ssaoCombine.fragment.fx 234 B

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  1. #ifdef GL_ES
  2. precision highp float;
  3. #endif
  4. uniform sampler2D textureSampler;
  5. uniform sampler2D originalColor;
  6. varying vec2 vUV;
  7. void main(void) {
  8. gl_FragColor = texture2D(originalColor, vUV) * texture2D(textureSampler, vUV);
  9. }