2.0.0-dev.3.3
. (bghgary)OcclusionMaterial
to simplify depth-only rendering of geometry (rgerd)FocusableButton
gui control to simplify creating menus with keyboard navigation (Flux159)focus()
and blur()
functions for controls that implement IFocusableControl
(Flux159)ToggleButton
GUI control (kintz09)setPadding
and setPaddingInPixels
, to the control class (kintz09)mesh.visibility
and material.alpha
values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using mesh.visibility
(Popov72)infiniteDistance = true
or if material.disableDepthWrite = true
(Popov72)