outline.fragment.fx 248 B

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  1. precision highp float;
  2. uniform vec4 color;
  3. #ifdef ALPHATEST
  4. varying vec2 vUV;
  5. uniform sampler2D diffuseSampler;
  6. #endif
  7. void main(void) {
  8. #ifdef ALPHATEST
  9. if (texture2D(diffuseSampler, vUV).a < 0.4)
  10. discard;
  11. #endif
  12. gl_FragColor = color;
  13. }