config.json 15 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Gizmos",
  6. "playgroundId": "#8GY6J8#48",
  7. "renderCount": 50,
  8. "referenceImage": "Gizmos.png"
  9. },
  10. {
  11. "title": "GUI3D SpherePanel",
  12. "playgroundId": "#HB4C01#9",
  13. "renderCount": 50,
  14. "referenceImage": "spherepanel.png"
  15. },
  16. {
  17. "title": "Particle Helper",
  18. "playgroundId": "#1VGT5D#2",
  19. "renderCount": 50,
  20. "referenceImage": "particle_helper.png"
  21. },
  22. {
  23. "title": "Chibi Rex",
  24. "playgroundId": "#QATUCH#4",
  25. "renderCount": 50,
  26. "referenceImage": "chibi_rex.png"
  27. },
  28. {
  29. "title": "Yeti",
  30. "playgroundId": "#QATUCH#3",
  31. "renderCount": 150,
  32. "referenceImage": "yeti.png"
  33. },
  34. {
  35. "title": "Sponza",
  36. "sceneFolder": "/Scenes/Sponza/",
  37. "sceneFilename": "Sponza.babylon",
  38. "referenceImage": "Sponza.png"
  39. },
  40. {
  41. "title": "Windows cafe",
  42. "sceneFolder": "/Scenes/WCafe/",
  43. "sceneFilename": "WCafe.babylon",
  44. "referenceImage": "WCafe.png"
  45. },
  46. {
  47. "title": "Espilit",
  48. "sceneFolder": "/Scenes/Espilit/",
  49. "sceneFilename": "espilit.babylon",
  50. "referenceImage": "Espilit.png"
  51. },
  52. {
  53. "title": "The car",
  54. "sceneFolder": "/Scenes/TheCar/",
  55. "sceneFilename": "TheCar.binary.babylon",
  56. "referenceImage": "TheCar.png"
  57. },
  58. {
  59. "title": "Viper",
  60. "sceneFolder": "/Scenes/Viper/",
  61. "sceneFilename": "Viper.babylon",
  62. "referenceImage": "Viper.png"
  63. },
  64. {
  65. "title": "Retail",
  66. "sceneFolder": "/Scenes/Retail/",
  67. "sceneFilename": "Retail.babylon",
  68. "referenceImage": "retail.png"
  69. },
  70. {
  71. "title": "Hill Valley",
  72. "sceneFolder": "/Scenes/hillvalley/",
  73. "sceneFilename": "HillValley.incremental.babylon",
  74. "referenceImage": "Hillvalley.png"
  75. },
  76. {
  77. "title": "Heart",
  78. "sceneFolder": "/Scenes/Heart/",
  79. "sceneFilename": "Heart.babylon",
  80. "referenceImage": "Heart.png"
  81. },
  82. {
  83. "title": "Mansion",
  84. "sceneFolder": "/Scenes/Mansion/",
  85. "sceneFilename": "Mansion.babylon",
  86. "referenceImage": "mansion.png",
  87. "excludeFromAutomaticTesting": true
  88. },
  89. {
  90. "title": "SpaceDeK",
  91. "sceneFolder": "/Scenes/SpaceDek/",
  92. "sceneFilename": "SpaceDek.babylon",
  93. "referenceImage": "SpaceDeK.png"
  94. },
  95. {
  96. "title": "Flat2009",
  97. "sceneFolder": "/Scenes/Flat2009/",
  98. "sceneFilename": "Flat2009.babylon",
  99. "referenceImage": "Flat2009.png"
  100. },
  101. {
  102. "title": "CSG",
  103. "scriptToRun": "/Demos/CSG/csg.js",
  104. "functionToCall": "CreateCSGTestScene",
  105. "referenceImage": "csg.png"
  106. },
  107. {
  108. "title": "Charting",
  109. "renderCount": 20,
  110. "scriptToRun": "/Demos/Charting/charting.js",
  111. "functionToCall": "CreateChartingTestScene",
  112. "referenceImage": "charting.png"
  113. },
  114. {
  115. "title": "Fog",
  116. "scriptToRun": "/Demos/Fog/fog.js",
  117. "functionToCall": "CreateFogScene",
  118. "referenceImage": "fog.png"
  119. },
  120. {
  121. "title": "Polygon",
  122. "scriptToRun": "/Demos/Polygon/polygon.js",
  123. "functionToCall": "CreatePolygonScene",
  124. "referenceImage": "polygon.png"
  125. },
  126. {
  127. "title": "Soft Shadows",
  128. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  129. "functionToCall": "CreateSoftShadowsTestScene",
  130. "referenceImage": "softShadows.png"
  131. },
  132. {
  133. "title": "Fresnel",
  134. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  135. "functionToCall": "CreateFresnelTestScene",
  136. "referenceImage": "fresnel.png"
  137. },
  138. {
  139. "title": "Highlights",
  140. "scriptToRun": "/Demos/Highlights/highlights.js",
  141. "functionToCall": "CreateHighlightsScene",
  142. "referenceImage": "highlights.png",
  143. "rootPath": "/Demos/Highlights/",
  144. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  145. },
  146. {
  147. "title": "Lines",
  148. "scriptToRun": "/Demos/Lines/lines.js",
  149. "functionToCall": "CreateLinesTestScene",
  150. "referenceImage": "lines.png",
  151. "replace": "updateVerticesDataDirectly, updateVerticesData"
  152. },
  153. {
  154. "title": "Bones",
  155. "scriptToRun": "/Demos/Bones/bones.js",
  156. "functionToCall": "CreateBonesTestScene",
  157. "referenceImage": "bones.png",
  158. "replace": "Dude.babylon, dude.babylon"
  159. },
  160. {
  161. "title": "LOD",
  162. "renderCount": 10,
  163. "scriptToRun": "/Demos/LOD/lod.js",
  164. "functionToCall": "CreateLODTestScene",
  165. "referenceImage": "lod.png"
  166. },
  167. {
  168. "title": "Lens",
  169. "scriptToRun": "/Demos/Lens/lensFlares.js",
  170. "functionToCall": "CreateLensFlaresTestScene",
  171. "referenceImage": "lens.png",
  172. "rootPath": "/Demos/Lens/",
  173. "replaceUrl": "lens4.png, lens5.png"
  174. },
  175. {
  176. "title": "Self shadowing",
  177. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  178. "functionToCall": "CreateShadowsTestScene",
  179. "referenceImage": "selfShadowing.png"
  180. },
  181. {
  182. "title": "Advanced shadows",
  183. "renderCount": 2,
  184. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  185. "functionToCall": "CreateAdvancedShadowsTestScene",
  186. "referenceImage": "advancedShadows.png",
  187. "replace": "/ground, /Ground"
  188. },
  189. {
  190. "title": "point light shadows",
  191. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  192. "functionToCall": "CreatePointLightShadowScene",
  193. "referenceImage": "pointLightShadows.png",
  194. "replace": "/ground, /Ground"
  195. },
  196. {
  197. "title": "Displacement map",
  198. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  199. "functionToCall": "CreateDisplacementTestScene",
  200. "referenceImage": "displacementMap.png",
  201. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  202. },
  203. {
  204. "title": "Normals",
  205. "playgroundId": "#WXKLLJ#2",
  206. "referenceImage": "normals.png"
  207. },
  208. {
  209. "title": "Custom render target",
  210. "renderCount": 20,
  211. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  212. "functionToCall": "CreateCustomRenderTargetTestScene",
  213. "referenceImage": "customRTT.png"
  214. },
  215. {
  216. "title": "GLTF Normals",
  217. "scriptToRun": "/Demos/GLTFNormals/index.js",
  218. "functionToCall": "createScene",
  219. "referenceImage": "gltfnormals.png"
  220. },
  221. {
  222. "title": "GLTF Buffer Interleaved",
  223. "scriptToRun": "/Demos/GLTFTests/index.js",
  224. "functionToCall": "createBufferInterleavedScene",
  225. "referenceImage": "gltfBufferInterleaved.png"
  226. },
  227. {
  228. "title": "GLTF Material",
  229. "scriptToRun": "/Demos/GLTFTests/index.js",
  230. "functionToCall": "createMaterialScene",
  231. "referenceImage": "gltfMaterial.png"
  232. },
  233. {
  234. "title": "GLTF Material Alpha Blend",
  235. "scriptToRun": "/Demos/GLTFTests/index.js",
  236. "functionToCall": "createMaterialAlphaBlendScene",
  237. "referenceImage": "gltfMaterialAlphaBlend.png"
  238. },
  239. {
  240. "title": "GLTF Material Alpha Mask",
  241. "scriptToRun": "/Demos/GLTFTests/index.js",
  242. "functionToCall": "createMaterialAlphaMaskScene",
  243. "referenceImage": "gltfMaterialAlphaMask.png"
  244. },
  245. {
  246. "title": "GLTF Material Double Sided",
  247. "scriptToRun": "/Demos/GLTFTests/index.js",
  248. "functionToCall": "createMaterialDoubleSidedScene",
  249. "referenceImage": "gltfMaterialDoubleSided.png"
  250. },
  251. {
  252. "title": "GLTF Material Double Sided (Back)",
  253. "scriptToRun": "/Demos/GLTFTests/index.js",
  254. "functionToCall": "createMaterialDoubleSidedBackScene",
  255. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  256. },
  257. {
  258. "title": "GLTF Material Mixed",
  259. "scriptToRun": "/Demos/GLTFTests/index.js",
  260. "functionToCall": "createMaterialMixedScene",
  261. "referenceImage": "gltfMaterialMixed.png"
  262. },
  263. {
  264. "title": "GLTF Mesh Primitives",
  265. "scriptToRun": "/Demos/GLTFTests/index.js",
  266. "functionToCall": "createMeshPrimitivesScene",
  267. "referenceImage": "gltfMeshPrimitives.png"
  268. },
  269. {
  270. "title": "GLTF Mesh Primitive Mode",
  271. "scriptToRun": "/Demos/GLTFTests/index.js",
  272. "functionToCall": "createMeshPrimitiveModeScene",
  273. "referenceImage": "gltfMeshPrimitiveMode.png"
  274. },
  275. {
  276. "title": "GLTF Mesh Primitive Vertex Color",
  277. "scriptToRun": "/Demos/GLTFTests/index.js",
  278. "functionToCall": "createPrimitiveVertexColorScene",
  279. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  280. },
  281. {
  282. "title": "GLTF Mesh Primitives UV",
  283. "scriptToRun": "/Demos/GLTFTests/index.js",
  284. "functionToCall": "createMeshPrimitivesUVScene",
  285. "referenceImage": "gltfMeshPrimitivesUV.png"
  286. },
  287. {
  288. "title": "GLTF Primitive Attribute",
  289. "scriptToRun": "/Demos/GLTFTests/index.js",
  290. "functionToCall": "createPrimitiveAttributeScene",
  291. "referenceImage": "gltfPrimitiveAttribute.png"
  292. },
  293. {
  294. "title": "GLTF Metallic Roughness",
  295. "scriptToRun": "/Demos/GLTFTests/index.js",
  296. "functionToCall": "createMaterialMetallicRoughnessScene",
  297. "referenceImage": "gltfMaterialMetallicRoughness.png"
  298. },
  299. {
  300. "title": "GLTF Specular Glossiness",
  301. "scriptToRun": "/Demos/GLTFTests/index.js",
  302. "functionToCall": "createMaterialSpecularGlossinessScene",
  303. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  304. },
  305. {
  306. "title": "GLTF Texture Sampler",
  307. "scriptToRun": "/Demos/GLTFTests/index.js",
  308. "functionToCall": "createTextureSamplerScene",
  309. "referenceImage": "gltfTextureSampler.png"
  310. },
  311. {
  312. "title": "GLTF Buggy with Draco Mesh Compression",
  313. "playgroundId": "#JNW207#1",
  314. "referenceImage": "gltfBuggyDraco.png"
  315. },
  316. {
  317. "title": "GLTF BoomBox with Unlit Material",
  318. "playgroundId": "#GYM97C#2",
  319. "referenceImage": "gltfUnlit.png"
  320. },
  321. {
  322. "title": "GLTF Extension KHR_texture_transform",
  323. "playgroundId": "#RNT7K4#2",
  324. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  325. },
  326. {
  327. "title": "Asset Containers",
  328. "playgroundId": "#P3U079#19",
  329. "referenceImage": "assetContainer.png"
  330. },
  331. {
  332. "title": "Enable disable post process",
  333. "playgroundId": "#1VI6WV#19",
  334. "renderCount": 50,
  335. "referenceImage": "enableDisablePostProcess.png"
  336. },
  337. {
  338. "title": "Sharpen",
  339. "playgroundId": "#NAW8EA#1",
  340. "renderCount": 20,
  341. "referenceImage": "sharpen.png"
  342. },
  343. {
  344. "title": "Depth of field",
  345. "playgroundId": "#IDSQK2#53",
  346. "renderCount": 20,
  347. "referenceImage": "depthOfField.png"
  348. },
  349. {
  350. "title": "Chromatic aberration",
  351. "playgroundId": "#NAW8EA#0",
  352. "renderCount": 20,
  353. "referenceImage": "chromaticAberration.png"
  354. },
  355. {
  356. "title": "Default pipeline",
  357. "playgroundId": "#NAW8EA#6",
  358. "renderCount": 20,
  359. "referenceImage": "defaultPipeline.png"
  360. },
  361. {
  362. "title": "Kernel Blur",
  363. "playgroundId": "#Y0WKT0#0",
  364. "referenceImage": "KernelBlur.png"
  365. },
  366. {
  367. "title": "GLTF Mesh Primitive Attribute Test",
  368. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  369. "functionToCall": "createScene",
  370. "referenceImage": "gltfMeshPrimAttribTest.png"
  371. },
  372. {
  373. "title": "PBR glossy",
  374. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  375. "scriptToRun": "/Demos/PBRGlossy/index.js",
  376. "functionToCall": "CreatePBRGlossyScene",
  377. "referenceImage": "pbrglossy.png"
  378. },
  379. {
  380. "title": "PBR rough",
  381. "scriptToRun": "/Demos/PBRRough/index.js",
  382. "functionToCall": "CreatePBRRoughScene",
  383. "referenceImage": "pbrrough.png"
  384. },
  385. {
  386. "title": "Particles",
  387. "renderCount": 100,
  388. "scriptToRun": "/Demos/Particles/particles.js",
  389. "functionToCall": "CreateParticlesTestScene",
  390. "referenceImage": "particles.png"
  391. },
  392. {
  393. "title": "Reflection probes",
  394. "renderCount": 20,
  395. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  396. "functionToCall": "CreateReflectionProbeTestScene ",
  397. "referenceImage": "refprobe.png"
  398. },
  399. {
  400. "title": "PBRMetallicRoughnessMaterial",
  401. "playgroundId": "#2FDQT5#13",
  402. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  403. },
  404. {
  405. "title": "PBRSpecularGlossinessMaterial",
  406. "playgroundId": "#Z1VL3V#4",
  407. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  408. },
  409. {
  410. "title": "PBR",
  411. "playgroundId": "#LCA0Q4#0",
  412. "referenceImage": "pbr.png"
  413. },
  414. {
  415. "title": "Texture cache",
  416. "playgroundId": "#20OAV9#133",
  417. "referenceImage": "texture cache.png"
  418. },
  419. {
  420. "title": "MultiSample render targets",
  421. "renderCount": 20,
  422. "playgroundId": "#12MKMN#0",
  423. "referenceImage": "MultiSample render targets.png"
  424. },
  425. {
  426. "title": "Default rendering pipeline",
  427. "playgroundId": "#5XB8YT#2",
  428. "referenceImage": "DefaultRenderingPipeline.png"
  429. },
  430. {
  431. "title": "Billboard",
  432. "playgroundId": "#UJEIL#13",
  433. "referenceImage": "Billboard.png"
  434. },
  435. {
  436. "title": "setParent",
  437. "playgroundId": "#JD49CT#2",
  438. "referenceImage": "setParent.png"
  439. },
  440. {
  441. "title": "GUI",
  442. "renderCount": 2,
  443. "scriptToRun": "/Demos/GUI/gui.js",
  444. "functionToCall": "createScene",
  445. "referenceImage": "GUI.png"
  446. },
  447. {
  448. "title": "Up Vector",
  449. "playgroundId": "#2FNBTG#27",
  450. "referenceImage": "upVector.png"
  451. },
  452. {
  453. "title": "Procedural textures",
  454. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  455. "functionToCall": "CreateProceduralTextureTestScene",
  456. "referenceImage": "procedural.png",
  457. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  458. "excludeFromAutomaticTesting": true
  459. },
  460. {
  461. "title": "Instances",
  462. "renderCount": 50,
  463. "scriptToRun": "/Demos/Instances/instances.js",
  464. "functionToCall": "CreateInstancesTestScene",
  465. "referenceImage": "instances.png",
  466. "replace": "ground., Ground.",
  467. "excludeFromAutomaticTesting": true
  468. },
  469. {
  470. "title": "Instanced Bones",
  471. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  472. "functionToCall": "CreateBones2TestScene",
  473. "referenceImage": "instancedBones.png",
  474. "replace": "Dude.babylon, dude.babylon"
  475. },
  476. {
  477. "title": "Light Projection Texture",
  478. "playgroundId": "#CQNGRK#0",
  479. "referenceImage": "LightProjectionTexture.png"
  480. },
  481. {
  482. "title": "GlowLayer",
  483. "playgroundId": "#LRFB2D#1",
  484. "referenceImage": "GlowLayer.png"
  485. },
  486. {
  487. "title": "Local cubemaps",
  488. "playgroundId": "#RNASML#4",
  489. "referenceImage": "local cubemaps.png"
  490. },
  491. {
  492. "title": "TGA",
  493. "playgroundId": "#ZI77S7#0",
  494. "referenceImage": "tga.png"
  495. },
  496. {
  497. "title": "DDS",
  498. "playgroundId": "#ZI77S7#3",
  499. "referenceImage": "dds.png"
  500. }
  501. ]
  502. }