بدون توضیح

David Catuhe 02a8b05da9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 سال پیش
.github c6c380f0c6 Update ISSUE_TEMPLATE.md 6 سال پیش
.vscode 275c5a786b Fixy Fixy 6 سال پیش
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 سال پیش
Playground 4ae8bca411 Fix #5941 6 سال پیش
Tools 4ae8bca411 Fix #5941 6 سال پیش
Viewer 19ffc6ba85 update md file 6 سال پیش
assets ac757b16ba New BRDF 6 سال پیش
dist 02a8b05da9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 سال پیش
gui 54fe7112e4 nightly 6 سال پیش
inspector 6077329672 Fix issue with sldiers in inspector 6 سال پیش
loaders 4ae8bca411 Fix #5941 6 سال پیش
localDev 5672723e39 Merge branch 'pickerdialog' into master 6 سال پیش
materialsLibrary d7a3e7a3ab Update mixMaterial.ts 6 سال پیش
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 سال پیش
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 سال پیش
sandbox 919e4a9739 not needed 6 سال پیش
serializers 9e2f97d2e5 Fix none relative imports 6 سال پیش
src 02a8b05da9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 سال پیش
tests e733b014ff Chrome Headless unit tests 6 سال پیش
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 سال پیش
.gitignore 148c2d956e Isolated Modules in build for speed. 6 سال پیش
.travis.yml 21b5453dd7 Test 6 سال پیش
CNAME f62df4b004 Create CNAME 7 سال پیش
bower.json 34ad342456 Update bower.json to latest version 8 سال پیش
contributing.md 91351e5ba2 Update contributing.md 6 سال پیش
favicon.ico 13ede5cad9 Browser stack readyness 7 سال پیش
license.md 4f44f2ce56 Moved license to a separate file 8 سال پیش
package.json 8654f80c72 TS 3.3.3 6 سال پیش
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 سال پیش
readme.md 18aca41eac Merge 6 سال پیش
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 سال پیش
tslint.json 1a920cbb83 Full build 7 سال پیش
what's new.md 0d5dff9e64 Nightly 6 سال پیش

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.