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anaglyph.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
blackAndWhite.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
blur.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
brick.fragment.fx
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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10 years ago |
chromaticAberration.fragment.fx
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a363619c6e
Adding sprites to debugLayer
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10 years ago |
cloud.fragment.fx
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cd964595fa
LOD update
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10 years ago |
color.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
color.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
colorCorrection.fragment.fx
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5eee708739
Integrating latest PR
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10 years ago |
convolution.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
default.fragment.fx
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eada442c57
Adding sounds export to Blender
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10 years ago |
default.vertex.fx
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c9362c4739
Improving shaders attributes handling
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10 years ago |
depth.fragment.fx
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78e12d5dc3
Fixing computeWorldMatrix call issue
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10 years ago |
depth.vertex.fx
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e98c6d93d8
Fixing bias for shadows filters
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10 years ago |
depthBoxBlur.fragment.fx
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db3708b841
New option for soft shadows.
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10 years ago |
depthOfField.fragment.fx
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cd5a682213
new lens effects rendering pipeline
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10 years ago |
displayPass.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
filter.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
fire.fragment.fx
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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10 years ago |
fxaa.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
grass.fragment.fx
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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10 years ago |
layer.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
layer.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
legacydefault.fragment.fx
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0865aa69ac
Support for vertex paint and vertex alpha
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10 years ago |
legacydefault.vertex.fx
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0865aa69ac
Support for vertex paint and vertex alpha
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10 years ago |
lensFlare.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
lensFlare.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
marble.fragment.fx
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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10 years ago |
oculusDistortionCorrection.fragment.fx
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14eaf8be6d
new TextureAssetTask
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11 years ago |
outline.fragment.fx
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90f41e2386
Fixing procedural textures
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10 years ago |
outline.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
particles.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
particles.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
pass.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
postprocess.vertex.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
procedural.vertex.fx
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de2cd36a5a
2.0 alpha
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10 years ago |
refraction.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
road.fragment.fx
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90f41e2386
Fixing procedural textures
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10 years ago |
shadowMap.fragment.fx
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1ee600555c
First support for SIMD.js
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10 years ago |
shadowMap.vertex.fx
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db3708b841
New option for soft shadows.
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10 years ago |
sprites.fragment.fx
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3af9524d5a
Moving shaders to highp to address iOS8
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11 years ago |
sprites.vertex.fx
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8ff3d55332
Sprite can now have .width and .height properties
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10 years ago |
ssao.fragment.fx
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c12415f158
Various fixes
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10 years ago |
ssaoCombine.fragment.fx
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78e12d5dc3
Fixing computeWorldMatrix call issue
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10 years ago |
volumetricLightScattering.fragment.fx
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d7a08c8a03
Still fixing latest small issues
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10 years ago |
volumetricLightScatteringPass.fragment.fx
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3a43c9c6bc
Improving shadows bias
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10 years ago |
wood.fragment.fx
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90f41e2386
Fixing procedural textures
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10 years ago |