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- module BABYLON {
- export class Geometry implements IGetSetVerticesData {
- // Members
- public id: string;
- public delayLoadState = Engine.DELAYLOADSTATE_NONE;
- public delayLoadingFile: string;
- // Private
- private _scene: Scene;
- private _engine: Engine;
- private _meshes: Mesh[];
- private _totalVertices = 0;
- private _indices = [];
- private _vertexBuffers;
- private _isDisposed = false;
- public _delayInfo; //ANY
- private _indexBuffer;
- public _boundingInfo: BoundingInfo;
- public _delayLoadingFunction: (any, Geometry) => void;
- constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
- this.id = id;
- this._engine = scene.getEngine();
- this._meshes = [];
- this._scene = scene;
- // vertexData
- if (vertexData) {
- this.setAllVerticesData(vertexData, updatable);
- }
- else {
- this._totalVertices = 0;
- this._indices = [];
- }
- // applyToMesh
- if (mesh) {
- this.applyToMesh(mesh);
- mesh.computeWorldMatrix(true);
- }
- }
- public getScene(): Scene {
- return this._scene;
- }
- public getEngine(): Engine {
- return this._engine;
- }
- public isReady(): boolean {
- return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
- }
- public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
- vertexData.applyToGeometry(this, updatable);
- }
- public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
- this._vertexBuffers = this._vertexBuffers || {};
- if (this._vertexBuffers[kind]) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
- if (kind === VertexBuffer.PositionKind) {
- stride = this._vertexBuffers[kind].getStrideSize();
- this._totalVertices = data.length / stride;
- var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- mesh.computeWorldMatrix(true);
- }
- }
- }
- public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.updateDirectly(data, offset);
- }
- public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.update(data);
- if (kind === VertexBuffer.PositionKind) {
- var extend;
- var stride = vertexBuffer.getStrideSize();
- this._totalVertices = data.length / stride;
- if (updateExtends) {
- extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- if (updateExtends) {
- mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- subMesh.refreshBoundingInfo();
- }
- }
- }
- }
- }
- public getTotalVertices(): number {
- if (!this.isReady()) {
- return 0;
- }
- return this._totalVertices;
- }
- public getVerticesData(kind: string): number[] {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return null;
- }
- return vertexBuffer.getData();
- }
- public getVertexBuffer(kind: string): VertexBuffer {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers[kind];
- }
- public getVertexBuffers(): VertexBuffer[] {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers;
- }
- public isVerticesDataPresent(kind: string): boolean {
- if (!this._vertexBuffers) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._vertexBuffers[kind] !== undefined;
- }
- public getVerticesDataKinds(): string[] {
- var result = [];
- if (!this._vertexBuffers && this._delayInfo) {
- for (var kind in this._delayInfo) {
- result.push(kind);
- }
- } else {
- for (kind in this._vertexBuffers) {
- result.push(kind);
- }
- }
- return result;
- }
- public setIndices(indices: number[], totalVertices?: number): void {
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indices = indices;
- if (this._meshes.length !== 0 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (totalVertices !== undefined) {
- this._totalVertices = totalVertices;
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- meshes[index]._createGlobalSubMesh();
- }
- }
- public getTotalIndices(): number {
- if (!this.isReady()) {
- return 0;
- }
- return this._indices.length;
- }
- public getIndices(): number[] {
- if (!this.isReady()) {
- return null;
- }
- return this._indices;
- }
- public getIndexBuffer(): any {
- if (!this.isReady()) {
- return null;
- }
- return this._indexBuffer;
- }
- public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
- var meshes = this._meshes;
- var index = meshes.indexOf(mesh);
- if (index === -1) {
- return;
- }
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
- this._indexBuffer = null;
- }
- meshes.splice(index, 1);
- mesh._geometry = null;
- if (meshes.length === 0 && shouldDispose) {
- this.dispose();
- }
- }
- public applyToMesh(mesh: Mesh): void {
- if (mesh._geometry === this) {
- return;
- }
- var previousGeometry = mesh._geometry;
- if (previousGeometry) {
- previousGeometry.releaseForMesh(mesh);
- }
- var meshes = this._meshes;
- // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
- mesh._geometry = this;
- this._scene.pushGeometry(this);
- meshes.push(mesh);
- if (this.isReady()) {
- this._applyToMesh(mesh);
- }
- else {
- mesh._boundingInfo = this._boundingInfo;
- }
- }
- private _applyToMesh(mesh: Mesh): void {
- var numOfMeshes = this._meshes.length;
- // vertexBuffers
- for (var kind in this._vertexBuffers) {
- if (numOfMeshes === 1) {
- this._vertexBuffers[kind].create();
- }
- this._vertexBuffers[kind]._buffer.references = numOfMeshes;
- if (kind === VertexBuffer.PositionKind) {
- mesh._resetPointsArrayCache();
- var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
- mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
- mesh._createGlobalSubMesh();
- //bounding info was just created again, world matrix should be applied again.
- mesh._updateBoundingInfo();
- }
- }
- // indexBuffer
- if (numOfMeshes === 1 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (this._indexBuffer) {
- this._indexBuffer.references = numOfMeshes;
- }
- }
- public load(scene: Scene, onLoaded?: () => void): void {
- if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
- return;
- }
- if (this.isReady()) {
- if (onLoaded) {
- onLoaded();
- }
- return;
- }
- this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(this);
- Tools.LoadFile(this.delayLoadingFile, data => {
- this._delayLoadingFunction(JSON.parse(data), this);
- this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
- this._delayInfo = [];
- scene._removePendingData(this);
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- this._applyToMesh(meshes[index]);
- }
- if (onLoaded) {
- onLoaded();
- }
- },() => { }, scene.database);
- }
- public isDisposed(): boolean {
- return this._isDisposed;
- }
- public dispose(): void {
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- var index: number;
- for (index = 0; index < numOfMeshes; index++) {
- this.releaseForMesh(meshes[index]);
- }
- this._meshes = [];
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers = [];
- this._totalVertices = 0;
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indexBuffer = null;
- this._indices = [];
- this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
- this.delayLoadingFile = null;
- this._delayLoadingFunction = null;
- this._delayInfo = [];
- this._boundingInfo = null; // todo: .dispose()
- var geometries = this._scene.getGeometries();
- index = geometries.indexOf(this);
- if (index > -1) {
- geometries.splice(index, 1);
- }
- this._isDisposed = true;
- }
- public copy(id: string): Geometry {
- var vertexData = new VertexData();
- vertexData.indices = [];
- var indices = this.getIndices();
- for (var index = 0; index < indices.length; index++) {
- vertexData.indices.push(indices[index]);
- }
- var updatable = false;
- var stopChecking = false;
- for (var kind in this._vertexBuffers) {
- // using slice() to make a copy of the array and not just reference it
- vertexData.set(this.getVerticesData(kind).slice(0), kind);
- if (!stopChecking) {
- updatable = this.getVertexBuffer(kind).isUpdatable();
- stopChecking = !updatable;
- }
- }
- var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
- geometry.delayLoadState = this.delayLoadState;
- geometry.delayLoadingFile = this.delayLoadingFile;
- geometry._delayLoadingFunction = this._delayLoadingFunction;
- for (kind in this._delayInfo) {
- geometry._delayInfo = geometry._delayInfo || [];
- geometry._delayInfo.push(kind);
- }
- // Bounding info
- var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
- geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
- return geometry;
- }
- // Statics
- public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
- var geometry = mesh._geometry;
- if (!geometry) {
- return null;
- }
- return geometry.copy(id);
- }
- // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
- // be aware Math.random() could cause collisions
- public static RandomId(): string {
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
- var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
- return v.toString(16);
- });
- }
- }
- /////// Primitives //////////////////////////////////////////////
- export module Geometry.Primitives {
- /// Abstract class
- export class _Primitive extends Geometry {
- // Private
- private _beingRegenerated: boolean;
- private _canBeRegenerated: boolean;
- constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
- this._beingRegenerated = true;
- this._canBeRegenerated = canBeRegenerated;
- super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
- this._beingRegenerated = false;
- }
- public canBeRegenerated(): boolean {
- return this._canBeRegenerated;
- }
- public regenerate(): void {
- if (!this._canBeRegenerated) {
- return;
- }
- this._beingRegenerated = true;
- this.setAllVerticesData(this._regenerateVertexData(), false);
- this._beingRegenerated = false;
- }
- public asNewGeometry(id: string): Geometry {
- return super.copy(id);
- }
- // overrides
- public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
- if (!this._beingRegenerated) {
- return;
- }
- super.setAllVerticesData(vertexData, false);
- }
- public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
- if (!this._beingRegenerated) {
- return;
- }
- super.setVerticesData(kind, data, false);
- }
- // to override
- // protected
- public _regenerateVertexData(): VertexData {
- throw new Error("Abstract method");
- }
- public copy(id: string): Geometry {
- throw new Error("Must be overriden in sub-classes.");
- }
- }
- export class Ribbon extends _Primitive {
- // Members
- public pathArray: Vector3[][];
- public closeArray: boolean;
- public closePath: boolean;
- public offset: number;
- public side: number;
- constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.pathArray = pathArray;
- this.closeArray = closeArray;
- this.closePath = closePath;
- this.offset = offset;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateRibbon(this.pathArray, this.closeArray, this.closePath, this.offset, this.side);
- }
- public copy(id: string): Geometry {
- return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
- }
- }
- export class Box extends _Primitive {
- // Members
- public size: number;
- public side: number;
- constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.size = size;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateBox(this.size, this.side);
- }
- public copy(id: string): Geometry {
- return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- }
- }
- export class Sphere extends _Primitive {
- // Members
- public segments: number;
- public diameter: number;
- public side: number;
- constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.segments = segments;
- this.diameter = diameter;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateSphere(this.segments, this.diameter, this.side);
- }
- public copy(id: string): Geometry {
- return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
- }
- }
- export class Cylinder extends _Primitive {
- // Members
- public height: number;
- public diameterTop: number;
- public diameterBottom: number;
- public tessellation: number;
- public subdivisions: number;
- public side: number;
- constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.height = height;
- this.diameterTop = diameterTop;
- this.diameterBottom = diameterBottom;
- this.tessellation = tessellation;
- this.subdivisions = subdivisions;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.side);
- }
- public copy(id: string): Geometry {
- return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
- }
- }
- export class Torus extends _Primitive {
- // Members
- public diameter: number;
- public thickness: number;
- public tessellation: number;
- public side: number;
- constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.diameter = diameter;
- this.thickness = thickness;
- this.tessellation = tessellation;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation, this.side);
- }
- public copy(id: string): Geometry {
- return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
- }
- }
- export class Ground extends _Primitive {
- // Members
- public width: number;
- public height: number;
- public subdivisions: number;
- constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
- this.width = width;
- this.height = height;
- this.subdivisions = subdivisions;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateGround(this.width, this.height, this.subdivisions);
- }
- public copy(id: string): Geometry {
- return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
- }
- }
- export class TiledGround extends _Primitive {
- // Members
- public xmin: number;
- public zmin: number;
- public xmax: number;
- public zmax: number;
- public subdivisions: { w: number; h: number; };
- public precision: { w: number; h: number; };
- constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
- this.xmin = xmin;
- this.zmin = zmin;
- this.xmax = xmax;
- this.zmax = zmax;
- this.subdivisions = subdivisions;
- this.precision = precision;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
- }
- public copy(id: string): Geometry {
- return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
- }
- }
- export class Plane extends _Primitive {
- // Members
- public size: number;
- public side: number;
- constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.size = size;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreatePlane(this.size, this.side);
- }
- public copy(id: string): Geometry {
- return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- }
- }
- export class TorusKnot extends _Primitive {
- // Members
- public radius: number;
- public tube: number;
- public radialSegments: number;
- public tubularSegments: number;
- public p: number;
- public q: number;
- public side: number;
- constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
- this.radius = radius;
- this.tube = tube;
- this.radialSegments = radialSegments;
- this.tubularSegments = tubularSegments;
- this.p = p;
- this.q = q;
- this.side = side;
- super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- public _regenerateVertexData(): VertexData {
- return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.side);
- }
- public copy(id: string): Geometry {
- return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
- }
- }
- }
- }
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