BabylonLoader.js 8.3 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function(BABYLONDEVTOOLS) {
  4. var getJson = function(url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function() {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function() {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function() {
  27. var queue;
  28. var esmQueue;
  29. var callback;
  30. var dependencies;
  31. var useDist;
  32. var testMode;
  33. var min;
  34. var babylonJSPath;
  35. var localDevES6FolderName;
  36. var localDevUMDFolderName;
  37. function Loader() {
  38. queue = [];
  39. esmQueue = [];
  40. dependencies = [];
  41. callback = null;
  42. min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
  43. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  44. babylonJSPath = '';
  45. }
  46. Loader.prototype.debugShortcut = function(engine) {
  47. // Add inspector shortcut
  48. var map = {};
  49. var onkey = function(e) {
  50. e = e || event; // to deal with IE
  51. map[e.keyCode] = e.type == 'keydown';
  52. if (map[17] && map[16] && map[18] && map[73]) {
  53. if (engine.scenes && engine.scenes.length > 0) {
  54. for (var i = 0; i < engine.scenes.length; i++) {
  55. if (engine.scenes[0].debugLayer.isVisible()) {
  56. engine.scenes[0].debugLayer.hide();
  57. }
  58. else {
  59. engine.scenes[0].debugLayer.show();
  60. }
  61. }
  62. }
  63. map = {};
  64. return false;
  65. }
  66. };
  67. document.addEventListener("keydown", onkey);
  68. document.addEventListener("keyup", onkey);
  69. }
  70. Loader.prototype.root = function(newBabylonJSPath) {
  71. babylonJSPath = newBabylonJSPath;
  72. return this;
  73. }
  74. Loader.prototype.require = function(newDependencies) {
  75. if (typeof newDependencies === 'string') {
  76. dependencies.push(newDependencies);
  77. }
  78. else if (newDependencies) {
  79. for (var i = 0; i < newDependencies.length; i++) {
  80. dependencies.push(newDependencies[i]);
  81. }
  82. }
  83. return this;
  84. }
  85. Loader.prototype.onReady = function(newCallback) {
  86. callback = newCallback;
  87. return this;
  88. }
  89. Loader.prototype.testMode = function() {
  90. testMode = true;
  91. return this;
  92. }
  93. Loader.prototype.useDist = function() {
  94. useDist = true;
  95. return this;
  96. }
  97. Loader.prototype.dequeue = function() {
  98. if (queue.length + esmQueue.length == 0) {
  99. console.log('Scripts loaded');
  100. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  101. if (callback) {
  102. callback();
  103. }
  104. return;
  105. }
  106. var head = document.getElementsByTagName('head')[0];
  107. var script = document.createElement('script');
  108. if (esmQueue.length) {
  109. script.type = 'module';
  110. script.src = esmQueue.shift();
  111. }
  112. else {
  113. script.type = 'text/javascript';
  114. script.src = queue.shift();
  115. }
  116. var self = this;
  117. script.onload = function() {
  118. self.dequeue();
  119. };
  120. head.appendChild(script);
  121. }
  122. Loader.prototype.loadScript = function(url) {
  123. queue.push(url);
  124. }
  125. Loader.prototype.loadESMScript = function(url) {
  126. esmQueue.push(url);
  127. }
  128. Loader.prototype.loadCss = function(url) {
  129. var style = document.createElement('link');
  130. style.href = url;
  131. style.rel = "stylesheet";
  132. style.type = "text/css";
  133. document.head.appendChild(style);
  134. }
  135. Loader.prototype.loadScripts = function(urls) {
  136. for (var i = 0; i < urls.length; i++) {
  137. this.loadScript(urls[i]);
  138. }
  139. }
  140. Loader.prototype.loadLibrary = function(library, module) {
  141. if (library.preventLoadLibrary) {
  142. return;
  143. }
  144. if (!useDist) {
  145. var tempDirectory = '/.temp/' + localDevUMDFolderName + module.build.distOutputDirectory;
  146. this.loadScript(babylonJSPath + tempDirectory + library.output);
  147. }
  148. else if (module.build.distOutputDirectory && (!testMode || !module.build.ignoreInTestMode)) {
  149. if (min) {
  150. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  151. }
  152. else {
  153. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + (library.maxOutput || library.output.replace(".min", "")));
  154. }
  155. }
  156. }
  157. Loader.prototype.loadCoreDev = function() {
  158. // Es6 core import
  159. this.loadESMScript(babylonJSPath + "/.temp/" + localDevES6FolderName + "/core/legacy/legacy.js");
  160. }
  161. Loader.prototype.loadModule = function(module) {
  162. for (var i = 0; i < module.libraries.length; i++) {
  163. if (!useDist && module.isCore) {
  164. this.loadCoreDev();
  165. }
  166. else {
  167. this.loadLibrary(module.libraries[i], module);
  168. }
  169. }
  170. }
  171. Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
  172. if (dependency.dependUpon) {
  173. for (var i = 0; i < dependency.dependUpon.length; i++) {
  174. var dependencyName = dependency.dependUpon[i];
  175. var parent = settings.workloads[dependencyName];
  176. this.processDependency(settings, parent, filesToLoad);
  177. }
  178. }
  179. for (var i = 0; i < dependency.files.length; i++) {
  180. var file = dependency.files[i];
  181. if (filesToLoad.indexOf(file) === -1) {
  182. filesToLoad.push(file);
  183. }
  184. }
  185. }
  186. Loader.prototype.loadBJSScripts = function(settings) {
  187. // Load all the modules from the config.json.
  188. for (var i = 0; i < settings.modules.length; i++) {
  189. this.loadModule(settings[settings.modules[i]]);
  190. }
  191. }
  192. Loader.prototype.load = function(newCallback) {
  193. var self = this;
  194. if (newCallback) {
  195. callback = newCallback;
  196. }
  197. getJson('/Tools/Gulp/config.json',
  198. function(data) {
  199. localDevES6FolderName = data.build.localDevES6FolderName;
  200. localDevUMDFolderName = data.build.localDevUMDFolderName;
  201. self.loadBJSScripts(data);
  202. if (dependencies) {
  203. self.loadScripts(dependencies);
  204. }
  205. self.dequeue();
  206. },
  207. function(reason) {
  208. console.error(reason);
  209. }
  210. );
  211. };
  212. return Loader;
  213. }());
  214. var loader = new Loader();
  215. BABYLONDEVTOOLS.Loader = loader;
  216. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))