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- module BABYLON {
- export class DirectionalLight extends Light implements IShadowLight {
- public position: Vector3;
- private _transformedDirection: Vector3;
- public transformedPosition: Vector3;
- private _worldMatrix: Matrix;
- public shadowOrthoScale = 0.5;
- constructor(name: string, public direction: Vector3, scene: Scene) {
- super(name, scene);
- this.position = direction.scale(-1);
- }
- public getAbsolutePosition(): Vector3 {
- return this.transformedPosition ? this.transformedPosition : this.position;
- }
- public setDirectionToTarget(target: Vector3): Vector3 {
- this.direction = Vector3.Normalize(target.subtract(this.position));
- return this.direction;
- }
- public setShadowProjectionMatrix(matrix: Matrix, viewMatrix: Matrix, renderList: Array<AbstractMesh>): void {
- var orthoLeft = Number.MAX_VALUE;
- var orthoRight = Number.MIN_VALUE;
- var orthoTop = Number.MIN_VALUE;
- var orthoBottom = Number.MAX_VALUE;
- var tempVector3 = Vector3.Zero();
- var activeCamera = this.getScene().activeCamera;
- // Check extends
- for (var meshIndex = 0; meshIndex < renderList.length; meshIndex++) {
- var mesh = renderList[meshIndex];
- if (!mesh) {
- continue;
- }
- var boundingInfo = mesh.getBoundingInfo();
- if (!boundingInfo) {
- continue;
- }
- var boundingBox = boundingInfo.boundingBox;
- for (var index = 0; index < boundingBox.vectorsWorld.length; index++) {
- Vector3.TransformCoordinatesToRef(boundingBox.vectorsWorld[index], viewMatrix, tempVector3);
- if (tempVector3.x < orthoLeft)
- orthoLeft = tempVector3.x;
- if (tempVector3.y < orthoBottom)
- orthoBottom = tempVector3.y;
- if (tempVector3.x > orthoRight)
- orthoRight = tempVector3.x;
- if (tempVector3.y > orthoTop)
- orthoTop = tempVector3.y;
- }
- }
- var xOffset = orthoRight - orthoLeft;
- var yOffset = orthoTop - orthoBottom;
- Matrix.OrthoOffCenterLHToRef( orthoLeft - xOffset * this.shadowOrthoScale, orthoRight + xOffset * this.shadowOrthoScale,
- orthoBottom - yOffset * this.shadowOrthoScale, orthoTop + yOffset * this.shadowOrthoScale,
- -activeCamera.maxZ, activeCamera.maxZ, matrix);
- }
-
- public supportsVSM(): boolean {
- return true;
- }
- public needRefreshPerFrame(): boolean {
- return true;
- }
- public computeTransformedPosition(): boolean {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = Vector3.Zero();
- }
- Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- }
- public transferToEffect(effect: Effect, directionUniformName: string): void {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._transformedDirection) {
- this._transformedDirection = Vector3.Zero();
- }
- Vector3.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this._transformedDirection);
- effect.setFloat4(directionUniformName, this._transformedDirection.x, this._transformedDirection.y, this._transformedDirection.z, 1);
- return;
- }
- effect.setFloat4(directionUniformName, this.direction.x, this.direction.y, this.direction.z, 1);
- }
- public _getWorldMatrix(): Matrix {
- if (!this._worldMatrix) {
- this._worldMatrix = Matrix.Identity();
- }
- Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- }
- }
- }
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