layer.fragment.fx 262 B

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  1. #ifdef GL_ES
  2. precision highp float;
  3. #endif
  4. // Samplers
  5. varying vec2 vUV;
  6. uniform sampler2D textureSampler;
  7. // Color
  8. uniform vec4 color;
  9. void main(void) {
  10. vec4 baseColor = texture2D(textureSampler, vUV);
  11. gl_FragColor = baseColor * color;
  12. }