Blender to Babylon.js exporter
The Blender export plugin supports the following features:
- Cameras
- Name
- Position
- Target
- Fov
- Clip start
- Clip end
- Check collisions
- Gravity
- Ellipsoid
- Animations
- All kind of Babylon.js cameras can be chosen from a custom dropdown list
- Lights
- Type (Point, directional (Sun), Spot, Hemispheric)
- Name
- Position
- Direction
- Spot size
- Spot blend
- Energy
- Diffuse color
- Specular color
- Shadow maps (For directional lights)
- Animations
- Materials
- Name
- Ambient color
- Diffuse color
- Specular color
- Specular hardness
- Emissive color
- Alpha
- Backface culling
- Diffuse texture
- Ambient texture
- Opacity texture
- Reflection texture
- Emissive texture
- Bump texture
- Multi-materials
- Textures
- Name
- Associated file
- Level
- Use alpha
- uOffset / voffset
- uScale / uScale
- uAng / vAng / Wang
- WrapU / WrapV
- Coordinates index
- Meshes
- Name
- Geometry (Positions & normals)
- Position
- Rotation
- Scaling
- Texture coordinates (2 channels)
- Vertex colors
- Visibility
- Check collisions
- Billboard
- Receive and cast shadows
- Bones (armatures) and bones' animations
- Animations