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- /// <reference path="../../dist/preview release/babylon.d.ts"/>
- /// <reference path="../../dist/preview release/canvas2D/babylon.canvas2D.d.ts"/>
- var Test = (function () {
- function Test(canvasId) {
- var _this = this;
- var canvas = document.getElementById(canvasId);
- this.engine = new BABYLON.Engine(canvas, true);
- BABYLONDEVTOOLS.Loader.debugShortcut(this.engine);
- this.scene = null;
- window.addEventListener("resize", function () {
- _this.engine.resize();
- });
- this._run();
- }
- Test.prototype._run = function () {
- var _this = this;
- this._initScene();
- this.scene.debugLayer.show({
- popup: false,
- parentElement: document.getElementById('inspector'),
- newColors: {
- backgroundColor: '#eee',
- backgroundColorLighter: '#fff',
- backgroundColorLighter2: '#fff',
- backgroundColorLighter3: '#fff',
- color: '#333'
- }
- });
- this.scene.executeWhenReady(function () {
- _this._initGame();
- _this.engine.runRenderLoop(function () {
- _this.scene.render();
- });
- });
- };
- Test.prototype._initScene = function () {
- var scene = new BABYLON.Scene(this.engine);
- var canvas = scene.getEngine().getRenderingCanvas();
- var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
- var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, new BABYLON.Vector3(0, -20, 0), scene);
- camera.attachControl(canvas, true);
- var camera1 = new BABYLON.ArcRotateCamera("Camera1", 1.58, 1.2, 110, BABYLON.Vector3.Zero(), scene);
- var camera2 = new BABYLON.ArcRotateCamera("Camera2", Math.PI / 3, .8, 40, BABYLON.Vector3.Zero(), scene);
- var camera3 = new BABYLON.ArcRotateCamera("Camera3", -Math.PI / 5, 1.0, 70, BABYLON.Vector3.Zero(), scene);
- var camera4 = new BABYLON.ArcRotateCamera("Camera4", -Math.PI / 6, 1.3, 110, BABYLON.Vector3.Zero(), scene);
- camera1.layerMask = 2;
- camera2.layerMask = 2;
- camera3.layerMask = 2;
- camera4.layerMask = 2;
- /*
- camera1.parent = camera;
- camera2.parent = camera;
- camera3.parent = camera;
- camera4.parent = camera;
- */
- //Sounds
- var jump = new BABYLON.Sound("Jump", "/assets/sounds/jump.wav", scene);
- var explosion = new BABYLON.Sound("Explosion", "/assets/sounds/explosion.wav", scene);
- jump.setVolume(0.1);
- window.addEventListener("keydown", function (evt) {
- if (evt.keyCode === 32) {
- jump.play();
- }
- });
- var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 9.0, scene);
- var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 2.0, 9.0, scene);//Only two segments
- var sphere3 = BABYLON.Mesh.CreateSphere("Sphere3", 10.0, 9.0, scene);
- var sphere4 = BABYLON.Mesh.CreateSphere("Sphere4", 10.0, 9.0, scene);
- var sphere5 = BABYLON.Mesh.CreateSphere("Sphere5", 10.0, 9.0, scene);
- var sphere6 = BABYLON.Mesh.CreateSphere("Sphere6", 10.0, 9.0, scene);
- sphere1.position.x = 40;
- sphere2.position.x = 25;
- sphere3.position.x = 10;
- sphere4.position.x = -5;
- sphere5.position.x = -20;
- sphere6.position.x = -35;
- var rt1 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
- scene.customRenderTargets.push(rt1);
- rt1.activeCamera = camera1;
- rt1.renderList = scene.meshes;
- var rt2 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
- scene.customRenderTargets.push(rt2);
- rt2.activeCamera = camera2;
- rt2.renderList = scene.meshes;
- var rt3 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
- scene.customRenderTargets.push(rt3);
- rt3.activeCamera = camera3;
- rt3.renderList = scene.meshes;
- var rt4 = new BABYLON.RenderTargetTexture("depth", 1024, scene, true, true);
- scene.customRenderTargets.push(rt4);
- rt4.activeCamera = camera4;
- rt4.renderList = scene.meshes;
- var mon1 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
- mon1.position = new BABYLON.Vector3(-8.8, -7.8, 25)
- // mon1.showBoundingBox = true;
- var mon1mat = new BABYLON.StandardMaterial("texturePlane", scene);
- mon1mat.diffuseTexture = rt1;
- mon1.material = mon1mat;
- mon1.parent = camera;
- mon1.layerMask = 1;
- var mon2 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
- mon2.position = new BABYLON.Vector3(-2.9, -7.8, 25)
- // mon2.showBoundingBox = true;
- var mon2mat = new BABYLON.StandardMaterial("texturePlane", scene);
- mon2mat.diffuseTexture = rt2;
- mon2.material = mon2mat;
- mon2.parent = camera;
- mon2.layerMask = 1;
- var mon3 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
- mon3.position = new BABYLON.Vector3(2.9, -7.8, 25)
- // mon3.showBoundingBox = true;
- var mon3mat = new BABYLON.StandardMaterial("texturePlane", scene);
- mon3mat.diffuseTexture = rt3;
- mon3.material = mon3mat;
- mon3.parent = camera;
- mon3.layerMask = 1;
- var mon4 = BABYLON.Mesh.CreatePlane("plane", 5, scene);
- mon4.position = new BABYLON.Vector3(8.8, -7.8, 25)
- // mon4.showBoundingBox = true;
- var mon4mat = new BABYLON.StandardMaterial("texturePlane", scene);
- mon4mat.diffuseTexture = rt4;
- mon4.material = mon4mat;
- mon4.parent = camera;
- mon4.layerMask = 1;
- var butback = BABYLON.MeshBuilder.CreatePlane("plane", { width: 25, height: 6 }, scene);
- butback.position = new BABYLON.Vector3(0, -8.2, 26)
- // butback.showBoundingBox = true;
- var butbackmat = new BABYLON.StandardMaterial("texturePlane", scene);
- butbackmat.diffuseColor = BABYLON.Color3.Black();
- butback.material = butbackmat;
- butback.parent = camera;
- butback.layerMask = 1;
- var plane = BABYLON.Mesh.CreatePlane("plane", 120, scene);
- plane.position.y = -5;
- plane.rotation.x = Math.PI / 2;
- var materialSphere1 = new BABYLON.StandardMaterial("texture1", scene);
- materialSphere1.wireframe = true;
- //Creation of a red material with alpha
- var materialSphere2 = new BABYLON.StandardMaterial("texture2", scene);
- materialSphere2.diffuseColor = new BABYLON.Color3(1, 0, 0); //Red
- materialSphere2.alpha = 0.3;
- //Creation of a material with an image texture
- var materialSphere3 = new BABYLON.StandardMaterial("texture3", scene);
- materialSphere3.diffuseTexture = new BABYLON.Texture("/assets/textures/amiga.jpg", scene);
- //Creation of a material with translated texture
- var materialSphere4 = new BABYLON.StandardMaterial("texture4", scene);
- materialSphere4.diffuseTexture = new BABYLON.Texture("/assets/textures/floor.png", scene);
- materialSphere4.diffuseTexture.vOffset = 0.1;//Vertical offset of 10%
- materialSphere4.diffuseTexture.uOffset = 0.4;//Horizontal offset of 40%
- //Creation of a material with an alpha texture
- var materialSphere5 = new BABYLON.StandardMaterial("texture5", scene);
- materialSphere5.diffuseTexture = new BABYLON.Texture("/assets/textures/rock.png", scene);
- materialSphere5.diffuseTexture.hasAlpha = true;//Has an alpha
- //Creation of a material and show all the faces
- var materialSphere6 = new BABYLON.StandardMaterial("texture6", scene);
- materialSphere6.diffuseTexture = new BABYLON.Texture("/assets/textures/grass.png", scene);
- materialSphere6.diffuseTexture.hasAlpha = true;//Have an alpha
- materialSphere6.backFaceCulling = false;//Show all the faces of the element
- //Creation of a repeated textured material
- var materialPlane = new BABYLON.StandardMaterial("texturePlane", scene);
- materialPlane.diffuseTexture = new BABYLON.Texture("/assets/textures/mixMap.png", scene);
- materialPlane.diffuseTexture.uScale = 5.0;
- materialPlane.diffuseTexture.vScale = 5.0;
- materialPlane.backFaceCulling = false;
- //Apply the materials to meshes
- sphere1.material = materialSphere1;
- sphere2.material = materialSphere2;
- sphere3.material = materialSphere3;
- sphere4.material = materialSphere4;
- sphere5.material = materialSphere5;
- sphere6.material = materialSphere6;
- plane.material = materialPlane;
- new BABYLON.Mesh('mesh_without_geometry', scene);
- var d = 50;
- var cubes = new Array();
- for (var i = 0; i < 360; i += 20) {
- var r = BABYLON.Tools.ToRadians(i);
- var b = BABYLON.Mesh.CreateBox("Box #" + i / 20, 5, scene, false);
- b.position.x = Math.cos(r) * d;
- b.position.z = Math.sin(r) * d;
- cubes.push(b);
- }
- var canvas = new BABYLON.ScreenSpaceCanvas2D(scene, {
- id: "ScreenCanvas",
- cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS
- });
- i = 0;
- for (var _i = 0, cubes_1 = cubes; _i < cubes_1.length; _i++) {
- var cube = cubes_1[_i];
- new BABYLON.Group2D({
- parent: canvas, id: "GroupTag #" + i, width: 80, height: 40, trackNode: cube, origin: BABYLON.Vector2.Zero(),
- children: [
- new BABYLON.Rectangle2D({
- id: "firstRect", width: 80, height: 26, x: 0, y: 0, origin: BABYLON.Vector2.Zero(), border: "#FFFFFFFF", fill: "#808080FF", children: [
- new BABYLON.Text2D(cube.name, { marginAlignment: "h: center, v:center", fontName: "bold 12px Arial" })
- ]
- })
- ]
- });
- ++i;
- }
- this.scene = scene;
- };
- Test.prototype._initGame = function () {
- this._createCanvas();
- };
- /**
- * Create the canvas2D
- */
- Test.prototype._createCanvas = function () {
- // object hierarchy g1 -> g2 -> rect
- // when cachingStrategy is 1 or 2 - everything is rendered
- // when it is 3 - only direct children of g1 are rendered
- var canvas = new BABYLON.ScreenSpaceCanvas2D(this.scene,
- {
- id: "ScreenCanvas",
- cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_DONTCACHE
- }); // 1
- // cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS }); // 2
- // cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_ALLGROUPS }); // 3
- canvas.createCanvasProfileInfoCanvas();
- // parent group
- var g1 = new BABYLON.Group2D({
- parent: canvas, id: "G1",
- x: 50, y: 50, size: new BABYLON.Size(60, 60)
- });
- // just to see it
- let frame1 = new BABYLON.Rectangle2D({
- parent: g1,
- x: 0, y: 0, size: g1.size, border: "#FF0000FF"
- });
- // child group
- let g2 = new BABYLON.Group2D({
- parent: g1, id: "G2",
- x: 10, y: 10, size: new BABYLON.Size(40, 40)
- });
- // just to see it
- let frame2 = new BABYLON.Rectangle2D({ parent: g2, x: 0, y: 0, size: g2.size, border: "#0000FFFF" });
- let rect = new BABYLON.Rectangle2D({
- parent: g2, x: 10, y: 10, size: new BABYLON.Size(20, 20),
- fill: "#00FF00FF"
- });
- return canvas;
- };
- return Test;
- }());
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