babylon.geometry.ts 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745
  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. private _isDisposed = false;
  15. public _delayInfo; //ANY
  16. private _indexBuffer;
  17. public _boundingInfo: BoundingInfo;
  18. public _delayLoadingFunction: (any, Geometry) => void;
  19. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  20. this.id = id;
  21. this._engine = scene.getEngine();
  22. this._meshes = [];
  23. this._scene = scene;
  24. // vertexData
  25. if (vertexData) {
  26. this.setAllVerticesData(vertexData, updatable);
  27. }
  28. else {
  29. this._totalVertices = 0;
  30. this._indices = [];
  31. }
  32. // applyToMesh
  33. if (mesh) {
  34. this.applyToMesh(mesh);
  35. mesh.computeWorldMatrix(true);
  36. }
  37. }
  38. public getScene(): Scene {
  39. return this._scene;
  40. }
  41. public getEngine(): Engine {
  42. return this._engine;
  43. }
  44. public isReady(): boolean {
  45. return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
  46. }
  47. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  48. vertexData.applyToGeometry(this, updatable);
  49. }
  50. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  51. this._vertexBuffers = this._vertexBuffers || {};
  52. if (this._vertexBuffers[kind]) {
  53. this._vertexBuffers[kind].dispose();
  54. }
  55. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  56. if (kind === VertexBuffer.PositionKind) {
  57. stride = this._vertexBuffers[kind].getStrideSize();
  58. this._totalVertices = data.length / stride;
  59. var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  60. var meshes = this._meshes;
  61. var numOfMeshes = meshes.length;
  62. for (var index = 0; index < numOfMeshes; index++) {
  63. var mesh = meshes[index];
  64. mesh._resetPointsArrayCache();
  65. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  66. mesh._createGlobalSubMesh();
  67. mesh.computeWorldMatrix(true);
  68. }
  69. }
  70. }
  71. public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
  72. var vertexBuffer = this.getVertexBuffer(kind);
  73. if (!vertexBuffer) {
  74. return;
  75. }
  76. vertexBuffer.updateDirectly(data, offset);
  77. }
  78. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  79. var vertexBuffer = this.getVertexBuffer(kind);
  80. if (!vertexBuffer) {
  81. return;
  82. }
  83. vertexBuffer.update(data);
  84. if (kind === VertexBuffer.PositionKind) {
  85. var extend;
  86. var stride = vertexBuffer.getStrideSize();
  87. this._totalVertices = data.length / stride;
  88. if (updateExtends) {
  89. extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  90. }
  91. var meshes = this._meshes;
  92. var numOfMeshes = meshes.length;
  93. for (var index = 0; index < numOfMeshes; index++) {
  94. var mesh = meshes[index];
  95. mesh._resetPointsArrayCache();
  96. if (updateExtends) {
  97. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  98. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  99. var subMesh = mesh.subMeshes[subIndex];
  100. subMesh.refreshBoundingInfo();
  101. }
  102. }
  103. }
  104. }
  105. }
  106. public getTotalVertices(): number {
  107. if (!this.isReady()) {
  108. return 0;
  109. }
  110. return this._totalVertices;
  111. }
  112. public getVerticesData(kind: string): number[] {
  113. var vertexBuffer = this.getVertexBuffer(kind);
  114. if (!vertexBuffer) {
  115. return null;
  116. }
  117. return vertexBuffer.getData();
  118. }
  119. public getVertexBuffer(kind: string): VertexBuffer {
  120. if (!this.isReady()) {
  121. return null;
  122. }
  123. return this._vertexBuffers[kind];
  124. }
  125. public getVertexBuffers(): VertexBuffer[] {
  126. if (!this.isReady()) {
  127. return null;
  128. }
  129. return this._vertexBuffers;
  130. }
  131. public isVerticesDataPresent(kind: string): boolean {
  132. if (!this._vertexBuffers) {
  133. if (this._delayInfo) {
  134. return this._delayInfo.indexOf(kind) !== -1;
  135. }
  136. return false;
  137. }
  138. return this._vertexBuffers[kind] !== undefined;
  139. }
  140. public getVerticesDataKinds(): string[] {
  141. var result = [];
  142. if (!this._vertexBuffers && this._delayInfo) {
  143. for (var kind in this._delayInfo) {
  144. result.push(kind);
  145. }
  146. } else {
  147. for (kind in this._vertexBuffers) {
  148. result.push(kind);
  149. }
  150. }
  151. return result;
  152. }
  153. public setIndices(indices: number[], totalVertices?: number): void {
  154. if (this._indexBuffer) {
  155. this._engine._releaseBuffer(this._indexBuffer);
  156. }
  157. this._indices = indices;
  158. if (this._meshes.length !== 0 && this._indices) {
  159. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  160. }
  161. if (totalVertices !== undefined) {
  162. this._totalVertices = totalVertices;
  163. }
  164. var meshes = this._meshes;
  165. var numOfMeshes = meshes.length;
  166. for (var index = 0; index < numOfMeshes; index++) {
  167. meshes[index]._createGlobalSubMesh();
  168. }
  169. }
  170. public getTotalIndices(): number {
  171. if (!this.isReady()) {
  172. return 0;
  173. }
  174. return this._indices.length;
  175. }
  176. public getIndices(): number[] {
  177. if (!this.isReady()) {
  178. return null;
  179. }
  180. return this._indices;
  181. }
  182. public getIndexBuffer(): any {
  183. if (!this.isReady()) {
  184. return null;
  185. }
  186. return this._indexBuffer;
  187. }
  188. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  189. var meshes = this._meshes;
  190. var index = meshes.indexOf(mesh);
  191. if (index === -1) {
  192. return;
  193. }
  194. for (var kind in this._vertexBuffers) {
  195. this._vertexBuffers[kind].dispose();
  196. }
  197. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  198. this._indexBuffer = null;
  199. }
  200. meshes.splice(index, 1);
  201. mesh._geometry = null;
  202. if (meshes.length === 0 && shouldDispose) {
  203. this.dispose();
  204. }
  205. }
  206. public applyToMesh(mesh: Mesh): void {
  207. if (mesh._geometry === this) {
  208. return;
  209. }
  210. var previousGeometry = mesh._geometry;
  211. if (previousGeometry) {
  212. previousGeometry.releaseForMesh(mesh);
  213. }
  214. var meshes = this._meshes;
  215. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  216. mesh._geometry = this;
  217. this._scene.pushGeometry(this);
  218. meshes.push(mesh);
  219. if (this.isReady()) {
  220. this._applyToMesh(mesh);
  221. }
  222. else {
  223. mesh._boundingInfo = this._boundingInfo;
  224. }
  225. }
  226. private _applyToMesh(mesh: Mesh): void {
  227. var numOfMeshes = this._meshes.length;
  228. // vertexBuffers
  229. for (var kind in this._vertexBuffers) {
  230. if (numOfMeshes === 1) {
  231. this._vertexBuffers[kind].create();
  232. }
  233. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  234. if (kind === VertexBuffer.PositionKind) {
  235. mesh._resetPointsArrayCache();
  236. var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  237. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  238. mesh._createGlobalSubMesh();
  239. //bounding info was just created again, world matrix should be applied again.
  240. mesh._updateBoundingInfo();
  241. }
  242. }
  243. // indexBuffer
  244. if (numOfMeshes === 1 && this._indices) {
  245. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  246. }
  247. if (this._indexBuffer) {
  248. this._indexBuffer.references = numOfMeshes;
  249. }
  250. }
  251. public load(scene: Scene, onLoaded?: () => void): void {
  252. if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
  253. return;
  254. }
  255. if (this.isReady()) {
  256. if (onLoaded) {
  257. onLoaded();
  258. }
  259. return;
  260. }
  261. this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
  262. scene._addPendingData(this);
  263. Tools.LoadFile(this.delayLoadingFile, data => {
  264. this._delayLoadingFunction(JSON.parse(data), this);
  265. this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
  266. this._delayInfo = [];
  267. scene._removePendingData(this);
  268. var meshes = this._meshes;
  269. var numOfMeshes = meshes.length;
  270. for (var index = 0; index < numOfMeshes; index++) {
  271. this._applyToMesh(meshes[index]);
  272. }
  273. if (onLoaded) {
  274. onLoaded();
  275. }
  276. },() => { }, scene.database);
  277. }
  278. public isDisposed(): boolean {
  279. return this._isDisposed;
  280. }
  281. public dispose(): void {
  282. var meshes = this._meshes;
  283. var numOfMeshes = meshes.length;
  284. var index: number;
  285. for (index = 0; index < numOfMeshes; index++) {
  286. this.releaseForMesh(meshes[index]);
  287. }
  288. this._meshes = [];
  289. for (var kind in this._vertexBuffers) {
  290. this._vertexBuffers[kind].dispose();
  291. }
  292. this._vertexBuffers = [];
  293. this._totalVertices = 0;
  294. if (this._indexBuffer) {
  295. this._engine._releaseBuffer(this._indexBuffer);
  296. }
  297. this._indexBuffer = null;
  298. this._indices = [];
  299. this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
  300. this.delayLoadingFile = null;
  301. this._delayLoadingFunction = null;
  302. this._delayInfo = [];
  303. this._boundingInfo = null; // todo: .dispose()
  304. var geometries = this._scene.getGeometries();
  305. index = geometries.indexOf(this);
  306. if (index > -1) {
  307. geometries.splice(index, 1);
  308. }
  309. this._isDisposed = true;
  310. }
  311. public copy(id: string): Geometry {
  312. var vertexData = new VertexData();
  313. vertexData.indices = [];
  314. var indices = this.getIndices();
  315. for (var index = 0; index < indices.length; index++) {
  316. vertexData.indices.push(indices[index]);
  317. }
  318. var updatable = false;
  319. var stopChecking = false;
  320. for (var kind in this._vertexBuffers) {
  321. // using slice() to make a copy of the array and not just reference it
  322. vertexData.set(this.getVerticesData(kind).slice(0), kind);
  323. if (!stopChecking) {
  324. updatable = this.getVertexBuffer(kind).isUpdatable();
  325. stopChecking = !updatable;
  326. }
  327. }
  328. var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
  329. geometry.delayLoadState = this.delayLoadState;
  330. geometry.delayLoadingFile = this.delayLoadingFile;
  331. geometry._delayLoadingFunction = this._delayLoadingFunction;
  332. for (kind in this._delayInfo) {
  333. geometry._delayInfo = geometry._delayInfo || [];
  334. geometry._delayInfo.push(kind);
  335. }
  336. // Bounding info
  337. var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
  338. geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  339. return geometry;
  340. }
  341. // Statics
  342. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  343. var geometry = mesh._geometry;
  344. if (!geometry) {
  345. return null;
  346. }
  347. return geometry.copy(id);
  348. }
  349. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  350. // be aware Math.random() could cause collisions
  351. public static RandomId(): string {
  352. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  353. var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
  354. return v.toString(16);
  355. });
  356. }
  357. }
  358. /////// Primitives //////////////////////////////////////////////
  359. export module Geometry.Primitives {
  360. /// Abstract class
  361. export class _Primitive extends Geometry {
  362. // Private
  363. private _beingRegenerated: boolean;
  364. private _canBeRegenerated: boolean;
  365. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  366. this._beingRegenerated = true;
  367. this._canBeRegenerated = canBeRegenerated;
  368. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  369. this._beingRegenerated = false;
  370. }
  371. public canBeRegenerated(): boolean {
  372. return this._canBeRegenerated;
  373. }
  374. public regenerate(): void {
  375. if (!this._canBeRegenerated) {
  376. return;
  377. }
  378. this._beingRegenerated = true;
  379. this.setAllVerticesData(this._regenerateVertexData(), false);
  380. this._beingRegenerated = false;
  381. }
  382. public asNewGeometry(id: string): Geometry {
  383. return super.copy(id);
  384. }
  385. // overrides
  386. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  387. if (!this._beingRegenerated) {
  388. return;
  389. }
  390. super.setAllVerticesData(vertexData, false);
  391. }
  392. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  393. if (!this._beingRegenerated) {
  394. return;
  395. }
  396. super.setVerticesData(kind, data, false);
  397. }
  398. // to override
  399. // protected
  400. public _regenerateVertexData(): VertexData {
  401. throw new Error("Abstract method");
  402. }
  403. public copy(id: string): Geometry {
  404. throw new Error("Must be overriden in sub-classes.");
  405. }
  406. }
  407. export class Ribbon extends _Primitive {
  408. // Members
  409. public pathArray: Vector3[][];
  410. public closeArray: boolean;
  411. public closePath: boolean;
  412. public offset: number;
  413. public side: number;
  414. constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  415. this.pathArray = pathArray;
  416. this.closeArray = closeArray;
  417. this.closePath = closePath;
  418. this.offset = offset;
  419. this.side = side;
  420. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  421. }
  422. public _regenerateVertexData(): VertexData {
  423. return VertexData.CreateRibbon(this.pathArray, this.closeArray, this.closePath, this.offset, this.side);
  424. }
  425. public copy(id: string): Geometry {
  426. return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
  427. }
  428. }
  429. export class Box extends _Primitive {
  430. // Members
  431. public size: number;
  432. public side: number;
  433. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  434. this.size = size;
  435. this.side = side;
  436. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  437. }
  438. public _regenerateVertexData(): VertexData {
  439. return VertexData.CreateBox(this.size, this.side);
  440. }
  441. public copy(id: string): Geometry {
  442. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  443. }
  444. }
  445. export class Sphere extends _Primitive {
  446. // Members
  447. public segments: number;
  448. public diameter: number;
  449. public side: number;
  450. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  451. this.segments = segments;
  452. this.diameter = diameter;
  453. this.side = side;
  454. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  455. }
  456. public _regenerateVertexData(): VertexData {
  457. return VertexData.CreateSphere(this.segments, this.diameter, this.side);
  458. }
  459. public copy(id: string): Geometry {
  460. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
  461. }
  462. }
  463. export class Cylinder extends _Primitive {
  464. // Members
  465. public height: number;
  466. public diameterTop: number;
  467. public diameterBottom: number;
  468. public tessellation: number;
  469. public subdivisions: number;
  470. public side: number;
  471. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  472. this.height = height;
  473. this.diameterTop = diameterTop;
  474. this.diameterBottom = diameterBottom;
  475. this.tessellation = tessellation;
  476. this.subdivisions = subdivisions;
  477. this.side = side;
  478. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  479. }
  480. public _regenerateVertexData(): VertexData {
  481. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.side);
  482. }
  483. public copy(id: string): Geometry {
  484. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
  485. }
  486. }
  487. export class Torus extends _Primitive {
  488. // Members
  489. public diameter: number;
  490. public thickness: number;
  491. public tessellation: number;
  492. public side: number;
  493. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  494. this.diameter = diameter;
  495. this.thickness = thickness;
  496. this.tessellation = tessellation;
  497. this.side = side;
  498. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  499. }
  500. public _regenerateVertexData(): VertexData {
  501. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation, this.side);
  502. }
  503. public copy(id: string): Geometry {
  504. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
  505. }
  506. }
  507. export class Ground extends _Primitive {
  508. // Members
  509. public width: number;
  510. public height: number;
  511. public subdivisions: number;
  512. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  513. this.width = width;
  514. this.height = height;
  515. this.subdivisions = subdivisions;
  516. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  517. }
  518. public _regenerateVertexData(): VertexData {
  519. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  520. }
  521. public copy(id: string): Geometry {
  522. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  523. }
  524. }
  525. export class TiledGround extends _Primitive {
  526. // Members
  527. public xmin: number;
  528. public zmin: number;
  529. public xmax: number;
  530. public zmax: number;
  531. public subdivisions: { w: number; h: number; };
  532. public precision: { w: number; h: number; };
  533. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  534. this.xmin = xmin;
  535. this.zmin = zmin;
  536. this.xmax = xmax;
  537. this.zmax = zmax;
  538. this.subdivisions = subdivisions;
  539. this.precision = precision;
  540. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  541. }
  542. public _regenerateVertexData(): VertexData {
  543. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  544. }
  545. public copy(id: string): Geometry {
  546. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  547. }
  548. }
  549. export class Plane extends _Primitive {
  550. // Members
  551. public size: number;
  552. public side: number;
  553. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  554. this.size = size;
  555. this.side = side;
  556. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  557. }
  558. public _regenerateVertexData(): VertexData {
  559. return VertexData.CreatePlane(this.size, this.side);
  560. }
  561. public copy(id: string): Geometry {
  562. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  563. }
  564. }
  565. export class TorusKnot extends _Primitive {
  566. // Members
  567. public radius: number;
  568. public tube: number;
  569. public radialSegments: number;
  570. public tubularSegments: number;
  571. public p: number;
  572. public q: number;
  573. public side: number;
  574. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  575. this.radius = radius;
  576. this.tube = tube;
  577. this.radialSegments = radialSegments;
  578. this.tubularSegments = tubularSegments;
  579. this.p = p;
  580. this.q = q;
  581. this.side = side;
  582. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  583. }
  584. public _regenerateVertexData(): VertexData {
  585. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.side);
  586. }
  587. public copy(id: string): Geometry {
  588. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
  589. }
  590. }
  591. }
  592. }