babylon.glTF2FileLoader.js 194 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652
  1. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  2. /// <reference path="../../../dist/preview release/glTF2Interface/babylon.glTF2Interface.d.ts"/>
  3. var BABYLON;
  4. (function (BABYLON) {
  5. /**
  6. * Mode that determines the coordinate system to use.
  7. */
  8. var GLTFLoaderCoordinateSystemMode;
  9. (function (GLTFLoaderCoordinateSystemMode) {
  10. /**
  11. * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
  12. */
  13. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
  14. /**
  15. * Sets the useRightHandedSystem flag on the scene.
  16. */
  17. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
  18. })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
  19. /**
  20. * Mode that determines what animations will start.
  21. */
  22. var GLTFLoaderAnimationStartMode;
  23. (function (GLTFLoaderAnimationStartMode) {
  24. /**
  25. * No animation will start.
  26. */
  27. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
  28. /**
  29. * The first animation will start.
  30. */
  31. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
  32. /**
  33. * All animations will start.
  34. */
  35. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
  36. })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
  37. /**
  38. * Loader state.
  39. */
  40. var GLTFLoaderState;
  41. (function (GLTFLoaderState) {
  42. /**
  43. * The asset is loading.
  44. */
  45. GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
  46. /**
  47. * The asset is ready for rendering.
  48. */
  49. GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
  50. /**
  51. * The asset is completely loaded.
  52. */
  53. GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
  54. })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {}));
  55. /**
  56. * File loader for loading glTF files into a scene.
  57. */
  58. var GLTFFileLoader = /** @class */ (function () {
  59. function GLTFFileLoader() {
  60. // --------------
  61. // Common options
  62. // --------------
  63. /**
  64. * Raised when the asset has been parsed
  65. */
  66. this.onParsedObservable = new BABYLON.Observable();
  67. // ----------
  68. // V2 options
  69. // ----------
  70. /**
  71. * The coordinate system mode. Defaults to AUTO.
  72. */
  73. this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
  74. /**
  75. * The animation start mode. Defaults to FIRST.
  76. */
  77. this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
  78. /**
  79. * Defines if the loader should compile materials before raising the success callback. Defaults to false.
  80. */
  81. this.compileMaterials = false;
  82. /**
  83. * Defines if the loader should also compile materials with clip planes. Defaults to false.
  84. */
  85. this.useClipPlane = false;
  86. /**
  87. * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
  88. */
  89. this.compileShadowGenerators = false;
  90. /**
  91. * Defines if the Alpha blended materials are only applied as coverage.
  92. * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
  93. * If true, no extra effects are applied to transparent pixels.
  94. */
  95. this.transparencyAsCoverage = false;
  96. /**
  97. * Function called before loading a url referenced by the asset.
  98. */
  99. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  100. /**
  101. * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  102. */
  103. this.onMeshLoadedObservable = new BABYLON.Observable();
  104. /**
  105. * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
  106. */
  107. this.onTextureLoadedObservable = new BABYLON.Observable();
  108. /**
  109. * Observable raised when the loader creates a material after parsing the glTF properties of the material.
  110. */
  111. this.onMaterialLoadedObservable = new BABYLON.Observable();
  112. /**
  113. * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
  114. */
  115. this.onCameraLoadedObservable = new BABYLON.Observable();
  116. /**
  117. * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
  118. * For assets with LODs, raised when all of the LODs are complete.
  119. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  120. */
  121. this.onCompleteObservable = new BABYLON.Observable();
  122. /**
  123. * Observable raised when an error occurs.
  124. */
  125. this.onErrorObservable = new BABYLON.Observable();
  126. /**
  127. * Observable raised after the loader is disposed.
  128. */
  129. this.onDisposeObservable = new BABYLON.Observable();
  130. /**
  131. * Observable raised after a loader extension is created.
  132. * Set additional options for a loader extension in this event.
  133. */
  134. this.onExtensionLoadedObservable = new BABYLON.Observable();
  135. /**
  136. * Defines if the loader should validate the asset.
  137. */
  138. this.validate = false;
  139. /**
  140. * Observable raised after validation when validate is set to true. The event data is the result of the validation.
  141. */
  142. this.onValidatedObservable = new BABYLON.Observable();
  143. this._loader = null;
  144. /**
  145. * Name of the loader ("gltf")
  146. */
  147. this.name = "gltf";
  148. /**
  149. * Supported file extensions of the loader (.gltf, .glb)
  150. */
  151. this.extensions = {
  152. ".gltf": { isBinary: false },
  153. ".glb": { isBinary: true }
  154. };
  155. this._logIndentLevel = 0;
  156. this._loggingEnabled = false;
  157. /** @hidden */
  158. this._log = this._logDisabled;
  159. this._capturePerformanceCounters = false;
  160. /** @hidden */
  161. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  162. /** @hidden */
  163. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  164. }
  165. Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
  166. /**
  167. * Raised when the asset has been parsed
  168. */
  169. set: function (callback) {
  170. if (this._onParsedObserver) {
  171. this.onParsedObservable.remove(this._onParsedObserver);
  172. }
  173. this._onParsedObserver = this.onParsedObservable.add(callback);
  174. },
  175. enumerable: true,
  176. configurable: true
  177. });
  178. Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
  179. /**
  180. * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  181. */
  182. set: function (callback) {
  183. if (this._onMeshLoadedObserver) {
  184. this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
  185. }
  186. this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
  187. },
  188. enumerable: true,
  189. configurable: true
  190. });
  191. Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
  192. /**
  193. * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
  194. */
  195. set: function (callback) {
  196. if (this._onTextureLoadedObserver) {
  197. this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
  198. }
  199. this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
  200. },
  201. enumerable: true,
  202. configurable: true
  203. });
  204. Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
  205. /**
  206. * Callback raised when the loader creates a material after parsing the glTF properties of the material.
  207. */
  208. set: function (callback) {
  209. if (this._onMaterialLoadedObserver) {
  210. this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
  211. }
  212. this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
  213. },
  214. enumerable: true,
  215. configurable: true
  216. });
  217. Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
  218. /**
  219. * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
  220. */
  221. set: function (callback) {
  222. if (this._onCameraLoadedObserver) {
  223. this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
  224. }
  225. this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
  226. },
  227. enumerable: true,
  228. configurable: true
  229. });
  230. Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
  231. /**
  232. * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
  233. * For assets with LODs, raised when all of the LODs are complete.
  234. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  235. */
  236. set: function (callback) {
  237. if (this._onCompleteObserver) {
  238. this.onCompleteObservable.remove(this._onCompleteObserver);
  239. }
  240. this._onCompleteObserver = this.onCompleteObservable.add(callback);
  241. },
  242. enumerable: true,
  243. configurable: true
  244. });
  245. Object.defineProperty(GLTFFileLoader.prototype, "onError", {
  246. /**
  247. * Callback raised when an error occurs.
  248. */
  249. set: function (callback) {
  250. if (this._onErrorObserver) {
  251. this.onErrorObservable.remove(this._onErrorObserver);
  252. }
  253. this._onErrorObserver = this.onErrorObservable.add(callback);
  254. },
  255. enumerable: true,
  256. configurable: true
  257. });
  258. Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
  259. /**
  260. * Callback raised after the loader is disposed.
  261. */
  262. set: function (callback) {
  263. if (this._onDisposeObserver) {
  264. this.onDisposeObservable.remove(this._onDisposeObserver);
  265. }
  266. this._onDisposeObserver = this.onDisposeObservable.add(callback);
  267. },
  268. enumerable: true,
  269. configurable: true
  270. });
  271. Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
  272. /**
  273. * Callback raised after a loader extension is created.
  274. */
  275. set: function (callback) {
  276. if (this._onExtensionLoadedObserver) {
  277. this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
  278. }
  279. this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
  280. },
  281. enumerable: true,
  282. configurable: true
  283. });
  284. Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
  285. /**
  286. * Defines if the loader logging is enabled.
  287. */
  288. get: function () {
  289. return this._loggingEnabled;
  290. },
  291. set: function (value) {
  292. if (this._loggingEnabled === value) {
  293. return;
  294. }
  295. this._loggingEnabled = value;
  296. if (this._loggingEnabled) {
  297. this._log = this._logEnabled;
  298. }
  299. else {
  300. this._log = this._logDisabled;
  301. }
  302. },
  303. enumerable: true,
  304. configurable: true
  305. });
  306. Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
  307. /**
  308. * Defines if the loader should capture performance counters.
  309. */
  310. get: function () {
  311. return this._capturePerformanceCounters;
  312. },
  313. set: function (value) {
  314. if (this._capturePerformanceCounters === value) {
  315. return;
  316. }
  317. this._capturePerformanceCounters = value;
  318. if (this._capturePerformanceCounters) {
  319. this._startPerformanceCounter = this._startPerformanceCounterEnabled;
  320. this._endPerformanceCounter = this._endPerformanceCounterEnabled;
  321. }
  322. else {
  323. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  324. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  325. }
  326. },
  327. enumerable: true,
  328. configurable: true
  329. });
  330. Object.defineProperty(GLTFFileLoader.prototype, "onValidated", {
  331. /**
  332. * Callback raised after a loader extension is created.
  333. */
  334. set: function (callback) {
  335. if (this._onValidatedObserver) {
  336. this.onValidatedObservable.remove(this._onValidatedObserver);
  337. }
  338. this._onValidatedObserver = this.onValidatedObservable.add(callback);
  339. },
  340. enumerable: true,
  341. configurable: true
  342. });
  343. /**
  344. * Disposes the loader, releases resources during load, and cancels any outstanding requests.
  345. */
  346. GLTFFileLoader.prototype.dispose = function () {
  347. if (this._loader) {
  348. this._loader.dispose();
  349. this._loader = null;
  350. }
  351. this._clear();
  352. this.onDisposeObservable.notifyObservers(undefined);
  353. this.onDisposeObservable.clear();
  354. };
  355. /** @hidden */
  356. GLTFFileLoader.prototype._clear = function () {
  357. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  358. this.onMeshLoadedObservable.clear();
  359. this.onTextureLoadedObservable.clear();
  360. this.onMaterialLoadedObservable.clear();
  361. this.onCameraLoadedObservable.clear();
  362. this.onCompleteObservable.clear();
  363. this.onExtensionLoadedObservable.clear();
  364. };
  365. /**
  366. * Imports one or more meshes from the loaded glTF data and adds them to the scene
  367. * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
  368. * @param scene the scene the meshes should be added to
  369. * @param data the glTF data to load
  370. * @param rootUrl root url to load from
  371. * @param onProgress event that fires when loading progress has occured
  372. * @param fileName Defines the name of the file to load
  373. * @returns a promise containg the loaded meshes, particles, skeletons and animations
  374. */
  375. GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  376. var _this = this;
  377. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  378. _this._log("Loading " + (fileName || ""));
  379. _this._loader = _this._getLoader(loaderData);
  380. return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress, fileName);
  381. });
  382. };
  383. /**
  384. * Imports all objects from the loaded glTF data and adds them to the scene
  385. * @param scene the scene the objects should be added to
  386. * @param data the glTF data to load
  387. * @param rootUrl root url to load from
  388. * @param onProgress event that fires when loading progress has occured
  389. * @param fileName Defines the name of the file to load
  390. * @returns a promise which completes when objects have been loaded to the scene
  391. */
  392. GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  393. var _this = this;
  394. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  395. _this._log("Loading " + (fileName || ""));
  396. _this._loader = _this._getLoader(loaderData);
  397. return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress, fileName);
  398. });
  399. };
  400. /**
  401. * Load into an asset container.
  402. * @param scene The scene to load into
  403. * @param data The data to import
  404. * @param rootUrl The root url for scene and resources
  405. * @param onProgress The callback when the load progresses
  406. * @param fileName Defines the name of the file to load
  407. * @returns The loaded asset container
  408. */
  409. GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
  410. var _this = this;
  411. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  412. _this._log("Loading " + (fileName || ""));
  413. _this._loader = _this._getLoader(loaderData);
  414. return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress, fileName).then(function (result) {
  415. var container = new BABYLON.AssetContainer(scene);
  416. Array.prototype.push.apply(container.meshes, result.meshes);
  417. Array.prototype.push.apply(container.particleSystems, result.particleSystems);
  418. Array.prototype.push.apply(container.skeletons, result.skeletons);
  419. Array.prototype.push.apply(container.animationGroups, result.animationGroups);
  420. container.removeAllFromScene();
  421. return container;
  422. });
  423. });
  424. };
  425. /**
  426. * If the data string can be loaded directly.
  427. * @param data string contianing the file data
  428. * @returns if the data can be loaded directly
  429. */
  430. GLTFFileLoader.prototype.canDirectLoad = function (data) {
  431. return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
  432. };
  433. /**
  434. * Instantiates a glTF file loader plugin.
  435. * @returns the created plugin
  436. */
  437. GLTFFileLoader.prototype.createPlugin = function () {
  438. return new GLTFFileLoader();
  439. };
  440. Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
  441. /**
  442. * The loader state or null if the loader is not active.
  443. */
  444. get: function () {
  445. return this._loader ? this._loader.state : null;
  446. },
  447. enumerable: true,
  448. configurable: true
  449. });
  450. /**
  451. * Returns a promise that resolves when the asset is completely loaded.
  452. * @returns a promise that resolves when the asset is completely loaded.
  453. */
  454. GLTFFileLoader.prototype.whenCompleteAsync = function () {
  455. var _this = this;
  456. return new Promise(function (resolve, reject) {
  457. _this.onCompleteObservable.addOnce(function () {
  458. resolve();
  459. });
  460. _this.onErrorObservable.addOnce(function (reason) {
  461. reject(reason);
  462. });
  463. });
  464. };
  465. GLTFFileLoader.prototype._parseAsync = function (scene, data, rootUrl, fileName) {
  466. var _this = this;
  467. return Promise.resolve().then(function () {
  468. var unpacked = (data instanceof ArrayBuffer) ? _this._unpackBinary(data) : { json: data, bin: null };
  469. return _this._validateAsync(scene, unpacked.json, rootUrl, fileName).then(function () {
  470. _this._startPerformanceCounter("Parse JSON");
  471. _this._log("JSON length: " + unpacked.json.length);
  472. var loaderData = {
  473. json: JSON.parse(unpacked.json),
  474. bin: unpacked.bin
  475. };
  476. _this._endPerformanceCounter("Parse JSON");
  477. _this.onParsedObservable.notifyObservers(loaderData);
  478. _this.onParsedObservable.clear();
  479. return loaderData;
  480. });
  481. });
  482. };
  483. GLTFFileLoader.prototype._validateAsync = function (scene, json, rootUrl, fileName) {
  484. var _this = this;
  485. if (!this.validate || typeof GLTFValidator === "undefined") {
  486. return Promise.resolve();
  487. }
  488. this._startPerformanceCounter("Validate JSON");
  489. var options = {
  490. externalResourceFunction: function (uri) {
  491. return _this.preprocessUrlAsync(rootUrl + uri)
  492. .then(function (url) { return scene._loadFileAsync(url, true, true); })
  493. .then(function (data) { return new Uint8Array(data); });
  494. }
  495. };
  496. if (fileName && fileName.substr(0, 5) !== "data:") {
  497. options.uri = (rootUrl === "file:" ? fileName : "" + rootUrl + fileName);
  498. }
  499. return GLTFValidator.validateString(json, options).then(function (result) {
  500. _this._endPerformanceCounter("Validate JSON");
  501. _this.onValidatedObservable.notifyObservers(result);
  502. _this.onValidatedObservable.clear();
  503. });
  504. };
  505. GLTFFileLoader.prototype._getLoader = function (loaderData) {
  506. var asset = loaderData.json.asset || {};
  507. this._log("Asset version: " + asset.version);
  508. asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
  509. asset.generator && this._log("Asset generator: " + asset.generator);
  510. var version = GLTFFileLoader._parseVersion(asset.version);
  511. if (!version) {
  512. throw new Error("Invalid version: " + asset.version);
  513. }
  514. if (asset.minVersion !== undefined) {
  515. var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
  516. if (!minVersion) {
  517. throw new Error("Invalid minimum version: " + asset.minVersion);
  518. }
  519. if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
  520. throw new Error("Incompatible minimum version: " + asset.minVersion);
  521. }
  522. }
  523. var createLoaders = {
  524. 1: GLTFFileLoader._CreateGLTFLoaderV1,
  525. 2: GLTFFileLoader._CreateGLTFLoaderV2
  526. };
  527. var createLoader = createLoaders[version.major];
  528. if (!createLoader) {
  529. throw new Error("Unsupported version: " + asset.version);
  530. }
  531. return createLoader(this);
  532. };
  533. GLTFFileLoader.prototype._unpackBinary = function (data) {
  534. this._startPerformanceCounter("Unpack binary");
  535. this._log("Binary length: " + data.byteLength);
  536. var Binary = {
  537. Magic: 0x46546C67
  538. };
  539. var binaryReader = new BinaryReader(data);
  540. var magic = binaryReader.readUint32();
  541. if (magic !== Binary.Magic) {
  542. throw new Error("Unexpected magic: " + magic);
  543. }
  544. var version = binaryReader.readUint32();
  545. if (this.loggingEnabled) {
  546. this._log("Binary version: " + version);
  547. }
  548. var unpacked;
  549. switch (version) {
  550. case 1: {
  551. unpacked = this._unpackBinaryV1(binaryReader);
  552. break;
  553. }
  554. case 2: {
  555. unpacked = this._unpackBinaryV2(binaryReader);
  556. break;
  557. }
  558. default: {
  559. throw new Error("Unsupported version: " + version);
  560. }
  561. }
  562. this._endPerformanceCounter("Unpack binary");
  563. return unpacked;
  564. };
  565. GLTFFileLoader.prototype._unpackBinaryV1 = function (binaryReader) {
  566. var ContentFormat = {
  567. JSON: 0
  568. };
  569. var length = binaryReader.readUint32();
  570. if (length != binaryReader.getLength()) {
  571. throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
  572. }
  573. var contentLength = binaryReader.readUint32();
  574. var contentFormat = binaryReader.readUint32();
  575. var content;
  576. switch (contentFormat) {
  577. case ContentFormat.JSON: {
  578. content = GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength));
  579. break;
  580. }
  581. default: {
  582. throw new Error("Unexpected content format: " + contentFormat);
  583. }
  584. }
  585. var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
  586. var body = binaryReader.readUint8Array(bytesRemaining);
  587. return {
  588. json: content,
  589. bin: body
  590. };
  591. };
  592. GLTFFileLoader.prototype._unpackBinaryV2 = function (binaryReader) {
  593. var ChunkFormat = {
  594. JSON: 0x4E4F534A,
  595. BIN: 0x004E4942
  596. };
  597. var length = binaryReader.readUint32();
  598. if (length !== binaryReader.getLength()) {
  599. throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
  600. }
  601. // JSON chunk
  602. var chunkLength = binaryReader.readUint32();
  603. var chunkFormat = binaryReader.readUint32();
  604. if (chunkFormat !== ChunkFormat.JSON) {
  605. throw new Error("First chunk format is not JSON");
  606. }
  607. var json = GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength));
  608. // Look for BIN chunk
  609. var bin = null;
  610. while (binaryReader.getPosition() < binaryReader.getLength()) {
  611. var chunkLength_1 = binaryReader.readUint32();
  612. var chunkFormat_1 = binaryReader.readUint32();
  613. switch (chunkFormat_1) {
  614. case ChunkFormat.JSON: {
  615. throw new Error("Unexpected JSON chunk");
  616. }
  617. case ChunkFormat.BIN: {
  618. bin = binaryReader.readUint8Array(chunkLength_1);
  619. break;
  620. }
  621. default: {
  622. // ignore unrecognized chunkFormat
  623. binaryReader.skipBytes(chunkLength_1);
  624. break;
  625. }
  626. }
  627. }
  628. return {
  629. json: json,
  630. bin: bin
  631. };
  632. };
  633. GLTFFileLoader._parseVersion = function (version) {
  634. if (version === "1.0" || version === "1.0.1") {
  635. return {
  636. major: 1,
  637. minor: 0
  638. };
  639. }
  640. var match = (version + "").match(/^(\d+)\.(\d+)/);
  641. if (!match) {
  642. return null;
  643. }
  644. return {
  645. major: parseInt(match[1]),
  646. minor: parseInt(match[2])
  647. };
  648. };
  649. GLTFFileLoader._compareVersion = function (a, b) {
  650. if (a.major > b.major)
  651. return 1;
  652. if (a.major < b.major)
  653. return -1;
  654. if (a.minor > b.minor)
  655. return 1;
  656. if (a.minor < b.minor)
  657. return -1;
  658. return 0;
  659. };
  660. GLTFFileLoader._decodeBufferToText = function (buffer) {
  661. var result = "";
  662. var length = buffer.byteLength;
  663. for (var i = 0; i < length; i++) {
  664. result += String.fromCharCode(buffer[i]);
  665. }
  666. return result;
  667. };
  668. /** @hidden */
  669. GLTFFileLoader.prototype._logOpen = function (message) {
  670. this._log(message);
  671. this._logIndentLevel++;
  672. };
  673. /** @hidden */
  674. GLTFFileLoader.prototype._logClose = function () {
  675. --this._logIndentLevel;
  676. };
  677. GLTFFileLoader.prototype._logEnabled = function (message) {
  678. var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
  679. BABYLON.Tools.Log("" + spaces + message);
  680. };
  681. GLTFFileLoader.prototype._logDisabled = function (message) {
  682. };
  683. GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
  684. BABYLON.Tools.StartPerformanceCounter(counterName);
  685. };
  686. GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
  687. };
  688. GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
  689. BABYLON.Tools.EndPerformanceCounter(counterName);
  690. };
  691. GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
  692. };
  693. // ----------
  694. // V1 options
  695. // ----------
  696. /**
  697. * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
  698. * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
  699. * Defaults to true.
  700. * @hidden
  701. */
  702. GLTFFileLoader.IncrementalLoading = true;
  703. /**
  704. * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
  705. * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
  706. * @hidden
  707. */
  708. GLTFFileLoader.HomogeneousCoordinates = false;
  709. GLTFFileLoader._logSpaces = " ";
  710. return GLTFFileLoader;
  711. }());
  712. BABYLON.GLTFFileLoader = GLTFFileLoader;
  713. var BinaryReader = /** @class */ (function () {
  714. function BinaryReader(arrayBuffer) {
  715. this._arrayBuffer = arrayBuffer;
  716. this._dataView = new DataView(arrayBuffer);
  717. this._byteOffset = 0;
  718. }
  719. BinaryReader.prototype.getPosition = function () {
  720. return this._byteOffset;
  721. };
  722. BinaryReader.prototype.getLength = function () {
  723. return this._arrayBuffer.byteLength;
  724. };
  725. BinaryReader.prototype.readUint32 = function () {
  726. var value = this._dataView.getUint32(this._byteOffset, true);
  727. this._byteOffset += 4;
  728. return value;
  729. };
  730. BinaryReader.prototype.readUint8Array = function (length) {
  731. var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
  732. this._byteOffset += length;
  733. return value;
  734. };
  735. BinaryReader.prototype.skipBytes = function (length) {
  736. this._byteOffset += length;
  737. };
  738. return BinaryReader;
  739. }());
  740. if (BABYLON.SceneLoader) {
  741. BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
  742. }
  743. })(BABYLON || (BABYLON = {}));
  744. //# sourceMappingURL=babylon.glTFFileLoader.js.map
  745. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  746. //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
  747. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  748. /**
  749. * Defines the module for importing and exporting glTF 2.0 assets
  750. */
  751. var BABYLON;
  752. (function (BABYLON) {
  753. var GLTF2;
  754. (function (GLTF2) {
  755. /**
  756. * Helper class for working with arrays when loading the glTF asset
  757. */
  758. var ArrayItem = /** @class */ (function () {
  759. function ArrayItem() {
  760. }
  761. /**
  762. * Gets an item from the given array.
  763. * @param context The context when loading the asset
  764. * @param array The array to get the item from
  765. * @param index The index to the array
  766. * @returns The array item
  767. */
  768. ArrayItem.Get = function (context, array, index) {
  769. if (!array || index == undefined || !array[index]) {
  770. throw new Error(context + ": Failed to find index (" + index + ")");
  771. }
  772. return array[index];
  773. };
  774. /**
  775. * Assign an `index` field to each item of the given array.
  776. * @param array The array of items
  777. */
  778. ArrayItem.Assign = function (array) {
  779. if (array) {
  780. for (var index = 0; index < array.length; index++) {
  781. array[index].index = index;
  782. }
  783. }
  784. };
  785. return ArrayItem;
  786. }());
  787. GLTF2.ArrayItem = ArrayItem;
  788. /**
  789. * The glTF 2.0 loader
  790. */
  791. var GLTFLoader = /** @class */ (function () {
  792. /** @hidden */
  793. function GLTFLoader(parent) {
  794. /** @hidden */
  795. this._completePromises = new Array();
  796. this._disposed = false;
  797. this._state = null;
  798. this._extensions = {};
  799. this._defaultBabylonMaterialData = {};
  800. this._requests = new Array();
  801. this._parent = parent;
  802. }
  803. /**
  804. * Registers a loader extension.
  805. * @param name The name of the loader extension.
  806. * @param factory The factory function that creates the loader extension.
  807. */
  808. GLTFLoader.RegisterExtension = function (name, factory) {
  809. if (GLTFLoader.UnregisterExtension(name)) {
  810. BABYLON.Tools.Warn("Extension with the name '" + name + "' already exists");
  811. }
  812. GLTFLoader._ExtensionFactories[name] = factory;
  813. // Keep the order of registration so that extensions registered first are called first.
  814. GLTFLoader._ExtensionNames.push(name);
  815. };
  816. /**
  817. * Unregisters a loader extension.
  818. * @param name The name of the loader extenion.
  819. * @returns A boolean indicating whether the extension has been unregistered
  820. */
  821. GLTFLoader.UnregisterExtension = function (name) {
  822. if (!GLTFLoader._ExtensionFactories[name]) {
  823. return false;
  824. }
  825. delete GLTFLoader._ExtensionFactories[name];
  826. var index = GLTFLoader._ExtensionNames.indexOf(name);
  827. if (index !== -1) {
  828. GLTFLoader._ExtensionNames.splice(index, 1);
  829. }
  830. return true;
  831. };
  832. Object.defineProperty(GLTFLoader.prototype, "state", {
  833. /**
  834. * Gets the loader state.
  835. */
  836. get: function () {
  837. return this._state;
  838. },
  839. enumerable: true,
  840. configurable: true
  841. });
  842. /** @hidden */
  843. GLTFLoader.prototype.dispose = function () {
  844. if (this._disposed) {
  845. return;
  846. }
  847. this._disposed = true;
  848. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  849. var request = _a[_i];
  850. request.abort();
  851. }
  852. this._requests.length = 0;
  853. delete this.gltf;
  854. delete this.babylonScene;
  855. this._completePromises.length = 0;
  856. for (var name_1 in this._extensions) {
  857. var extension = this._extensions[name_1];
  858. if (extension.dispose) {
  859. this._extensions[name_1].dispose();
  860. }
  861. }
  862. this._extensions = {};
  863. delete this._rootBabylonMesh;
  864. delete this._progressCallback;
  865. this._parent._clear();
  866. };
  867. /** @hidden */
  868. GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  869. var _this = this;
  870. return Promise.resolve().then(function () {
  871. _this.babylonScene = scene;
  872. _this._rootUrl = rootUrl;
  873. _this._fileName = fileName || "scene";
  874. _this._progressCallback = onProgress;
  875. _this._loadData(data);
  876. var nodes = null;
  877. if (meshesNames) {
  878. var nodeMap_1 = {};
  879. if (_this.gltf.nodes) {
  880. for (var _i = 0, _a = _this.gltf.nodes; _i < _a.length; _i++) {
  881. var node = _a[_i];
  882. if (node.name) {
  883. nodeMap_1[node.name] = node.index;
  884. }
  885. }
  886. }
  887. var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
  888. nodes = names.map(function (name) {
  889. var node = nodeMap_1[name];
  890. if (node === undefined) {
  891. throw new Error("Failed to find node '" + name + "'");
  892. }
  893. return node;
  894. });
  895. }
  896. return _this._loadAsync(nodes, function () {
  897. return {
  898. meshes: _this._getMeshes(),
  899. particleSystems: [],
  900. skeletons: _this._getSkeletons(),
  901. animationGroups: _this._getAnimationGroups()
  902. };
  903. });
  904. });
  905. };
  906. /** @hidden */
  907. GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  908. var _this = this;
  909. return Promise.resolve().then(function () {
  910. _this.babylonScene = scene;
  911. _this._rootUrl = rootUrl;
  912. _this._fileName = fileName || "scene";
  913. _this._progressCallback = onProgress;
  914. _this._loadData(data);
  915. return _this._loadAsync(null, function () { return undefined; });
  916. });
  917. };
  918. GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) {
  919. var _this = this;
  920. return Promise.resolve().then(function () {
  921. _this._uniqueRootUrl = (_this._rootUrl.indexOf("file:") === -1 && _this._fileName) ? _this._rootUrl : "" + _this._rootUrl + Date.now() + "/";
  922. _this._loadExtensions();
  923. _this._checkExtensions();
  924. var loadingToReadyCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.READY];
  925. var loadingToCompleteCounterName = BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.LOADING] + " => " + BABYLON.GLTFLoaderState[BABYLON.GLTFLoaderState.COMPLETE];
  926. _this._parent._startPerformanceCounter(loadingToReadyCounterName);
  927. _this._parent._startPerformanceCounter(loadingToCompleteCounterName);
  928. _this._setState(BABYLON.GLTFLoaderState.LOADING);
  929. _this._extensionsOnLoading();
  930. var promises = new Array();
  931. if (nodes) {
  932. promises.push(_this.loadSceneAsync("#/nodes", { nodes: nodes, index: -1 }));
  933. }
  934. else {
  935. var scene = ArrayItem.Get("#/scene", _this.gltf.scenes, _this.gltf.scene || 0);
  936. promises.push(_this.loadSceneAsync("#/scenes/" + scene.index, scene));
  937. }
  938. if (_this._parent.compileMaterials) {
  939. promises.push(_this._compileMaterialsAsync());
  940. }
  941. if (_this._parent.compileShadowGenerators) {
  942. promises.push(_this._compileShadowGeneratorsAsync());
  943. }
  944. var resultPromise = Promise.all(promises).then(function () {
  945. _this._setState(BABYLON.GLTFLoaderState.READY);
  946. _this._extensionsOnReady();
  947. _this._startAnimations();
  948. return resultFunc();
  949. });
  950. resultPromise.then(function () {
  951. _this._parent._endPerformanceCounter(loadingToReadyCounterName);
  952. BABYLON.Tools.SetImmediate(function () {
  953. if (!_this._disposed) {
  954. Promise.all(_this._completePromises).then(function () {
  955. _this._parent._endPerformanceCounter(loadingToCompleteCounterName);
  956. _this._setState(BABYLON.GLTFLoaderState.COMPLETE);
  957. _this._parent.onCompleteObservable.notifyObservers(undefined);
  958. _this._parent.onCompleteObservable.clear();
  959. _this.dispose();
  960. }, function (error) {
  961. _this._parent.onErrorObservable.notifyObservers(error);
  962. _this._parent.onErrorObservable.clear();
  963. _this.dispose();
  964. });
  965. }
  966. });
  967. });
  968. return resultPromise;
  969. }, function (error) {
  970. if (!_this._disposed) {
  971. _this._parent.onErrorObservable.notifyObservers(error);
  972. _this._parent.onErrorObservable.clear();
  973. _this.dispose();
  974. }
  975. throw error;
  976. });
  977. };
  978. GLTFLoader.prototype._loadData = function (data) {
  979. this.gltf = data.json;
  980. this._setupData();
  981. if (data.bin) {
  982. var buffers = this.gltf.buffers;
  983. if (buffers && buffers[0] && !buffers[0].uri) {
  984. var binaryBuffer = buffers[0];
  985. if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
  986. BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
  987. }
  988. binaryBuffer._data = Promise.resolve(data.bin);
  989. }
  990. else {
  991. BABYLON.Tools.Warn("Unexpected BIN chunk");
  992. }
  993. }
  994. };
  995. GLTFLoader.prototype._setupData = function () {
  996. ArrayItem.Assign(this.gltf.accessors);
  997. ArrayItem.Assign(this.gltf.animations);
  998. ArrayItem.Assign(this.gltf.buffers);
  999. ArrayItem.Assign(this.gltf.bufferViews);
  1000. ArrayItem.Assign(this.gltf.cameras);
  1001. ArrayItem.Assign(this.gltf.images);
  1002. ArrayItem.Assign(this.gltf.materials);
  1003. ArrayItem.Assign(this.gltf.meshes);
  1004. ArrayItem.Assign(this.gltf.nodes);
  1005. ArrayItem.Assign(this.gltf.samplers);
  1006. ArrayItem.Assign(this.gltf.scenes);
  1007. ArrayItem.Assign(this.gltf.skins);
  1008. ArrayItem.Assign(this.gltf.textures);
  1009. if (this.gltf.nodes) {
  1010. var nodeParents = {};
  1011. for (var _i = 0, _a = this.gltf.nodes; _i < _a.length; _i++) {
  1012. var node = _a[_i];
  1013. if (node.children) {
  1014. for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
  1015. var index = _c[_b];
  1016. nodeParents[index] = node.index;
  1017. }
  1018. }
  1019. }
  1020. var rootNode = this._createRootNode();
  1021. for (var _d = 0, _e = this.gltf.nodes; _d < _e.length; _d++) {
  1022. var node = _e[_d];
  1023. var parentIndex = nodeParents[node.index];
  1024. node.parent = parentIndex === undefined ? rootNode : this.gltf.nodes[parentIndex];
  1025. }
  1026. }
  1027. };
  1028. GLTFLoader.prototype._loadExtensions = function () {
  1029. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  1030. var name_2 = _a[_i];
  1031. var extension = GLTFLoader._ExtensionFactories[name_2](this);
  1032. this._extensions[name_2] = extension;
  1033. this._parent.onExtensionLoadedObservable.notifyObservers(extension);
  1034. }
  1035. this._parent.onExtensionLoadedObservable.clear();
  1036. };
  1037. GLTFLoader.prototype._checkExtensions = function () {
  1038. if (this.gltf.extensionsRequired) {
  1039. for (var _i = 0, _a = this.gltf.extensionsRequired; _i < _a.length; _i++) {
  1040. var name_3 = _a[_i];
  1041. var extension = this._extensions[name_3];
  1042. if (!extension || !extension.enabled) {
  1043. throw new Error("Require extension " + name_3 + " is not available");
  1044. }
  1045. }
  1046. }
  1047. };
  1048. GLTFLoader.prototype._setState = function (state) {
  1049. this._state = state;
  1050. this.log(BABYLON.GLTFLoaderState[this._state]);
  1051. };
  1052. GLTFLoader.prototype._createRootNode = function () {
  1053. this._rootBabylonMesh = new BABYLON.Mesh("__root__", this.babylonScene);
  1054. var rootNode = {
  1055. _babylonMesh: this._rootBabylonMesh,
  1056. index: -1
  1057. };
  1058. switch (this._parent.coordinateSystemMode) {
  1059. case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
  1060. if (!this.babylonScene.useRightHandedSystem) {
  1061. rootNode.rotation = [0, 1, 0, 0];
  1062. rootNode.scale = [1, 1, -1];
  1063. GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
  1064. }
  1065. break;
  1066. }
  1067. case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
  1068. this.babylonScene.useRightHandedSystem = true;
  1069. break;
  1070. }
  1071. default: {
  1072. throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
  1073. }
  1074. }
  1075. this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
  1076. return rootNode;
  1077. };
  1078. /**
  1079. * Loads a glTF scene.
  1080. * @param context The context when loading the asset
  1081. * @param scene The glTF scene property
  1082. * @returns A promise that resolves when the load is complete
  1083. */
  1084. GLTFLoader.prototype.loadSceneAsync = function (context, scene) {
  1085. var _this = this;
  1086. var extensionPromise = this._extensionsLoadSceneAsync(context, scene);
  1087. if (extensionPromise) {
  1088. return extensionPromise;
  1089. }
  1090. var promises = new Array();
  1091. this.logOpen(context + " " + (scene.name || ""));
  1092. if (scene.nodes) {
  1093. for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
  1094. var index = _a[_i];
  1095. var node = ArrayItem.Get(context + "/nodes/" + index, this.gltf.nodes, index);
  1096. promises.push(this.loadNodeAsync("#/nodes/" + node.index, node, function (babylonMesh) {
  1097. babylonMesh.parent = _this._rootBabylonMesh;
  1098. }));
  1099. }
  1100. }
  1101. promises.push(this._loadAnimationsAsync());
  1102. this.logClose();
  1103. return Promise.all(promises).then(function () { });
  1104. };
  1105. GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
  1106. if (node._primitiveBabylonMeshes) {
  1107. for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
  1108. var babylonMesh = _a[_i];
  1109. callback(babylonMesh);
  1110. }
  1111. }
  1112. else {
  1113. callback(node._babylonMesh);
  1114. }
  1115. };
  1116. GLTFLoader.prototype._getMeshes = function () {
  1117. var meshes = new Array();
  1118. // Root mesh is always first.
  1119. meshes.push(this._rootBabylonMesh);
  1120. var nodes = this.gltf.nodes;
  1121. if (nodes) {
  1122. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
  1123. var node = nodes_1[_i];
  1124. if (node._babylonMesh) {
  1125. meshes.push(node._babylonMesh);
  1126. }
  1127. if (node._primitiveBabylonMeshes) {
  1128. for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) {
  1129. var babylonMesh = _b[_a];
  1130. meshes.push(babylonMesh);
  1131. }
  1132. }
  1133. }
  1134. }
  1135. return meshes;
  1136. };
  1137. GLTFLoader.prototype._getSkeletons = function () {
  1138. var skeletons = new Array();
  1139. var skins = this.gltf.skins;
  1140. if (skins) {
  1141. for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
  1142. var skin = skins_1[_i];
  1143. if (skin._babylonSkeleton) {
  1144. skeletons.push(skin._babylonSkeleton);
  1145. }
  1146. }
  1147. }
  1148. return skeletons;
  1149. };
  1150. GLTFLoader.prototype._getAnimationGroups = function () {
  1151. var animationGroups = new Array();
  1152. var animations = this.gltf.animations;
  1153. if (animations) {
  1154. for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
  1155. var animation = animations_1[_i];
  1156. if (animation._babylonAnimationGroup) {
  1157. animationGroups.push(animation._babylonAnimationGroup);
  1158. }
  1159. }
  1160. }
  1161. return animationGroups;
  1162. };
  1163. GLTFLoader.prototype._startAnimations = function () {
  1164. switch (this._parent.animationStartMode) {
  1165. case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
  1166. // do nothing
  1167. break;
  1168. }
  1169. case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
  1170. var babylonAnimationGroups = this._getAnimationGroups();
  1171. if (babylonAnimationGroups.length !== 0) {
  1172. babylonAnimationGroups[0].start(true);
  1173. }
  1174. break;
  1175. }
  1176. case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
  1177. var babylonAnimationGroups = this._getAnimationGroups();
  1178. for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
  1179. var babylonAnimationGroup = babylonAnimationGroups_1[_i];
  1180. babylonAnimationGroup.start(true);
  1181. }
  1182. break;
  1183. }
  1184. default: {
  1185. BABYLON.Tools.Error("Invalid animation start mode (" + this._parent.animationStartMode + ")");
  1186. return;
  1187. }
  1188. }
  1189. };
  1190. /**
  1191. * Loads a glTF node.
  1192. * @param context The context when loading the asset
  1193. * @param node The glTF node property
  1194. * @param assign A function called synchronously after parsing the glTF properties
  1195. * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
  1196. */
  1197. GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) {
  1198. var _this = this;
  1199. if (assign === void 0) { assign = function () { }; }
  1200. var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
  1201. if (extensionPromise) {
  1202. return extensionPromise;
  1203. }
  1204. if (node._babylonMesh) {
  1205. throw new Error(context + ": Invalid recursive node hierarchy");
  1206. }
  1207. var promises = new Array();
  1208. this.logOpen(context + " " + (node.name || ""));
  1209. var babylonMesh = new BABYLON.Mesh(node.name || "node" + node.index, this.babylonScene);
  1210. node._babylonMesh = babylonMesh;
  1211. babylonMesh.setEnabled(false);
  1212. GLTFLoader._LoadTransform(node, babylonMesh);
  1213. if (node.mesh != undefined) {
  1214. var mesh = ArrayItem.Get(context + "/mesh", this.gltf.meshes, node.mesh);
  1215. promises.push(this._loadMeshAsync("#/meshes/" + mesh.index, node, mesh, babylonMesh));
  1216. }
  1217. if (node.camera != undefined) {
  1218. var camera = ArrayItem.Get(context + "/camera", this.gltf.cameras, node.camera);
  1219. promises.push(this.loadCameraAsync("#/cameras/" + camera.index, camera, function (babylonCamera) {
  1220. babylonCamera.parent = babylonMesh;
  1221. }));
  1222. }
  1223. if (node.children) {
  1224. var _loop_1 = function (index) {
  1225. var childNode = ArrayItem.Get(context + "/children/" + index, this_1.gltf.nodes, index);
  1226. promises.push(this_1.loadNodeAsync("#/nodes/" + node.index, childNode, function (childBabylonMesh) {
  1227. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  1228. if (childNode.skin != undefined) {
  1229. childBabylonMesh.parent = _this._rootBabylonMesh;
  1230. return;
  1231. }
  1232. childBabylonMesh.parent = babylonMesh;
  1233. }));
  1234. };
  1235. var this_1 = this;
  1236. for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
  1237. var index = _a[_i];
  1238. _loop_1(index);
  1239. }
  1240. }
  1241. assign(babylonMesh);
  1242. this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh);
  1243. this.logClose();
  1244. return Promise.all(promises).then(function () {
  1245. babylonMesh.setEnabled(true);
  1246. return babylonMesh;
  1247. });
  1248. };
  1249. GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) {
  1250. var _this = this;
  1251. var promises = new Array();
  1252. this.logOpen(context + " " + (mesh.name || ""));
  1253. var primitives = mesh.primitives;
  1254. if (!primitives || primitives.length === 0) {
  1255. throw new Error(context + ": Primitives are missing");
  1256. }
  1257. ArrayItem.Assign(primitives);
  1258. if (primitives.length === 1) {
  1259. var primitive = primitives[0];
  1260. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, babylonMesh));
  1261. }
  1262. else {
  1263. node._primitiveBabylonMeshes = [];
  1264. for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
  1265. var primitive = primitives_1[_i];
  1266. var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive.index, this.babylonScene, babylonMesh);
  1267. node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
  1268. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, node, mesh, primitive, primitiveBabylonMesh));
  1269. this._parent.onMeshLoadedObservable.notifyObservers(babylonMesh);
  1270. }
  1271. }
  1272. if (node.skin != undefined) {
  1273. var skin = ArrayItem.Get(context + "/skin", this.gltf.skins, node.skin);
  1274. promises.push(this._loadSkinAsync("#/skins/" + skin.index, node, skin));
  1275. }
  1276. this.logClose();
  1277. return Promise.all(promises).then(function () {
  1278. _this._forEachPrimitive(node, function (babylonMesh) {
  1279. babylonMesh._refreshBoundingInfo(true);
  1280. });
  1281. });
  1282. };
  1283. GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) {
  1284. var _this = this;
  1285. var promises = new Array();
  1286. this.logOpen("" + context);
  1287. this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
  1288. promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) {
  1289. return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () {
  1290. babylonGeometry.applyToMesh(babylonMesh);
  1291. });
  1292. }));
  1293. var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
  1294. if (primitive.material == undefined) {
  1295. var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode];
  1296. if (!babylonMaterial) {
  1297. babylonMaterial = this._createDefaultMaterial("__gltf_default", babylonDrawMode);
  1298. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  1299. this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial;
  1300. }
  1301. babylonMesh.material = babylonMaterial;
  1302. }
  1303. else {
  1304. var material = ArrayItem.Get(context + "/material", this.gltf.materials, primitive.material);
  1305. promises.push(this._loadMaterialAsync("#/materials/" + material.index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
  1306. babylonMesh.material = babylonMaterial;
  1307. }));
  1308. }
  1309. this.logClose();
  1310. return Promise.all(promises).then(function () { });
  1311. };
  1312. GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  1313. var _this = this;
  1314. var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
  1315. if (extensionPromise) {
  1316. return extensionPromise;
  1317. }
  1318. var attributes = primitive.attributes;
  1319. if (!attributes) {
  1320. throw new Error(context + ": Attributes are missing");
  1321. }
  1322. var promises = new Array();
  1323. var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this.babylonScene);
  1324. if (primitive.indices == undefined) {
  1325. babylonMesh.isUnIndexed = true;
  1326. }
  1327. else {
  1328. var accessor = ArrayItem.Get(context + "/indices", this.gltf.accessors, primitive.indices);
  1329. promises.push(this._loadIndicesAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
  1330. babylonGeometry.setIndices(data);
  1331. }));
  1332. }
  1333. var loadAttribute = function (attribute, kind, callback) {
  1334. if (attributes[attribute] == undefined) {
  1335. return;
  1336. }
  1337. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  1338. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  1339. babylonMesh._delayInfo.push(kind);
  1340. }
  1341. var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this.gltf.accessors, attributes[attribute]);
  1342. promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) {
  1343. babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
  1344. }));
  1345. if (callback) {
  1346. callback(accessor);
  1347. }
  1348. };
  1349. loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
  1350. loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
  1351. loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
  1352. loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
  1353. loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
  1354. loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
  1355. loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
  1356. loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) {
  1357. if (accessor.type === "VEC4" /* VEC4 */) {
  1358. babylonMesh.hasVertexAlpha = true;
  1359. }
  1360. });
  1361. return Promise.all(promises).then(function () {
  1362. return babylonGeometry;
  1363. });
  1364. };
  1365. GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
  1366. if (!primitive.targets) {
  1367. return;
  1368. }
  1369. if (node._numMorphTargets == undefined) {
  1370. node._numMorphTargets = primitive.targets.length;
  1371. }
  1372. else if (primitive.targets.length !== node._numMorphTargets) {
  1373. throw new Error(context + ": Primitives do not have the same number of targets");
  1374. }
  1375. babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
  1376. for (var index = 0; index < primitive.targets.length; index++) {
  1377. var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
  1378. babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
  1379. // TODO: tell the target whether it has positions, normals, tangents
  1380. }
  1381. };
  1382. GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
  1383. if (!primitive.targets) {
  1384. return Promise.resolve();
  1385. }
  1386. var promises = new Array();
  1387. var morphTargetManager = babylonMesh.morphTargetManager;
  1388. for (var index = 0; index < morphTargetManager.numTargets; index++) {
  1389. var babylonMorphTarget = morphTargetManager.getTarget(index);
  1390. promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
  1391. }
  1392. return Promise.all(promises).then(function () { });
  1393. };
  1394. GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
  1395. var _this = this;
  1396. var promises = new Array();
  1397. var loadAttribute = function (attribute, kind, setData) {
  1398. if (attributes[attribute] == undefined) {
  1399. return;
  1400. }
  1401. var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
  1402. if (!babylonVertexBuffer) {
  1403. return;
  1404. }
  1405. var accessor = ArrayItem.Get(context + "/" + attribute, _this.gltf.accessors, attributes[attribute]);
  1406. promises.push(_this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
  1407. setData(babylonVertexBuffer, data);
  1408. }));
  1409. };
  1410. loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) {
  1411. babylonVertexBuffer.forEach(data.length, function (value, index) {
  1412. data[index] += value;
  1413. });
  1414. babylonMorphTarget.setPositions(data);
  1415. });
  1416. loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) {
  1417. babylonVertexBuffer.forEach(data.length, function (value, index) {
  1418. data[index] += value;
  1419. });
  1420. babylonMorphTarget.setNormals(data);
  1421. });
  1422. loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) {
  1423. var dataIndex = 0;
  1424. babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) {
  1425. // Tangent data for morph targets is stored as xyz delta.
  1426. // The vertexData.tangent is stored as xyzw.
  1427. // So we need to skip every fourth vertexData.tangent.
  1428. if (((index + 1) % 4) !== 0) {
  1429. data[dataIndex++] += value;
  1430. }
  1431. });
  1432. babylonMorphTarget.setTangents(data);
  1433. });
  1434. return Promise.all(promises).then(function () { });
  1435. };
  1436. GLTFLoader._LoadTransform = function (node, babylonNode) {
  1437. var position = BABYLON.Vector3.Zero();
  1438. var rotation = BABYLON.Quaternion.Identity();
  1439. var scaling = BABYLON.Vector3.One();
  1440. if (node.matrix) {
  1441. var matrix = BABYLON.Matrix.FromArray(node.matrix);
  1442. matrix.decompose(scaling, rotation, position);
  1443. }
  1444. else {
  1445. if (node.translation)
  1446. position = BABYLON.Vector3.FromArray(node.translation);
  1447. if (node.rotation)
  1448. rotation = BABYLON.Quaternion.FromArray(node.rotation);
  1449. if (node.scale)
  1450. scaling = BABYLON.Vector3.FromArray(node.scale);
  1451. }
  1452. babylonNode.position = position;
  1453. babylonNode.rotationQuaternion = rotation;
  1454. babylonNode.scaling = scaling;
  1455. };
  1456. GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) {
  1457. var _this = this;
  1458. var assignSkeleton = function (skeleton) {
  1459. _this._forEachPrimitive(node, function (babylonMesh) {
  1460. babylonMesh.skeleton = skeleton;
  1461. });
  1462. // Ignore the TRS of skinned nodes.
  1463. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  1464. node._babylonMesh.position = BABYLON.Vector3.Zero();
  1465. node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
  1466. node._babylonMesh.scaling = BABYLON.Vector3.One();
  1467. };
  1468. if (skin._promise) {
  1469. return skin._promise.then(function () {
  1470. assignSkeleton(skin._babylonSkeleton);
  1471. });
  1472. }
  1473. var skeletonId = "skeleton" + skin.index;
  1474. var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this.babylonScene);
  1475. skin._babylonSkeleton = babylonSkeleton;
  1476. this._loadBones(context, skin);
  1477. assignSkeleton(babylonSkeleton);
  1478. return (skin._promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
  1479. _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
  1480. }));
  1481. };
  1482. GLTFLoader.prototype._loadBones = function (context, skin) {
  1483. var babylonBones = {};
  1484. for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
  1485. var index = _a[_i];
  1486. var node = ArrayItem.Get(context + "/joints/" + index, this.gltf.nodes, index);
  1487. this._loadBone(node, skin, babylonBones);
  1488. }
  1489. };
  1490. GLTFLoader.prototype._loadBone = function (node, skin, babylonBones) {
  1491. var babylonBone = babylonBones[node.index];
  1492. if (babylonBone) {
  1493. return babylonBone;
  1494. }
  1495. var babylonParentBone = null;
  1496. if (node.parent && node.parent._babylonMesh !== this._rootBabylonMesh) {
  1497. babylonParentBone = this._loadBone(node.parent, skin, babylonBones);
  1498. }
  1499. var boneIndex = skin.joints.indexOf(node.index);
  1500. babylonBone = new BABYLON.Bone(node.name || "joint" + node.index, skin._babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
  1501. babylonBones[node.index] = babylonBone;
  1502. node._babylonBones = node._babylonBones || [];
  1503. node._babylonBones.push(babylonBone);
  1504. return babylonBone;
  1505. };
  1506. GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
  1507. if (skin.inverseBindMatrices == undefined) {
  1508. return Promise.resolve(null);
  1509. }
  1510. var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this.gltf.accessors, skin.inverseBindMatrices);
  1511. return this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor);
  1512. };
  1513. GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
  1514. for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
  1515. var babylonBone = _a[_i];
  1516. var baseMatrix = BABYLON.Matrix.Identity();
  1517. var boneIndex = babylonBone._index;
  1518. if (inverseBindMatricesData && boneIndex !== -1) {
  1519. BABYLON.Matrix.FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
  1520. baseMatrix.invertToRef(baseMatrix);
  1521. }
  1522. var babylonParentBone = babylonBone.getParent();
  1523. if (babylonParentBone) {
  1524. baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
  1525. }
  1526. babylonBone.updateMatrix(baseMatrix, false, false);
  1527. babylonBone._updateDifferenceMatrix(undefined, false);
  1528. }
  1529. };
  1530. GLTFLoader.prototype._getNodeMatrix = function (node) {
  1531. return node.matrix ?
  1532. BABYLON.Matrix.FromArray(node.matrix) :
  1533. BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
  1534. };
  1535. /**
  1536. * Loads a glTF camera.
  1537. * @param context The context when loading the asset
  1538. * @param camera The glTF camera property
  1539. * @param assign A function called synchronously after parsing the glTF properties
  1540. * @returns A promise that resolves with the loaded Babylon camera when the load is complete
  1541. */
  1542. GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) {
  1543. if (assign === void 0) { assign = function () { }; }
  1544. var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign);
  1545. if (extensionPromise) {
  1546. return extensionPromise;
  1547. }
  1548. var promises = new Array();
  1549. this.logOpen(context + " " + (camera.name || ""));
  1550. var babylonCamera = new BABYLON.FreeCamera(camera.name || "camera" + camera.index, BABYLON.Vector3.Zero(), this.babylonScene, false);
  1551. babylonCamera.rotation = new BABYLON.Vector3(0, Math.PI, 0);
  1552. switch (camera.type) {
  1553. case "perspective" /* PERSPECTIVE */: {
  1554. var perspective = camera.perspective;
  1555. if (!perspective) {
  1556. throw new Error(context + ": Camera perspective properties are missing");
  1557. }
  1558. babylonCamera.fov = perspective.yfov;
  1559. babylonCamera.minZ = perspective.znear;
  1560. babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE;
  1561. break;
  1562. }
  1563. case "orthographic" /* ORTHOGRAPHIC */: {
  1564. if (!camera.orthographic) {
  1565. throw new Error(context + ": Camera orthographic properties are missing");
  1566. }
  1567. babylonCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
  1568. babylonCamera.orthoLeft = -camera.orthographic.xmag;
  1569. babylonCamera.orthoRight = camera.orthographic.xmag;
  1570. babylonCamera.orthoBottom = -camera.orthographic.ymag;
  1571. babylonCamera.orthoTop = camera.orthographic.ymag;
  1572. babylonCamera.minZ = camera.orthographic.znear;
  1573. babylonCamera.maxZ = camera.orthographic.zfar;
  1574. break;
  1575. }
  1576. default: {
  1577. throw new Error(context + ": Invalid camera type (" + camera.type + ")");
  1578. }
  1579. }
  1580. assign(babylonCamera);
  1581. this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera);
  1582. return Promise.all(promises).then(function () {
  1583. return babylonCamera;
  1584. });
  1585. };
  1586. GLTFLoader.prototype._loadAnimationsAsync = function () {
  1587. var animations = this.gltf.animations;
  1588. if (!animations) {
  1589. return Promise.resolve();
  1590. }
  1591. var promises = new Array();
  1592. for (var index = 0; index < animations.length; index++) {
  1593. var animation = animations[index];
  1594. promises.push(this.loadAnimationAsync("#/animations/" + animation.index, animation));
  1595. }
  1596. return Promise.all(promises).then(function () { });
  1597. };
  1598. /**
  1599. * Loads a glTF animation.
  1600. * @param context The context when loading the asset
  1601. * @param animation The glTF animation property
  1602. * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
  1603. */
  1604. GLTFLoader.prototype.loadAnimationAsync = function (context, animation) {
  1605. var promise = this._extensionsLoadAnimationAsync(context, animation);
  1606. if (promise) {
  1607. return promise;
  1608. }
  1609. var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation.index, this.babylonScene);
  1610. animation._babylonAnimationGroup = babylonAnimationGroup;
  1611. var promises = new Array();
  1612. ArrayItem.Assign(animation.channels);
  1613. ArrayItem.Assign(animation.samplers);
  1614. for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
  1615. var channel = _a[_i];
  1616. promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup));
  1617. }
  1618. return Promise.all(promises).then(function () {
  1619. babylonAnimationGroup.normalize(0);
  1620. return babylonAnimationGroup;
  1621. });
  1622. };
  1623. GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
  1624. var _this = this;
  1625. var targetNode = ArrayItem.Get(context + "/target/node", this.gltf.nodes, channel.target.node);
  1626. // Ignore animations that have no animation targets.
  1627. if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
  1628. (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonMesh)) {
  1629. return Promise.resolve();
  1630. }
  1631. // Ignore animations targeting TRS of skinned nodes.
  1632. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  1633. if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) {
  1634. return Promise.resolve();
  1635. }
  1636. var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler);
  1637. return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
  1638. var targetPath;
  1639. var animationType;
  1640. switch (channel.target.path) {
  1641. case "translation" /* TRANSLATION */: {
  1642. targetPath = "position";
  1643. animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
  1644. break;
  1645. }
  1646. case "rotation" /* ROTATION */: {
  1647. targetPath = "rotationQuaternion";
  1648. animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
  1649. break;
  1650. }
  1651. case "scale" /* SCALE */: {
  1652. targetPath = "scaling";
  1653. animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
  1654. break;
  1655. }
  1656. case "weights" /* WEIGHTS */: {
  1657. targetPath = "influence";
  1658. animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
  1659. break;
  1660. }
  1661. default: {
  1662. throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")");
  1663. }
  1664. }
  1665. var outputBufferOffset = 0;
  1666. var getNextOutputValue;
  1667. switch (targetPath) {
  1668. case "position": {
  1669. getNextOutputValue = function () {
  1670. var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
  1671. outputBufferOffset += 3;
  1672. return value;
  1673. };
  1674. break;
  1675. }
  1676. case "rotationQuaternion": {
  1677. getNextOutputValue = function () {
  1678. var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset);
  1679. outputBufferOffset += 4;
  1680. return value;
  1681. };
  1682. break;
  1683. }
  1684. case "scaling": {
  1685. getNextOutputValue = function () {
  1686. var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
  1687. outputBufferOffset += 3;
  1688. return value;
  1689. };
  1690. break;
  1691. }
  1692. case "influence": {
  1693. getNextOutputValue = function () {
  1694. var value = new Array(targetNode._numMorphTargets);
  1695. for (var i = 0; i < targetNode._numMorphTargets; i++) {
  1696. value[i] = data.output[outputBufferOffset++];
  1697. }
  1698. return value;
  1699. };
  1700. break;
  1701. }
  1702. }
  1703. var getNextKey;
  1704. switch (data.interpolation) {
  1705. case "STEP" /* STEP */: {
  1706. getNextKey = function (frameIndex) { return ({
  1707. frame: data.input[frameIndex],
  1708. value: getNextOutputValue(),
  1709. interpolation: BABYLON.AnimationKeyInterpolation.STEP
  1710. }); };
  1711. break;
  1712. }
  1713. case "LINEAR" /* LINEAR */: {
  1714. getNextKey = function (frameIndex) { return ({
  1715. frame: data.input[frameIndex],
  1716. value: getNextOutputValue()
  1717. }); };
  1718. break;
  1719. }
  1720. case "CUBICSPLINE" /* CUBICSPLINE */: {
  1721. getNextKey = function (frameIndex) { return ({
  1722. frame: data.input[frameIndex],
  1723. inTangent: getNextOutputValue(),
  1724. value: getNextOutputValue(),
  1725. outTangent: getNextOutputValue()
  1726. }); };
  1727. break;
  1728. }
  1729. }
  1730. var keys = new Array(data.input.length);
  1731. for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
  1732. keys[frameIndex] = getNextKey(frameIndex);
  1733. }
  1734. if (targetPath === "influence") {
  1735. var _loop_2 = function (targetIndex) {
  1736. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  1737. var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
  1738. babylonAnimation.setKeys(keys.map(function (key) { return ({
  1739. frame: key.frame,
  1740. inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
  1741. value: key.value[targetIndex],
  1742. outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
  1743. }); }));
  1744. _this._forEachPrimitive(targetNode, function (babylonMesh) {
  1745. var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
  1746. var babylonAnimationClone = babylonAnimation.clone();
  1747. morphTarget.animations.push(babylonAnimationClone);
  1748. babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
  1749. });
  1750. };
  1751. for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
  1752. _loop_2(targetIndex);
  1753. }
  1754. }
  1755. else {
  1756. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  1757. var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
  1758. babylonAnimation.setKeys(keys);
  1759. if (targetNode._babylonBones) {
  1760. var babylonAnimationTargets = [targetNode._babylonMesh].concat(targetNode._babylonBones);
  1761. for (var _i = 0, babylonAnimationTargets_1 = babylonAnimationTargets; _i < babylonAnimationTargets_1.length; _i++) {
  1762. var babylonAnimationTarget = babylonAnimationTargets_1[_i];
  1763. babylonAnimationTarget.animations.push(babylonAnimation);
  1764. }
  1765. babylonAnimationGroup.addTargetedAnimation(babylonAnimation, babylonAnimationTargets);
  1766. }
  1767. else {
  1768. targetNode._babylonMesh.animations.push(babylonAnimation);
  1769. babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonMesh);
  1770. }
  1771. }
  1772. });
  1773. };
  1774. GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
  1775. if (sampler._data) {
  1776. return sampler._data;
  1777. }
  1778. var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
  1779. switch (interpolation) {
  1780. case "STEP" /* STEP */:
  1781. case "LINEAR" /* LINEAR */:
  1782. case "CUBICSPLINE" /* CUBICSPLINE */: {
  1783. break;
  1784. }
  1785. default: {
  1786. throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")");
  1787. }
  1788. }
  1789. var inputAccessor = ArrayItem.Get(context + "/input", this.gltf.accessors, sampler.input);
  1790. var outputAccessor = ArrayItem.Get(context + "/output", this.gltf.accessors, sampler.output);
  1791. sampler._data = Promise.all([
  1792. this._loadFloatAccessorAsync("#/accessors/" + inputAccessor.index, inputAccessor),
  1793. this._loadFloatAccessorAsync("#/accessors/" + outputAccessor.index, outputAccessor)
  1794. ]).then(function (_a) {
  1795. var inputData = _a[0], outputData = _a[1];
  1796. return {
  1797. input: inputData,
  1798. interpolation: interpolation,
  1799. output: outputData,
  1800. };
  1801. });
  1802. return sampler._data;
  1803. };
  1804. GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
  1805. if (buffer._data) {
  1806. return buffer._data;
  1807. }
  1808. if (!buffer.uri) {
  1809. throw new Error(context + "/uri: Value is missing");
  1810. }
  1811. buffer._data = this.loadUriAsync(context + "/uri", buffer.uri);
  1812. return buffer._data;
  1813. };
  1814. /**
  1815. * Loads a glTF buffer view.
  1816. * @param context The context when loading the asset
  1817. * @param bufferView The glTF buffer view property
  1818. * @returns A promise that resolves with the loaded data when the load is complete
  1819. */
  1820. GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) {
  1821. if (bufferView._data) {
  1822. return bufferView._data;
  1823. }
  1824. var buffer = ArrayItem.Get(context + "/buffer", this.gltf.buffers, bufferView.buffer);
  1825. bufferView._data = this._loadBufferAsync("#/buffers/" + buffer.index, buffer).then(function (data) {
  1826. try {
  1827. return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
  1828. }
  1829. catch (e) {
  1830. throw new Error(context + ": " + e.message);
  1831. }
  1832. });
  1833. return bufferView._data;
  1834. };
  1835. GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
  1836. if (accessor.type !== "SCALAR" /* SCALAR */) {
  1837. throw new Error(context + "/type: Invalid value " + accessor.type);
  1838. }
  1839. if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
  1840. accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
  1841. accessor.componentType !== 5125 /* UNSIGNED_INT */) {
  1842. throw new Error(context + "/componentType: Invalid value " + accessor.componentType);
  1843. }
  1844. if (accessor._data) {
  1845. return accessor._data;
  1846. }
  1847. var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
  1848. accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  1849. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
  1850. });
  1851. return accessor._data;
  1852. };
  1853. GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
  1854. // TODO: support normalized and stride
  1855. var _this = this;
  1856. if (accessor.componentType !== 5126 /* FLOAT */) {
  1857. throw new Error("Invalid component type " + accessor.componentType);
  1858. }
  1859. if (accessor._data) {
  1860. return accessor._data;
  1861. }
  1862. var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
  1863. var length = numComponents * accessor.count;
  1864. if (accessor.bufferView == undefined) {
  1865. accessor._data = Promise.resolve(new Float32Array(length));
  1866. }
  1867. else {
  1868. var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
  1869. accessor._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  1870. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
  1871. });
  1872. }
  1873. if (accessor.sparse) {
  1874. var sparse_1 = accessor.sparse;
  1875. accessor._data = accessor._data.then(function (data) {
  1876. var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this.gltf.bufferViews, sparse_1.indices.bufferView);
  1877. var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this.gltf.bufferViews, sparse_1.values.bufferView);
  1878. return Promise.all([
  1879. _this.loadBufferViewAsync("#/bufferViews/" + indicesBufferView.index, indicesBufferView),
  1880. _this.loadBufferViewAsync("#/bufferViews/" + valuesBufferView.index, valuesBufferView)
  1881. ]).then(function (_a) {
  1882. var indicesData = _a[0], valuesData = _a[1];
  1883. var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
  1884. var values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, numComponents * sparse_1.count);
  1885. var valuesIndex = 0;
  1886. for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
  1887. var dataIndex = indices[indicesIndex] * numComponents;
  1888. for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
  1889. data[dataIndex++] = values[valuesIndex++];
  1890. }
  1891. }
  1892. return data;
  1893. });
  1894. });
  1895. }
  1896. return accessor._data;
  1897. };
  1898. GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) {
  1899. var _this = this;
  1900. if (bufferView._babylonBuffer) {
  1901. return bufferView._babylonBuffer;
  1902. }
  1903. bufferView._babylonBuffer = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  1904. return new BABYLON.Buffer(_this.babylonScene.getEngine(), data, false);
  1905. });
  1906. return bufferView._babylonBuffer;
  1907. };
  1908. GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
  1909. var _this = this;
  1910. if (accessor._babylonVertexBuffer) {
  1911. return accessor._babylonVertexBuffer;
  1912. }
  1913. if (accessor.sparse) {
  1914. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
  1915. return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false);
  1916. });
  1917. }
  1918. // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
  1919. else if (accessor.byteOffset && accessor.byteOffset % BABYLON.VertexBuffer.GetTypeByteLength(accessor.componentType) !== 0) {
  1920. BABYLON.Tools.Warn("Accessor byte offset is not a multiple of component type byte length");
  1921. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("#/accessors/" + accessor.index, accessor).then(function (data) {
  1922. return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), data, kind, false);
  1923. });
  1924. }
  1925. else {
  1926. var bufferView_1 = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, accessor.bufferView);
  1927. accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_1, kind).then(function (babylonBuffer) {
  1928. var size = GLTFLoader._GetNumComponents(context, accessor.type);
  1929. return new BABYLON.VertexBuffer(_this.babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_1.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
  1930. });
  1931. }
  1932. return accessor._babylonVertexBuffer;
  1933. };
  1934. GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, properties, babylonMaterial) {
  1935. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  1936. throw new Error(context + ": Material type not supported");
  1937. }
  1938. var promises = new Array();
  1939. if (properties) {
  1940. if (properties.baseColorFactor) {
  1941. babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
  1942. babylonMaterial.alpha = properties.baseColorFactor[3];
  1943. }
  1944. else {
  1945. babylonMaterial.albedoColor = BABYLON.Color3.White();
  1946. }
  1947. babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
  1948. babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
  1949. if (properties.baseColorTexture) {
  1950. promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  1951. babylonMaterial.albedoTexture = texture;
  1952. }));
  1953. }
  1954. if (properties.metallicRoughnessTexture) {
  1955. promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
  1956. babylonMaterial.metallicTexture = texture;
  1957. }));
  1958. babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
  1959. babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
  1960. babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
  1961. }
  1962. }
  1963. return Promise.all(promises).then(function () { });
  1964. };
  1965. /** @hidden */
  1966. GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  1967. if (assign === void 0) { assign = function () { }; }
  1968. var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
  1969. if (extensionPromise) {
  1970. return extensionPromise;
  1971. }
  1972. material._babylonData = material._babylonData || {};
  1973. var babylonData = material._babylonData[babylonDrawMode];
  1974. if (!babylonData) {
  1975. this.logOpen(context + " " + (material.name || ""));
  1976. var babylonMaterial = this.createMaterial(context, material, babylonDrawMode);
  1977. babylonData = {
  1978. material: babylonMaterial,
  1979. meshes: [],
  1980. promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial)
  1981. };
  1982. material._babylonData[babylonDrawMode] = babylonData;
  1983. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  1984. this.logClose();
  1985. }
  1986. babylonData.meshes.push(babylonMesh);
  1987. babylonMesh.onDisposeObservable.addOnce(function () {
  1988. var index = babylonData.meshes.indexOf(babylonMesh);
  1989. if (index !== -1) {
  1990. babylonData.meshes.splice(index, 1);
  1991. }
  1992. });
  1993. assign(babylonData.material);
  1994. return babylonData.promise.then(function () {
  1995. return babylonData.material;
  1996. });
  1997. };
  1998. GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) {
  1999. var babylonMaterial = new BABYLON.PBRMaterial(name, this.babylonScene);
  2000. babylonMaterial.sideOrientation = this.babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation;
  2001. babylonMaterial.fillMode = babylonDrawMode;
  2002. babylonMaterial.enableSpecularAntiAliasing = true;
  2003. babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
  2004. babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage;
  2005. babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
  2006. babylonMaterial.metallic = 1;
  2007. babylonMaterial.roughness = 1;
  2008. return babylonMaterial;
  2009. };
  2010. /**
  2011. * Creates a Babylon material from a glTF material.
  2012. * @param context The context when loading the asset
  2013. * @param material The glTF material property
  2014. * @param babylonDrawMode The draw mode for the Babylon material
  2015. * @returns The Babylon material
  2016. */
  2017. GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) {
  2018. var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode);
  2019. if (extensionPromise) {
  2020. return extensionPromise;
  2021. }
  2022. var name = material.name || "material" + material.index;
  2023. return this._createDefaultMaterial(name, babylonDrawMode);
  2024. };
  2025. /**
  2026. * Loads properties from a glTF material into a Babylon material.
  2027. * @param context The context when loading the asset
  2028. * @param material The glTF material property
  2029. * @param babylonMaterial The Babylon material
  2030. * @returns A promise that resolves when the load is complete
  2031. */
  2032. GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  2033. var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial);
  2034. if (extensionPromise) {
  2035. return extensionPromise;
  2036. }
  2037. var promises = new Array();
  2038. promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  2039. if (material.pbrMetallicRoughness) {
  2040. promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material, material.pbrMetallicRoughness, babylonMaterial));
  2041. }
  2042. this.loadMaterialAlphaProperties(context, material, babylonMaterial);
  2043. return Promise.all(promises).then(function () { });
  2044. };
  2045. /**
  2046. * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
  2047. * @param context The context when loading the asset
  2048. * @param material The glTF material property
  2049. * @param babylonMaterial The Babylon material
  2050. * @returns A promise that resolves when the load is complete
  2051. */
  2052. GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
  2053. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  2054. throw new Error(context + ": Material type not supported");
  2055. }
  2056. var promises = new Array();
  2057. babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
  2058. if (material.doubleSided) {
  2059. babylonMaterial.backFaceCulling = false;
  2060. babylonMaterial.twoSidedLighting = true;
  2061. }
  2062. if (material.normalTexture) {
  2063. promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) {
  2064. babylonMaterial.bumpTexture = texture;
  2065. }));
  2066. babylonMaterial.invertNormalMapX = !this.babylonScene.useRightHandedSystem;
  2067. babylonMaterial.invertNormalMapY = this.babylonScene.useRightHandedSystem;
  2068. if (material.normalTexture.scale != undefined) {
  2069. babylonMaterial.bumpTexture.level = material.normalTexture.scale;
  2070. }
  2071. }
  2072. if (material.occlusionTexture) {
  2073. promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
  2074. babylonMaterial.ambientTexture = texture;
  2075. }));
  2076. babylonMaterial.useAmbientInGrayScale = true;
  2077. if (material.occlusionTexture.strength != undefined) {
  2078. babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
  2079. }
  2080. }
  2081. if (material.emissiveTexture) {
  2082. promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
  2083. babylonMaterial.emissiveTexture = texture;
  2084. }));
  2085. }
  2086. return Promise.all(promises).then(function () { });
  2087. };
  2088. /**
  2089. * Loads the alpha properties from a glTF material into a Babylon material.
  2090. * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
  2091. * @param context The context when loading the asset
  2092. * @param material The glTF material property
  2093. * @param babylonMaterial The Babylon material
  2094. */
  2095. GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
  2096. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  2097. throw new Error(context + ": Material type not supported");
  2098. }
  2099. var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
  2100. switch (alphaMode) {
  2101. case "OPAQUE" /* OPAQUE */: {
  2102. babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
  2103. break;
  2104. }
  2105. case "MASK" /* MASK */: {
  2106. babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
  2107. babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
  2108. if (babylonMaterial.albedoTexture) {
  2109. babylonMaterial.albedoTexture.hasAlpha = true;
  2110. }
  2111. break;
  2112. }
  2113. case "BLEND" /* BLEND */: {
  2114. babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
  2115. if (babylonMaterial.albedoTexture) {
  2116. babylonMaterial.albedoTexture.hasAlpha = true;
  2117. babylonMaterial.useAlphaFromAlbedoTexture = true;
  2118. }
  2119. break;
  2120. }
  2121. default: {
  2122. throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")");
  2123. }
  2124. }
  2125. };
  2126. /**
  2127. * Loads a glTF texture info.
  2128. * @param context The context when loading the asset
  2129. * @param textureInfo The glTF texture info property
  2130. * @param assign A function called synchronously after parsing the glTF properties
  2131. * @returns A promise that resolves with the loaded Babylon texture when the load is complete
  2132. */
  2133. GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  2134. if (assign === void 0) { assign = function () { }; }
  2135. var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign);
  2136. if (extensionPromise) {
  2137. return extensionPromise;
  2138. }
  2139. this.logOpen("" + context);
  2140. var texture = ArrayItem.Get(context + "/index", this.gltf.textures, textureInfo.index);
  2141. var promise = this._loadTextureAsync("#/textures/" + textureInfo.index, texture, function (babylonTexture) {
  2142. babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
  2143. assign(babylonTexture);
  2144. });
  2145. this.logClose();
  2146. return promise;
  2147. };
  2148. GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) {
  2149. var _this = this;
  2150. if (assign === void 0) { assign = function () { }; }
  2151. var promises = new Array();
  2152. this.logOpen(context + " " + (texture.name || ""));
  2153. var sampler = (texture.sampler == undefined ? GLTFLoader._DefaultSampler : ArrayItem.Get(context + "/sampler", this.gltf.samplers, texture.sampler));
  2154. var samplerData = this._loadSampler("#/samplers/" + sampler.index, sampler);
  2155. var deferred = new BABYLON.Deferred();
  2156. var babylonTexture = new BABYLON.Texture(null, this.babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
  2157. if (!_this._disposed) {
  2158. deferred.resolve();
  2159. }
  2160. }, function (message, exception) {
  2161. if (!_this._disposed) {
  2162. deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
  2163. }
  2164. });
  2165. promises.push(deferred.promise);
  2166. babylonTexture.name = texture.name || "texture" + texture.index;
  2167. babylonTexture.wrapU = samplerData.wrapU;
  2168. babylonTexture.wrapV = samplerData.wrapV;
  2169. var image = ArrayItem.Get(context + "/source", this.gltf.images, texture.source);
  2170. promises.push(this.loadImageAsync("#/images/" + image.index, image).then(function (data) {
  2171. var name = image.uri || _this._fileName + "#image" + image.index;
  2172. var dataUrl = "data:" + _this._uniqueRootUrl + name;
  2173. babylonTexture.updateURL(dataUrl, new Blob([data], { type: image.mimeType }));
  2174. }));
  2175. assign(babylonTexture);
  2176. this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture);
  2177. this.logClose();
  2178. return Promise.all(promises).then(function () {
  2179. return babylonTexture;
  2180. });
  2181. };
  2182. GLTFLoader.prototype._loadSampler = function (context, sampler) {
  2183. if (!sampler._data) {
  2184. sampler._data = {
  2185. noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
  2186. samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
  2187. wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS),
  2188. wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT)
  2189. };
  2190. }
  2191. ;
  2192. return sampler._data;
  2193. };
  2194. /**
  2195. * Loads a glTF image.
  2196. * @param context The context when loading the asset
  2197. * @param image The glTF image property
  2198. * @returns A promise that resolves with the loaded data when the load is complete
  2199. */
  2200. GLTFLoader.prototype.loadImageAsync = function (context, image) {
  2201. if (!image._data) {
  2202. this.logOpen(context + " " + (image.name || ""));
  2203. if (image.uri) {
  2204. image._data = this.loadUriAsync(context + "/uri", image.uri);
  2205. }
  2206. else {
  2207. var bufferView = ArrayItem.Get(context + "/bufferView", this.gltf.bufferViews, image.bufferView);
  2208. image._data = this.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
  2209. }
  2210. this.logClose();
  2211. }
  2212. return image._data;
  2213. };
  2214. /**
  2215. * Loads a glTF uri.
  2216. * @param context The context when loading the asset
  2217. * @param uri The base64 or relative uri
  2218. * @returns A promise that resolves with the loaded data when the load is complete
  2219. */
  2220. GLTFLoader.prototype.loadUriAsync = function (context, uri) {
  2221. var _this = this;
  2222. var extensionPromise = this._extensionsLoadUriAsync(context, uri);
  2223. if (extensionPromise) {
  2224. return extensionPromise;
  2225. }
  2226. if (!GLTFLoader._ValidateUri(uri)) {
  2227. throw new Error(context + ": '" + uri + "' is invalid");
  2228. }
  2229. if (BABYLON.Tools.IsBase64(uri)) {
  2230. var data = new Uint8Array(BABYLON.Tools.DecodeBase64(uri));
  2231. this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)");
  2232. return Promise.resolve(data);
  2233. }
  2234. this.log("Loading " + uri);
  2235. return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) {
  2236. return new Promise(function (resolve, reject) {
  2237. if (!_this._disposed) {
  2238. var request_1 = BABYLON.Tools.LoadFile(url, function (fileData) {
  2239. if (!_this._disposed) {
  2240. var data = new Uint8Array(fileData);
  2241. _this.log("Loaded " + uri + " (" + data.length + " bytes)");
  2242. resolve(data);
  2243. }
  2244. }, function (event) {
  2245. if (!_this._disposed) {
  2246. if (request_1) {
  2247. request_1._lengthComputable = event.lengthComputable;
  2248. request_1._loaded = event.loaded;
  2249. request_1._total = event.total;
  2250. }
  2251. if (_this._state === BABYLON.GLTFLoaderState.LOADING) {
  2252. try {
  2253. _this._onProgress();
  2254. }
  2255. catch (e) {
  2256. reject(e);
  2257. }
  2258. }
  2259. }
  2260. }, _this.babylonScene.database, true, function (request, exception) {
  2261. if (!_this._disposed) {
  2262. reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
  2263. }
  2264. });
  2265. _this._requests.push(request_1);
  2266. }
  2267. });
  2268. });
  2269. };
  2270. GLTFLoader.prototype._onProgress = function () {
  2271. if (!this._progressCallback) {
  2272. return;
  2273. }
  2274. var lengthComputable = true;
  2275. var loaded = 0;
  2276. var total = 0;
  2277. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  2278. var request = _a[_i];
  2279. if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
  2280. return;
  2281. }
  2282. lengthComputable = lengthComputable && request._lengthComputable;
  2283. loaded += request._loaded;
  2284. total += request._total;
  2285. }
  2286. this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
  2287. };
  2288. GLTFLoader._GetTextureWrapMode = function (context, mode) {
  2289. // Set defaults if undefined
  2290. mode = mode == undefined ? 10497 /* REPEAT */ : mode;
  2291. switch (mode) {
  2292. case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE;
  2293. case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE;
  2294. case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE;
  2295. default:
  2296. BABYLON.Tools.Warn(context + ": Invalid value (" + mode + ")");
  2297. return BABYLON.Texture.WRAP_ADDRESSMODE;
  2298. }
  2299. };
  2300. GLTFLoader._GetTextureSamplingMode = function (context, sampler) {
  2301. // Set defaults if undefined
  2302. var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
  2303. var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
  2304. if (magFilter === 9729 /* LINEAR */) {
  2305. switch (minFilter) {
  2306. case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST;
  2307. case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR;
  2308. case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
  2309. case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
  2310. case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
  2311. case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
  2312. default:
  2313. BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  2314. return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
  2315. }
  2316. }
  2317. else {
  2318. if (magFilter !== 9728 /* NEAREST */) {
  2319. BABYLON.Tools.Warn(context + "/magFilter: Invalid value (" + magFilter + ")");
  2320. }
  2321. switch (minFilter) {
  2322. case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST;
  2323. case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR;
  2324. case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
  2325. case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
  2326. case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
  2327. case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
  2328. default:
  2329. BABYLON.Tools.Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  2330. return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
  2331. }
  2332. }
  2333. };
  2334. GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
  2335. var buffer = bufferView.buffer;
  2336. byteOffset = bufferView.byteOffset + (byteOffset || 0);
  2337. try {
  2338. switch (componentType) {
  2339. case 5120 /* BYTE */: return new Int8Array(buffer, byteOffset, length);
  2340. case 5121 /* UNSIGNED_BYTE */: return new Uint8Array(buffer, byteOffset, length);
  2341. case 5122 /* SHORT */: return new Int16Array(buffer, byteOffset, length);
  2342. case 5123 /* UNSIGNED_SHORT */: return new Uint16Array(buffer, byteOffset, length);
  2343. case 5125 /* UNSIGNED_INT */: return new Uint32Array(buffer, byteOffset, length);
  2344. case 5126 /* FLOAT */: return new Float32Array(buffer, byteOffset, length);
  2345. default: throw new Error("Invalid component type " + componentType);
  2346. }
  2347. }
  2348. catch (e) {
  2349. throw new Error(context + ": " + e);
  2350. }
  2351. };
  2352. GLTFLoader._GetNumComponents = function (context, type) {
  2353. switch (type) {
  2354. case "SCALAR": return 1;
  2355. case "VEC2": return 2;
  2356. case "VEC3": return 3;
  2357. case "VEC4": return 4;
  2358. case "MAT2": return 4;
  2359. case "MAT3": return 9;
  2360. case "MAT4": return 16;
  2361. }
  2362. throw new Error(context + ": Invalid type (" + type + ")");
  2363. };
  2364. GLTFLoader._ValidateUri = function (uri) {
  2365. return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1);
  2366. };
  2367. GLTFLoader._GetDrawMode = function (context, mode) {
  2368. if (mode == undefined) {
  2369. mode = 4 /* TRIANGLES */;
  2370. }
  2371. switch (mode) {
  2372. case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode;
  2373. case 1 /* LINES */: return BABYLON.Material.LineListDrawMode;
  2374. case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode;
  2375. case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode;
  2376. case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode;
  2377. case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode;
  2378. case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode;
  2379. }
  2380. throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
  2381. };
  2382. GLTFLoader.prototype._compileMaterialsAsync = function () {
  2383. var _this = this;
  2384. this._parent._startPerformanceCounter("Compile materials");
  2385. var promises = new Array();
  2386. if (this.gltf.materials) {
  2387. for (var _i = 0, _a = this.gltf.materials; _i < _a.length; _i++) {
  2388. var material = _a[_i];
  2389. if (material._babylonData) {
  2390. for (var babylonDrawMode in material._babylonData) {
  2391. var babylonData = material._babylonData[babylonDrawMode];
  2392. for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) {
  2393. var babylonMesh = _c[_b];
  2394. // Ensure nonUniformScaling is set if necessary.
  2395. babylonMesh.computeWorldMatrix(true);
  2396. var babylonMaterial = babylonData.material;
  2397. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
  2398. if (this._parent.useClipPlane) {
  2399. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
  2400. }
  2401. }
  2402. }
  2403. }
  2404. }
  2405. }
  2406. return Promise.all(promises).then(function () {
  2407. _this._parent._endPerformanceCounter("Compile materials");
  2408. });
  2409. };
  2410. GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
  2411. var _this = this;
  2412. this._parent._startPerformanceCounter("Compile shadow generators");
  2413. var promises = new Array();
  2414. var lights = this.babylonScene.lights;
  2415. for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
  2416. var light = lights_1[_i];
  2417. var generator = light.getShadowGenerator();
  2418. if (generator) {
  2419. promises.push(generator.forceCompilationAsync());
  2420. }
  2421. }
  2422. return Promise.all(promises).then(function () {
  2423. _this._parent._endPerformanceCounter("Compile shadow generators");
  2424. });
  2425. };
  2426. GLTFLoader.prototype._forEachExtensions = function (action) {
  2427. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  2428. var name_4 = _a[_i];
  2429. var extension = this._extensions[name_4];
  2430. if (extension.enabled) {
  2431. action(extension);
  2432. }
  2433. }
  2434. };
  2435. GLTFLoader.prototype._applyExtensions = function (property, actionAsync) {
  2436. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  2437. var name_5 = _a[_i];
  2438. var extension = this._extensions[name_5];
  2439. if (extension.enabled) {
  2440. var loaderProperty = property;
  2441. loaderProperty._activeLoaderExtensions = loaderProperty._activeLoaderExtensions || {};
  2442. var activeLoaderExtensions = loaderProperty._activeLoaderExtensions;
  2443. if (!activeLoaderExtensions[name_5]) {
  2444. activeLoaderExtensions[name_5] = true;
  2445. try {
  2446. var result = actionAsync(extension);
  2447. if (result) {
  2448. return result;
  2449. }
  2450. }
  2451. finally {
  2452. delete activeLoaderExtensions[name_5];
  2453. }
  2454. }
  2455. }
  2456. }
  2457. return null;
  2458. };
  2459. GLTFLoader.prototype._extensionsOnLoading = function () {
  2460. this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); });
  2461. };
  2462. GLTFLoader.prototype._extensionsOnReady = function () {
  2463. this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); });
  2464. };
  2465. GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) {
  2466. return this._applyExtensions(scene, function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); });
  2467. };
  2468. GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) {
  2469. return this._applyExtensions(node, function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); });
  2470. };
  2471. GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) {
  2472. return this._applyExtensions(camera, function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); });
  2473. };
  2474. GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) {
  2475. return this._applyExtensions(primitive, function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); });
  2476. };
  2477. GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  2478. return this._applyExtensions(material, function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
  2479. };
  2480. GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) {
  2481. return this._applyExtensions({}, function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); });
  2482. };
  2483. GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  2484. return this._applyExtensions(material, function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); });
  2485. };
  2486. GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) {
  2487. return this._applyExtensions(textureInfo, function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); });
  2488. };
  2489. GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) {
  2490. return this._applyExtensions(animation, function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); });
  2491. };
  2492. GLTFLoader.prototype._extensionsLoadUriAsync = function (context, uri) {
  2493. return this._applyExtensions({}, function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, uri); });
  2494. };
  2495. /**
  2496. * Helper method called by a loader extension to load an glTF extension.
  2497. * @param context The context when loading the asset
  2498. * @param property The glTF property to load the extension from
  2499. * @param extensionName The name of the extension to load
  2500. * @param actionAsync The action to run
  2501. * @returns The promise returned by actionAsync or null if the extension does not exist
  2502. */
  2503. GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) {
  2504. if (!property.extensions) {
  2505. return null;
  2506. }
  2507. var extensions = property.extensions;
  2508. var extension = extensions[extensionName];
  2509. if (!extension) {
  2510. return null;
  2511. }
  2512. return actionAsync(context + "/extensions/" + extensionName, extension);
  2513. };
  2514. /**
  2515. * Helper method called by a loader extension to load a glTF extra.
  2516. * @param context The context when loading the asset
  2517. * @param property The glTF property to load the extra from
  2518. * @param extensionName The name of the extension to load
  2519. * @param actionAsync The action to run
  2520. * @returns The promise returned by actionAsync or null if the extra does not exist
  2521. */
  2522. GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) {
  2523. if (!property.extras) {
  2524. return null;
  2525. }
  2526. var extras = property.extras;
  2527. var extra = extras[extensionName];
  2528. if (!extra) {
  2529. return null;
  2530. }
  2531. return actionAsync(context + "/extras/" + extensionName, extra);
  2532. };
  2533. /**
  2534. * Increments the indentation level and logs a message.
  2535. * @param message The message to log
  2536. */
  2537. GLTFLoader.prototype.logOpen = function (message) {
  2538. this._parent._logOpen(message);
  2539. };
  2540. /**
  2541. * Decrements the indentation level.
  2542. */
  2543. GLTFLoader.prototype.logClose = function () {
  2544. this._parent._logClose();
  2545. };
  2546. /**
  2547. * Logs a message
  2548. * @param message The message to log
  2549. */
  2550. GLTFLoader.prototype.log = function (message) {
  2551. this._parent._log(message);
  2552. };
  2553. /**
  2554. * Starts a performance counter.
  2555. * @param counterName The name of the performance counter
  2556. */
  2557. GLTFLoader.prototype.startPerformanceCounter = function (counterName) {
  2558. this._parent._startPerformanceCounter(counterName);
  2559. };
  2560. /**
  2561. * Ends a performance counter.
  2562. * @param counterName The name of the performance counter
  2563. */
  2564. GLTFLoader.prototype.endPerformanceCounter = function (counterName) {
  2565. this._parent._endPerformanceCounter(counterName);
  2566. };
  2567. GLTFLoader._DefaultSampler = { index: -1 };
  2568. GLTFLoader._ExtensionNames = new Array();
  2569. GLTFLoader._ExtensionFactories = {};
  2570. return GLTFLoader;
  2571. }());
  2572. GLTF2.GLTFLoader = GLTFLoader;
  2573. BABYLON.GLTFFileLoader._CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); };
  2574. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  2575. })(BABYLON || (BABYLON = {}));
  2576. //# sourceMappingURL=babylon.glTFLoader.js.map
  2577. /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
  2578. //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
  2579. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  2580. var BABYLON;
  2581. (function (BABYLON) {
  2582. var GLTF2;
  2583. (function (GLTF2) {
  2584. var Extensions;
  2585. (function (Extensions) {
  2586. var NAME = "MSFT_lod";
  2587. /**
  2588. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
  2589. */
  2590. var MSFT_lod = /** @class */ (function () {
  2591. /** @hidden */
  2592. function MSFT_lod(loader) {
  2593. /** The name of this extension. */
  2594. this.name = NAME;
  2595. /** Defines whether this extension is enabled. */
  2596. this.enabled = true;
  2597. /**
  2598. * Maximum number of LODs to load, starting from the lowest LOD.
  2599. */
  2600. this.maxLODsToLoad = Number.MAX_VALUE;
  2601. /**
  2602. * Observable raised when all node LODs of one level are loaded.
  2603. * The event data is the index of the loaded LOD starting from zero.
  2604. * Dispose the loader to cancel the loading of the next level of LODs.
  2605. */
  2606. this.onNodeLODsLoadedObservable = new BABYLON.Observable();
  2607. /**
  2608. * Observable raised when all material LODs of one level are loaded.
  2609. * The event data is the index of the loaded LOD starting from zero.
  2610. * Dispose the loader to cancel the loading of the next level of LODs.
  2611. */
  2612. this.onMaterialLODsLoadedObservable = new BABYLON.Observable();
  2613. this._nodeIndexLOD = null;
  2614. this._nodeSignalLODs = new Array();
  2615. this._nodePromiseLODs = new Array();
  2616. this._materialIndexLOD = null;
  2617. this._materialSignalLODs = new Array();
  2618. this._materialPromiseLODs = new Array();
  2619. this._loader = loader;
  2620. }
  2621. /** @hidden */
  2622. MSFT_lod.prototype.dispose = function () {
  2623. delete this._loader;
  2624. this._nodeIndexLOD = null;
  2625. this._nodeSignalLODs.length = 0;
  2626. this._nodePromiseLODs.length = 0;
  2627. this._materialIndexLOD = null;
  2628. this._materialSignalLODs.length = 0;
  2629. this._materialPromiseLODs.length = 0;
  2630. this.onMaterialLODsLoadedObservable.clear();
  2631. this.onNodeLODsLoadedObservable.clear();
  2632. };
  2633. /** @hidden */
  2634. MSFT_lod.prototype.onReady = function () {
  2635. var _this = this;
  2636. var _loop_1 = function (indexLOD) {
  2637. var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
  2638. if (indexLOD !== 0) {
  2639. _this._loader.endPerformanceCounter("Node LOD " + indexLOD);
  2640. }
  2641. _this._loader.log("Loaded node LOD " + indexLOD);
  2642. _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
  2643. if (indexLOD !== _this._nodePromiseLODs.length - 1) {
  2644. _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
  2645. if (_this._nodeSignalLODs[indexLOD]) {
  2646. _this._nodeSignalLODs[indexLOD].resolve();
  2647. }
  2648. }
  2649. });
  2650. this_1._loader._completePromises.push(promise);
  2651. };
  2652. var this_1 = this;
  2653. for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
  2654. _loop_1(indexLOD);
  2655. }
  2656. var _loop_2 = function (indexLOD) {
  2657. var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
  2658. if (indexLOD !== 0) {
  2659. _this._loader.endPerformanceCounter("Material LOD " + indexLOD);
  2660. }
  2661. _this._loader.log("Loaded material LOD " + indexLOD);
  2662. _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
  2663. if (indexLOD !== _this._materialPromiseLODs.length - 1) {
  2664. _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
  2665. if (_this._materialSignalLODs[indexLOD]) {
  2666. _this._materialSignalLODs[indexLOD].resolve();
  2667. }
  2668. }
  2669. });
  2670. this_2._loader._completePromises.push(promise);
  2671. };
  2672. var this_2 = this;
  2673. for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
  2674. _loop_2(indexLOD);
  2675. }
  2676. };
  2677. /** @hidden */
  2678. MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
  2679. var _this = this;
  2680. return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  2681. var firstPromise;
  2682. var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
  2683. _this._loader.logOpen("" + extensionContext);
  2684. var _loop_3 = function (indexLOD) {
  2685. var nodeLOD = nodeLODs[indexLOD];
  2686. if (indexLOD !== 0) {
  2687. _this._nodeIndexLOD = indexLOD;
  2688. _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new BABYLON.Deferred();
  2689. }
  2690. var promise = _this._loader.loadNodeAsync("#/nodes/" + nodeLOD.index, nodeLOD).then(function (babylonMesh) {
  2691. if (indexLOD !== 0) {
  2692. // TODO: should not rely on _babylonMesh
  2693. var previousNodeLOD = nodeLODs[indexLOD - 1];
  2694. if (previousNodeLOD._babylonMesh) {
  2695. previousNodeLOD._babylonMesh.dispose();
  2696. delete previousNodeLOD._babylonMesh;
  2697. _this._disposeUnusedMaterials();
  2698. }
  2699. }
  2700. return babylonMesh;
  2701. });
  2702. if (indexLOD === 0) {
  2703. firstPromise = promise;
  2704. }
  2705. else {
  2706. _this._nodeIndexLOD = null;
  2707. }
  2708. _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
  2709. _this._nodePromiseLODs[indexLOD].push(promise);
  2710. };
  2711. for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
  2712. _loop_3(indexLOD);
  2713. }
  2714. _this._loader.logClose();
  2715. return firstPromise;
  2716. });
  2717. };
  2718. /** @hidden */
  2719. MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  2720. var _this = this;
  2721. // Don't load material LODs if already loading a node LOD.
  2722. if (this._nodeIndexLOD) {
  2723. return null;
  2724. }
  2725. return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  2726. var firstPromise;
  2727. var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
  2728. _this._loader.logOpen("" + extensionContext);
  2729. var _loop_4 = function (indexLOD) {
  2730. var materialLOD = materialLODs[indexLOD];
  2731. if (indexLOD !== 0) {
  2732. _this._materialIndexLOD = indexLOD;
  2733. }
  2734. var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
  2735. if (indexLOD === 0) {
  2736. assign(babylonMaterial);
  2737. }
  2738. }).then(function (babylonMaterial) {
  2739. if (indexLOD !== 0) {
  2740. assign(babylonMaterial);
  2741. // TODO: should not rely on _babylonData
  2742. var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData;
  2743. if (previousBabylonDataLOD[babylonDrawMode]) {
  2744. previousBabylonDataLOD[babylonDrawMode].material.dispose();
  2745. delete previousBabylonDataLOD[babylonDrawMode];
  2746. }
  2747. }
  2748. return babylonMaterial;
  2749. });
  2750. if (indexLOD === 0) {
  2751. firstPromise = promise;
  2752. }
  2753. else {
  2754. _this._materialIndexLOD = null;
  2755. }
  2756. _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
  2757. _this._materialPromiseLODs[indexLOD].push(promise);
  2758. };
  2759. for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
  2760. _loop_4(indexLOD);
  2761. }
  2762. _this._loader.logClose();
  2763. return firstPromise;
  2764. });
  2765. };
  2766. /** @hidden */
  2767. MSFT_lod.prototype._loadUriAsync = function (context, uri) {
  2768. var _this = this;
  2769. // Defer the loading of uris if loading a material or node LOD.
  2770. if (this._materialIndexLOD !== null) {
  2771. this._loader.log("deferred");
  2772. var previousIndexLOD = this._materialIndexLOD - 1;
  2773. this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new BABYLON.Deferred();
  2774. return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
  2775. return _this._loader.loadUriAsync(context, uri);
  2776. });
  2777. }
  2778. else if (this._nodeIndexLOD !== null) {
  2779. this._loader.log("deferred");
  2780. var previousIndexLOD = this._nodeIndexLOD - 1;
  2781. this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new BABYLON.Deferred();
  2782. return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
  2783. return _this._loader.loadUriAsync(context, uri);
  2784. });
  2785. }
  2786. return null;
  2787. };
  2788. /**
  2789. * Gets an array of LOD properties from lowest to highest.
  2790. */
  2791. MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
  2792. if (this.maxLODsToLoad <= 0) {
  2793. throw new Error("maxLODsToLoad must be greater than zero");
  2794. }
  2795. var properties = new Array();
  2796. for (var i = ids.length - 1; i >= 0; i--) {
  2797. properties.push(GLTF2.ArrayItem.Get(context + "/ids/" + ids[i], array, ids[i]));
  2798. if (properties.length === this.maxLODsToLoad) {
  2799. return properties;
  2800. }
  2801. }
  2802. properties.push(property);
  2803. return properties;
  2804. };
  2805. MSFT_lod.prototype._disposeUnusedMaterials = function () {
  2806. // TODO: should not rely on _babylonData
  2807. var materials = this._loader.gltf.materials;
  2808. if (materials) {
  2809. for (var _i = 0, materials_1 = materials; _i < materials_1.length; _i++) {
  2810. var material = materials_1[_i];
  2811. if (material._babylonData) {
  2812. for (var drawMode in material._babylonData) {
  2813. var babylonData = material._babylonData[drawMode];
  2814. if (babylonData.meshes.length === 0) {
  2815. babylonData.material.dispose(false, true);
  2816. delete material._babylonData[drawMode];
  2817. }
  2818. }
  2819. }
  2820. }
  2821. }
  2822. };
  2823. return MSFT_lod;
  2824. }());
  2825. Extensions.MSFT_lod = MSFT_lod;
  2826. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
  2827. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  2828. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  2829. })(BABYLON || (BABYLON = {}));
  2830. //# sourceMappingURL=MSFT_lod.js.map
  2831. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  2832. var BABYLON;
  2833. (function (BABYLON) {
  2834. var GLTF2;
  2835. (function (GLTF2) {
  2836. var Extensions;
  2837. (function (Extensions) {
  2838. var NAME = "MSFT_minecraftMesh";
  2839. /** @hidden */
  2840. var MSFT_minecraftMesh = /** @class */ (function () {
  2841. function MSFT_minecraftMesh(loader) {
  2842. this.name = NAME;
  2843. this.enabled = true;
  2844. this._loader = loader;
  2845. }
  2846. MSFT_minecraftMesh.prototype.dispose = function () {
  2847. delete this._loader;
  2848. };
  2849. MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  2850. var _this = this;
  2851. return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  2852. if (extra) {
  2853. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  2854. throw new Error(extraContext + ": Material type not supported");
  2855. }
  2856. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  2857. if (babylonMaterial.needAlphaBlending()) {
  2858. babylonMaterial.forceDepthWrite = true;
  2859. babylonMaterial.separateCullingPass = true;
  2860. }
  2861. babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
  2862. babylonMaterial.twoSidedLighting = true;
  2863. return promise;
  2864. }
  2865. return null;
  2866. });
  2867. };
  2868. return MSFT_minecraftMesh;
  2869. }());
  2870. Extensions.MSFT_minecraftMesh = MSFT_minecraftMesh;
  2871. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
  2872. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  2873. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  2874. })(BABYLON || (BABYLON = {}));
  2875. //# sourceMappingURL=MSFT_minecraftMesh.js.map
  2876. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  2877. var BABYLON;
  2878. (function (BABYLON) {
  2879. var GLTF2;
  2880. (function (GLTF2) {
  2881. var Extensions;
  2882. (function (Extensions) {
  2883. var NAME = "MSFT_sRGBFactors";
  2884. /** @hidden */
  2885. var MSFT_sRGBFactors = /** @class */ (function () {
  2886. function MSFT_sRGBFactors(loader) {
  2887. this.name = NAME;
  2888. this.enabled = true;
  2889. this._loader = loader;
  2890. }
  2891. MSFT_sRGBFactors.prototype.dispose = function () {
  2892. delete this._loader;
  2893. };
  2894. MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  2895. var _this = this;
  2896. return GLTF2.GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  2897. if (extra) {
  2898. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  2899. throw new Error(extraContext + ": Material type not supported");
  2900. }
  2901. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  2902. if (!babylonMaterial.albedoTexture) {
  2903. babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
  2904. }
  2905. if (!babylonMaterial.reflectivityTexture) {
  2906. babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
  2907. }
  2908. return promise;
  2909. }
  2910. return null;
  2911. });
  2912. };
  2913. return MSFT_sRGBFactors;
  2914. }());
  2915. Extensions.MSFT_sRGBFactors = MSFT_sRGBFactors;
  2916. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
  2917. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  2918. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  2919. })(BABYLON || (BABYLON = {}));
  2920. //# sourceMappingURL=MSFT_sRGBFactors.js.map
  2921. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  2922. var BABYLON;
  2923. (function (BABYLON) {
  2924. var GLTF2;
  2925. (function (GLTF2) {
  2926. var Extensions;
  2927. (function (Extensions) {
  2928. var NAME = "MSFT_audio_emitter";
  2929. /**
  2930. * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
  2931. */
  2932. var MSFT_audio_emitter = /** @class */ (function () {
  2933. /** @hidden */
  2934. function MSFT_audio_emitter(loader) {
  2935. /** The name of this extension. */
  2936. this.name = NAME;
  2937. /** Defines whether this extension is enabled. */
  2938. this.enabled = true;
  2939. this._loader = loader;
  2940. }
  2941. /** @hidden */
  2942. MSFT_audio_emitter.prototype.dispose = function () {
  2943. delete this._loader;
  2944. delete this._clips;
  2945. delete this._emitters;
  2946. };
  2947. /** @hidden */
  2948. MSFT_audio_emitter.prototype.onLoading = function () {
  2949. var extensions = this._loader.gltf.extensions;
  2950. if (extensions && extensions[this.name]) {
  2951. var extension = extensions[this.name];
  2952. this._clips = extension.clips;
  2953. this._emitters = extension.emitters;
  2954. GLTF2.ArrayItem.Assign(this._clips);
  2955. GLTF2.ArrayItem.Assign(this._emitters);
  2956. }
  2957. };
  2958. /** @hidden */
  2959. MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
  2960. var _this = this;
  2961. return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  2962. var promises = new Array();
  2963. promises.push(_this._loader.loadSceneAsync(context, scene));
  2964. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  2965. var emitterIndex = _a[_i];
  2966. var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  2967. if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
  2968. emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  2969. throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
  2970. }
  2971. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
  2972. }
  2973. return Promise.all(promises).then(function () { });
  2974. });
  2975. };
  2976. /** @hidden */
  2977. MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
  2978. var _this = this;
  2979. return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  2980. var promises = new Array();
  2981. return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
  2982. var _loop_1 = function (emitterIndex) {
  2983. var emitter = GLTF2.ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  2984. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
  2985. for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
  2986. var sound = _a[_i];
  2987. sound.attachToMesh(babylonMesh);
  2988. if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  2989. sound.setLocalDirectionToMesh(BABYLON.Vector3.Forward());
  2990. sound.setDirectionalCone(2 * BABYLON.Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
  2991. }
  2992. }
  2993. }));
  2994. };
  2995. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  2996. var emitterIndex = _a[_i];
  2997. _loop_1(emitterIndex);
  2998. }
  2999. assign(babylonMesh);
  3000. }).then(function (babylonMesh) {
  3001. return Promise.all(promises).then(function () {
  3002. return babylonMesh;
  3003. });
  3004. });
  3005. });
  3006. };
  3007. /** @hidden */
  3008. MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
  3009. var _this = this;
  3010. return GLTF2.GLTFLoader.LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
  3011. return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
  3012. var promises = new Array();
  3013. GLTF2.ArrayItem.Assign(extension.events);
  3014. for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
  3015. var event_1 = _a[_i];
  3016. promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
  3017. }
  3018. return Promise.all(promises).then(function () {
  3019. return babylonAnimationGroup;
  3020. });
  3021. });
  3022. });
  3023. };
  3024. MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
  3025. if (clip._objectURL) {
  3026. return clip._objectURL;
  3027. }
  3028. var promise;
  3029. if (clip.uri) {
  3030. promise = this._loader.loadUriAsync(context, clip.uri);
  3031. }
  3032. else {
  3033. var bufferView = GLTF2.ArrayItem.Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
  3034. promise = this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
  3035. }
  3036. clip._objectURL = promise.then(function (data) {
  3037. return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
  3038. });
  3039. return clip._objectURL;
  3040. };
  3041. MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
  3042. var _this = this;
  3043. emitter._babylonSounds = emitter._babylonSounds || [];
  3044. if (!emitter._babylonData) {
  3045. var clipPromises = new Array();
  3046. var name_1 = emitter.name || "emitter" + emitter.index;
  3047. var options_1 = {
  3048. loop: false,
  3049. autoplay: false,
  3050. volume: emitter.volume == undefined ? 1 : emitter.volume,
  3051. };
  3052. var _loop_2 = function (i) {
  3053. var clipContext = "#/extensions/" + this_1.name + "/clips";
  3054. var clip = GLTF2.ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
  3055. clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
  3056. var sound = emitter._babylonSounds[i] = new BABYLON.Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1);
  3057. sound.refDistance = emitter.refDistance || 1;
  3058. sound.maxDistance = emitter.maxDistance || 256;
  3059. sound.rolloffFactor = emitter.rolloffFactor || 1;
  3060. sound.distanceModel = emitter.distanceModel || 'exponential';
  3061. sound._positionInEmitterSpace = true;
  3062. }));
  3063. };
  3064. var this_1 = this;
  3065. for (var i = 0; i < emitter.clips.length; i++) {
  3066. _loop_2(i);
  3067. }
  3068. var promise = Promise.all(clipPromises).then(function () {
  3069. var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
  3070. var weightedSound = new BABYLON.WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);
  3071. if (emitter.innerAngle)
  3072. weightedSound.directionalConeInnerAngle = 2 * BABYLON.Tools.ToDegrees(emitter.innerAngle);
  3073. if (emitter.outerAngle)
  3074. weightedSound.directionalConeOuterAngle = 2 * BABYLON.Tools.ToDegrees(emitter.outerAngle);
  3075. if (emitter.volume)
  3076. weightedSound.volume = emitter.volume;
  3077. emitter._babylonData.sound = weightedSound;
  3078. });
  3079. emitter._babylonData = {
  3080. loaded: promise
  3081. };
  3082. }
  3083. return emitter._babylonData.loaded;
  3084. };
  3085. MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
  3086. switch (action) {
  3087. case "play" /* play */: {
  3088. return function (currentFrame) {
  3089. var frameOffset = (startOffset || 0) + (currentFrame - time);
  3090. sound.play(frameOffset);
  3091. };
  3092. }
  3093. case "stop" /* stop */: {
  3094. return function (currentFrame) {
  3095. sound.stop();
  3096. };
  3097. }
  3098. case "pause" /* pause */: {
  3099. return function (currentFrame) {
  3100. sound.pause();
  3101. };
  3102. }
  3103. default: {
  3104. throw new Error(context + ": Unsupported action " + action);
  3105. }
  3106. }
  3107. };
  3108. MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
  3109. var _this = this;
  3110. if (babylonAnimationGroup.targetedAnimations.length == 0) {
  3111. return Promise.resolve();
  3112. }
  3113. var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
  3114. var emitterIndex = event.emitter;
  3115. var emitter = GLTF2.ArrayItem.Get("#/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
  3116. return this._loadEmitterAsync(context, emitter).then(function () {
  3117. var sound = emitter._babylonData.sound;
  3118. if (sound) {
  3119. var babylonAnimationEvent = new BABYLON.AnimationEvent(event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
  3120. babylonAnimation.animation.addEvent(babylonAnimationEvent);
  3121. // Make sure all started audio stops when this animation is terminated.
  3122. babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
  3123. sound.stop();
  3124. });
  3125. babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
  3126. sound.pause();
  3127. });
  3128. }
  3129. });
  3130. };
  3131. return MSFT_audio_emitter;
  3132. }());
  3133. Extensions.MSFT_audio_emitter = MSFT_audio_emitter;
  3134. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
  3135. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3136. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3137. })(BABYLON || (BABYLON = {}));
  3138. //# sourceMappingURL=MSFT_audio_emitter.js.map
  3139. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3140. var BABYLON;
  3141. (function (BABYLON) {
  3142. var GLTF2;
  3143. (function (GLTF2) {
  3144. var Extensions;
  3145. (function (Extensions) {
  3146. var NAME = "KHR_draco_mesh_compression";
  3147. /**
  3148. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
  3149. */
  3150. var KHR_draco_mesh_compression = /** @class */ (function () {
  3151. /** @hidden */
  3152. function KHR_draco_mesh_compression(loader) {
  3153. /** The name of this extension. */
  3154. this.name = NAME;
  3155. /** Defines whether this extension is enabled. */
  3156. this.enabled = BABYLON.DracoCompression.DecoderAvailable;
  3157. this._loader = loader;
  3158. }
  3159. /** @hidden */
  3160. KHR_draco_mesh_compression.prototype.dispose = function () {
  3161. if (this._dracoCompression) {
  3162. this._dracoCompression.dispose();
  3163. delete this._dracoCompression;
  3164. }
  3165. delete this._loader;
  3166. };
  3167. /** @hidden */
  3168. KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  3169. var _this = this;
  3170. return GLTF2.GLTFLoader.LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
  3171. if (primitive.mode != undefined) {
  3172. if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
  3173. primitive.mode !== 4 /* TRIANGLES */) {
  3174. throw new Error(context + ": Unsupported mode " + primitive.mode);
  3175. }
  3176. // TODO: handle triangle strips
  3177. if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
  3178. throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
  3179. }
  3180. }
  3181. var attributes = {};
  3182. var loadAttribute = function (name, kind) {
  3183. var uniqueId = extension.attributes[name];
  3184. if (uniqueId == undefined) {
  3185. return;
  3186. }
  3187. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  3188. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  3189. babylonMesh._delayInfo.push(kind);
  3190. }
  3191. attributes[kind] = uniqueId;
  3192. };
  3193. loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
  3194. loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
  3195. loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
  3196. loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
  3197. loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
  3198. loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
  3199. loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
  3200. loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind);
  3201. var bufferView = GLTF2.ArrayItem.Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
  3202. if (!bufferView._dracoBabylonGeometry) {
  3203. bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  3204. if (!_this._dracoCompression) {
  3205. _this._dracoCompression = new BABYLON.DracoCompression();
  3206. }
  3207. return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
  3208. var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader.babylonScene);
  3209. babylonVertexData.applyToGeometry(babylonGeometry);
  3210. return babylonGeometry;
  3211. }).catch(function (error) {
  3212. throw new Error(context + ": " + error.message);
  3213. });
  3214. });
  3215. }
  3216. return bufferView._dracoBabylonGeometry;
  3217. });
  3218. };
  3219. return KHR_draco_mesh_compression;
  3220. }());
  3221. Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression;
  3222. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
  3223. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3224. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3225. })(BABYLON || (BABYLON = {}));
  3226. //# sourceMappingURL=KHR_draco_mesh_compression.js.map
  3227. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3228. var BABYLON;
  3229. (function (BABYLON) {
  3230. var GLTF2;
  3231. (function (GLTF2) {
  3232. var Extensions;
  3233. (function (Extensions) {
  3234. var NAME = "KHR_materials_pbrSpecularGlossiness";
  3235. /**
  3236. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
  3237. */
  3238. var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
  3239. /** @hidden */
  3240. function KHR_materials_pbrSpecularGlossiness(loader) {
  3241. /** The name of this extension. */
  3242. this.name = NAME;
  3243. /** Defines whether this extension is enabled. */
  3244. this.enabled = true;
  3245. this._loader = loader;
  3246. }
  3247. /** @hidden */
  3248. KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () {
  3249. delete this._loader;
  3250. };
  3251. /** @hidden */
  3252. KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3253. var _this = this;
  3254. return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3255. var promises = new Array();
  3256. promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  3257. promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
  3258. _this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  3259. return Promise.all(promises).then(function () { });
  3260. });
  3261. };
  3262. KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
  3263. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  3264. throw new Error(context + ": Material type not supported");
  3265. }
  3266. var promises = new Array();
  3267. babylonMaterial.metallic = null;
  3268. babylonMaterial.roughness = null;
  3269. if (properties.diffuseFactor) {
  3270. babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor);
  3271. babylonMaterial.alpha = properties.diffuseFactor[3];
  3272. }
  3273. else {
  3274. babylonMaterial.albedoColor = BABYLON.Color3.White();
  3275. }
  3276. babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White();
  3277. babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
  3278. if (properties.diffuseTexture) {
  3279. promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
  3280. babylonMaterial.albedoTexture = texture;
  3281. return Promise.resolve();
  3282. }));
  3283. }
  3284. if (properties.specularGlossinessTexture) {
  3285. promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
  3286. babylonMaterial.reflectivityTexture = texture;
  3287. return Promise.resolve();
  3288. }));
  3289. babylonMaterial.reflectivityTexture.hasAlpha = true;
  3290. babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
  3291. }
  3292. return Promise.all(promises).then(function () { });
  3293. };
  3294. return KHR_materials_pbrSpecularGlossiness;
  3295. }());
  3296. Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness;
  3297. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
  3298. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3299. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3300. })(BABYLON || (BABYLON = {}));
  3301. //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
  3302. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3303. var BABYLON;
  3304. (function (BABYLON) {
  3305. var GLTF2;
  3306. (function (GLTF2) {
  3307. var Extensions;
  3308. (function (Extensions) {
  3309. var NAME = "KHR_materials_unlit";
  3310. /**
  3311. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
  3312. */
  3313. var KHR_materials_unlit = /** @class */ (function () {
  3314. /** @hidden */
  3315. function KHR_materials_unlit(loader) {
  3316. /** The name of this extension. */
  3317. this.name = NAME;
  3318. /** Defines whether this extension is enabled. */
  3319. this.enabled = true;
  3320. this._loader = loader;
  3321. }
  3322. /** @hidden */
  3323. KHR_materials_unlit.prototype.dispose = function () {
  3324. delete this._loader;
  3325. };
  3326. /** @hidden */
  3327. KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3328. var _this = this;
  3329. return GLTF2.GLTFLoader.LoadExtensionAsync(context, material, this.name, function () {
  3330. return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
  3331. });
  3332. };
  3333. KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
  3334. if (!(babylonMaterial instanceof BABYLON.PBRMaterial)) {
  3335. throw new Error(context + ": Material type not supported");
  3336. }
  3337. var promises = new Array();
  3338. babylonMaterial.unlit = true;
  3339. var properties = material.pbrMetallicRoughness;
  3340. if (properties) {
  3341. if (properties.baseColorFactor) {
  3342. babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
  3343. babylonMaterial.alpha = properties.baseColorFactor[3];
  3344. }
  3345. else {
  3346. babylonMaterial.albedoColor = BABYLON.Color3.White();
  3347. }
  3348. if (properties.baseColorTexture) {
  3349. promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  3350. babylonMaterial.albedoTexture = texture;
  3351. return Promise.resolve();
  3352. }));
  3353. }
  3354. }
  3355. if (material.doubleSided) {
  3356. babylonMaterial.backFaceCulling = false;
  3357. babylonMaterial.twoSidedLighting = true;
  3358. }
  3359. this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  3360. return Promise.all(promises).then(function () { });
  3361. };
  3362. return KHR_materials_unlit;
  3363. }());
  3364. Extensions.KHR_materials_unlit = KHR_materials_unlit;
  3365. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
  3366. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3367. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3368. })(BABYLON || (BABYLON = {}));
  3369. //# sourceMappingURL=KHR_materials_unlit.js.map
  3370. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3371. var BABYLON;
  3372. (function (BABYLON) {
  3373. var GLTF2;
  3374. (function (GLTF2) {
  3375. var Extensions;
  3376. (function (Extensions) {
  3377. var NAME = "KHR_lights_punctual";
  3378. var LightType;
  3379. (function (LightType) {
  3380. LightType["DIRECTIONAL"] = "directional";
  3381. LightType["POINT"] = "point";
  3382. LightType["SPOT"] = "spot";
  3383. })(LightType || (LightType = {}));
  3384. /**
  3385. * [Specification](https://github.com/KhronosGroup/glTF/blob/1048d162a44dbcb05aefc1874bfd423cf60135a6/extensions/2.0/Khronos/KHR_lights_punctual/README.md) (Experimental)
  3386. */
  3387. var KHR_lights = /** @class */ (function () {
  3388. /** @hidden */
  3389. function KHR_lights(loader) {
  3390. /** The name of this extension. */
  3391. this.name = NAME;
  3392. /** Defines whether this extension is enabled. */
  3393. this.enabled = true;
  3394. this._loader = loader;
  3395. }
  3396. /** @hidden */
  3397. KHR_lights.prototype.dispose = function () {
  3398. delete this._loader;
  3399. delete this._lights;
  3400. };
  3401. /** @hidden */
  3402. KHR_lights.prototype.onLoading = function () {
  3403. var extensions = this._loader.gltf.extensions;
  3404. if (extensions && extensions[this.name]) {
  3405. var extension = extensions[this.name];
  3406. this._lights = extension.lights;
  3407. }
  3408. };
  3409. /** @hidden */
  3410. KHR_lights.prototype.loadNodeAsync = function (context, node, assign) {
  3411. var _this = this;
  3412. return GLTF2.GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  3413. return _this._loader.loadNodeAsync(context, node, function (babylonMesh) {
  3414. var babylonLight;
  3415. var light = GLTF2.ArrayItem.Get(extensionContext, _this._lights, extension.light);
  3416. var name = light.name || babylonMesh.name;
  3417. switch (light.type) {
  3418. case LightType.DIRECTIONAL: {
  3419. babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Backward(), _this._loader.babylonScene);
  3420. break;
  3421. }
  3422. case LightType.POINT: {
  3423. babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader.babylonScene);
  3424. break;
  3425. }
  3426. case LightType.SPOT: {
  3427. var babylonSpotLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Backward(), 0, 1, _this._loader.babylonScene);
  3428. babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;
  3429. babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;
  3430. babylonLight = babylonSpotLight;
  3431. break;
  3432. }
  3433. default: {
  3434. throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
  3435. }
  3436. }
  3437. babylonLight.falloffType = BABYLON.Light.FALLOFF_GLTF;
  3438. babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White();
  3439. babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
  3440. babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
  3441. babylonLight.parent = babylonMesh;
  3442. assign(babylonMesh);
  3443. });
  3444. });
  3445. };
  3446. return KHR_lights;
  3447. }());
  3448. Extensions.KHR_lights = KHR_lights;
  3449. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); });
  3450. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3451. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3452. })(BABYLON || (BABYLON = {}));
  3453. //# sourceMappingURL=KHR_lights_punctual.js.map
  3454. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3455. var BABYLON;
  3456. (function (BABYLON) {
  3457. var GLTF2;
  3458. (function (GLTF2) {
  3459. var Extensions;
  3460. (function (Extensions) {
  3461. var NAME = "KHR_texture_transform";
  3462. /**
  3463. * [Specification](https://github.com/AltspaceVR/glTF/blob/avr-sampler-offset-tile/extensions/2.0/Khronos/KHR_texture_transform/README.md) (Experimental)
  3464. */
  3465. var KHR_texture_transform = /** @class */ (function () {
  3466. /** @hidden */
  3467. function KHR_texture_transform(loader) {
  3468. /** The name of this extension. */
  3469. this.name = NAME;
  3470. /** Defines whether this extension is enabled. */
  3471. this.enabled = true;
  3472. this._loader = loader;
  3473. }
  3474. /** @hidden */
  3475. KHR_texture_transform.prototype.dispose = function () {
  3476. delete this._loader;
  3477. };
  3478. /** @hidden */
  3479. KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  3480. var _this = this;
  3481. return GLTF2.GLTFLoader.LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
  3482. return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) {
  3483. if (!(babylonTexture instanceof BABYLON.Texture)) {
  3484. throw new Error(extensionContext + ": Texture type not supported");
  3485. }
  3486. if (extension.offset) {
  3487. babylonTexture.uOffset = extension.offset[0];
  3488. babylonTexture.vOffset = extension.offset[1];
  3489. }
  3490. // Always rotate around the origin.
  3491. babylonTexture.uRotationCenter = 0;
  3492. babylonTexture.vRotationCenter = 0;
  3493. if (extension.rotation) {
  3494. babylonTexture.wAng = -extension.rotation;
  3495. }
  3496. if (extension.scale) {
  3497. babylonTexture.uScale = extension.scale[0];
  3498. babylonTexture.vScale = extension.scale[1];
  3499. }
  3500. if (extension.texCoord != undefined) {
  3501. babylonTexture.coordinatesIndex = extension.texCoord;
  3502. }
  3503. assign(babylonTexture);
  3504. });
  3505. });
  3506. };
  3507. return KHR_texture_transform;
  3508. }());
  3509. Extensions.KHR_texture_transform = KHR_texture_transform;
  3510. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); });
  3511. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3512. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3513. })(BABYLON || (BABYLON = {}));
  3514. //# sourceMappingURL=KHR_texture_transform.js.map
  3515. /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
  3516. var BABYLON;
  3517. (function (BABYLON) {
  3518. var GLTF2;
  3519. (function (GLTF2) {
  3520. var Extensions;
  3521. (function (Extensions) {
  3522. var NAME = "EXT_lights_image_based";
  3523. /**
  3524. * [Specification](https://github.com/KhronosGroup/glTF/blob/eb3e32332042e04691a5f35103f8c261e50d8f1e/extensions/2.0/Khronos/EXT_lights_image_based/README.md) (Experimental)
  3525. */
  3526. var EXT_lights_image_based = /** @class */ (function () {
  3527. /** @hidden */
  3528. function EXT_lights_image_based(loader) {
  3529. /** The name of this extension. */
  3530. this.name = NAME;
  3531. /** Defines whether this extension is enabled. */
  3532. this.enabled = true;
  3533. this._loader = loader;
  3534. }
  3535. /** @hidden */
  3536. EXT_lights_image_based.prototype.dispose = function () {
  3537. delete this._loader;
  3538. delete this._lights;
  3539. };
  3540. /** @hidden */
  3541. EXT_lights_image_based.prototype.onLoading = function () {
  3542. var extensions = this._loader.gltf.extensions;
  3543. if (extensions && extensions[this.name]) {
  3544. var extension = extensions[this.name];
  3545. this._lights = extension.lights;
  3546. }
  3547. };
  3548. /** @hidden */
  3549. EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
  3550. var _this = this;
  3551. return GLTF2.GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  3552. var promises = new Array();
  3553. promises.push(_this._loader.loadSceneAsync(context, scene));
  3554. _this._loader.logOpen("" + extensionContext);
  3555. var light = GLTF2.ArrayItem.Get(extensionContext + "/light", _this._lights, extension.light);
  3556. promises.push(_this._loadLightAsync("#/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) {
  3557. _this._loader.babylonScene.environmentTexture = texture;
  3558. }));
  3559. _this._loader.logClose();
  3560. return Promise.all(promises).then(function () { });
  3561. });
  3562. };
  3563. EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
  3564. var _this = this;
  3565. if (!light._loaded) {
  3566. var promises = new Array();
  3567. this._loader.logOpen("" + context);
  3568. var imageData_1 = new Array(light.specularImages.length);
  3569. var _loop_1 = function (mipmap) {
  3570. var faces = light.specularImages[mipmap];
  3571. imageData_1[mipmap] = new Array(faces.length);
  3572. var _loop_2 = function (face) {
  3573. var specularImageContext = context + "/specularImages/" + mipmap + "/" + face;
  3574. this_1._loader.logOpen("" + specularImageContext);
  3575. var index = faces[face];
  3576. var image = GLTF2.ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
  3577. promises.push(this_1._loader.loadImageAsync("#/images/" + index, image).then(function (data) {
  3578. imageData_1[mipmap][face] = data;
  3579. }));
  3580. this_1._loader.logClose();
  3581. };
  3582. for (var face = 0; face < faces.length; face++) {
  3583. _loop_2(face);
  3584. }
  3585. };
  3586. var this_1 = this;
  3587. for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
  3588. _loop_1(mipmap);
  3589. }
  3590. this._loader.logClose();
  3591. light._loaded = Promise.all(promises).then(function () {
  3592. var babylonTexture = new BABYLON.RawCubeTexture(_this._loader.babylonScene, null, light.specularImageSize);
  3593. light._babylonTexture = babylonTexture;
  3594. if (light.intensity != undefined) {
  3595. babylonTexture.level = light.intensity;
  3596. }
  3597. if (light.rotation) {
  3598. var rotation = BABYLON.Quaternion.FromArray(light.rotation);
  3599. // Invert the rotation so that positive rotation is counter-clockwise.
  3600. if (!_this._loader.babylonScene.useRightHandedSystem) {
  3601. rotation = BABYLON.Quaternion.Inverse(rotation);
  3602. }
  3603. BABYLON.Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
  3604. }
  3605. var sphericalHarmonics = BABYLON.SphericalHarmonics.FromArray(light.irradianceCoefficients);
  3606. sphericalHarmonics.scale(light.intensity);
  3607. sphericalHarmonics.convertIrradianceToLambertianRadiance();
  3608. var sphericalPolynomial = BABYLON.SphericalPolynomial.FromHarmonics(sphericalHarmonics);
  3609. // Compute the lod generation scale to fit exactly to the number of levels available.
  3610. var lodGenerationScale = (imageData_1.length - 1) / BABYLON.Scalar.Log2(light.specularImageSize);
  3611. return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
  3612. });
  3613. }
  3614. return light._loaded.then(function () {
  3615. return light._babylonTexture;
  3616. });
  3617. };
  3618. return EXT_lights_image_based;
  3619. }());
  3620. Extensions.EXT_lights_image_based = EXT_lights_image_based;
  3621. GLTF2.GLTFLoader.RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
  3622. })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
  3623. })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
  3624. })(BABYLON || (BABYLON = {}));
  3625. //# sourceMappingURL=EXT_lights_image_based.js.map