene);
- babylonMesh.material = multiMaterial;
- var geometry = new Geometry(babylonMesh.name, this._babylonScene, null, false, babylonMesh);
- var vertexData = new VertexData();
- vertexData.positions = [];
- vertexData.indices = [];
- var primitivesLoaded = 0;
- var numPrimitives = mesh.primitives.length;
- for (var i = 0; i < numPrimitives; i++) {
- var primitive = mesh.primitives[i];
- if (primitive.mode && primitive.mode !== EMeshPrimitiveMode.TRIANGLES) {
- // TODO: handle other primitive modes
- throw new Error("Not implemented");
- }
- this._createMorphTargets(node, mesh, primitive, babylonMesh);
- this._loadVertexDataAsync(primitive, subVertexData => {
- this._loadMorphTargetsData(mesh, primitive, subVertexData, babylonMesh);
- var subMesh = new SubMesh(multiMaterial.subMaterials.length, vertexData.positions.length, subVertexData.positions.length, vertexData.indices.length, subVertexData.indices.length, babylonMesh);
- var subMaterial = primitive.material === undefined ? this._getDefaultMaterial() : GLTFLoaderExtension.LoadMaterial(primitive.material);
- multiMaterial.subMaterials.push(subMaterial);
- vertexData.merge(subVertexData);
- if (++primitivesLoaded === numPrimitives) {
- geometry.setAllVerticesData(vertexData, false);
- }
- });
- }
- }
- private _loadVertexDataAsync(primitive: IGLTFMeshPrimitive, onSuccess: (vertexData: VertexData) => void): void {
- var attributes = primitive.attributes;
- if (!attributes) {
- this._errors.push("Primitive has no attributes");
- return;
- }
- var vertexData = new VertexData();
- var loadedAttributes = 0;
- var numAttributes = Object.keys(attributes).length;
- for (let semantic in attributes) {
- var accessor = this._gltf.accessors[attributes[semantic]];
- this._loadAccessorAsync(accessor, data => {
- switch (semantic) {
- case "NORMAL":
- vertexData.normals = <Float32Array>data;
- break;
- case "POSITION":
- vertexData.positions = <Float32Array>data;
- break;
- case "TANGENT":
- vertexData.tangents = <Float32Array>data;
- break;
- case "TEXCOORD_0":
- vertexData.uvs = <Float32Array>data;
- break;
- case "TEXCOORD_1":
- vertexData.uvs2 = <Float32Array>data;
- break;
- case "JOINTS_0":
- vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
- break;
- case "WEIGHTS_0":
- vertexData.matricesWeights = <Float32Array>data;
- break;
- case "COLOR_0":
- vertexData.colors = <Float32Array>data;
- break;
- default:
- Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
- break;
- }
- if (++loadedAttributes === numAttributes) {
- var indicesAccessor = this._gltf.accessors[primitive.indices];
- if (indicesAccessor) {
- this._loadAccessorAsync(indicesAccessor, data => {
- vertexData.indices = <IndicesArray>data;
- onSuccess(vertexData);
- });
- }
- else {
- vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
- vertexData.indices.forEach((v, i) => vertexData.indices[i] = i);
- onSuccess(vertexData);
- }
- }
- });
- }
- }
- private _createMorphTargets(node: IGLTFNode, mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, babylonMesh: Mesh) {
- var targets = primitive.targets;
- if (!targets) {
- return;
- }
- if (!babylonMesh.morphTargetManager) {
- babylonMesh.morphTargetManager = new MorphTargetManager();
- }
- for (var index = 0; index < targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- babylonMesh.morphTargetManager.addTarget(new MorphTarget("morphTarget" + index, weight));
- }
- }
- private _loadMorphTargetsData(mesh: IGLTFMesh, primitive: IGLTFMeshPrimitive, vertexData: VertexData, babylonMesh: Mesh): void {
- var targets = primitive.targets;
- if (!targets) {
- return;
- }
- for (var index = 0; index < targets.length; index++) {
- let babylonMorphTarget = babylonMesh.morphTargetManager.getTarget(index);
- var attributes = targets[index];
- for (let semantic in attributes) {
- var accessor = this._gltf.accessors[attributes[semantic]];
- this._loadAccessorAsync(accessor, data => {
- if (accessor.name) {
- babylonMorphTarget.name = accessor.name;
- }
- // glTF stores morph target information as deltas while babylon.js expects the final data.
- // As a result we have to add the original data to the delta to calculate the final data.
- var values = <Float32Array>data;
- switch (semantic) {
- case "NORMAL":
- values.forEach((v, i) => values[i] += vertexData.normals[i]);
- babylonMorphTarget.setNormals(values);
- break;
- case "POSITION":
- values.forEach((v, i) => values[i] += vertexData.positions[i]);
- babylonMorphTarget.setPositions(values);
- break;
- case "TANGENT":
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- for (var i = 0, j = 0; i < values.length; i++, j++) {
- values[i] += vertexData.tangents[j];
- if ((i + 1) % 3 == 0) {
- j++;
- }
- }
- babylonMorphTarget.setTangents(values);
- break;
- default:
- Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
- break;
- }
- });
- }
- }
- }
- private _loadTransform(node: IGLTFNode, babylonMesh: Mesh): void {
- var position: Vector3 = Vector3.Zero();
- var rotation: Quaternion = Quaternion.Identity();
- var scaling: Vector3 = Vector3.One();
- if (node.matrix) {
- var mat = Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation) position = Vector3.FromArray(node.translation);
- if (node.rotation) rotation = Quaternion.FromArray(node.rotation);
- if (node.scale) scaling = Vector3.FromArray(node.scale);
- }
- babylonMesh.position = position;
- babylonMesh.rotationQuaternion = rotation;
- babylonMesh.scaling = scaling;
- }
- private _traverseScene(nodeNames: string[], scene: IGLTFScene, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean): void {
- var nodes = scene.nodes;
- if (nodes) {
- for (var i = 0; i < nodes.length; i++) {
- this._traverseNode(nodeNames, nodes[i], action);
- }
- }
- }
- private _traverseNode(nodeNames: string[], index: number, action: (node: IGLTFNode, parentNode: IGLTFNode) => boolean, parentNode: IGLTFNode = null): void {
- var node = this._gltf.nodes[index];
- if (nodeNames) {
- if (nodeNames.indexOf(node.name)) {
- // load all children
- nodeNames = null;
- }
- else {
- // skip this node tree
- return;
- }
- }
- node.index = index;
- if (!action(node, parentNode)) {
- return;
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- this._traverseNode(nodeNames, node.children[i], action, node);
- }
- }
- }
- private _loadAnimations(): void {
- var animations = this._gltf.animations;
- if (!animations || animations.length === 0) {
- return;
- }
- for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
- var animation = animations[animationIndex];
- for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
- this._loadAnimationChannel(animation, animationIndex, channelIndex);
- }
- }
- }
- private _loadAnimationChannel(animation: IGLTFAnimation, animationIndex: number, channelIndex: number): void {
- var channel = animation.channels[channelIndex];
- var samplerIndex = channel.sampler;
- var sampler = animation.samplers[samplerIndex];
- var targetNode = this._gltf.nodes[channel.target.node].babylonNode;
- if (!targetNode) {
- Tools.Warn("Animation channel target node (" + channel.target.node + ") does not exist");
- return;
- }
- var targetPath = {
- "translation": "position",
- "rotation": "rotationQuaternion",
- "scale": "scaling",
- "weights": "influence"
- }[channel.target.path];
- if (!targetPath) {
- Tools.Warn("Animation channel target path '" + channel.target.path + "' is not valid");
- return;
- }
- var animationType = {
- "position": Animation.ANIMATIONTYPE_VECTOR3,
- "rotationQuaternion": Animation.ANIMATIONTYPE_QUATERNION,
- "scaling": Animation.ANIMATIONTYPE_VECTOR3,
- "influence": Animation.ANIMATIONTYPE_FLOAT,
- }[targetPath];
- var inputData: Float32Array;
- var outputData: Float32Array;
- var checkSuccess = () => {
- if (!inputData || !outputData) {
- return;
- }
- var outputBufferOffset = 0;
- var getNextOutputValue: () => any = {
- "position": () => {
- var value = Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- },
- "rotationQuaternion": () => {
- var value = Quaternion.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- },
- "scaling": () => {
- var value = Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- },
- "influence": () => {
- var numTargets = (<Mesh>targetNode).morphTargetManager.numTargets;
- var value = new Array(numTargets);
- for (var i = 0; i < numTargets; i++) {
- value[i] = outputData[outputBufferOffset++];
- }
- return value;
- },
- }[targetPath];
- var getNextKey: (frameIndex) => any = {
- "LINEAR": frameIndex => ({
- frame: inputData[frameIndex],
- value: getNextOutputValue()
- }),
- "CUBICSPLINE": frameIndex => ({
- frame: inputData[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }),
- }[sampler.interpolation];
- var keys = new Array(inputData.length);
- for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- animation.targets = animation.targets || [];
- if (targetPath === "influence") {
- var targetMesh = <Mesh>targetNode;
- for (var targetIndex = 0; targetIndex < targetMesh.morphTargetManager.numTargets; targetIndex++) {
- var morphTarget = targetMesh.morphTargetManager.getTarget(targetIndex);
- var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex;
- var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(key => ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- })));
- morphTarget.animations.push(babylonAnimation);
- animation.targets.push(morphTarget);
- }
- }
- else {
- var animationName = animation.name || "anim" + animationIndex;
- var babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- animation.targets.push(targetNode);
- }
- };
- this._loadAccessorAsync(this._gltf.accessors[sampler.input], data =>
- {
- inputData = <Float32Array>data;
- checkSuccess();
- });
- this._loadAccessorAsync(this._gltf.accessors[sampler.output], data =>
- {
- outputData = <Float32Array>data;
- checkSuccess();
- });
- }
- private _loadBufferAsync(index: number, onSuccess: (data: ArrayBufferView) => void): void {
- var buffer = this._gltf.buffers[index];
- this._addPendingData(buffer);
- if (buffer.loadedData) {
- setTimeout(() => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- }
- else if (GLTFUtils.IsBase64(buffer.uri)) {
- var data = GLTFUtils.DecodeBase64(buffer.uri);
- buffer.loadedData = new Uint8Array(data);
- setTimeout(() => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- }
- else if (buffer.loadedObservable) {
- buffer.loadedObservable.add(buffer => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- }
- else {
- buffer.loadedObservable = new Observable<IGLTFBuffer>();
- buffer.loadedObservable.add(buffer => {
- onSuccess(buffer.loadedData);
- this._removePendingData(buffer);
- });
- Tools.LoadFile(this._rootUrl + buffer.uri, data => {
- buffer.loadedData = new Uint8Array(data);
- buffer.loadedObservable.notifyObservers(buffer);
- buffer.loadedObservable = null;
- }, null, null, true, request => {
- this._errors.push("Failed to load file '" + buffer.uri + "': " + request.statusText + "(" + request.status + ")");
- this._removePendingData(buffer);
- });
- }
- }
- private _loadBufferViewAsync(bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType, onSuccess: (data: ArrayBufferView) => void): void {
- byteOffset += (bufferView.byteOffset || 0);
- this._loadBufferAsync(bufferView.buffer, bufferData => {
- if (byteOffset + byteLength > bufferData.byteLength) {
- this._errors.push("Buffer access is out of range");
- return;
- }
- var buffer = bufferData.buffer;
- byteOffset += bufferData.byteOffset;
- var bufferViewData;
- switch (componentType) {
- case EComponentType.BYTE:
- bufferViewData = new Int8Array(buffer, byteOffset, byteLength);
- break;
- case EComponentType.UNSIGNED_BYTE:
- bufferViewData = new Uint8Array(buffer, byteOffset, byteLength);
- break;
- case EComponentType.SHORT:
- bufferViewData = new Int16Array(buffer, byteOffset, byteLength);
- break;
- case EComponentType.UNSIGNED_SHORT:
- bufferViewData = new Uint16Array(buffer, byteOffset, byteLength);
- break;
- case EComponentType.UNSIGNED_INT:
- bufferViewData = new Uint32Array(buffer, byteOffset, byteLength);
- break;
- case EComponentType.FLOAT:
- bufferViewData = new Float32Array(buffer, byteOffset, byteLength);
- break;
- default:
- this._errors.push("Invalid component type (" + componentType + ")");
- return;
- }
- onSuccess(bufferViewData);
- });
- }
- private _loadAccessorAsync(accessor: IGLTFAccessor, onSuccess: (data: ArrayBufferView) => void): void {
- var bufferView = this._gltf.bufferViews[accessor.bufferView];
- var byteOffset = accessor.byteOffset || 0;
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- this._loadBufferViewAsync(bufferView, byteOffset, byteLength, accessor.componentType, onSuccess);
- }
- private _addPendingData(data: any) {
- this._pendingCount++;
- }
- private _removePendingData(data: any) {
- if (--this._pendingCount === 0) {
- this._onLoaded();
- }
- }
- private _getDefaultMaterial(): Material {
- if (!this._defaultMaterial) {
- var id = "__gltf_default";
- var material = <PBRMaterial>this._babylonScene.getMaterialByName(id);
- if (!material) {
- material = new PBRMaterial(id, this._babylonScene);
- material.sideOrientation = Material.CounterClockWiseSideOrientation;
- material.metallic = 1;
- material.roughness = 1;
- }
- this._defaultMaterial = material;
- }
- return this._defaultMaterial;
- }
- private _loadMaterial(index: number): IGLTFMaterial {
- var materials = this._gltf.materials;
- var material = materials ? materials[index] : null;
- if (!material) {
- Tools.Warn("Material index (" + index + ") does not exist");
- return null;
- }
- material.babylonMaterial = new PBRMaterial(material.name || "mat" + index, this._babylonScene);
- material.babylonMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
- material.babylonMaterial.useScalarInLinearSpace = true;
- return material;
- }
- private _loadCoreMaterial(index: number): Material {
- var material = this._loadMaterial(index);
- if (!material) {
- return null;
- }
- this._loadCommonMaterialProperties(material);
- // Ensure metallic workflow
- material.babylonMaterial.metallic = 1;
- material.babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (!properties) {
- return;
- }
- material.babylonMaterial.albedoColor = properties.baseColorFactor ? Color3.FromArray(properties.baseColorFactor) : new Color3(1, 1, 1);
- material.babylonMaterial.metallic = properties.metallicFactor === undefined ? 1 : properties.metallicFactor;
- material.babylonMaterial.roughness = properties.roughnessFactor === undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- material.babylonMaterial.albedoTexture = this._loadTexture(properties.baseColorTexture);
- this._loadAlphaProperties(material);
- }
- if (properties.metallicRoughnessTexture) {
- material.babylonMaterial.metallicTexture = this._loadTexture(properties.metallicRoughnessTexture);
- material.babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- material.babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- material.babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- return material.babylonMaterial;
- }
- private _loadCommonMaterialProperties(material: IGLTFMaterial): void {
- material.babylonMaterial.useEmissiveAsIllumination = (material.emissiveFactor || material.emissiveTexture) ? true : false;
- material.babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0);
- if (material.doubleSided) {
- material.babylonMaterial.backFaceCulling = false;
- material.babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- material.babylonMaterial.bumpTexture = this._loadTexture(material.normalTexture);
- if (material.normalTexture.scale !== undefined) {
- material.babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- material.babylonMaterial.ambientTexture = this._loadTexture(material.occlusionTexture);
- material.babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength !== undefined) {
- material.babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- material.babylonMaterial.emissiveTexture = this._loadTexture(material.emissiveTexture);
- }
- }
- private _loadAlphaProperties(material: IGLTFMaterial): void {
- var alphaMode = material.alphaMode || "OPAQUE";
- switch (alphaMode) {
- case "OPAQUE":
- // default is opaque
- break;
- case "MASK":
- material.babylonMaterial.albedoTexture.hasAlpha = true;
- material.babylonMaterial.useAlphaFromAlbedoTexture = false;
- material.babylonMaterial.alphaMode = Engine.ALPHA_DISABLE;
- break;
- case "BLEND":
- material.babylonMaterial.albedoTexture.hasAlpha = true;
- material.babylonMaterial.useAlphaFromAlbedoTexture = true;
- material.babylonMaterial.alphaMode = Engine.ALPHA_COMBINE;
- break;
- default:
- Tools.Error("Invalid alpha mode '" + material.alphaMode + "'");
- }
- }
- private _loadTexture(textureInfo: IGLTFTextureInfo): Texture {
- var texture = this._gltf.textures[textureInfo.index];
- var texCoord = textureInfo.texCoord || 0;
- if (!texture || texture.source === undefined) {
- return null;
- }
- // check the cache first
- var babylonTexture: Texture;
- if (texture.babylonTextures) {
- babylonTexture = texture.babylonTextures[texCoord];
- if (!babylonTexture) {
- for (var i = 0; i < texture.babylonTextures.length; i++) {
- babylonTexture = texture.babylonTextures[i];
- if (babylonTexture) {
- babylonTexture = babylonTexture.clone();
- babylonTexture.coordinatesIndex = texCoord;
- break;
- }
- }
- }
- return babylonTexture;
- }
- var source = this._gltf.images[texture.source];
- var url: string;
- if (!source.uri) {
- var bufferView = this._gltf.bufferViews[source.bufferView];
- this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE, data => {
- texture.blobURL = URL.createObjectURL(new Blob([data], { type: source.mimeType }));
- texture.babylonTextures[texCoord].updateURL(texture.blobURL);
- });
- }
- else if (GLTFUtils.IsBase64(source.uri)) {
- var data = new Uint8Array(GLTFUtils.DecodeBase64(source.uri));
- texture.blobURL = URL.createObjectURL(new Blob([data], { type: source.mimeType }));
- url = texture.blobURL;
- }
- else {
- url = this._rootUrl + source.uri;
- }
- var sampler = (texture.sampler === undefined ? <IGLTFSampler>{} : this._gltf.samplers[texture.sampler]);
- var noMipMaps = (sampler.minFilter === ETextureMinFilter.NEAREST || sampler.minFilter === ETextureMinFilter.LINEAR);
- var samplingMode = GLTFUtils.GetTextureFilterMode(sampler.minFilter);
- this._addPendingData(texture);
- var babylonTexture = new Texture(url, this._babylonScene, noMipMaps, false, samplingMode, () => {
- this._removePendingData(texture);
- }, () => {
- this._errors.push("Failed to load texture '" + source.uri + "'");
- this._removePendingData(texture);
- });
- babylonTexture.coordinatesIndex = texCoord;
- babylonTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS);
- babylonTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT);
- babylonTexture.name = texture.name;
- // Cache the texture
- texture.babylonTextures = texture.babylonTextures || [];
- texture.babylonTextures[texCoord] = babylonTexture;
- return babylonTexture;
- }
- }
- BABYLON.GLTFFileLoader.GLTFLoaderV2 = new GLTFLoader();
- }
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