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- precision highp float;
- uniform vec4 color;
- #ifdef ALPHATEST
- varying vec2 vUV;
- uniform sampler2D diffuseSampler;
- #endif
- void main(void) {
- #ifdef ALPHATEST
- if (texture2D(diffuseSampler, vUV).a < 0.4)
- discard;
- #endif
- gl_FragColor = color;
- }
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