babylon.gui.module.d.ts 24 KB

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  1. /// <reference path="../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON.GUI {
  3. interface IFocusableControl {
  4. onFocus(): void;
  5. onBlur(): void;
  6. processKeyboard(evt: KeyboardEvent): void;
  7. }
  8. class AdvancedDynamicTexture extends DynamicTexture {
  9. private _isDirty;
  10. private _renderObserver;
  11. private _resizeObserver;
  12. private _preKeyboardObserver;
  13. private _pointerMoveObserver;
  14. private _pointerObserver;
  15. private _canvasPointerOutObserver;
  16. private _background;
  17. _rootContainer: Container;
  18. _lastPickedControl: Control;
  19. _lastControlOver: Control;
  20. _lastControlDown: Control;
  21. _capturingControl: Control;
  22. _shouldBlockPointer: boolean;
  23. _layerToDispose: Layer;
  24. _linkedControls: Control[];
  25. private _isFullscreen;
  26. private _fullscreenViewport;
  27. private _idealWidth;
  28. private _idealHeight;
  29. private _renderAtIdealSize;
  30. private _focusedControl;
  31. background: string;
  32. idealWidth: number;
  33. idealHeight: number;
  34. renderAtIdealSize: boolean;
  35. readonly layer: Layer;
  36. readonly rootContainer: Container;
  37. focusedControl: IFocusableControl;
  38. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  39. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  40. markAsDirty(): void;
  41. addControl(control: Control): AdvancedDynamicTexture;
  42. removeControl(control: Control): AdvancedDynamicTexture;
  43. dispose(): void;
  44. private _onResize();
  45. _getGlobalViewport(scene: Scene): Viewport;
  46. private _checkUpdate(camera);
  47. private _render();
  48. private _doPicking(x, y, type);
  49. attach(): void;
  50. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  51. private _attachToOnPointerOut(scene);
  52. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  53. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  54. }
  55. }
  56. /// <reference path="../../dist/preview release/babylon.d.ts" />
  57. declare module BABYLON.GUI {
  58. class Measure {
  59. left: number;
  60. top: number;
  61. width: number;
  62. height: number;
  63. constructor(left: number, top: number, width: number, height: number);
  64. copyFrom(other: Measure): void;
  65. isEqualsTo(other: Measure): boolean;
  66. static Empty(): Measure;
  67. }
  68. }
  69. /// <reference path="../../dist/preview release/babylon.d.ts" />
  70. declare module BABYLON.GUI {
  71. class Matrix2D {
  72. m: Float32Array;
  73. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  74. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  75. determinant(): number;
  76. invertToRef(result: Matrix2D): Matrix2D;
  77. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  78. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  79. static Identity(): Matrix2D;
  80. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  81. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  82. static RotationToRef(angle: number, result: Matrix2D): void;
  83. private static _TempPreTranslationMatrix;
  84. private static _TempPostTranslationMatrix;
  85. private static _TempRotationMatrix;
  86. private static _TempScalingMatrix;
  87. private static _TempCompose0;
  88. private static _TempCompose1;
  89. private static _TempCompose2;
  90. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  91. }
  92. }
  93. /// <reference path="../../dist/preview release/babylon.d.ts" />
  94. declare module BABYLON.GUI {
  95. class ValueAndUnit {
  96. unit: number;
  97. negativeValueAllowed: boolean;
  98. private _value;
  99. ignoreAdaptiveScaling: boolean;
  100. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  101. readonly isPercentage: boolean;
  102. readonly isPixel: boolean;
  103. readonly internalValue: number;
  104. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  105. getValue(host: AdvancedDynamicTexture): number;
  106. toString(host: AdvancedDynamicTexture): string;
  107. fromString(source: string | number): boolean;
  108. private static _Regex;
  109. private static _UNITMODE_PERCENTAGE;
  110. private static _UNITMODE_PIXEL;
  111. static readonly UNITMODE_PERCENTAGE: number;
  112. static readonly UNITMODE_PIXEL: number;
  113. }
  114. }
  115. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  116. declare module BABYLON.GUI {
  117. class Control {
  118. name: string;
  119. private _alpha;
  120. private _alphaSet;
  121. private _zIndex;
  122. _root: Container;
  123. _host: AdvancedDynamicTexture;
  124. _currentMeasure: Measure;
  125. private _fontFamily;
  126. private _fontSize;
  127. private _font;
  128. _width: ValueAndUnit;
  129. _height: ValueAndUnit;
  130. private _lastMeasuredFont;
  131. protected _fontOffset: {
  132. ascent: number;
  133. height: number;
  134. descent: number;
  135. };
  136. private _color;
  137. protected _horizontalAlignment: number;
  138. protected _verticalAlignment: number;
  139. private _isDirty;
  140. private _cachedParentMeasure;
  141. private _paddingLeft;
  142. private _paddingRight;
  143. private _paddingTop;
  144. private _paddingBottom;
  145. _left: ValueAndUnit;
  146. _top: ValueAndUnit;
  147. private _scaleX;
  148. private _scaleY;
  149. private _rotation;
  150. private _transformCenterX;
  151. private _transformCenterY;
  152. private _transformMatrix;
  153. private _invertTransformMatrix;
  154. private _transformedPosition;
  155. private _isMatrixDirty;
  156. private _cachedOffsetX;
  157. private _cachedOffsetY;
  158. private _isVisible;
  159. _linkedMesh: AbstractMesh;
  160. private _fontSet;
  161. private _dummyVector2;
  162. private _downCount;
  163. private _enterCount;
  164. private _doNotRender;
  165. isHitTestVisible: boolean;
  166. isPointerBlocker: boolean;
  167. protected _linkOffsetX: ValueAndUnit;
  168. protected _linkOffsetY: ValueAndUnit;
  169. readonly typeName: string;
  170. /**
  171. * An event triggered when the pointer move over the control.
  172. * @type {BABYLON.Observable}
  173. */
  174. onPointerMoveObservable: Observable<Vector2>;
  175. /**
  176. * An event triggered when the pointer move out of the control.
  177. * @type {BABYLON.Observable}
  178. */
  179. onPointerOutObservable: Observable<Control>;
  180. /**
  181. * An event triggered when the pointer taps the control
  182. * @type {BABYLON.Observable}
  183. */
  184. onPointerDownObservable: Observable<Vector2>;
  185. /**
  186. * An event triggered when pointer up
  187. * @type {BABYLON.Observable}
  188. */
  189. onPointerUpObservable: Observable<Vector2>;
  190. /**
  191. * An event triggered when pointer enters the control
  192. * @type {BABYLON.Observable}
  193. */
  194. onPointerEnterObservable: Observable<Control>;
  195. /**
  196. * An event triggered when the control is marked as dirty
  197. * @type {BABYLON.Observable}
  198. */
  199. onDirtyObservable: Observable<Control>;
  200. alpha: number;
  201. scaleX: number;
  202. scaleY: number;
  203. rotation: number;
  204. transformCenterY: number;
  205. transformCenterX: number;
  206. horizontalAlignment: number;
  207. verticalAlignment: number;
  208. width: string | number;
  209. height: string | number;
  210. fontFamily: string;
  211. fontSize: string | number;
  212. color: string;
  213. zIndex: number;
  214. notRenderable: boolean;
  215. isVisible: boolean;
  216. readonly isDirty: boolean;
  217. paddingLeft: string | number;
  218. paddingRight: string | number;
  219. paddingTop: string | number;
  220. paddingBottom: string | number;
  221. left: string | number;
  222. top: string | number;
  223. linkOffsetX: string | number;
  224. linkOffsetY: string | number;
  225. readonly centerX: number;
  226. readonly centerY: number;
  227. constructor(name?: string);
  228. protected _getTypeName(): string;
  229. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  230. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  231. moveToVector3(position: Vector3, scene: Scene): void;
  232. linkWithMesh(mesh: AbstractMesh): void;
  233. _moveToProjectedPosition(projectedPosition: Vector3): void;
  234. _markMatrixAsDirty(): void;
  235. _markAsDirty(): void;
  236. _markAllAsDirty(): void;
  237. _link(root: Container, host: AdvancedDynamicTexture): void;
  238. protected _transform(context: CanvasRenderingContext2D): void;
  239. protected _applyStates(context: CanvasRenderingContext2D): void;
  240. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  241. protected _clip(context: CanvasRenderingContext2D): void;
  242. _measure(): void;
  243. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  244. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  245. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  246. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  247. contains(x: number, y: number): boolean;
  248. _processPicking(x: number, y: number, type: number): boolean;
  249. protected _onPointerMove(coordinates: Vector2): void;
  250. protected _onPointerEnter(): boolean;
  251. _onPointerOut(): void;
  252. protected _onPointerDown(coordinates: Vector2): boolean;
  253. protected _onPointerUp(coordinates: Vector2): void;
  254. forcePointerUp(): void;
  255. _processObservables(type: number, x: number, y: number): boolean;
  256. private _prepareFont();
  257. dispose(): void;
  258. private static _HORIZONTAL_ALIGNMENT_LEFT;
  259. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  260. private static _HORIZONTAL_ALIGNMENT_CENTER;
  261. private static _VERTICAL_ALIGNMENT_TOP;
  262. private static _VERTICAL_ALIGNMENT_BOTTOM;
  263. private static _VERTICAL_ALIGNMENT_CENTER;
  264. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  265. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  266. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  267. static readonly VERTICAL_ALIGNMENT_TOP: number;
  268. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  269. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  270. private static _FontHeightSizes;
  271. static _GetFontOffset(font: string): {
  272. ascent: number;
  273. height: number;
  274. descent: number;
  275. };
  276. static AddHeader(control: Control, text: string, size: string | number, options: {
  277. isHorizontal: boolean;
  278. controlFirst: boolean;
  279. }): StackPanel;
  280. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  281. }
  282. }
  283. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  284. declare module BABYLON.GUI {
  285. class Container extends Control {
  286. name: string;
  287. protected _children: Control[];
  288. protected _measureForChildren: Measure;
  289. protected _background: string;
  290. background: string;
  291. readonly children: Control[];
  292. constructor(name?: string);
  293. protected _getTypeName(): string;
  294. getChildByName(name: string): Control;
  295. getChildByType(name: string, type: string): Control;
  296. containsControl(control: Control): boolean;
  297. addControl(control: Control): Container;
  298. removeControl(control: Control): Container;
  299. _reOrderControl(control: Control): void;
  300. _markMatrixAsDirty(): void;
  301. _markAllAsDirty(): void;
  302. protected _localDraw(context: CanvasRenderingContext2D): void;
  303. _link(root: Container, host: AdvancedDynamicTexture): void;
  304. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  305. _processPicking(x: number, y: number, type: number): boolean;
  306. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  307. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  308. dispose(): void;
  309. }
  310. }
  311. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  312. declare module BABYLON.GUI {
  313. class StackPanel extends Container {
  314. name: string;
  315. private _isVertical;
  316. private _manualWidth;
  317. private _manualHeight;
  318. private _doNotTrackManualChanges;
  319. private _tempMeasureStore;
  320. isVertical: boolean;
  321. width: string | number;
  322. height: string | number;
  323. constructor(name?: string);
  324. protected _getTypeName(): string;
  325. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  326. }
  327. }
  328. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  329. declare module BABYLON.GUI {
  330. class Rectangle extends Container {
  331. name: string;
  332. private _thickness;
  333. private _cornerRadius;
  334. thickness: number;
  335. cornerRadius: number;
  336. constructor(name?: string);
  337. protected _getTypeName(): string;
  338. protected _localDraw(context: CanvasRenderingContext2D): void;
  339. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  340. private _drawRoundedRect(context, offset?);
  341. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  342. }
  343. }
  344. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  345. declare module BABYLON.GUI {
  346. class Ellipse extends Container {
  347. name: string;
  348. private _thickness;
  349. thickness: number;
  350. constructor(name?: string);
  351. protected _getTypeName(): string;
  352. protected _localDraw(context: CanvasRenderingContext2D): void;
  353. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  354. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  355. }
  356. }
  357. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  358. declare module BABYLON.GUI {
  359. class Line extends Control {
  360. name: string;
  361. private _lineWidth;
  362. private _background;
  363. private _x1;
  364. private _y1;
  365. private _x2;
  366. private _y2;
  367. private _dash;
  368. private _connectedControl;
  369. private _connectedControlDirtyObserver;
  370. dash: Array<number>;
  371. connectedControl: Control;
  372. x1: string | number;
  373. y1: string | number;
  374. x2: string | number;
  375. y2: string | number;
  376. lineWidth: number;
  377. horizontalAlignment: number;
  378. verticalAlignment: number;
  379. private readonly _effectiveX2;
  380. private readonly _effectiveY2;
  381. constructor(name?: string);
  382. protected _getTypeName(): string;
  383. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  384. _measure(): void;
  385. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  386. _moveToProjectedPosition(projectedPosition: Vector3): void;
  387. }
  388. }
  389. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  390. declare module BABYLON.GUI {
  391. class Slider extends Control {
  392. name: string;
  393. private _thumbWidth;
  394. private _minimum;
  395. private _maximum;
  396. private _value;
  397. private _background;
  398. private _borderColor;
  399. private _barOffset;
  400. onValueChangedObservable: Observable<number>;
  401. borderColor: string;
  402. background: string;
  403. barOffset: string | number;
  404. thumbWidth: string | number;
  405. minimum: number;
  406. maximum: number;
  407. value: number;
  408. constructor(name?: string);
  409. protected _getTypeName(): string;
  410. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  411. private _pointerIsDown;
  412. private _updateValueFromPointer(x);
  413. protected _onPointerDown(coordinates: Vector2): boolean;
  414. protected _onPointerMove(coordinates: Vector2): void;
  415. protected _onPointerUp(coordinates: Vector2): void;
  416. }
  417. }
  418. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  419. declare module BABYLON.GUI {
  420. class Checkbox extends Control {
  421. name: string;
  422. private _isChecked;
  423. private _background;
  424. private _checkSizeRatio;
  425. private _thickness;
  426. thickness: number;
  427. onIsCheckedChangedObservable: Observable<boolean>;
  428. checkSizeRatio: number;
  429. background: string;
  430. isChecked: boolean;
  431. constructor(name?: string);
  432. protected _getTypeName(): string;
  433. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  434. protected _onPointerDown(coordinates: Vector2): boolean;
  435. }
  436. }
  437. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  438. declare module BABYLON.GUI {
  439. class RadioButton extends Control {
  440. name: string;
  441. private _isChecked;
  442. private _background;
  443. private _checkSizeRatio;
  444. private _thickness;
  445. thickness: number;
  446. group: string;
  447. onIsCheckedChangedObservable: Observable<boolean>;
  448. checkSizeRatio: number;
  449. background: string;
  450. isChecked: boolean;
  451. constructor(name?: string);
  452. protected _getTypeName(): string;
  453. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  454. protected _onPointerDown(coordinates: Vector2): boolean;
  455. }
  456. }
  457. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  458. declare module BABYLON.GUI {
  459. class TextBlock extends Control {
  460. name: string;
  461. private _text;
  462. private _textY;
  463. private _textWrapping;
  464. private _textHorizontalAlignment;
  465. private _textVerticalAlignment;
  466. private _lines;
  467. private _totalHeight;
  468. textWrapping: boolean;
  469. text: string;
  470. textHorizontalAlignment: number;
  471. textVerticalAlignment: number;
  472. constructor(name?: string, text?: string);
  473. protected _getTypeName(): string;
  474. private _drawText(text, textWidth, y, context);
  475. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  476. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  477. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  478. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  479. protected _renderLines(context: CanvasRenderingContext2D): void;
  480. }
  481. }
  482. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  483. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  484. declare module BABYLON.GUI {
  485. class Image extends Control {
  486. name: string;
  487. private _domImage;
  488. private _imageWidth;
  489. private _imageHeight;
  490. private _loaded;
  491. private _stretch;
  492. private _source;
  493. private _autoScale;
  494. private _sourceLeft;
  495. private _sourceTop;
  496. private _sourceWidth;
  497. private _sourceHeight;
  498. sourceLeft: number;
  499. sourceTop: number;
  500. sourceWidth: number;
  501. sourceHeight: number;
  502. autoScale: boolean;
  503. stretch: number;
  504. domImage: HTMLImageElement;
  505. private _onImageLoaded();
  506. source: string;
  507. constructor(name?: string, url?: string);
  508. protected _getTypeName(): string;
  509. synchronizeSizeWithContent(): void;
  510. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  511. private static _STRETCH_NONE;
  512. private static _STRETCH_FILL;
  513. private static _STRETCH_UNIFORM;
  514. private static _STRETCH_EXTEND;
  515. static readonly STRETCH_NONE: number;
  516. static readonly STRETCH_FILL: number;
  517. static readonly STRETCH_UNIFORM: number;
  518. static readonly STRETCH_EXTEND: number;
  519. }
  520. }
  521. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  522. declare module BABYLON.GUI {
  523. class Button extends Rectangle {
  524. name: string;
  525. pointerEnterAnimation: () => void;
  526. pointerOutAnimation: () => void;
  527. pointerDownAnimation: () => void;
  528. pointerUpAnimation: () => void;
  529. constructor(name?: string);
  530. protected _getTypeName(): string;
  531. _processPicking(x: number, y: number, type: number): boolean;
  532. protected _onPointerEnter(): boolean;
  533. _onPointerOut(): void;
  534. protected _onPointerDown(coordinates: Vector2): boolean;
  535. protected _onPointerUp(coordinates: Vector2): void;
  536. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  537. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  538. static CreateSimpleButton(name: string, text: string): Button;
  539. }
  540. }
  541. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  542. declare module BABYLON.GUI {
  543. class ColorPicker extends Control {
  544. name: string;
  545. private _colorWheelCanvas;
  546. private _value;
  547. private _tmpColor;
  548. private _pointerStartedOnSquare;
  549. private _pointerStartedOnWheel;
  550. private _squareLeft;
  551. private _squareTop;
  552. private _squareSize;
  553. private _h;
  554. private _s;
  555. private _v;
  556. onValueChangedObservable: Observable<Color3>;
  557. value: Color3;
  558. width: string | number;
  559. height: string | number;
  560. size: string | number;
  561. constructor(name?: string);
  562. protected _getTypeName(): string;
  563. private _updateSquareProps();
  564. private _drawGradientSquare(hueValue, left, top, width, height, context);
  565. private _drawCircle(centerX, centerY, radius, context);
  566. private _createColorWheelCanvas(radius, thickness);
  567. private _RGBtoHSV(color, result);
  568. private _HSVtoRGB(hue, saturation, value, result);
  569. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  570. private _pointerIsDown;
  571. private _updateValueFromPointer(x, y);
  572. private _isPointOnSquare(coordinates);
  573. private _isPointOnWheel(coordinates);
  574. protected _onPointerDown(coordinates: Vector2): boolean;
  575. protected _onPointerMove(coordinates: Vector2): void;
  576. protected _onPointerUp(coordinates: Vector2): void;
  577. }
  578. }
  579. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  580. declare module BABYLON.GUI {
  581. class InputText extends Control implements IFocusableControl {
  582. name: string;
  583. private _text;
  584. private _background;
  585. private _focusedBackground;
  586. private _thickness;
  587. private _margin;
  588. private _autoStretchWidth;
  589. private _maxWidth;
  590. private _isFocused;
  591. private _blinkTimeout;
  592. private _blinkIsEven;
  593. private _cursorOffset;
  594. private _scrollLeft;
  595. onTextChangedObservable: Observable<InputText>;
  596. onFocusObservable: Observable<InputText>;
  597. onBlurObservable: Observable<InputText>;
  598. maxWidth: string | number;
  599. margin: string;
  600. autoStretchWidth: boolean;
  601. thickness: number;
  602. focusedBackground: string;
  603. background: string;
  604. text: string;
  605. constructor(name?: string, text?: string);
  606. onBlur(): void;
  607. onFocus(): void;
  608. protected _getTypeName(): string;
  609. processKeyboard(evt: KeyboardEvent): void;
  610. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  611. protected _onPointerDown(coordinates: Vector2): boolean;
  612. protected _onPointerUp(coordinates: Vector2): void;
  613. dispose(): void;
  614. }
  615. }
  616. export = BABYLON.GUI;