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- var BABYLON;
- (function (BABYLON) {
- var Sprite = (function () {
- function Sprite(name, manager) {
- this.name = name;
- this.color = new BABYLON.Color4(1.0, 1.0, 1.0, 1.0);
- this.size = 1.0;
- this.angle = 0;
- this.cellIndex = 0;
- this.invertU = 0;
- this.invertV = 0;
- this._animationStarted = false;
- this._loopAnimation = false;
- this._fromIndex = 0;
- this._toIndex = 0;
- this._delay = 0;
- this._direction = 1;
- this._frameCount = 0;
- this._time = 0;
- this._manager = manager;
- this._manager.sprites.push(this);
- this.position = BABYLON.Vector3.Zero();
- }
- Sprite.prototype.playAnimation = function (from, to, loop, delay) {
- this._fromIndex = from;
- this._toIndex = to;
- this._loopAnimation = loop;
- this._delay = delay;
- this._animationStarted = true;
- this._direction = from < to ? 1 : -1;
- this.cellIndex = from;
- this._time = 0;
- };
- Sprite.prototype.stopAnimation = function () {
- this._animationStarted = false;
- };
- Sprite.prototype._animate = function (deltaTime) {
- if (!this._animationStarted)
- return;
- this._time += deltaTime;
- if (this._time > this._delay) {
- this._time = this._time % this._delay;
- this.cellIndex += this._direction;
- if (this.cellIndex == this._toIndex) {
- if (this._loopAnimation) {
- this.cellIndex = this._fromIndex;
- } else {
- this._animationStarted = false;
- if (this.disposeWhenFinishedAnimating) {
- this.dispose();
- }
- }
- }
- }
- };
- Sprite.prototype.dispose = function () {
- for (var i = 0; i < this._manager.sprites.length; i++) {
- if (this._manager.sprites[i] == this) {
- this._manager.sprites.splice(i, 1);
- }
- }
- };
- return Sprite;
- })();
- BABYLON.Sprite = Sprite;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.sprite.js.map
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