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- using System;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using Autodesk.Max;
- using BabylonExport.Entities;
- namespace Max2Babylon
- {
- partial class BabylonExporter
- {
- private BabylonActions ExportNodeAction(IIGameNode node)
- {
- string prop;
- if (node != null)
- prop = node.MaxNode.GetStringProperty("babylon_actionsbuilder", "");
- else
- prop = Loader.Core.RootNode.GetStringProperty("babylon_actionsbuilder", "");
- if (String.IsNullOrEmpty(prop))
- return null;
- var result = JsonConvert.DeserializeObject<BabylonActions>(prop);
- return result;
- }
- }
- }
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