propertyTabComponent.tsx 22 KB

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  1. import * as React from "react";
  2. import { GlobalState } from '../../globalState';
  3. import { Nullable } from 'babylonjs/types';
  4. import { ButtonLineComponent } from '../../sharedComponents/buttonLineComponent';
  5. import { LineContainerComponent } from '../../sharedComponents/lineContainerComponent';
  6. import { StringTools } from '../../stringTools';
  7. import { FileButtonLineComponent } from '../../sharedComponents/fileButtonLineComponent';
  8. import { Tools } from 'babylonjs/Misc/tools';
  9. import { SerializationTools } from '../../serializationTools';
  10. import { CheckBoxLineComponent } from '../../sharedComponents/checkBoxLineComponent';
  11. import { DataStorage } from 'babylonjs/Misc/dataStorage';
  12. import { GUINode } from '../../diagram/graphNode';
  13. import { SliderLineComponent } from '../../sharedComponents/sliderLineComponent';
  14. import { TextLineComponent } from '../../sharedComponents/textLineComponent';
  15. import { Engine } from 'babylonjs/Engines/engine';
  16. import { FramePropertyTabComponent } from '../../diagram/properties/framePropertyComponent';
  17. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  18. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  19. import { Color3LineComponent } from '../../sharedComponents/color3LineComponent';
  20. import { FloatLineComponent } from '../../sharedComponents/floatLineComponent';
  21. import { Color4LineComponent } from '../../sharedComponents/color4LineComponent';
  22. import { Vector2LineComponent } from '../../sharedComponents/vector2LineComponent';
  23. import { Vector3LineComponent } from '../../sharedComponents/vector3LineComponent';
  24. import { Vector4LineComponent } from '../../sharedComponents/vector4LineComponent';
  25. import { Observer } from 'babylonjs/Misc/observable';
  26. import { NodeMaterial } from 'babylonjs/Materials/Node/nodeMaterial';
  27. import { OptionsLineComponent } from '../../sharedComponents/optionsLineComponent';
  28. import { NodeMaterialModes } from 'babylonjs/Materials/Node/Enums/nodeMaterialModes';
  29. import { PreviewType } from '../preview/previewType';
  30. import { TextInputLineComponent } from '../../sharedComponents/textInputLineComponent';
  31. require("./propertyTab.scss");
  32. interface IPropertyTabComponentProps {
  33. globalState: GlobalState;
  34. }
  35. interface IPropertyTabComponentState {
  36. currentNode: Nullable<GUINode>;
  37. }
  38. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, IPropertyTabComponentState> {
  39. private _onBuiltObserver: Nullable<Observer<void>>;
  40. private _modeSelect: React.RefObject<OptionsLineComponent>;
  41. constructor(props: IPropertyTabComponentProps) {
  42. super(props);
  43. this.state = { currentNode: null};
  44. this._modeSelect = React.createRef();
  45. }
  46. componentDidMount() {
  47. this.props.globalState.onSelectionChangedObservable.add((selection) => {
  48. if (selection instanceof GUINode) {
  49. this.setState({ currentNode: selection});
  50. } else {
  51. this.setState({ currentNode: null });
  52. }
  53. });
  54. this._onBuiltObserver = this.props.globalState.onBuiltObservable.add(() => {
  55. this.forceUpdate();
  56. });
  57. }
  58. componentWillUnmount() {
  59. this.props.globalState.onBuiltObservable.remove(this._onBuiltObserver);
  60. }
  61. processInputBlockUpdate(ib: InputBlock) {
  62. this.props.globalState.onUpdateRequiredObservable.notifyObservers();
  63. if (ib.isConstant) {
  64. this.props.globalState.onRebuildRequiredObservable.notifyObservers();
  65. }
  66. }
  67. renderInputBlock(block: InputBlock) {
  68. switch (block.type) {
  69. case NodeMaterialBlockConnectionPointTypes.Float:
  70. let cantDisplaySlider = (isNaN(block.min) || isNaN(block.max) || block.min === block.max);
  71. return (
  72. <div key={block.uniqueId} >
  73. {
  74. block.isBoolean &&
  75. <CheckBoxLineComponent key={block.uniqueId} label={block.name} target={block} propertyName="value"
  76. onValueChanged={() => {
  77. this.processInputBlockUpdate(block);
  78. }}/>
  79. }
  80. {
  81. !block.isBoolean && cantDisplaySlider &&
  82. <FloatLineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block} propertyName="value"
  83. onChange={() => this.processInputBlockUpdate(block)}/>
  84. }
  85. {
  86. !block.isBoolean && !cantDisplaySlider &&
  87. <SliderLineComponent key={block.uniqueId} label={block.name} target={block} propertyName="value"
  88. step={(block.max - block.min) / 100.0} minimum={block.min} maximum={block.max} globalState={this.props.globalState}
  89. onChange={() => this.processInputBlockUpdate(block)}/>
  90. }
  91. </div>
  92. );
  93. case NodeMaterialBlockConnectionPointTypes.Color3:
  94. return (
  95. <Color3LineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block}
  96. propertyName="value"
  97. onChange={() => this.processInputBlockUpdate(block)}
  98. />
  99. );
  100. case NodeMaterialBlockConnectionPointTypes.Color4:
  101. return (
  102. <Color4LineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block} propertyName="value"
  103. onChange={() => this.processInputBlockUpdate(block)}/>
  104. );
  105. case NodeMaterialBlockConnectionPointTypes.Vector2:
  106. return (
  107. <Vector2LineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block}
  108. propertyName="value"
  109. onChange={() => this.processInputBlockUpdate(block)}/>
  110. );
  111. case NodeMaterialBlockConnectionPointTypes.Vector3:
  112. return (
  113. <Vector3LineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block}
  114. propertyName="value"
  115. onChange={() => this.processInputBlockUpdate(block)}/>
  116. );
  117. case NodeMaterialBlockConnectionPointTypes.Vector4:
  118. return (
  119. <Vector4LineComponent globalState={this.props.globalState} key={block.uniqueId} label={block.name} target={block}
  120. propertyName="value"
  121. onChange={() => this.processInputBlockUpdate(block)}/>
  122. );
  123. }
  124. return null;
  125. }
  126. load(file: File) {
  127. Tools.ReadFile(file, (data) => {
  128. let decoder = new TextDecoder("utf-8");
  129. SerializationTools.Deserialize(JSON.parse(decoder.decode(data)), this.props.globalState);
  130. if (!this.changeMode(this.props.globalState.nodeMaterial!.mode, true, false)) {
  131. this.props.globalState.onResetRequiredObservable.notifyObservers();
  132. }
  133. this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
  134. }, undefined, true);
  135. }
  136. loadFrame(file: File) {
  137. Tools.ReadFile(file, (data) => {
  138. // get Frame Data from file
  139. let decoder = new TextDecoder("utf-8");
  140. const frameData = JSON.parse(decoder.decode(data));
  141. SerializationTools.AddFrameToMaterial(frameData, this.props.globalState, this.props.globalState.nodeMaterial);
  142. }, undefined, true);
  143. }
  144. save() {
  145. let json = SerializationTools.Serialize(this.props.globalState.nodeMaterial, this.props.globalState);
  146. StringTools.DownloadAsFile(this.props.globalState.hostDocument, json, "nodeMaterial.json");
  147. }
  148. customSave() {
  149. this.props.globalState.onLogRequiredObservable.notifyObservers({message: "Saving your material to Babylon.js snippet server...", isError: false});
  150. this.props.globalState.customSave!.action(SerializationTools.Serialize(this.props.globalState.nodeMaterial, this.props.globalState)).then(() => {
  151. this.props.globalState.onLogRequiredObservable.notifyObservers({message: "Material saved successfully", isError: false});
  152. }).catch((err) => {
  153. this.props.globalState.onLogRequiredObservable.notifyObservers({message: err, isError: true});
  154. });
  155. }
  156. saveToSnippetServer() {
  157. const material = this.props.globalState.nodeMaterial;
  158. const xmlHttp = new XMLHttpRequest();
  159. let json = SerializationTools.Serialize(material, this.props.globalState);
  160. xmlHttp.onreadystatechange = () => {
  161. if (xmlHttp.readyState == 4) {
  162. if (xmlHttp.status == 200) {
  163. var snippet = JSON.parse(xmlHttp.responseText);
  164. const oldId = material.snippetId;
  165. material.snippetId = snippet.id;
  166. if (snippet.version && snippet.version != "0") {
  167. material.snippetId += "#" + snippet.version;
  168. }
  169. this.forceUpdate();
  170. if (navigator.clipboard) {
  171. navigator.clipboard.writeText(material.snippetId);
  172. }
  173. let windowAsAny = window as any;
  174. if (windowAsAny.Playground && oldId) {
  175. windowAsAny.Playground.onRequestCodeChangeObservable.notifyObservers({
  176. regex: new RegExp(oldId, "g"),
  177. replace: material.snippetId
  178. });
  179. }
  180. this.props.globalState.hostDocument.defaultView!.alert("NodeMaterial saved with ID: " + material.snippetId + " (please note that the id was also saved to your clipboard)");
  181. }
  182. else {
  183. this.props.globalState.hostDocument.defaultView!.alert(`Unable to save your node material. It may be too large (${(dataToSend.payload.length / 1024).toFixed(2)} KB) because of embedded textures. Please reduce texture sizes or point to a specific url instead of embedding them and try again.`);
  184. }
  185. }
  186. };
  187. xmlHttp.open("POST", NodeMaterial.SnippetUrl + (material.snippetId ? "/" + material.snippetId : ""), true);
  188. xmlHttp.setRequestHeader("Content-Type", "application/json");
  189. var dataToSend = {
  190. payload : JSON.stringify({
  191. nodeMaterial: json
  192. }),
  193. name: "",
  194. description: "",
  195. tags: ""
  196. };
  197. xmlHttp.send(JSON.stringify(dataToSend));
  198. }
  199. loadFromSnippet() {
  200. const material = this.props.globalState.nodeMaterial;
  201. const scene = material.getScene();
  202. let snippedID = window.prompt("Please enter the snippet ID to use");
  203. if (!snippedID) {
  204. return;
  205. }
  206. this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
  207. NodeMaterial.ParseFromSnippetAsync(snippedID, scene, "", material).then(() => {
  208. material.build();
  209. if (!this.changeMode(this.props.globalState.nodeMaterial!.mode, true, false)) {
  210. this.props.globalState.onResetRequiredObservable.notifyObservers();
  211. }
  212. }).catch((err) => {
  213. this.props.globalState.hostDocument.defaultView!.alert("Unable to load your node material: " + err);
  214. });
  215. }
  216. changeMode(value: any, force = false, loadDefault = true): boolean {
  217. if (this.props.globalState.mode === value) {
  218. return false;
  219. }
  220. if (!force && !this.props.globalState.hostDocument.defaultView!.confirm('Are your sure? You will lose your current changes (if any) if they are not saved!')) {
  221. this._modeSelect.current?.setValue(this.props.globalState.mode);
  222. return false;
  223. }
  224. if (force) {
  225. this._modeSelect.current?.setValue(value);
  226. }
  227. if (loadDefault) {
  228. switch (value) {
  229. case NodeMaterialModes.Material:
  230. this.props.globalState.nodeMaterial!.setToDefault();
  231. break;
  232. case NodeMaterialModes.PostProcess:
  233. this.props.globalState.nodeMaterial!.setToDefaultPostProcess();
  234. break;
  235. case NodeMaterialModes.Particle:
  236. this.props.globalState.nodeMaterial!.setToDefaultParticle();
  237. break;
  238. case NodeMaterialModes.ProceduralTexture:
  239. this.props.globalState.nodeMaterial!.setToDefaultProceduralTexture();
  240. break;
  241. }
  242. }
  243. switch (value) {
  244. case NodeMaterialModes.Material:
  245. this.props.globalState.previewType = PreviewType.Sphere;
  246. break;
  247. case NodeMaterialModes.Particle:
  248. this.props.globalState.previewType = PreviewType.Bubbles;
  249. break;
  250. }
  251. this.props.globalState.listOfCustomPreviewFiles = [];
  252. (this.props.globalState.previewFile as any) = undefined;
  253. DataStorage.WriteNumber("PreviewType", this.props.globalState.previewType);
  254. this.props.globalState.mode = value as NodeMaterialModes;
  255. this.props.globalState.onResetRequiredObservable.notifyObservers();
  256. return true;
  257. }
  258. render() {
  259. if (this.state.currentNode) {
  260. return (
  261. <div id="propertyTab">
  262. <div id="header">
  263. <img id="logo" src="https://www.babylonjs.com/Assets/logo-babylonjs-social-twitter.png" />
  264. <div id="title">
  265. NODE MATERIAL EDITOR
  266. </div>
  267. </div>
  268. {this.state.currentNode?.renderProperties()}
  269. </div>
  270. );
  271. }
  272. let gridSize = DataStorage.ReadNumber("GridSize", 20);
  273. const modeList = [
  274. { label: "Material", value: NodeMaterialModes.Material },
  275. { label: "Post Process", value: NodeMaterialModes.PostProcess },
  276. { label: "Particle", value: NodeMaterialModes.Particle },
  277. { label: "Procedural", value: NodeMaterialModes.ProceduralTexture },
  278. ];
  279. return (
  280. <div id="propertyTab">
  281. <div id="header">
  282. <img id="logo" src="https://www.babylonjs.com/Assets/logo-babylonjs-social-twitter.png" />
  283. <div id="title">
  284. NODE MATERIAL EDITOR
  285. </div>
  286. </div>
  287. <div>
  288. <LineContainerComponent title="GENERAL">
  289. <OptionsLineComponent ref={this._modeSelect} label="Mode" target={this} getSelection={(target) => this.props.globalState.mode} options={modeList} onSelect={(value) => this.changeMode(value)} />
  290. <TextLineComponent label="Version" value={Engine.Version}/>
  291. <TextLineComponent label="Help" value="doc.babylonjs.com" underline={true} onLink={() => window.open('https://doc.babylonjs.com/how_to/node_material', '_blank')}/>
  292. <TextInputLineComponent label="Comment" multilines={true} value={this.props.globalState.nodeMaterial!.comment} target={this.props.globalState.nodeMaterial} propertyName="comment" globalState={this.props.globalState}/>
  293. <ButtonLineComponent label="Reset to default" onClick={() => {
  294. switch (this.props.globalState.mode) {
  295. case NodeMaterialModes.Material:
  296. this.props.globalState.nodeMaterial!.setToDefault();
  297. break;
  298. case NodeMaterialModes.PostProcess:
  299. this.props.globalState.nodeMaterial!.setToDefaultPostProcess();
  300. break;
  301. case NodeMaterialModes.Particle:
  302. this.props.globalState.nodeMaterial!.setToDefaultParticle();
  303. break;
  304. case NodeMaterialModes.ProceduralTexture:
  305. this.props.globalState.nodeMaterial!.setToDefaultProceduralTexture();
  306. break;
  307. }
  308. this.props.globalState.onResetRequiredObservable.notifyObservers();
  309. }} />
  310. </LineContainerComponent>
  311. <LineContainerComponent title="UI">
  312. <ButtonLineComponent label="Zoom to fit" onClick={() => {
  313. this.props.globalState.onZoomToFitRequiredObservable.notifyObservers();
  314. }} />
  315. <ButtonLineComponent label="Reorganize" onClick={() => {
  316. this.props.globalState.onReOrganizedRequiredObservable.notifyObservers();
  317. }} />
  318. </LineContainerComponent>
  319. <LineContainerComponent title="OPTIONS">
  320. <CheckBoxLineComponent label="Embed textures when saving"
  321. isSelected={() => DataStorage.ReadBoolean("EmbedTextures", true)}
  322. onSelect={(value: boolean) => {
  323. DataStorage.WriteBoolean("EmbedTextures", value);
  324. }}
  325. />
  326. <SliderLineComponent label="Grid size" minimum={0} maximum={100} step={5}
  327. decimalCount={0} globalState={this.props.globalState}
  328. directValue={gridSize}
  329. onChange={(value) => {
  330. DataStorage.WriteNumber("GridSize", value);
  331. this.props.globalState.onGridSizeChanged.notifyObservers();
  332. this.forceUpdate();
  333. }}
  334. />
  335. <CheckBoxLineComponent label="Show grid"
  336. isSelected={() => DataStorage.ReadBoolean("ShowGrid", true)}
  337. onSelect={(value: boolean) => {
  338. DataStorage.WriteBoolean("ShowGrid", value);
  339. this.props.globalState.onGridSizeChanged.notifyObservers();
  340. }}
  341. />
  342. </LineContainerComponent>
  343. <LineContainerComponent title="FILE">
  344. <FileButtonLineComponent label="Load" onClick={(file) => this.load(file)} accept=".json" />
  345. <ButtonLineComponent label="Save" onClick={() => {
  346. this.save();
  347. }} />
  348. <ButtonLineComponent label="Generate code" onClick={() => {
  349. StringTools.DownloadAsFile(this.props.globalState.hostDocument, this.props.globalState.nodeMaterial!.generateCode(), "code.txt");
  350. }} />
  351. <ButtonLineComponent label="Export shaders" onClick={() => {
  352. StringTools.DownloadAsFile(this.props.globalState.hostDocument, this.props.globalState.nodeMaterial!.compiledShaders, "shaders.txt");
  353. }} />
  354. {
  355. this.props.globalState.customSave &&
  356. <ButtonLineComponent label={this.props.globalState.customSave!.label} onClick={() => {
  357. this.customSave();
  358. }} />
  359. }
  360. <FileButtonLineComponent label="Load Frame" uploadName={'frame-upload'} onClick={(file) => this.loadFrame(file)} accept=".json" />
  361. </LineContainerComponent>
  362. {
  363. !this.props.globalState.customSave &&
  364. <LineContainerComponent title="SNIPPET">
  365. {
  366. this.props.globalState.nodeMaterial!.snippetId &&
  367. <TextLineComponent label="Snippet ID" value={this.props.globalState.nodeMaterial!.snippetId} />
  368. }
  369. <ButtonLineComponent label="Load from snippet server" onClick={() => this.loadFromSnippet()} />
  370. <ButtonLineComponent label="Save to snippet server" onClick={() => {
  371. this.saveToSnippetServer();
  372. }} />
  373. </LineContainerComponent>
  374. }
  375. <LineContainerComponent title="INPUTS">
  376. {
  377. this.props.globalState.nodeMaterial.getInputBlocks().map((ib) => {
  378. if (!ib.isUniform || ib.isSystemValue || !ib.name) {
  379. return null;
  380. }
  381. return this.renderInputBlock(ib);
  382. })
  383. }
  384. </LineContainerComponent>
  385. </div>
  386. </div>
  387. );
  388. }
  389. }