material.separateCullingPass
. Doc here (sebavan)NullEngine
which can be used to use Babylon.js in headless mode. Doc here (deltakosh)MultiObserver
. Doc here (deltakosh)shadowGenerator.addShadowCaster
and shadowGenerator.removeShadowCaster
helper functions (deltakosh)onBeforeExecuteObservable
for all actions and onInterpolationDoneObservable
for InterpolateValueAction
(deltakosh)onButtonDownObservable
, onButtonUpObservable
, onPadDownObservable
, onPadUpObservable
(deltakosh)camera.storeState()
and camera.restoreState()
functions to store / restore cameras position / rotation / fov. (Doc here)http://doc.babylonjs.com/tutorials/cameras#stateSceneLoader.CleanBoneMatrixWeights
to force the loader to normalize matrix weights when loading bones (off by default) (deltakosh)camera.onViewMatrixChangedObservable
and camera.onProjectionMatrixChangedObservable
(deltakosh)performanceMonitor
class to get better FPS analysis (deltakosh)mesh.onMaterialChangedObservable
to notify when a new material is set (deltakosh)enableDepthSort
parameter to the SPS in order to sort the particles from the camera position (jerome)Gamepads
was removed in favor of scene.gamepadManager
DynamicFloatArray
, MapTexture
and RectPakingMap
were removed because there were not used anymore