procedural.vertex.fx 290 B

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  1. #ifdef GL_ES
  2. precision highp float;
  3. #endif
  4. // Attributes
  5. attribute vec2 position;
  6. // Output
  7. varying vec2 vPosition;
  8. varying vec2 vUV;
  9. const vec2 madd = vec2(0.5, 0.5);
  10. void main(void) {
  11. vPosition = position;
  12. vUV = position * madd + madd;
  13. gl_Position = vec4(position, 0.0, 1.0);
  14. }