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David Catuhe 0b8c8e2192 Merge pull request #2845 from BabylonJS/master 8 jaren geleden
.vscode 6523d470db Fix issue 8 jaren geleden
Exporters d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 8 jaren geleden
Playground 613af5b1b9 Fix playground bug when dist=true 8 jaren geleden
Tools 613af5b1b9 Fix playground bug when dist=true 8 jaren geleden
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 jaren geleden
dist f39fa91d68 Added a few observables to actions 8 jaren geleden
gui 6480502654 Associated with #2745 8 jaren geleden
inspector f0878bc6c1 Merge upstream 8 jaren geleden
loaders bf43a5b4cc Fix bone math and simplify loading using bone indices 8 jaren geleden
localDev cd1d1a5678 ArcRotate Interactions 8 jaren geleden
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 jaren geleden
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 jaren geleden
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 jaren geleden
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 8 jaren geleden
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 jaren geleden
src 0b8c8e2192 Merge pull request #2845 from BabylonJS/master 8 jaren geleden
tests f5ee1f446a nightly 8 jaren geleden
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 jaren geleden
.gitignore fe7bc7e66c REmoved canvas2d tests 8 jaren geleden
.gitmodules eb1b2745f6 DAE Exporter 11 jaren geleden
.travis.yml 1dabcd6f7f travis should use node 6 8 jaren geleden
bower.json 34ad342456 Update bower.json to latest version 8 jaren geleden
contributing.md c8c6d6876a Update contributing.md 8 jaren geleden
license.md 4f44f2ce56 Moved license to a separate file 8 jaren geleden
package.json a46189427c NIghtly 8 jaren geleden
readme.md edd4b3d0ec Update readme.md 8 jaren geleden
tslint.json bd6328c459 none squared capture 8 jaren geleden
what's new.md 60c020ad96 Added feault normals generation for standard material 8 jaren geleden

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.