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- module BABYLON {
- export class Node {
- public parent: Node;
- public name: string;
- public id: string;
- public state = "";
- public animations = new Array<Animation>();
- public onReady: (node: Node) => void;
- private _childrenFlag = -1;
- private _isEnabled = true;
- private _isReady = true;
- public _currentRenderId = -1;
- public _waitingParentId: string;
- public _waitingActions: any;
- private _scene: Scene;
- public _cache;
- constructor(name: string, scene) {
- this.name = name;
- this.id = name;
- this._scene = scene;
- this._initCache();
- }
- public getScene(): Scene {
- return this._scene;
- }
- public getEngine(): Engine {
- return this._scene.getEngine();
- }
- // override it in derived class
- public getWorldMatrix(): Matrix {
- return Matrix.Identity();
- }
- // override it in derived class if you add new variables to the cache
- // and call the parent class method
- public _initCache() {
- this._cache = {};
- this._cache.parent = undefined;
- }
- public updateCache(force?: boolean): void {
- if (!force && this.isSynchronized())
- return;
- this._cache.parent = this.parent;
- this._updateCache();
- }
- // override it in derived class if you add new variables to the cache
- // and call the parent class method if !ignoreParentClass
- public _updateCache(ignoreParentClass?: boolean): void {
- }
- // override it in derived class if you add new variables to the cache
- public _isSynchronized(): boolean {
- return true;
- }
- public isSynchronizedWithParent(): boolean {
- return this.parent ? this.parent._currentRenderId <= this._currentRenderId : true;
- }
- public isSynchronized(updateCache?: boolean): boolean {
- var check = this.hasNewParent();
- check = check || !this.isSynchronizedWithParent();
- check = check || !this._isSynchronized();
- if (updateCache)
- this.updateCache(true);
- return !check;
- }
- public hasNewParent(update?: boolean): boolean {
- if (this._cache.parent === this.parent)
- return false;
- if (update)
- this._cache.parent = this.parent;
- return true;
- }
- public isReady(): boolean {
- return this._isReady;
- }
- public isEnabled(): boolean {
- if (!this._isEnabled) {
- return false;
- }
- if (this.parent) {
- return this.parent.isEnabled();
- }
- return true;
- }
- public setEnabled(value: boolean): void {
- this._isEnabled = value;
- }
- public isDescendantOf(ancestor: Node): boolean {
- if (this.parent) {
- if (this.parent === ancestor) {
- return true;
- }
- return this.parent.isDescendantOf(ancestor);
- }
- return false;
- }
- public _getDescendants(list: Node[], results: Node[]): void {
- for (var index = 0; index < list.length; index++) {
- var item = list[index];
- if (item.isDescendantOf(this)) {
- results.push(item);
- }
- }
- }
- public getDescendants(): Node[] {
- var results = [];
- this._getDescendants(this._scene.meshes, results);
- this._getDescendants(this._scene.lights, results);
- this._getDescendants(this._scene.cameras, results);
- return results;
- }
- public _setReady(state: boolean): void {
- if (state == this._isReady) {
- return;
- }
- if (!state) {
- this._isReady = false;
- return;
- }
- this._isReady = true;
- if (this.onReady) {
- this.onReady(this);
- }
- }
- }
- }
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