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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class FireProceduralTexture extends ProceduralTexture {
- private _time;
- private _speed;
- private _autoGenerateTime;
- private _fireColors;
- private _alphaThreshold;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- static readonly PurpleFireColors: Color3[];
- static readonly GreenFireColors: Color3[];
- static readonly RedFireColors: Color3[];
- static readonly BlueFireColors: Color3[];
- fireColors: Color3[];
- time: number;
- speed: Vector2;
- alphaThreshold: number;
- }
- }
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