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- var BABYLON;
- (function (BABYLON) {
- var compileShader = function (gl, source, type, defines) {
- var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
- gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
- return shader;
- };
- var HALF_FLOAT_OES = 0x8D61;
- var getWebGLTextureType = function (gl, type) {
- if (type === Engine.TEXTURETYPE_FLOAT) {
- return gl.FLOAT;
- }
- else if (type === Engine.TEXTURETYPE_HALF_FLOAT) {
- // Add Half Float Constant.
- return HALF_FLOAT_OES;
- }
- return gl.UNSIGNED_BYTE;
- };
- var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_NEAREST;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.LINEAR;
- }
- }
- else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- magFilter = gl.NEAREST;
- if (generateMipMaps) {
- minFilter = gl.NEAREST_MIPMAP_LINEAR;
- }
- else {
- minFilter = gl.NEAREST;
- }
- }
- return {
- min: minFilter,
- mag: magFilter
- };
- };
- var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- var engine = scene.getEngine();
- var potWidth = BABYLON.Tools.GetExponentOfTwo(width, engine.getCaps().maxTextureSize);
- var potHeight = BABYLON.Tools.GetExponentOfTwo(height, engine.getCaps().maxTextureSize);
- engine._bindTextureDirectly(gl.TEXTURE_2D, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = potWidth;
- texture._height = potHeight;
- texture.isReady = true;
- processFunction(potWidth, potHeight);
- var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- if (!noMipmap && !isCompressed) {
- gl.generateMipmap(gl.TEXTURE_2D);
- }
- engine._bindTextureDirectly(gl.TEXTURE_2D, null);
- engine.resetTextureCache();
- scene._removePendingData(texture);
- texture.onLoadedCallbacks.forEach(function (callback) {
- callback();
- });
- texture.onLoadedCallbacks = [];
- };
- var partialLoad = function (url, index, loadedImages, scene, onfinish) {
- var img;
- var onload = function () {
- loadedImages[index] = img;
- loadedImages._internalCount++;
- scene._removePendingData(img);
- if (loadedImages._internalCount === 6) {
- onfinish(loadedImages);
- }
- };
- var onerror = function () {
- scene._removePendingData(img);
- };
- img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- scene._addPendingData(img);
- };
- var cascadeLoad = function (rootUrl, scene, onfinish, files) {
- var loadedImages = [];
- loadedImages._internalCount = 0;
- for (var index = 0; index < 6; index++) {
- partialLoad(files[index], index, loadedImages, scene, onfinish);
- }
- };
- var InstancingAttributeInfo = (function () {
- function InstancingAttributeInfo() {
- }
- return InstancingAttributeInfo;
- }());
- BABYLON.InstancingAttributeInfo = InstancingAttributeInfo;
- var EngineCapabilities = (function () {
- function EngineCapabilities() {
- }
- return EngineCapabilities;
- }());
- BABYLON.EngineCapabilities = EngineCapabilities;
- /**
- * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio.
- */
- var Engine = (function () {
- /**
- * @constructor
- * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering
- * @param {boolean} [antialias] - enable antialias
- * @param options - further options to be sent to the getContext function
- */
- function Engine(canvas, antialias, options, adaptToDeviceRatio) {
- var _this = this;
- if (adaptToDeviceRatio === void 0) { adaptToDeviceRatio = true; }
- // Public members
- this.isFullscreen = false;
- this.isPointerLock = false;
- this.cullBackFaces = true;
- this.renderEvenInBackground = true;
- // To enable/disable IDB support and avoid XHR on .manifest
- this.enableOfflineSupport = true;
- this.scenes = new Array();
- this._windowIsBackground = false;
- this._webGLVersion = "1.0";
- this._drawCalls = new BABYLON.PerfCounter();
- this._renderingQueueLaunched = false;
- this._activeRenderLoops = [];
- // FPS
- this.fpsRange = 60;
- this.previousFramesDuration = [];
- this.fps = 60;
- this.deltaTime = 0;
- // States
- this._depthCullingState = new BABYLON.Internals._DepthCullingState();
- this._stencilState = new BABYLON.Internals._StencilState();
- this._alphaState = new BABYLON.Internals._AlphaState();
- this._alphaMode = Engine.ALPHA_DISABLE;
- // Cache
- this._loadedTexturesCache = new Array();
- this._maxTextureChannels = 16;
- this._activeTexturesCache = new Array(this._maxTextureChannels);
- this._compiledEffects = {};
- this._vertexAttribArraysEnabled = [];
- this._uintIndicesCurrentlySet = false;
- this._currentBoundBuffer = new Array();
- this._currentBufferPointers = [];
- this._currentInstanceLocations = new Array();
- this._currentInstanceBuffers = new Array();
- this._onVRFullScreenTriggered = function () {
- if (_this._vrDisplayEnabled && _this._vrDisplayEnabled.isPresenting) {
- //get the old size before we change
- _this._oldSize = new BABYLON.Size(_this.getRenderWidth(), _this.getRenderHeight());
- _this._oldHardwareScaleFactor = _this.getHardwareScalingLevel();
- //according to the WebVR specs, requestAnimationFrame should be triggered only once.
- //But actually, no browser follow the specs...
- //this._vrAnimationFrameHandler = this._vrDisplayEnabled.requestAnimationFrame(this._bindedRenderFunction);
- //get the width and height, change the render size
- var leftEye = _this._vrDisplayEnabled.getEyeParameters('left');
- var width, height;
- _this.setHardwareScalingLevel(1);
- _this.setSize(leftEye.renderWidth * 2, leftEye.renderHeight);
- }
- else {
- //When the specs are implemented, need to uncomment this.
- //this._vrDisplayEnabled.cancelAnimationFrame(this._vrAnimationFrameHandler);
- _this.setHardwareScalingLevel(_this._oldHardwareScaleFactor);
- _this.setSize(_this._oldSize.width, _this._oldSize.height);
- _this._vrDisplayEnabled = undefined;
- }
- };
- this._renderingCanvas = canvas;
- this._externalData = new BABYLON.StringDictionary();
- options = options || {};
- if (antialias != null) {
- options.antialias = antialias;
- }
- if (options.preserveDrawingBuffer === undefined) {
- options.preserveDrawingBuffer = false;
- }
- // Checks if some of the format renders first to allow the use of webgl inspector.
- var renderToFullFloat = this._canRenderToFloatTexture();
- var renderToHalfFloat = this._canRenderToHalfFloatTexture();
- // GL
- //try {
- // this._gl = <WebGLRenderingContext>(canvas.getContext("webgl2", options) || canvas.getContext("experimental-webgl2", options));
- // if (this._gl) {
- // this._webGLVersion = "2.0";
- // }
- //} catch (e) {
- // // Do nothing
- //}
- if (!this._gl) {
- try {
- this._gl = (canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options));
- }
- catch (e) {
- throw new Error("WebGL not supported");
- }
- }
- if (!this._gl) {
- throw new Error("WebGL not supported");
- }
- this._onBlur = function () {
- _this._windowIsBackground = true;
- };
- this._onFocus = function () {
- _this._windowIsBackground = false;
- };
- window.addEventListener("blur", this._onBlur);
- window.addEventListener("focus", this._onFocus);
- // Viewport
- var limitDeviceRatio = options.limitDeviceRatio || window.devicePixelRatio || 1.0;
- this._hardwareScalingLevel = adaptToDeviceRatio ? 1.0 / Math.min(limitDeviceRatio, window.devicePixelRatio || 1.0) : 1.0;
- this.resize();
- // Caps
- this._isStencilEnable = options.stencil;
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
- this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
- this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
- this._caps.maxVertexAttribs = this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS);
- // Infos
- this._glVersion = this._gl.getParameter(this._gl.VERSION);
- var rendererInfo = this._gl.getExtension("WEBGL_debug_renderer_info");
- if (rendererInfo != null) {
- this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL);
- this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL);
- }
- if (!this._glVendor) {
- this._glVendor = "Unknown vendor";
- }
- if (!this._glRenderer) {
- this._glRenderer = "Unknown renderer";
- }
- // Extensions
- this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
- this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
- this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
- this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
- this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
- this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
- this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
- this._caps.fragmentDepthSupported = this._gl.getExtension('EXT_frag_depth') !== null;
- this._caps.highPrecisionShaderSupported = true;
- this._caps.drawBuffersExtension = this._gl.getExtension('WEBGL_draw_buffers');
- this._caps.textureFloatLinearFiltering = this._gl.getExtension('OES_texture_float_linear');
- this._caps.textureLOD = this._gl.getExtension('EXT_shader_texture_lod');
- this._caps.textureFloatRender = renderToFullFloat;
- this._caps.textureHalfFloat = (this._gl.getExtension('OES_texture_half_float') !== null);
- this._caps.textureHalfFloatLinearFiltering = this._gl.getExtension('OES_texture_half_float_linear');
- this._caps.textureHalfFloatRender = renderToHalfFloat;
- if (this._gl.getShaderPrecisionFormat) {
- var highp = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT);
- this._caps.highPrecisionShaderSupported = highp.precision !== 0;
- }
- // Depth buffer
- this.setDepthBuffer(true);
- this.setDepthFunctionToLessOrEqual();
- this.setDepthWrite(true);
- // Fullscreen
- this._onFullscreenChange = function () {
- if (document.fullscreen !== undefined) {
- _this.isFullscreen = document.fullscreen;
- }
- else if (document.mozFullScreen !== undefined) {
- _this.isFullscreen = document.mozFullScreen;
- }
- else if (document.webkitIsFullScreen !== undefined) {
- _this.isFullscreen = document.webkitIsFullScreen;
- }
- else if (document.msIsFullScreen !== undefined) {
- _this.isFullscreen = document.msIsFullScreen;
- }
- // Pointer lock
- if (_this.isFullscreen && _this._pointerLockRequested) {
- canvas.requestPointerLock = canvas.requestPointerLock ||
- canvas.msRequestPointerLock ||
- canvas.mozRequestPointerLock ||
- canvas.webkitRequestPointerLock;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- }
- };
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- // Pointer lock
- this._onPointerLockChange = function () {
- _this.isPointerLock = (document.mozPointerLockElement === canvas ||
- document.webkitPointerLockElement === canvas ||
- document.msPointerLockElement === canvas ||
- document.pointerLockElement === canvas);
- };
- document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
- if (BABYLON.AudioEngine && !Engine.audioEngine) {
- Engine.audioEngine = new BABYLON.AudioEngine();
- }
- //default loading screen
- this._loadingScreen = new BABYLON.DefaultLoadingScreen(this._renderingCanvas);
- //Load WebVR Devices
- if (options.autoEnableWebVR) {
- this.initWebVR();
- }
- BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
- }
- Object.defineProperty(Engine, "ALPHA_DISABLE", {
- get: function () {
- return Engine._ALPHA_DISABLE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_ONEONE", {
- get: function () {
- return Engine._ALPHA_ONEONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_ADD", {
- get: function () {
- return Engine._ALPHA_ADD;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_COMBINE", {
- get: function () {
- return Engine._ALPHA_COMBINE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_SUBTRACT", {
- get: function () {
- return Engine._ALPHA_SUBTRACT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_MULTIPLY", {
- get: function () {
- return Engine._ALPHA_MULTIPLY;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "ALPHA_MAXIMIZED", {
- get: function () {
- return Engine._ALPHA_MAXIMIZED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
- get: function () {
- return Engine._DELAYLOADSTATE_NONE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
- get: function () {
- return Engine._DELAYLOADSTATE_LOADING;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
- get: function () {
- return Engine._DELAYLOADSTATE_NOTLOADED;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
- get: function () {
- return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGB;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
- get: function () {
- return Engine._TEXTUREFORMAT_RGBA;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_UNSIGNED_INT", {
- get: function () {
- return Engine._TEXTURETYPE_UNSIGNED_INT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_FLOAT", {
- get: function () {
- return Engine._TEXTURETYPE_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "TEXTURETYPE_HALF_FLOAT", {
- get: function () {
- return Engine._TEXTURETYPE_HALF_FLOAT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine, "Version", {
- get: function () {
- return "2.5-alpha";
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "webGLVersion", {
- get: function () {
- return this._webGLVersion;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "isStencilEnable", {
- /**
- * Returns true if the stencil buffer has been enabled through the creation option of the context.
- */
- get: function () {
- return this._isStencilEnable;
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype._prepareWorkingCanvas = function () {
- if (this._workingCanvas) {
- return;
- }
- this._workingCanvas = document.createElement("canvas");
- this._workingContext = this._workingCanvas.getContext("2d");
- };
- Engine.prototype.resetTextureCache = function () {
- for (var index = 0; index < this._maxTextureChannels; index++) {
- this._activeTexturesCache[index] = null;
- }
- };
- Engine.prototype.getGlInfo = function () {
- return {
- vendor: this._glVendor,
- renderer: this._glRenderer,
- version: this._glVersion
- };
- };
- Engine.prototype.getAspectRatio = function (camera, useScreen) {
- if (useScreen === void 0) { useScreen = false; }
- var viewport = camera.viewport;
- return (this.getRenderWidth(useScreen) * viewport.width) / (this.getRenderHeight(useScreen) * viewport.height);
- };
- Engine.prototype.getRenderWidth = function (useScreen) {
- if (useScreen === void 0) { useScreen = false; }
- if (!useScreen && this._currentRenderTarget) {
- return this._currentRenderTarget._width;
- }
- return this._renderingCanvas.width;
- };
- Engine.prototype.getRenderHeight = function (useScreen) {
- if (useScreen === void 0) { useScreen = false; }
- if (!useScreen && this._currentRenderTarget) {
- return this._currentRenderTarget._height;
- }
- return this._renderingCanvas.height;
- };
- Engine.prototype.getRenderingCanvas = function () {
- return this._renderingCanvas;
- };
- Engine.prototype.getRenderingCanvasClientRect = function () {
- return this._renderingCanvas.getBoundingClientRect();
- };
- Engine.prototype.setHardwareScalingLevel = function (level) {
- this._hardwareScalingLevel = level;
- this.resize();
- };
- Engine.prototype.getHardwareScalingLevel = function () {
- return this._hardwareScalingLevel;
- };
- Engine.prototype.getLoadedTexturesCache = function () {
- return this._loadedTexturesCache;
- };
- Engine.prototype.getCaps = function () {
- return this._caps;
- };
- Object.defineProperty(Engine.prototype, "drawCalls", {
- get: function () {
- return this._drawCalls.current;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "drawCallsPerfCounter", {
- get: function () {
- return this._drawCalls;
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype.getDepthFunction = function () {
- return this._depthCullingState.depthFunc;
- };
- Engine.prototype.setDepthFunction = function (depthFunc) {
- this._depthCullingState.depthFunc = depthFunc;
- };
- Engine.prototype.setDepthFunctionToGreater = function () {
- this._depthCullingState.depthFunc = this._gl.GREATER;
- };
- Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.GEQUAL;
- };
- Engine.prototype.setDepthFunctionToLess = function () {
- this._depthCullingState.depthFunc = this._gl.LESS;
- };
- Engine.prototype.setDepthFunctionToLessOrEqual = function () {
- this._depthCullingState.depthFunc = this._gl.LEQUAL;
- };
- Engine.prototype.getStencilBuffer = function () {
- return this._stencilState.stencilTest;
- };
- Engine.prototype.setStencilBuffer = function (enable) {
- this._stencilState.stencilTest = enable;
- };
- Engine.prototype.getStencilMask = function () {
- return this._stencilState.stencilMask;
- };
- Engine.prototype.setStencilMask = function (mask) {
- this._stencilState.stencilMask = mask;
- };
- Engine.prototype.getStencilFunction = function () {
- return this._stencilState.stencilFunc;
- };
- Engine.prototype.getStencilFunctionReference = function () {
- return this._stencilState.stencilFuncRef;
- };
- Engine.prototype.getStencilFunctionMask = function () {
- return this._stencilState.stencilFuncMask;
- };
- Engine.prototype.setStencilFunction = function (stencilFunc) {
- this._stencilState.stencilFunc = stencilFunc;
- };
- Engine.prototype.setStencilFunctionReference = function (reference) {
- this._stencilState.stencilFuncRef = reference;
- };
- Engine.prototype.setStencilFunctionMask = function (mask) {
- this._stencilState.stencilFuncMask = mask;
- };
- Engine.prototype.getStencilOperationFail = function () {
- return this._stencilState.stencilOpStencilFail;
- };
- Engine.prototype.getStencilOperationDepthFail = function () {
- return this._stencilState.stencilOpDepthFail;
- };
- Engine.prototype.getStencilOperationPass = function () {
- return this._stencilState.stencilOpStencilDepthPass;
- };
- Engine.prototype.setStencilOperationFail = function (operation) {
- this._stencilState.stencilOpStencilFail = operation;
- };
- Engine.prototype.setStencilOperationDepthFail = function (operation) {
- this._stencilState.stencilOpDepthFail = operation;
- };
- Engine.prototype.setStencilOperationPass = function (operation) {
- this._stencilState.stencilOpStencilDepthPass = operation;
- };
- /**
- * stop executing a render loop function and remove it from the execution array
- * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed.
- */
- Engine.prototype.stopRenderLoop = function (renderFunction) {
- if (!renderFunction) {
- this._activeRenderLoops = [];
- return;
- }
- var index = this._activeRenderLoops.indexOf(renderFunction);
- if (index >= 0) {
- this._activeRenderLoops.splice(index, 1);
- }
- };
- Engine.prototype._renderLoop = function () {
- var shouldRender = true;
- if (!this.renderEvenInBackground && this._windowIsBackground) {
- shouldRender = false;
- }
- if (shouldRender) {
- // Start new frame
- this.beginFrame();
- for (var index = 0; index < this._activeRenderLoops.length; index++) {
- var renderFunction = this._activeRenderLoops[index];
- renderFunction();
- }
- // Present
- this.endFrame();
- }
- if (this._activeRenderLoops.length > 0) {
- // Register new frame
- BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction, this._vrDisplayEnabled);
- }
- else {
- this._renderingQueueLaunched = false;
- }
- };
- /**
- * Register and execute a render loop. The engine can have more than one render function.
- * @param {Function} renderFunction - the function to continuously execute starting the next render loop.
- * @example
- * engine.runRenderLoop(function () {
- * scene.render()
- * })
- */
- Engine.prototype.runRenderLoop = function (renderFunction) {
- if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
- return;
- }
- this._activeRenderLoops.push(renderFunction);
- if (!this._renderingQueueLaunched) {
- this._renderingQueueLaunched = true;
- this._bindedRenderFunction = this._renderLoop.bind(this);
- BABYLON.Tools.QueueNewFrame(this._bindedRenderFunction);
- }
- };
- /**
- * Toggle full screen mode.
- * @param {boolean} requestPointerLock - should a pointer lock be requested from the user
- * @param {any} options - an options object to be sent to the requestFullscreen function
- */
- Engine.prototype.switchFullscreen = function (requestPointerLock) {
- if (this.isFullscreen) {
- BABYLON.Tools.ExitFullscreen();
- }
- else {
- this._pointerLockRequested = requestPointerLock;
- BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
- }
- };
- Engine.prototype.clear = function (color, backBuffer, depth, stencil) {
- if (stencil === void 0) { stencil = false; }
- this.applyStates();
- var mode = 0;
- if (backBuffer) {
- this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
- mode |= this._gl.COLOR_BUFFER_BIT;
- }
- if (depth) {
- this._gl.clearDepth(1.0);
- mode |= this._gl.DEPTH_BUFFER_BIT;
- }
- if (stencil) {
- this._gl.clearStencil(0);
- mode |= this._gl.STENCIL_BUFFER_BIT;
- }
- this._gl.clear(mode);
- };
- Engine.prototype.scissorClear = function (x, y, width, height, clearColor) {
- var gl = this._gl;
- // Save state
- var curScissor = gl.getParameter(gl.SCISSOR_TEST);
- var curScissorBox = gl.getParameter(gl.SCISSOR_BOX);
- // Change state
- gl.enable(gl.SCISSOR_TEST);
- gl.scissor(x, y, width, height);
- // Clear
- this.clear(clearColor, true, true, true);
- // Restore state
- gl.scissor(curScissorBox[0], curScissorBox[1], curScissorBox[2], curScissorBox[3]);
- if (curScissor === true) {
- gl.enable(gl.SCISSOR_TEST);
- }
- else {
- gl.disable(gl.SCISSOR_TEST);
- }
- };
- /**
- * Set the WebGL's viewport
- * @param {BABYLON.Viewport} viewport - the viewport element to be used.
- * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used.
- * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used.
- */
- Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
- var width = requiredWidth || (navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.width);
- var height = requiredHeight || (navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.height);
- var x = viewport.x || 0;
- var y = viewport.y || 0;
- this._cachedViewport = viewport;
- this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
- };
- /**
- * Directly set the WebGL Viewport
- * The x, y, width & height are directly passed to the WebGL call
- * @return the current viewport Object (if any) that is being replaced by this call. You can restore this viewport later on to go back to the original state.
- */
- Engine.prototype.setDirectViewport = function (x, y, width, height) {
- var currentViewport = this._cachedViewport;
- this._cachedViewport = null;
- this._gl.viewport(x, y, width, height);
- return currentViewport;
- };
- Engine.prototype.beginFrame = function () {
- this._measureFps();
- };
- Engine.prototype.endFrame = function () {
- //this.flushFramebuffer();
- //submit frame to the vr device, if enabled
- if (this._vrDisplayEnabled && this._vrDisplayEnabled.isPresenting) {
- this._vrDisplayEnabled.submitFrame();
- }
- };
- /**
- * resize the view according to the canvas' size.
- * @example
- * window.addEventListener("resize", function () {
- * engine.resize();
- * });
- */
- Engine.prototype.resize = function () {
- var width = navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.clientWidth;
- var height = navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.clientHeight;
- this.setSize(width / this._hardwareScalingLevel, height / this._hardwareScalingLevel);
- for (var index = 0; index < this.scenes.length; index++) {
- var scene = this.scenes[index];
- if (BABYLON.DebugLayer && scene.debugLayer.isVisible()) {
- scene.debugLayer._syncPositions();
- }
- }
- };
- /**
- * force a specific size of the canvas
- * @param {number} width - the new canvas' width
- * @param {number} height - the new canvas' height
- */
- Engine.prototype.setSize = function (width, height) {
- this._renderingCanvas.width = width;
- this._renderingCanvas.height = height;
- for (var index = 0; index < this.scenes.length; index++) {
- var scene = this.scenes[index];
- for (var camIndex = 0; camIndex < scene.cameras.length; camIndex++) {
- var cam = scene.cameras[camIndex];
- cam._currentRenderId = 0;
- }
- }
- };
- //WebVR functions
- Engine.prototype.initWebVR = function () {
- if (!this.vrDisplaysPromise) {
- this._getVRDisplays();
- }
- };
- Engine.prototype.enableVR = function (vrDevice) {
- this._vrDisplayEnabled = vrDevice;
- this._vrDisplayEnabled.requestPresent([{ source: this.getRenderingCanvas() }]).then(this._onVRFullScreenTriggered);
- };
- Engine.prototype.disableVR = function () {
- if (this._vrDisplayEnabled) {
- this._vrDisplayEnabled.exitPresent().then(this._onVRFullScreenTriggered);
- }
- };
- Engine.prototype._getVRDisplays = function () {
- var _this = this;
- var getWebVRDevices = function (devices) {
- var size = devices.length;
- var i = 0;
- _this._vrDisplays = devices.filter(function (device) {
- return devices[i] instanceof VRDisplay;
- });
- return _this._vrDisplays;
- };
- //using a key due to typescript
- if (navigator.getVRDisplays) {
- this.vrDisplaysPromise = navigator.getVRDisplays().then(getWebVRDevices);
- }
- };
- Engine.prototype.bindFramebuffer = function (texture, faceIndex, requiredWidth, requiredHeight) {
- this._currentRenderTarget = texture;
- this.bindUnboundFramebuffer(texture._framebuffer);
- var gl = this._gl;
- if (texture.isCube) {
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture, 0);
- }
- gl.viewport(0, 0, requiredWidth || texture._width, requiredHeight || texture._height);
- this.wipeCaches();
- };
- Engine.prototype.bindUnboundFramebuffer = function (framebuffer) {
- if (this._currentFramebuffer !== framebuffer) {
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, framebuffer);
- this._currentFramebuffer = framebuffer;
- }
- };
- Engine.prototype.unBindFramebuffer = function (texture, disableGenerateMipMaps) {
- if (disableGenerateMipMaps === void 0) { disableGenerateMipMaps = false; }
- this._currentRenderTarget = null;
- if (texture.generateMipMaps && !disableGenerateMipMaps) {
- var gl = this._gl;
- this._bindTextureDirectly(gl.TEXTURE_2D, texture);
- gl.generateMipmap(gl.TEXTURE_2D);
- this._bindTextureDirectly(gl.TEXTURE_2D, null);
- }
- this.bindUnboundFramebuffer(null);
- };
- Engine.prototype.generateMipMapsForCubemap = function (texture) {
- if (texture.generateMipMaps) {
- var gl = this._gl;
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- }
- };
- Engine.prototype.flushFramebuffer = function () {
- this._gl.flush();
- };
- Engine.prototype.restoreDefaultFramebuffer = function () {
- this._currentRenderTarget = null;
- this.bindUnboundFramebuffer(null);
- this.setViewport(this._cachedViewport);
- this.wipeCaches();
- };
- // VBOs
- Engine.prototype._resetVertexBufferBinding = function () {
- this.bindArrayBuffer(null);
- this._cachedVertexBuffers = null;
- };
- Engine.prototype.createVertexBuffer = function (vertices) {
- var vbo = this._gl.createBuffer();
- this.bindArrayBuffer(vbo);
- if (vertices instanceof Float32Array) {
- this._gl.bufferData(this._gl.ARRAY_BUFFER, vertices, this._gl.STATIC_DRAW);
- }
- else {
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
- }
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.createDynamicVertexBuffer = function (vertices) {
- var vbo = this._gl.createBuffer();
- this.bindArrayBuffer(vbo);
- if (vertices instanceof Float32Array) {
- this._gl.bufferData(this._gl.ARRAY_BUFFER, vertices, this._gl.DYNAMIC_DRAW);
- }
- else {
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.DYNAMIC_DRAW);
- }
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- };
- Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset, count) {
- this.bindArrayBuffer(vertexBuffer);
- if (offset === undefined) {
- offset = 0;
- }
- if (count === undefined) {
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
- }
- else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
- }
- }
- else {
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices.subarray(offset, offset + count));
- }
- else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices).subarray(offset, offset + count));
- }
- }
- this._resetVertexBufferBinding();
- };
- Engine.prototype._resetIndexBufferBinding = function () {
- this.bindIndexBuffer(null);
- this._cachedIndexBuffer = null;
- };
- Engine.prototype.createIndexBuffer = function (indices) {
- var vbo = this._gl.createBuffer();
- this.bindIndexBuffer(vbo);
- // Check for 32 bits indices
- var arrayBuffer;
- var need32Bits = false;
- if (this._caps.uintIndices) {
- for (var index = 0; index < indices.length; index++) {
- if (indices[index] > 65535) {
- need32Bits = true;
- break;
- }
- }
- arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
- }
- else {
- arrayBuffer = new Uint16Array(indices);
- }
- this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
- this._resetIndexBufferBinding();
- vbo.references = 1;
- vbo.is32Bits = need32Bits;
- return vbo;
- };
- Engine.prototype.bindArrayBuffer = function (buffer) {
- this.bindBuffer(buffer, this._gl.ARRAY_BUFFER);
- };
- Engine.prototype.bindIndexBuffer = function (buffer) {
- this.bindBuffer(buffer, this._gl.ELEMENT_ARRAY_BUFFER);
- };
- Engine.prototype.bindBuffer = function (buffer, target) {
- if (this._currentBoundBuffer[target] !== buffer) {
- this._gl.bindBuffer(target, buffer);
- this._currentBoundBuffer[target] = buffer;
- }
- };
- Engine.prototype.updateArrayBuffer = function (data) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
- };
- Engine.prototype.vertexAttribPointer = function (buffer, indx, size, type, normalized, stride, offset) {
- var pointer = this._currentBufferPointers[indx];
- var changed = false;
- if (!pointer) {
- changed = true;
- this._currentBufferPointers[indx] = { indx: indx, size: size, type: type, normalized: normalized, stride: stride, offset: offset, buffer: buffer };
- }
- else {
- if (pointer.buffer !== buffer) {
- pointer.buffer = buffer;
- changed = true;
- }
- if (pointer.size !== size) {
- pointer.size = size;
- changed = true;
- }
- if (pointer.type !== type) {
- pointer.type = type;
- changed = true;
- }
- if (pointer.normalized !== normalized) {
- pointer.normalized = normalized;
- changed = true;
- }
- if (pointer.stride !== stride) {
- pointer.stride = stride;
- changed = true;
- }
- if (pointer.offset !== offset) {
- pointer.offset = offset;
- changed = true;
- }
- }
- if (changed) {
- this.bindArrayBuffer(buffer);
- this._gl.vertexAttribPointer(indx, size, type, normalized, stride, offset);
- }
- };
- Engine.prototype.bindBuffersDirectly = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
- if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffer;
- this._cachedEffectForVertexBuffers = effect;
- var attributesCount = effect.getAttributesCount();
- var offset = 0;
- for (var index = 0; index < attributesCount; index++) {
- if (index < vertexDeclaration.length) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- if (!this._vertexAttribArraysEnabled[order]) {
- this._gl.enableVertexAttribArray(order);
- this._vertexAttribArraysEnabled[order] = true;
- }
- this.vertexAttribPointer(vertexBuffer, order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
- }
- offset += vertexDeclaration[index] * 4;
- }
- else {
- //disable effect attributes that have no data
- var order = effect.getAttributeLocation(index);
- if (this._vertexAttribArraysEnabled[order]) {
- this._gl.disableVertexAttribArray(order);
- this._vertexAttribArraysEnabled[order] = false;
- }
- }
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this.bindIndexBuffer(indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype.bindBuffers = function (vertexBuffers, indexBuffer, effect) {
- if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffers;
- this._cachedEffectForVertexBuffers = effect;
- var attributes = effect.getAttributesNames();
- for (var index = 0; index < attributes.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- var vertexBuffer = vertexBuffers[attributes[index]];
- if (!vertexBuffer) {
- if (this._vertexAttribArraysEnabled[order]) {
- this._gl.disableVertexAttribArray(order);
- this._vertexAttribArraysEnabled[order] = false;
- }
- continue;
- }
- if (!this._vertexAttribArraysEnabled[order]) {
- this._gl.enableVertexAttribArray(order);
- this._vertexAttribArraysEnabled[order] = true;
- }
- var buffer = vertexBuffer.getBuffer();
- this.vertexAttribPointer(buffer, order, vertexBuffer.getSize(), this._gl.FLOAT, false, vertexBuffer.getStrideSize() * 4, vertexBuffer.getOffset() * 4);
- if (vertexBuffer.getIsInstanced()) {
- this._caps.instancedArrays.vertexAttribDivisorANGLE(order, 1);
- this._currentInstanceLocations.push(order);
- this._currentInstanceBuffers.push(buffer);
- }
- }
- }
- }
- if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this.bindIndexBuffer(indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- };
- Engine.prototype.unbindInstanceAttributes = function () {
- var boundBuffer;
- for (var i = 0, ul = this._currentInstanceLocations.length; i < ul; i++) {
- var instancesBuffer = this._currentInstanceBuffers[i];
- if (boundBuffer != instancesBuffer) {
- boundBuffer = instancesBuffer;
- this.bindArrayBuffer(instancesBuffer);
- }
- var offsetLocation = this._currentInstanceLocations[i];
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
- }
- this._currentInstanceBuffers.length = 0;
- this._currentInstanceLocations.length = 0;
- };
- Engine.prototype._releaseBuffer = function (buffer) {
- buffer.references--;
- if (buffer.references === 0) {
- this._gl.deleteBuffer(buffer);
- return true;
- }
- return false;
- };
- Engine.prototype.createInstancesBuffer = function (capacity) {
- var buffer = this._gl.createBuffer();
- buffer.capacity = capacity;
- this.bindArrayBuffer(buffer);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- return buffer;
- };
- Engine.prototype.deleteInstancesBuffer = function (buffer) {
- this._gl.deleteBuffer(buffer);
- };
- Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
- this.bindArrayBuffer(instancesBuffer);
- if (data) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
- }
- if (offsetLocations[0].index !== undefined) {
- var stride = 0;
- for (var i = 0; i < offsetLocations.length; i++) {
- var ai = offsetLocations[i];
- stride += ai.attributeSize * 4;
- }
- for (var i = 0; i < offsetLocations.length; i++) {
- var ai = offsetLocations[i];
- if (!this._vertexAttribArraysEnabled[ai.index]) {
- this._gl.enableVertexAttribArray(ai.index);
- this._vertexAttribArraysEnabled[ai.index] = true;
- }
- this.vertexAttribPointer(instancesBuffer, ai.index, ai.attributeSize, ai.attribyteType || this._gl.FLOAT, ai.normalized || false, stride, ai.offset);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(ai.index, 1);
- this._currentInstanceLocations.push(ai.index);
- this._currentInstanceBuffers.push(instancesBuffer);
- }
- }
- else {
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- if (!this._vertexAttribArraysEnabled[offsetLocation]) {
- this._gl.enableVertexAttribArray(offsetLocation);
- this._vertexAttribArraysEnabled[offsetLocation] = true;
- }
- this.vertexAttribPointer(instancesBuffer, offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
- this._currentInstanceLocations.push(offsetLocation);
- this._currentInstanceBuffers.push(instancesBuffer);
- }
- }
- };
- Engine.prototype.applyStates = function () {
- this._depthCullingState.apply(this._gl);
- this._stencilState.apply(this._gl);
- this._alphaState.apply(this._gl);
- };
- Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls.addCount(1, false);
- // Render
- var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
- var mult = this._uintIndicesCurrentlySet ? 4 : 2;
- if (instancesCount) {
- this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * mult, instancesCount);
- return;
- }
- this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * mult);
- };
- Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls.addCount(1, false);
- if (instancesCount) {
- this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
- return;
- }
- this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
- };
- Engine.prototype.drawUnIndexed = function (useTriangles, verticesStart, verticesCount, instancesCount) {
- // Apply states
- this.applyStates();
- this._drawCalls.addCount(1, false);
- if (instancesCount) {
- this._caps.instancedArrays.drawArraysInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, verticesStart, verticesCount, instancesCount);
- return;
- }
- this._gl.drawArrays(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, verticesStart, verticesCount);
- };
- // Shaders
- Engine.prototype._releaseEffect = function (effect) {
- if (this._compiledEffects[effect._key]) {
- delete this._compiledEffects[effect._key];
- if (effect.getProgram()) {
- this._gl.deleteProgram(effect.getProgram());
- }
- }
- };
- Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError, indexParameters) {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
- var name = vertex + "+" + fragment + "@" + defines;
- if (this._compiledEffects[name]) {
- return this._compiledEffects[name];
- }
- var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters);
- effect._key = name;
- this._compiledEffects[name] = effect;
- return effect;
- };
- Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
- if (uniformsNames === void 0) { uniformsNames = []; }
- if (samplers === void 0) { samplers = []; }
- if (defines === void 0) { defines = ""; }
- return this.createEffect({
- vertex: "particles",
- fragmentElement: fragmentName
- }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
- };
- Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines, context) {
- context = context || this._gl;
- var vertexShader = compileShader(context, vertexCode, "vertex", defines);
- var fragmentShader = compileShader(context, fragmentCode, "fragment", defines);
- var shaderProgram = context.createProgram();
- context.attachShader(shaderProgram, vertexShader);
- context.attachShader(shaderProgram, fragmentShader);
- context.linkProgram(shaderProgram);
- var linked = context.getProgramParameter(shaderProgram, context.LINK_STATUS);
- if (!linked) {
- var error = context.getProgramInfoLog(shaderProgram);
- if (error) {
- throw new Error(error);
- }
- }
- context.deleteShader(vertexShader);
- context.deleteShader(fragmentShader);
- return shaderProgram;
- };
- Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
- var results = [];
- for (var index = 0; index < uniformsNames.length; index++) {
- results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
- }
- return results;
- };
- Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
- var results = [];
- for (var index = 0; index < attributesNames.length; index++) {
- try {
- results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
- }
- catch (e) {
- results.push(-1);
- }
- }
- return results;
- };
- Engine.prototype.enableEffect = function (effect) {
- if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
- if (effect && effect.onBind) {
- effect.onBind(effect);
- }
- return;
- }
- // Use program
- this.setProgram(effect.getProgram());
- this._currentEffect = effect;
- if (effect.onBind) {
- effect.onBind(effect);
- }
- };
- Engine.prototype.setIntArray = function (uniform, array) {
- if (!uniform)
- return;
- this._gl.uniform1iv(uniform, array);
- };
- Engine.prototype.setIntArray2 = function (uniform, array) {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2iv(uniform, array);
- };
- Engine.prototype.setIntArray3 = function (uniform, array) {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3iv(uniform, array);
- };
- Engine.prototype.setIntArray4 = function (uniform, array) {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4iv(uniform, array);
- };
- Engine.prototype.setFloatArray = function (uniform, array) {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- };
- Engine.prototype.setFloatArray2 = function (uniform, array) {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2fv(uniform, array);
- };
- Engine.prototype.setFloatArray3 = function (uniform, array) {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3fv(uniform, array);
- };
- Engine.prototype.setFloatArray4 = function (uniform, array) {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4fv(uniform, array);
- };
- Engine.prototype.setArray = function (uniform, array) {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- };
- Engine.prototype.setArray2 = function (uniform, array) {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2fv(uniform, array);
- };
- Engine.prototype.setArray3 = function (uniform, array) {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3fv(uniform, array);
- };
- Engine.prototype.setArray4 = function (uniform, array) {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4fv(uniform, array);
- };
- Engine.prototype.setMatrices = function (uniform, matrices) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrices);
- };
- Engine.prototype.setMatrix = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
- };
- Engine.prototype.setMatrix3x3 = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix3fv(uniform, false, matrix);
- };
- Engine.prototype.setMatrix2x2 = function (uniform, matrix) {
- if (!uniform)
- return;
- this._gl.uniformMatrix2fv(uniform, false, matrix);
- };
- Engine.prototype.setFloat = function (uniform, value) {
- if (!uniform)
- return;
- this._gl.uniform1f(uniform, value);
- };
- Engine.prototype.setFloat2 = function (uniform, x, y) {
- if (!uniform)
- return;
- this._gl.uniform2f(uniform, x, y);
- };
- Engine.prototype.setFloat3 = function (uniform, x, y, z) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, x, y, z);
- };
- Engine.prototype.setBool = function (uniform, bool) {
- if (!uniform)
- return;
- this._gl.uniform1i(uniform, bool);
- };
- Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, x, y, z, w);
- };
- Engine.prototype.setColor3 = function (uniform, color3) {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
- };
- Engine.prototype.setColor4 = function (uniform, color3, alpha) {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
- };
- // States
- Engine.prototype.setState = function (culling, zOffset, force, reverseSide) {
- if (zOffset === void 0) { zOffset = 0; }
- if (reverseSide === void 0) { reverseSide = false; }
- // Culling
- var showSide = reverseSide ? this._gl.FRONT : this._gl.BACK;
- var hideSide = reverseSide ? this._gl.BACK : this._gl.FRONT;
- var cullFace = this.cullBackFaces ? showSide : hideSide;
- if (this._depthCullingState.cull !== culling || force || this._depthCullingState.cullFace !== cullFace) {
- if (culling) {
- this._depthCullingState.cullFace = cullFace;
- this._depthCullingState.cull = true;
- }
- else {
- this._depthCullingState.cull = false;
- }
- }
- // Z offset
- this._depthCullingState.zOffset = zOffset;
- };
- Engine.prototype.setDepthBuffer = function (enable) {
- this._depthCullingState.depthTest = enable;
- };
- Engine.prototype.getDepthWrite = function () {
- return this._depthCullingState.depthMask;
- };
- Engine.prototype.setDepthWrite = function (enable) {
- this._depthCullingState.depthMask = enable;
- };
- Engine.prototype.setColorWrite = function (enable) {
- this._gl.colorMask(enable, enable, enable, enable);
- };
- Engine.prototype.setAlphaMode = function (mode, noDepthWriteChange) {
- if (noDepthWriteChange === void 0) { noDepthWriteChange = false; }
- if (this._alphaMode === mode) {
- return;
- }
- switch (mode) {
- case Engine.ALPHA_DISABLE:
- this._alphaState.alphaBlend = false;
- break;
- case Engine.ALPHA_COMBINE:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ONEONE:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ADD:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_SUBTRACT:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_MULTIPLY:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_MAXIMIZED:
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- }
- if (!noDepthWriteChange) {
- this.setDepthWrite(mode === Engine.ALPHA_DISABLE);
- }
- this._alphaMode = mode;
- };
- Engine.prototype.getAlphaMode = function () {
- return this._alphaMode;
- };
- Engine.prototype.setAlphaTesting = function (enable) {
- this._alphaTest = enable;
- };
- Engine.prototype.getAlphaTesting = function () {
- return this._alphaTest;
- };
- // Textures
- Engine.prototype.wipeCaches = function () {
- this.resetTextureCache();
- this._currentEffect = null;
- this._stencilState.reset();
- this._depthCullingState.reset();
- this.setDepthFunctionToLessOrEqual();
- this._alphaState.reset();
- this._cachedVertexBuffers = null;
- this._cachedIndexBuffer = null;
- this._cachedEffectForVertexBuffers = null;
- };
- Engine.prototype.setSamplingMode = function (texture, samplingMode) {
- var gl = this._gl;
- this._bindTextureDirectly(gl.TEXTURE_2D, texture);
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR;
- }
- else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- this._bindTextureDirectly(gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- };
- Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
- var _this = this;
- if (samplingMode === void 0) { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
- if (onLoad === void 0) { onLoad = null; }
- if (onError === void 0) { onError = null; }
- if (buffer === void 0) { buffer = null; }
- var texture = this._gl.createTexture();
- var extension;
- var fromData = false;
- if (url.substr(0, 5) === "data:") {
- fromData = true;
- }
- if (!fromData)
- extension = url.substr(url.length - 4, 4).toLowerCase();
- else {
- var oldUrl = url;
- fromData = oldUrl.split(':');
- url = oldUrl;
- extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
- }
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- var isTGA = (extension === ".tga");
- scene._addPendingData(texture);
- texture.url = url;
- texture.noMipmap = noMipmap;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- texture.onLoadedCallbacks = [onLoad];
- this._loadedTexturesCache.push(texture);
- var onerror = function () {
- scene._removePendingData(texture);
- if (onError) {
- onError();
- }
- };
- var callback;
- if (isTGA) {
- callback = function (arrayBuffer) {
- var data = new Uint8Array(arrayBuffer);
- var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
- prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
- BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
- callback(arrayBuffer);
- }, null, scene.database, true, onerror);
- else
- callback(buffer);
- }
- else if (isDDS) {
- callback = function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1);
- prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadFile(url, function (data) {
- callback(data);
- }, null, scene.database, true, onerror);
- else
- callback(buffer);
- }
- else {
- var onload = function (img) {
- prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
- var isPot = (img.width === potWidth && img.height === potHeight);
- if (!isPot) {
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = potWidth;
- _this._workingCanvas.height = potHeight;
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = false;
- _this._workingContext.mozImageSmoothingEnabled = false;
- _this._workingContext.oImageSmoothingEnabled = false;
- _this._workingContext.webkitImageSmoothingEnabled = false;
- _this._workingContext.msImageSmoothingEnabled = false;
- }
- _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
- if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- _this._workingContext.imageSmoothingEnabled = true;
- _this._workingContext.mozImageSmoothingEnabled = true;
- _this._workingContext.oImageSmoothingEnabled = true;
- _this._workingContext.webkitImageSmoothingEnabled = true;
- _this._workingContext.msImageSmoothingEnabled = true;
- }
- }
- _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
- else
- BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
- }
- return texture;
- };
- Engine.prototype._getInternalFormat = function (format) {
- var internalFormat = this._gl.RGBA;
- switch (format) {
- case Engine.TEXTUREFORMAT_ALPHA:
- internalFormat = this._gl.ALPHA;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE:
- internalFormat = this._gl.LUMINANCE;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
- internalFormat = this._gl.LUMINANCE_ALPHA;
- break;
- case Engine.TEXTUREFORMAT_RGB:
- internalFormat = this._gl.RGB;
- break;
- case Engine.TEXTUREFORMAT_RGBA:
- internalFormat = this._gl.RGBA;
- break;
- }
- return internalFormat;
- };
- Engine.prototype.updateRawTexture = function (texture, data, format, invertY, compression) {
- if (compression === void 0) { compression = null; }
- var internalFormat = this._getInternalFormat(format);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- if (texture._width % 4 !== 0) {
- this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1);
- }
- if (compression) {
- this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[compression], texture._width, texture._height, 0, data);
- }
- else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, texture._width, texture._height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- this.resetTextureCache();
- texture.isReady = true;
- };
- Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode, compression) {
- if (compression === void 0) { compression = null; }
- var texture = this._gl.createTexture();
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.references = 1;
- this.updateRawTexture(texture, data, format, invertY, compression);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- // Filters
- var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
- var texture = this._gl.createTexture();
- texture._baseWidth = width;
- texture._baseHeight = height;
- if (generateMipMaps) {
- width = BABYLON.Tools.GetExponentOfTwo(width, this._caps.maxTextureSize);
- height = BABYLON.Tools.GetExponentOfTwo(height, this._caps.maxTextureSize);
- }
- this.resetTextureCache();
- texture._width = width;
- texture._height = height;
- texture.isReady = false;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this.updateTextureSamplingMode(samplingMode, texture);
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.updateTextureSamplingMode = function (samplingMode, texture) {
- var filters = getSamplingParameters(samplingMode, texture.generateMipMaps, this._gl);
- if (texture.isCube) {
- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, texture);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
- }
- else {
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- }
- };
- Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY, premulAlpha) {
- if (premulAlpha === void 0) { premulAlpha = false; }
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
- if (premulAlpha) {
- this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
- }
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- this.resetTextureCache();
- texture.isReady = true;
- };
- Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
- if (texture._isDisabled) {
- return;
- }
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
- try {
- // Testing video texture support
- if (this._videoTextureSupported === undefined) {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- if (this._gl.getError() !== 0) {
- this._videoTextureSupported = false;
- }
- else {
- this._videoTextureSupported = true;
- }
- }
- // Copy video through the current working canvas if video texture is not supported
- if (!this._videoTextureSupported) {
- if (!texture._workingCanvas) {
- texture._workingCanvas = document.createElement("canvas");
- texture._workingContext = texture._workingCanvas.getContext("2d");
- texture._workingCanvas.width = texture._width;
- texture._workingCanvas.height = texture._height;
- }
- texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
- }
- else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- this.resetTextureCache();
- texture.isReady = true;
- }
- catch (ex) {
- // Something unexpected
- // Let's disable the texture
- texture._isDisabled = true;
- }
- };
- Engine.prototype.createRenderTargetTexture = function (size, options) {
- // old version had a "generateMipMaps" arg instead of options.
- // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
- // in the same way, generateDepthBuffer is defaulted to true
- var generateMipMaps = false;
- var generateDepthBuffer = true;
- var generateStencilBuffer = false;
- var type = Engine.TEXTURETYPE_UNSIGNED_INT;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipMaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- generateStencilBuffer = generateDepthBuffer && options.generateStencilBuffer;
- type = options.type === undefined ? type : options.type;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {
- // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
- }
- else if (type === Engine.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {
- // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
- samplingMode = BABYLON.Texture.NEAREST_SAMPLINGMODE;
- }
- }
- var gl = this._gl;
- var texture = gl.createTexture();
- this._bindTextureDirectly(gl.TEXTURE_2D, texture);
- var width = size.width || size;
- var height = size.height || size;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
- type = Engine.TEXTURETYPE_UNSIGNED_INT;
- BABYLON.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
- var depthStencilBuffer;
- // Create the depth/stencil buffer
- if (generateStencilBuffer) {
- depthStencilBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
- }
- else if (generateDepthBuffer) {
- depthStencilBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- this.bindUnboundFramebuffer(framebuffer);
- // Manage attachments
- if (generateStencilBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer);
- }
- else if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer);
- }
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- if (generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- // Unbind
- this._bindTextureDirectly(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- this.bindUnboundFramebuffer(null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthStencilBuffer;
- }
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- texture.type = type;
- this.resetTextureCache();
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createRenderTargetCubeTexture = function (size, options) {
- var gl = this._gl;
- var texture = gl.createTexture();
- var generateMipMaps = true;
- var generateDepthBuffer = true;
- var generateStencilBuffer = false;
- var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipMaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- generateStencilBuffer = generateDepthBuffer && options.generateStencilBuffer;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- }
- texture.isCube = true;
- texture.references = 1;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- for (var face = 0; face < 6; face++) {
- gl.texImage2D((gl.TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- // Create the depth buffer
- var depthStencilBuffer;
- // Create the depth/stencil buffer
- if (generateStencilBuffer) {
- depthStencilBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, size, size);
- }
- else if (generateDepthBuffer) {
- depthStencilBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, size, size);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- this.bindUnboundFramebuffer(framebuffer);
- // Manage attachments
- if (generateStencilBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer);
- }
- else if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer);
- }
- // Mipmaps
- if (texture.generateMipMaps) {
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- // Unbind
- this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- this.bindUnboundFramebuffer(null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthStencilBuffer;
- }
- texture._width = size;
- texture._height = size;
- texture.isReady = true;
- this.resetTextureCache();
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.createCubeTexture = function (rootUrl, scene, files, noMipmap) {
- var _this = this;
- var gl = this._gl;
- var texture = gl.createTexture();
- texture.isCube = true;
- texture.url = rootUrl;
- texture.references = 1;
- var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- if (isDDS) {
- BABYLON.Tools.LoadFile(rootUrl, function (data) {
- var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
- BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
- if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- _this.resetTextureCache();
- texture._width = info.width;
- texture._height = info.height;
- texture.isReady = true;
- }, null, null, true);
- }
- else {
- cascadeLoad(rootUrl, scene, function (imgs) {
- var width = BABYLON.Tools.GetExponentOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
- var height = width;
- _this._prepareWorkingCanvas();
- _this._workingCanvas.width = width;
- _this._workingCanvas.height = height;
- var faces = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- for (var index = 0; index < faces.length; index++) {
- _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
- gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
- }
- if (!noMipmap) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- _this.resetTextureCache();
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- }, files);
- }
- this._loadedTexturesCache.push(texture);
- return texture;
- };
- Engine.prototype.updateTextureSize = function (texture, width, height) {
- texture._width = width;
- texture._height = height;
- texture._size = width * height;
- texture._baseWidth = width;
- texture._baseHeight = height;
- };
- Engine.prototype.createRawCubeTexture = function (url, scene, size, format, type, noMipmap, callback, mipmmapGenerator) {
- var _this = this;
- var gl = this._gl;
- var texture = gl.createTexture();
- scene._addPendingData(texture);
- texture.isCube = true;
- texture.references = 1;
- texture.url = url;
- var internalFormat = this._getInternalFormat(format);
- var textureType = gl.UNSIGNED_BYTE;
- if (type === Engine.TEXTURETYPE_FLOAT) {
- textureType = gl.FLOAT;
- }
- var width = size;
- var height = width;
- var isPot = (BABYLON.Tools.IsExponentOfTwo(width) && BABYLON.Tools.IsExponentOfTwo(height));
- texture._width = width;
- texture._height = height;
- var onerror = function () {
- scene._removePendingData(texture);
- };
- var internalCallback = function (data) {
- var rgbeDataArrays = callback(data);
- var facesIndex = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- width = texture._width;
- height = texture._height;
- isPot = (BABYLON.Tools.IsExponentOfTwo(width) && BABYLON.Tools.IsExponentOfTwo(height));
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- if (!noMipmap && isPot) {
- if (mipmmapGenerator) {
- var arrayTemp = [];
- // Data are known to be in +X +Y +Z -X -Y -Z
- // mipmmapGenerator data is expected to be order in +X -X +Y -Y +Z -Z
- arrayTemp.push(rgbeDataArrays[0]); // +X
- arrayTemp.push(rgbeDataArrays[3]); // -X
- arrayTemp.push(rgbeDataArrays[1]); // +Y
- arrayTemp.push(rgbeDataArrays[4]); // -Y
- arrayTemp.push(rgbeDataArrays[2]); // +Z
- arrayTemp.push(rgbeDataArrays[5]); // -Z
- var mipData = mipmmapGenerator(arrayTemp);
- for (var level = 0; level < mipData.length; level++) {
- var mipSize = width >> level;
- // mipData is order in +X -X +Y -Y +Z -Z
- gl.texImage2D(facesIndex[0], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][0]);
- gl.texImage2D(facesIndex[1], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][2]);
- gl.texImage2D(facesIndex[2], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][4]);
- gl.texImage2D(facesIndex[3], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][1]);
- gl.texImage2D(facesIndex[4], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][3]);
- gl.texImage2D(facesIndex[5], level, internalFormat, mipSize, mipSize, 0, internalFormat, textureType, mipData[level][5]);
- }
- }
- else {
- // Data are known to be in +X +Y +Z -X -Y -Z
- for (var index = 0; index < facesIndex.length; index++) {
- var faceData = rgbeDataArrays[index];
- gl.texImage2D(facesIndex[index], 0, internalFormat, width, height, 0, internalFormat, textureType, faceData);
- }
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- // Workaround firefox bug fix https://bugzilla.mozilla.org/show_bug.cgi?id=1221822
- // By following the webgl standard changes from Revision 7, 2014/11/24
- // Firefox Removed the support for RGB32F, since it is not natively supported on all platforms where WebGL is implemented.
- if (textureType === gl.FLOAT && internalFormat === gl.RGB && gl.getError() === 1282) {
- BABYLON.Tools.Log("RGB32F not renderable on Firefox, trying fallback to RGBA32F.");
- // Data are known to be in +X +Y +Z -X -Y -Z
- for (var index = 0; index < facesIndex.length; index++) {
- var faceData = rgbeDataArrays[index];
- // Create a new RGBA Face.
- var newFaceData = new Float32Array(width * height * 4);
- for (var x = 0; x < width; x++) {
- for (var y = 0; y < height; y++) {
- var index_1 = (y * width + x) * 3;
- var newIndex = (y * width + x) * 4;
- // Map Old Value to new value.
- newFaceData[newIndex + 0] = faceData[index_1 + 0];
- newFaceData[newIndex + 1] = faceData[index_1 + 1];
- newFaceData[newIndex + 2] = faceData[index_1 + 2];
- // Add fully opaque alpha channel.
- newFaceData[newIndex + 3] = 1;
- }
- }
- // Reupload the face.
- gl.texImage2D(facesIndex[index], 0, gl.RGBA, width, height, 0, gl.RGBA, textureType, newFaceData);
- }
- // Try to generate mipmap again.
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- }
- }
- else {
- noMipmap = true;
- }
- if (textureType === gl.FLOAT && !_this._caps.textureFloatLinearFiltering) {
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- }
- else if (textureType === HALF_FLOAT_OES && !_this._caps.textureHalfFloatLinearFiltering) {
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- }
- else {
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- _this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);
- texture.isReady = true;
- _this.resetTextureCache();
- scene._removePendingData(texture);
- };
- BABYLON.Tools.LoadFile(url, function (data) {
- internalCallback(data);
- }, onerror, scene.database, true);
- return texture;
- };
- ;
- Engine.prototype._releaseTexture = function (texture) {
- var gl = this._gl;
- if (texture._framebuffer) {
- gl.deleteFramebuffer(texture._framebuffer);
- }
- if (texture._depthBuffer) {
- gl.deleteRenderbuffer(texture._depthBuffer);
- }
- gl.deleteTexture(texture);
- // Unbind channels
- this.unbindAllTextures();
- var index = this._loadedTexturesCache.indexOf(texture);
- if (index !== -1) {
- this._loadedTexturesCache.splice(index, 1);
- }
- };
- Engine.prototype.setProgram = function (program) {
- if (this._currentProgram !== program) {
- this._gl.useProgram(program);
- this._currentProgram = program;
- }
- };
- Engine.prototype.bindSamplers = function (effect) {
- this.setProgram(effect.getProgram());
- var samplers = effect.getSamplers();
- for (var index = 0; index < samplers.length; index++) {
- var uniform = effect.getUniform(samplers[index]);
- this._gl.uniform1i(uniform, index);
- }
- this._currentEffect = null;
- };
- Engine.prototype.activateTexture = function (texture) {
- if (this._activeTexture !== texture) {
- this._gl.activeTexture(texture);
- this._activeTexture = texture;
- }
- };
- Engine.prototype._bindTextureDirectly = function (target, texture) {
- if (this._activeTexturesCache[this._activeTexture] !== texture) {
- this._gl.bindTexture(target, texture);
- this._activeTexturesCache[this._activeTexture] = texture;
- }
- };
- Engine.prototype._bindTexture = function (channel, texture) {
- if (channel < 0) {
- return;
- }
- this.activateTexture(this._gl["TEXTURE" + channel]);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture);
- };
- Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
- this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
- };
- Engine.prototype.unbindAllTextures = function () {
- for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
- this.activateTexture(this._gl["TEXTURE" + channel]);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
- }
- };
- Engine.prototype.setTexture = function (channel, uniform, texture) {
- if (channel < 0) {
- return;
- }
- this._gl.uniform1i(uniform, channel);
- this._setTexture(channel, texture);
- };
- Engine.prototype._setTexture = function (channel, texture) {
- // Not ready?
- if (!texture || !texture.isReady()) {
- if (this._activeTexturesCache[channel] != null) {
- this.activateTexture(this._gl["TEXTURE" + channel]);
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
- }
- return;
- }
- // Video
- var alreadyActivated = false;
- if (texture instanceof BABYLON.VideoTexture) {
- this.activateTexture(this._gl["TEXTURE" + channel]);
- alreadyActivated = true;
- texture.update();
- }
- else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
- texture.delayLoad();
- return;
- }
- var internalTexture = texture.getInternalTexture();
- if (this._activeTexturesCache[channel] === internalTexture) {
- return;
- }
- if (!alreadyActivated) {
- this.activateTexture(this._gl["TEXTURE" + channel]);
- }
- if (internalTexture.isCube) {
- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, internalTexture);
- if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
- internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
- // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
- var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
- }
- else {
- this._bindTextureDirectly(this._gl.TEXTURE_2D, internalTexture);
- if (internalTexture._cachedWrapU !== texture.wrapU) {
- internalTexture._cachedWrapU = texture.wrapU;
- switch (texture.wrapU) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- if (internalTexture._cachedWrapV !== texture.wrapV) {
- internalTexture._cachedWrapV = texture.wrapV;
- switch (texture.wrapV) {
- case BABYLON.Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
- break;
- case BABYLON.Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
- break;
- case BABYLON.Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
- }
- };
- Engine.prototype.setTextureArray = function (channel, uniform, textures) {
- if (channel < 0) {
- return;
- }
- if (!this._textureUnits || this._textureUnits.length !== textures.length) {
- this._textureUnits = new Int32Array(textures.length);
- }
- for (var i = 0; i < textures.length; i++) {
- this._textureUnits[i] = channel + i;
- }
- this._gl.uniform1iv(uniform, this._textureUnits);
- for (var index = 0; index < textures.length; index++) {
- this._setTexture(channel + index, textures[index]);
- }
- };
- Engine.prototype._setAnisotropicLevel = function (key, texture) {
- var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
- var value = texture.anisotropicFilteringLevel;
- if (texture.getInternalTexture().samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
- value = 1;
- }
- if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== value) {
- this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(value, this._caps.maxAnisotropy));
- texture._cachedAnisotropicFilteringLevel = value;
- }
- };
- Engine.prototype.readPixels = function (x, y, width, height) {
- var data = new Uint8Array(height * width * 4);
- this._gl.readPixels(x, y, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
- return data;
- };
- /**
- * Add an externaly attached data from its key.
- * This method call will fail and return false, if such key already exists.
- * If you don't care and just want to get the data no matter what, use the more convenient getOrAddExternalDataWithFactory() method.
- * @param key the unique key that identifies the data
- * @param data the data object to associate to the key for this Engine instance
- * @return true if no such key were already present and the data was added successfully, false otherwise
- */
- Engine.prototype.addExternalData = function (key, data) {
- return this._externalData.add(key, data);
- };
- /**
- * Get an externaly attached data from its key
- * @param key the unique key that identifies the data
- * @return the associated data, if present (can be null), or undefined if not present
- */
- Engine.prototype.getExternalData = function (key) {
- return this._externalData.get(key);
- };
- /**
- * Get an externaly attached data from its key, create it using a factory if it's not already present
- * @param key the unique key that identifies the data
- * @param factory the factory that will be called to create the instance if and only if it doesn't exists
- * @return the associated data, can be null if the factory returned null.
- */
- Engine.prototype.getOrAddExternalDataWithFactory = function (key, factory) {
- return this._externalData.getOrAddWithFactory(key, factory);
- };
- /**
- * Remove an externaly attached data from the Engine instance
- * @param key the unique key that identifies the data
- * @return true if the data was successfully removed, false if it doesn't exist
- */
- Engine.prototype.removeExternalData = function (key) {
- return this._externalData.remove(key);
- };
- Engine.prototype.releaseInternalTexture = function (texture) {
- if (!texture) {
- return;
- }
- texture.references--;
- // Final reference ?
- if (texture.references === 0) {
- var texturesCache = this.getLoadedTexturesCache();
- var index = texturesCache.indexOf(texture);
- if (index > -1) {
- texturesCache.splice(index, 1);
- }
- this._releaseTexture(texture);
- }
- };
- // Dispose
- Engine.prototype.dispose = function () {
- this.hideLoadingUI();
- this.stopRenderLoop();
- // Release scenes
- while (this.scenes.length) {
- this.scenes[0].dispose();
- }
- // Release audio engine
- Engine.audioEngine.dispose();
- // Release effects
- for (var name in this._compiledEffects) {
- this._gl.deleteProgram(this._compiledEffects[name]._program);
- }
- // Unbind
- for (var i = 0, ul = this._vertexAttribArraysEnabled.length; i < ul; i++) {
- if (i >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[i]) {
- continue;
- }
- this._gl.disableVertexAttribArray(i);
- }
- this._gl = null;
- //WebVR
- this.disableVR();
- // Events
- window.removeEventListener("blur", this._onBlur);
- window.removeEventListener("focus", this._onFocus);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("pointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
- document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
- };
- // Loading screen
- Engine.prototype.displayLoadingUI = function () {
- this._loadingScreen.displayLoadingUI();
- };
- Engine.prototype.hideLoadingUI = function () {
- this._loadingScreen.hideLoadingUI();
- };
- Object.defineProperty(Engine.prototype, "loadingScreen", {
- get: function () {
- return this._loadingScreen;
- },
- set: function (loadingScreen) {
- this._loadingScreen = loadingScreen;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "loadingUIText", {
- set: function (text) {
- this._loadingScreen.loadingUIText = text;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
- set: function (color) {
- this._loadingScreen.loadingUIBackgroundColor = color;
- },
- enumerable: true,
- configurable: true
- });
- Engine.prototype.attachContextLostEvent = function (callback) {
- this._renderingCanvas.addEventListener("webglcontextlost", callback, false);
- };
- Engine.prototype.attachContextRestoredEvent = function (callback) {
- this._renderingCanvas.addEventListener("webglcontextrestored", callback, false);
- };
- // FPS
- Engine.prototype.getFps = function () {
- return this.fps;
- };
- Engine.prototype.getDeltaTime = function () {
- return this.deltaTime;
- };
- Engine.prototype._measureFps = function () {
- this.previousFramesDuration.push(BABYLON.Tools.Now);
- var length = this.previousFramesDuration.length;
- if (length >= 2) {
- this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
- }
- if (length >= this.fpsRange) {
- if (length > this.fpsRange) {
- this.previousFramesDuration.splice(0, 1);
- length = this.previousFramesDuration.length;
- }
- var sum = 0;
- for (var id = 0; id < length - 1; id++) {
- sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
- }
- this.fps = 1000.0 / (sum / (length - 1));
- }
- };
- Engine.prototype._canRenderToFloatTexture = function () {
- return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_FLOAT, 'OES_texture_float');
- };
- Engine.prototype._canRenderToHalfFloatTexture = function () {
- return this._canRenderToTextureOfType(BABYLON.Engine.TEXTURETYPE_HALF_FLOAT, 'OES_texture_half_float');
- };
- // Thank you : http://stackoverflow.com/questions/28827511/webgl-ios-render-to-floating-point-texture
- Engine.prototype._canRenderToTextureOfType = function (format, extension) {
- var tempcanvas = document.createElement("canvas");
- tempcanvas.height = 16;
- tempcanvas.width = 16;
- var gl = (tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl"));
- // extension.
- var ext = gl.getExtension(extension);
- if (!ext) {
- return false;
- }
- // setup GLSL program
- var vertexCode = "attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }";
- var fragmentCode = "precision mediump float;\n uniform vec4 u_color;\n uniform sampler2D u_texture;\n\n void main() {\n gl_FragColor = texture2D(u_texture, vec2(0.5, 0.5)) * u_color;\n }";
- var program = this.createShaderProgram(vertexCode, fragmentCode, null, gl);
- gl.useProgram(program);
- // look up where the vertex data needs to go.
- var positionLocation = gl.getAttribLocation(program, "a_position");
- var colorLoc = gl.getUniformLocation(program, "u_color");
- // provide texture coordinates for the rectangle.
- var positionBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- -1.0, -1.0,
- 1.0, -1.0,
- -1.0, 1.0,
- -1.0, 1.0,
- 1.0, -1.0,
- 1.0, 1.0]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(positionLocation);
- gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
- var whiteTex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, whiteTex);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 255, 255, 255]));
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, getWebGLTextureType(gl, format), null);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- var fb = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
- var cleanup = function () {
- gl.deleteProgram(program);
- gl.disableVertexAttribArray(positionLocation);
- gl.deleteBuffer(positionBuffer);
- gl.deleteFramebuffer(fb);
- gl.deleteTexture(whiteTex);
- gl.deleteTexture(tex);
- };
- var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
- if (status !== gl.FRAMEBUFFER_COMPLETE) {
- BABYLON.Tools.Log("GL Support: can **NOT** render to " + format + " texture");
- cleanup();
- return false;
- }
- // Draw the rectangle.
- gl.bindTexture(gl.TEXTURE_2D, whiteTex);
- gl.uniform4fv(colorLoc, [0, 10, 20, 1]);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
- gl.bindTexture(gl.TEXTURE_2D, tex);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.clearColor(1, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- gl.uniform4fv(colorLoc, [0, 1 / 10, 1 / 20, 1]);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
- var pixel = new Uint8Array(4);
- gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
- if (pixel[0] !== 0 ||
- pixel[1] < 248 ||
- pixel[2] < 248 ||
- pixel[3] < 254) {
- BABYLON.Tools.Log("GL Support: Was not able to actually render to " + format + " texture");
- cleanup();
- return false;
- }
- // Succesfully rendered to "format" texture.
- cleanup();
- return true;
- };
- // Statics
- Engine.isSupported = function () {
- try {
- // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
- if (navigator.isCocoonJS) {
- return true;
- }
- var tempcanvas = document.createElement("canvas");
- var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
- return gl != null && !!window.WebGLRenderingContext;
- }
- catch (e) {
- return false;
- }
- };
- // Const statics
- Engine._ALPHA_DISABLE = 0;
- Engine._ALPHA_ADD = 1;
- Engine._ALPHA_COMBINE = 2;
- Engine._ALPHA_SUBTRACT = 3;
- Engine._ALPHA_MULTIPLY = 4;
- Engine._ALPHA_MAXIMIZED = 5;
- Engine._ALPHA_ONEONE = 6;
- Engine._DELAYLOADSTATE_NONE = 0;
- Engine._DELAYLOADSTATE_LOADED = 1;
- Engine._DELAYLOADSTATE_LOADING = 2;
- Engine._DELAYLOADSTATE_NOTLOADED = 4;
- Engine._TEXTUREFORMAT_ALPHA = 0;
- Engine._TEXTUREFORMAT_LUMINANCE = 1;
- Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
- Engine._TEXTUREFORMAT_RGB = 4;
- Engine._TEXTUREFORMAT_RGBA = 5;
- Engine._TEXTURETYPE_UNSIGNED_INT = 0;
- Engine._TEXTURETYPE_FLOAT = 1;
- Engine._TEXTURETYPE_HALF_FLOAT = 2;
- // Updatable statics so stick with vars here
- Engine.CollisionsEpsilon = 0.001;
- Engine.CodeRepository = "src/";
- Engine.ShadersRepository = "src/Shaders/";
- return Engine;
- }());
- BABYLON.Engine = Engine;
- })(BABYLON || (BABYLON = {}));
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