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- import { Control } from "./control";
- import { Measure } from "../measure";
- import { Nullable } from "babylonjs";
- import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
- /**
- * Root class for 2D containers
- * @see http://doc.babylonjs.com/how_to/gui#containers
- */
- export class Container extends Control {
- /** @hidden */
- protected _children = new Array<Control>();
- /** @hidden */
- protected _measureForChildren = Measure.Empty();
- /** @hidden */
- protected _background: string;
- /** @hidden */
- protected _adaptWidthToChildren = false;
- /** @hidden */
- protected _adaptHeightToChildren = false;
- /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
- public get adaptHeightToChildren(): boolean {
- return this._adaptHeightToChildren;
- }
- public set adaptHeightToChildren(value: boolean) {
- if (this._adaptHeightToChildren === value) {
- return;
- }
- this._adaptHeightToChildren = value;
- if (value) {
- this.height = "100%";
- }
- this._markAsDirty();
- }
- /** Gets or sets a boolean indicating if the container should try to adapt to its children width */
- public get adaptWidthToChildren(): boolean {
- return this._adaptWidthToChildren;
- }
- public set adaptWidthToChildren(value: boolean) {
- if (this._adaptWidthToChildren === value) {
- return;
- }
- this._adaptWidthToChildren = value;
- if (value) {
- this.width = "100%";
- }
- this._markAsDirty();
- }
- /** Gets or sets background color */
- public get background(): string {
- return this._background;
- }
- public set background(value: string) {
- if (this._background === value) {
- return;
- }
- this._background = value;
- this._markAsDirty();
- }
- /** Gets the list of children */
- public get children(): Control[] {
- return this._children;
- }
- /**
- * Creates a new Container
- * @param name defines the name of the container
- */
- constructor(public name?: string) {
- super(name);
- }
- protected _getTypeName(): string {
- return "Container";
- }
- public _flagDescendantsAsMatrixDirty(): void {
- for (var child of this.children) {
- child._markMatrixAsDirty();
- }
- }
- /**
- * Gets a child using its name
- * @param name defines the child name to look for
- * @returns the child control if found
- */
- public getChildByName(name: string): Nullable<Control> {
- for (var child of this.children) {
- if (child.name === name) {
- return child;
- }
- }
- return null;
- }
- /**
- * Gets a child using its type and its name
- * @param name defines the child name to look for
- * @param type defines the child type to look for
- * @returns the child control if found
- */
- public getChildByType(name: string, type: string): Nullable<Control> {
- for (var child of this.children) {
- if (child.typeName === type) {
- return child;
- }
- }
- return null;
- }
- /**
- * Search for a specific control in children
- * @param control defines the control to look for
- * @returns true if the control is in child list
- */
- public containsControl(control: Control): boolean {
- return this.children.indexOf(control) !== -1;
- }
- /**
- * Adds a new control to the current container
- * @param control defines the control to add
- * @returns the current container
- */
- public addControl(control: Nullable<Control>): Container {
- if (!control) {
- return this;
- }
- var index = this._children.indexOf(control);
- if (index !== -1) {
- return this;
- }
- control._link(this, this._host);
- control._markAllAsDirty();
- this._reOrderControl(control);
- this._markAsDirty();
- return this;
- }
- /**
- * Removes all controls from the current container
- * @returns the current container
- */
- public clearControls(): Container {
- let children = this._children.slice();
- for (var child of children) {
- this.removeControl(child);
- }
- return this;
- }
- /**
- * Removes a control from the current container
- * @param control defines the control to remove
- * @returns the current container
- */
- public removeControl(control: Control): Container {
- var index = this._children.indexOf(control);
- if (index !== -1) {
- this._children.splice(index, 1);
- control.parent = null;
- }
- control.linkWithMesh(null);
- if (this._host) {
- this._host._cleanControlAfterRemoval(control);
- }
- this._markAsDirty();
- return this;
- }
- /** @hidden */
- public _reOrderControl(control: Control): void {
- this.removeControl(control);
- for (var index = 0; index < this._children.length; index++) {
- if (this._children[index].zIndex > control.zIndex) {
- this._children.splice(index, 0, control);
- return;
- }
- }
- this._children.push(control);
- control.parent = this;
- this._markAsDirty();
- }
- /** @hidden */
- public _markAllAsDirty(): void {
- super._markAllAsDirty();
- for (var index = 0; index < this._children.length; index++) {
- this._children[index]._markAllAsDirty();
- }
- }
- /** @hidden */
- protected _localDraw(context: CanvasRenderingContext2D): void {
- if (this._background) {
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
- context.shadowColor = this.shadowColor;
- context.shadowBlur = this.shadowBlur;
- context.shadowOffsetX = this.shadowOffsetX;
- context.shadowOffsetY = this.shadowOffsetY;
- }
- context.fillStyle = this._background;
- context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
- context.shadowBlur = 0;
- context.shadowOffsetX = 0;
- context.shadowOffsetY = 0;
- }
- }
- }
- /** @hidden */
- public _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void {
- super._link(root, host);
- for (var child of this._children) {
- child._link(this, host);
- }
- }
- /** @hidden */
- public _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void {
- if (!this.isVisible || this.notRenderable) {
- return;
- }
- context.save();
- this._applyStates(context);
- if (this._processMeasures(parentMeasure, context)) {
- this._localDraw(context);
- if (this.clipChildren) {
- this._clipForChildren(context);
- }
- let computedWidth = -1;
- let computedHeight = -1;
- for (var child of this._children) {
- if (child.isVisible && !child.notRenderable) {
- child._tempParentMeasure.copyFrom(this._measureForChildren);
- child._draw(this._measureForChildren, context);
- if (child.onAfterDrawObservable.hasObservers()) {
- child.onAfterDrawObservable.notifyObservers(child);
- }
- if (this.adaptWidthToChildren && child._width.isPixel) {
- computedWidth = Math.max(computedWidth, child._currentMeasure.width);
- }
- if (this.adaptHeightToChildren && child._height.isPixel) {
- computedHeight = Math.max(computedHeight, child._currentMeasure.height);
- }
- }
- }
- if (this.adaptWidthToChildren && computedWidth >= 0) {
- this.width = computedWidth + "px";
- }
- if (this.adaptHeightToChildren && computedHeight >= 0) {
- this.height = computedHeight + "px";
- }
- }
- context.restore();
- if (this.onAfterDrawObservable.hasObservers()) {
- this.onAfterDrawObservable.notifyObservers(this);
- }
- }
- /** @hidden */
- public _processPicking(x: number, y: number, type: number, pointerId: number, buttonIndex: number): boolean {
- if (!this.isVisible || this.notRenderable) {
- return false;
- }
- if (!super.contains(x, y)) {
- return false;
- }
- // Checking backwards to pick closest first
- for (var index = this._children.length - 1; index >= 0; index--) {
- var child = this._children[index];
- if (child._processPicking(x, y, type, pointerId, buttonIndex)) {
- if (child.hoverCursor) {
- this._host._changeCursor(child.hoverCursor);
- }
- return true;
- }
- }
- if (!this.isHitTestVisible) {
- return false;
- }
- return this._processObservables(type, x, y, pointerId, buttonIndex);
- }
- /** @hidden */
- protected _clipForChildren(context: CanvasRenderingContext2D): void {
- // DO nothing
- }
- /** @hidden */
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void {
- super._additionalProcessing(parentMeasure, context);
- this._measureForChildren.copyFrom(this._currentMeasure);
- }
- /** Releases associated resources */
- public dispose() {
- super.dispose();
- for (var control of this._children) {
- control.dispose();
- }
- }
- }
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