babylon.gui.module.d.ts 26 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Control;
  23. _lastControlDown: Control;
  24. _capturingControl: Control;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Layer;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. background: string;
  36. idealWidth: number;
  37. idealHeight: number;
  38. renderAtIdealSize: boolean;
  39. readonly layer: Layer;
  40. readonly rootContainer: Container;
  41. focusedControl: IFocusableControl;
  42. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  43. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  44. markAsDirty(): void;
  45. addControl(control: Control): AdvancedDynamicTexture;
  46. removeControl(control: Control): AdvancedDynamicTexture;
  47. dispose(): void;
  48. private _onResize();
  49. _getGlobalViewport(scene: Scene): Viewport;
  50. private _checkUpdate(camera);
  51. private _render();
  52. private _doPicking(x, y, type, buttonIndex);
  53. attach(): void;
  54. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  55. moveFocusToControl(control: IFocusableControl): void;
  56. private _manageFocus();
  57. private _attachToOnPointerOut(scene);
  58. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  59. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  60. }
  61. }
  62. declare module BABYLON.GUI {
  63. class Measure {
  64. left: number;
  65. top: number;
  66. width: number;
  67. height: number;
  68. constructor(left: number, top: number, width: number, height: number);
  69. copyFrom(other: Measure): void;
  70. isEqualsTo(other: Measure): boolean;
  71. static Empty(): Measure;
  72. }
  73. }
  74. declare module BABYLON.GUI {
  75. class Vector2WithInfo extends Vector2 {
  76. buttonIndex: number;
  77. constructor(source: Vector2, buttonIndex?: number);
  78. }
  79. class Matrix2D {
  80. m: Float32Array;
  81. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  82. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  83. determinant(): number;
  84. invertToRef(result: Matrix2D): Matrix2D;
  85. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  86. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  87. static Identity(): Matrix2D;
  88. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  89. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  90. static RotationToRef(angle: number, result: Matrix2D): void;
  91. private static _TempPreTranslationMatrix;
  92. private static _TempPostTranslationMatrix;
  93. private static _TempRotationMatrix;
  94. private static _TempScalingMatrix;
  95. private static _TempCompose0;
  96. private static _TempCompose1;
  97. private static _TempCompose2;
  98. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  99. }
  100. }
  101. declare module BABYLON.GUI {
  102. class ValueAndUnit {
  103. unit: number;
  104. negativeValueAllowed: boolean;
  105. private _value;
  106. ignoreAdaptiveScaling: boolean;
  107. constructor(value: number, unit?: number, negativeValueAllowed?: boolean);
  108. readonly isPercentage: boolean;
  109. readonly isPixel: boolean;
  110. readonly internalValue: number;
  111. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  112. getValue(host: AdvancedDynamicTexture): number;
  113. toString(host: AdvancedDynamicTexture): string;
  114. fromString(source: string | number): boolean;
  115. private static _Regex;
  116. private static _UNITMODE_PERCENTAGE;
  117. private static _UNITMODE_PIXEL;
  118. static readonly UNITMODE_PERCENTAGE: number;
  119. static readonly UNITMODE_PIXEL: number;
  120. }
  121. }
  122. declare module BABYLON.GUI {
  123. class Control {
  124. name: string;
  125. private _alpha;
  126. private _alphaSet;
  127. private _zIndex;
  128. _root: Container;
  129. _host: AdvancedDynamicTexture;
  130. _currentMeasure: Measure;
  131. private _fontFamily;
  132. private _fontStyle;
  133. private _fontSize;
  134. private _font;
  135. _width: ValueAndUnit;
  136. _height: ValueAndUnit;
  137. protected _fontOffset: {
  138. ascent: number;
  139. height: number;
  140. descent: number;
  141. };
  142. private _color;
  143. protected _horizontalAlignment: number;
  144. protected _verticalAlignment: number;
  145. private _isDirty;
  146. protected _cachedParentMeasure: Measure;
  147. private _paddingLeft;
  148. private _paddingRight;
  149. private _paddingTop;
  150. private _paddingBottom;
  151. _left: ValueAndUnit;
  152. _top: ValueAndUnit;
  153. private _scaleX;
  154. private _scaleY;
  155. private _rotation;
  156. private _transformCenterX;
  157. private _transformCenterY;
  158. private _transformMatrix;
  159. private _invertTransformMatrix;
  160. private _transformedPosition;
  161. private _isMatrixDirty;
  162. private _cachedOffsetX;
  163. private _cachedOffsetY;
  164. private _isVisible;
  165. _linkedMesh: AbstractMesh;
  166. private _fontSet;
  167. private _dummyVector2;
  168. private _downCount;
  169. private _enterCount;
  170. private _doNotRender;
  171. isHitTestVisible: boolean;
  172. isPointerBlocker: boolean;
  173. isFocusInvisible: boolean;
  174. protected _linkOffsetX: ValueAndUnit;
  175. protected _linkOffsetY: ValueAndUnit;
  176. readonly typeName: string;
  177. /**
  178. * An event triggered when the pointer move over the control.
  179. * @type {BABYLON.Observable}
  180. */
  181. onPointerMoveObservable: Observable<Vector2>;
  182. /**
  183. * An event triggered when the pointer move out of the control.
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerOutObservable: Observable<Control>;
  187. /**
  188. * An event triggered when the pointer taps the control
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerDownObservable: Observable<Vector2WithInfo>;
  192. /**
  193. * An event triggered when pointer up
  194. * @type {BABYLON.Observable}
  195. */
  196. onPointerUpObservable: Observable<Vector2WithInfo>;
  197. /**
  198. * An event triggered when pointer enters the control
  199. * @type {BABYLON.Observable}
  200. */
  201. onPointerEnterObservable: Observable<Control>;
  202. /**
  203. * An event triggered when the control is marked as dirty
  204. * @type {BABYLON.Observable}
  205. */
  206. onDirtyObservable: Observable<Control>;
  207. /**
  208. * An event triggered after the control is drawn
  209. * @type {BABYLON.Observable}
  210. */
  211. onAfterDrawObservable: Observable<Control>;
  212. alpha: number;
  213. scaleX: number;
  214. scaleY: number;
  215. rotation: number;
  216. transformCenterY: number;
  217. transformCenterX: number;
  218. horizontalAlignment: number;
  219. verticalAlignment: number;
  220. width: string | number;
  221. readonly widthInPixels: number;
  222. height: string | number;
  223. readonly heightInPixels: number;
  224. fontFamily: string;
  225. fontStyle: string;
  226. readonly fontSizeInPixels: number;
  227. fontSize: string | number;
  228. color: string;
  229. zIndex: number;
  230. notRenderable: boolean;
  231. isVisible: boolean;
  232. readonly isDirty: boolean;
  233. paddingLeft: string | number;
  234. readonly paddingLeftInPixels: number;
  235. paddingRight: string | number;
  236. readonly paddingRightInPixels: number;
  237. paddingTop: string | number;
  238. readonly paddingTopInPixels: number;
  239. paddingBottom: string | number;
  240. readonly paddingBottomInPixels: number;
  241. left: string | number;
  242. readonly leftInPixels: number;
  243. top: string | number;
  244. readonly topInPixels: number;
  245. linkOffsetX: string | number;
  246. readonly linkOffsetXInPixels: number;
  247. linkOffsetY: string | number;
  248. readonly linkOffsetYInPixels: number;
  249. readonly centerX: number;
  250. readonly centerY: number;
  251. constructor(name?: string);
  252. protected _getTypeName(): string;
  253. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  254. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  255. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  256. moveToVector3(position: Vector3, scene: Scene): void;
  257. linkWithMesh(mesh: AbstractMesh): void;
  258. _moveToProjectedPosition(projectedPosition: Vector3): void;
  259. _markMatrixAsDirty(): void;
  260. _markAsDirty(): void;
  261. _markAllAsDirty(): void;
  262. _link(root: Container, host: AdvancedDynamicTexture): void;
  263. protected _transform(context: CanvasRenderingContext2D): void;
  264. protected _applyStates(context: CanvasRenderingContext2D): void;
  265. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  266. protected _clip(context: CanvasRenderingContext2D): void;
  267. _measure(): void;
  268. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  269. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  270. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  271. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  272. contains(x: number, y: number): boolean;
  273. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  274. protected _onPointerMove(coordinates: Vector2): void;
  275. protected _onPointerEnter(): boolean;
  276. _onPointerOut(): void;
  277. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  278. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  279. forcePointerUp(): void;
  280. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  281. private _prepareFont();
  282. dispose(): void;
  283. private static _HORIZONTAL_ALIGNMENT_LEFT;
  284. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  285. private static _HORIZONTAL_ALIGNMENT_CENTER;
  286. private static _VERTICAL_ALIGNMENT_TOP;
  287. private static _VERTICAL_ALIGNMENT_BOTTOM;
  288. private static _VERTICAL_ALIGNMENT_CENTER;
  289. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  290. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  291. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  292. static readonly VERTICAL_ALIGNMENT_TOP: number;
  293. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  294. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  295. private static _FontHeightSizes;
  296. static _GetFontOffset(font: string): {
  297. ascent: number;
  298. height: number;
  299. descent: number;
  300. };
  301. static AddHeader(control: Control, text: string, size: string | number, options: {
  302. isHorizontal: boolean;
  303. controlFirst: boolean;
  304. }): StackPanel;
  305. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  306. }
  307. }
  308. declare module BABYLON.GUI {
  309. class Container extends Control {
  310. name: string;
  311. protected _children: Control[];
  312. protected _measureForChildren: Measure;
  313. protected _background: string;
  314. background: string;
  315. readonly children: Control[];
  316. constructor(name?: string);
  317. protected _getTypeName(): string;
  318. getChildByName(name: string): Control;
  319. getChildByType(name: string, type: string): Control;
  320. containsControl(control: Control): boolean;
  321. addControl(control: Control): Container;
  322. removeControl(control: Control): Container;
  323. _reOrderControl(control: Control): void;
  324. _markMatrixAsDirty(): void;
  325. _markAllAsDirty(): void;
  326. protected _localDraw(context: CanvasRenderingContext2D): void;
  327. _link(root: Container, host: AdvancedDynamicTexture): void;
  328. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  329. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  330. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  331. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  332. dispose(): void;
  333. }
  334. }
  335. declare module BABYLON.GUI {
  336. class StackPanel extends Container {
  337. name: string;
  338. private _isVertical;
  339. private _manualWidth;
  340. private _manualHeight;
  341. private _doNotTrackManualChanges;
  342. private _tempMeasureStore;
  343. isVertical: boolean;
  344. width: string | number;
  345. height: string | number;
  346. constructor(name?: string);
  347. protected _getTypeName(): string;
  348. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  349. }
  350. }
  351. declare module BABYLON.GUI {
  352. class Rectangle extends Container {
  353. name: string;
  354. private _thickness;
  355. private _cornerRadius;
  356. thickness: number;
  357. cornerRadius: number;
  358. constructor(name?: string);
  359. protected _getTypeName(): string;
  360. protected _localDraw(context: CanvasRenderingContext2D): void;
  361. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  362. private _drawRoundedRect(context, offset?);
  363. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  364. }
  365. }
  366. declare module BABYLON.GUI {
  367. class Ellipse extends Container {
  368. name: string;
  369. private _thickness;
  370. thickness: number;
  371. constructor(name?: string);
  372. protected _getTypeName(): string;
  373. protected _localDraw(context: CanvasRenderingContext2D): void;
  374. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  375. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  376. }
  377. }
  378. declare module BABYLON.GUI {
  379. class Line extends Control {
  380. name: string;
  381. private _lineWidth;
  382. private _x1;
  383. private _y1;
  384. private _x2;
  385. private _y2;
  386. private _dash;
  387. private _connectedControl;
  388. private _connectedControlDirtyObserver;
  389. dash: Array<number>;
  390. connectedControl: Control;
  391. x1: string | number;
  392. y1: string | number;
  393. x2: string | number;
  394. y2: string | number;
  395. lineWidth: number;
  396. horizontalAlignment: number;
  397. verticalAlignment: number;
  398. private readonly _effectiveX2;
  399. private readonly _effectiveY2;
  400. constructor(name?: string);
  401. protected _getTypeName(): string;
  402. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  403. _measure(): void;
  404. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  405. _moveToProjectedPosition(projectedPosition: Vector3): void;
  406. }
  407. }
  408. declare module BABYLON.GUI {
  409. class Slider extends Control {
  410. name: string;
  411. private _thumbWidth;
  412. private _minimum;
  413. private _maximum;
  414. private _value;
  415. private _background;
  416. private _borderColor;
  417. private _barOffset;
  418. onValueChangedObservable: Observable<number>;
  419. borderColor: string;
  420. background: string;
  421. barOffset: string | number;
  422. readonly barOffsetInPixels: number;
  423. thumbWidth: string | number;
  424. readonly thumbWidthInPixels: number;
  425. minimum: number;
  426. maximum: number;
  427. value: number;
  428. constructor(name?: string);
  429. protected _getTypeName(): string;
  430. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  431. private _pointerIsDown;
  432. private _updateValueFromPointer(x);
  433. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  434. protected _onPointerMove(coordinates: Vector2): void;
  435. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  436. }
  437. }
  438. declare module BABYLON.GUI {
  439. class Checkbox extends Control {
  440. name: string;
  441. private _isChecked;
  442. private _background;
  443. private _checkSizeRatio;
  444. private _thickness;
  445. thickness: number;
  446. onIsCheckedChangedObservable: Observable<boolean>;
  447. checkSizeRatio: number;
  448. background: string;
  449. isChecked: boolean;
  450. constructor(name?: string);
  451. protected _getTypeName(): string;
  452. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  453. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  454. }
  455. }
  456. declare module BABYLON.GUI {
  457. class RadioButton extends Control {
  458. name: string;
  459. private _isChecked;
  460. private _background;
  461. private _checkSizeRatio;
  462. private _thickness;
  463. thickness: number;
  464. group: string;
  465. onIsCheckedChangedObservable: Observable<boolean>;
  466. checkSizeRatio: number;
  467. background: string;
  468. isChecked: boolean;
  469. constructor(name?: string);
  470. protected _getTypeName(): string;
  471. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  472. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  473. }
  474. }
  475. declare module BABYLON.GUI {
  476. class TextBlock extends Control {
  477. name: string;
  478. private _text;
  479. private _textWrapping;
  480. private _textHorizontalAlignment;
  481. private _textVerticalAlignment;
  482. private _lines;
  483. private _resizeToFit;
  484. /**
  485. * An event triggered after the text is changed
  486. * @type {BABYLON.Observable}
  487. */
  488. onTextChangedObservable: Observable<TextBlock>;
  489. resizeToFit: boolean;
  490. textWrapping: boolean;
  491. text: string;
  492. textHorizontalAlignment: number;
  493. textVerticalAlignment: number;
  494. constructor(name?: string, text?: string);
  495. protected _getTypeName(): string;
  496. private _drawText(text, textWidth, y, context);
  497. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  498. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  499. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  500. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  501. protected _renderLines(context: CanvasRenderingContext2D): void;
  502. dispose(): void;
  503. }
  504. }
  505. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  506. declare module BABYLON.GUI {
  507. class Image extends Control {
  508. name: string;
  509. private _domImage;
  510. private _imageWidth;
  511. private _imageHeight;
  512. private _loaded;
  513. private _stretch;
  514. private _source;
  515. private _autoScale;
  516. private _sourceLeft;
  517. private _sourceTop;
  518. private _sourceWidth;
  519. private _sourceHeight;
  520. sourceLeft: number;
  521. sourceTop: number;
  522. sourceWidth: number;
  523. sourceHeight: number;
  524. autoScale: boolean;
  525. stretch: number;
  526. domImage: HTMLImageElement;
  527. private _onImageLoaded();
  528. source: string;
  529. constructor(name?: string, url?: string);
  530. protected _getTypeName(): string;
  531. synchronizeSizeWithContent(): void;
  532. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  533. private static _STRETCH_NONE;
  534. private static _STRETCH_FILL;
  535. private static _STRETCH_UNIFORM;
  536. private static _STRETCH_EXTEND;
  537. static readonly STRETCH_NONE: number;
  538. static readonly STRETCH_FILL: number;
  539. static readonly STRETCH_UNIFORM: number;
  540. static readonly STRETCH_EXTEND: number;
  541. }
  542. }
  543. declare module BABYLON.GUI {
  544. class Button extends Rectangle {
  545. name: string;
  546. pointerEnterAnimation: () => void;
  547. pointerOutAnimation: () => void;
  548. pointerDownAnimation: () => void;
  549. pointerUpAnimation: () => void;
  550. constructor(name?: string);
  551. protected _getTypeName(): string;
  552. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  553. protected _onPointerEnter(): boolean;
  554. _onPointerOut(): void;
  555. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  556. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  557. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  558. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  559. static CreateSimpleButton(name: string, text: string): Button;
  560. static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
  561. }
  562. }
  563. declare module BABYLON.GUI {
  564. class ColorPicker extends Control {
  565. name: string;
  566. private _colorWheelCanvas;
  567. private _value;
  568. private _tmpColor;
  569. private _pointerStartedOnSquare;
  570. private _pointerStartedOnWheel;
  571. private _squareLeft;
  572. private _squareTop;
  573. private _squareSize;
  574. private _h;
  575. private _s;
  576. private _v;
  577. onValueChangedObservable: Observable<Color3>;
  578. value: Color3;
  579. width: string | number;
  580. height: string | number;
  581. size: string | number;
  582. constructor(name?: string);
  583. protected _getTypeName(): string;
  584. private _updateSquareProps();
  585. private _drawGradientSquare(hueValue, left, top, width, height, context);
  586. private _drawCircle(centerX, centerY, radius, context);
  587. private _createColorWheelCanvas(radius, thickness);
  588. private _RGBtoHSV(color, result);
  589. private _HSVtoRGB(hue, saturation, value, result);
  590. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  591. private _pointerIsDown;
  592. private _updateValueFromPointer(x, y);
  593. private _isPointOnSquare(coordinates);
  594. private _isPointOnWheel(coordinates);
  595. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  596. protected _onPointerMove(coordinates: Vector2): void;
  597. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  598. }
  599. }
  600. declare module BABYLON.GUI {
  601. class InputText extends Control implements IFocusableControl {
  602. name: string;
  603. private _text;
  604. private _placeholderText;
  605. private _background;
  606. private _focusedBackground;
  607. private _placeholderColor;
  608. private _thickness;
  609. private _margin;
  610. private _autoStretchWidth;
  611. private _maxWidth;
  612. private _isFocused;
  613. private _blinkTimeout;
  614. private _blinkIsEven;
  615. private _cursorOffset;
  616. private _scrollLeft;
  617. private _textWidth;
  618. private _clickedCoordinate;
  619. promptMessage: string;
  620. onTextChangedObservable: Observable<InputText>;
  621. onFocusObservable: Observable<InputText>;
  622. onBlurObservable: Observable<InputText>;
  623. maxWidth: string | number;
  624. readonly maxWidthInPixels: number;
  625. margin: string;
  626. readonly marginInPixels: number;
  627. autoStretchWidth: boolean;
  628. thickness: number;
  629. focusedBackground: string;
  630. background: string;
  631. placeholderColor: string;
  632. placeholderText: string;
  633. text: string;
  634. constructor(name?: string, text?: string);
  635. onBlur(): void;
  636. onFocus(): void;
  637. protected _getTypeName(): string;
  638. processKey(keyCode: number, key?: string): void;
  639. processKeyboard(evt: KeyboardEvent): void;
  640. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  641. protected _onPointerDown(coordinates: Vector2, buttonIndex: number): boolean;
  642. protected _onPointerUp(coordinates: Vector2, buttonIndex: number): void;
  643. dispose(): void;
  644. }
  645. }
  646. declare module BABYLON.GUI {
  647. class KeyPropertySet {
  648. width?: string;
  649. height?: string;
  650. paddingLeft?: string;
  651. paddingRight?: string;
  652. paddingTop?: string;
  653. paddingBottom?: string;
  654. color?: string;
  655. background?: string;
  656. }
  657. class VirtualKeyboard extends StackPanel {
  658. onKeyPressObservable: Observable<string>;
  659. defaultButtonWidth: string;
  660. defaultButtonHeight: string;
  661. defaultButtonPaddingLeft: string;
  662. defaultButtonPaddingRight: string;
  663. defaultButtonPaddingTop: string;
  664. defaultButtonPaddingBottom: string;
  665. defaultButtonColor: string;
  666. defaultButtonBackground: string;
  667. protected _getTypeName(): string;
  668. private _createKey(key, propertySet?);
  669. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  670. private _connectedInputText;
  671. private _onFocusObserver;
  672. private _onBlurObserver;
  673. private _onKeyPressObserver;
  674. readonly connectedInputText: InputText;
  675. connect(input: InputText): void;
  676. disconnect(): void;
  677. static CreateDefaultLayout(): VirtualKeyboard;
  678. }
  679. }