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- using System;
- using System.Collections.Generic;
- using BabylonExport.Entities;
- using MaxSharp;
- namespace Max2Babylon
- {
- partial class BabylonExporter
- {
- private BabylonCamera ExportCamera(Node cameraNode, BabylonScene babylonScene)
- {
- var maxCamera = (cameraNode.Object as Camera)._Camera;
- var babylonCamera = new BabylonCamera();
- RaiseMessage(cameraNode.Name, true);
- babylonCamera.name = cameraNode.Name;
- babylonCamera.id = cameraNode.GetGuid().ToString();
- if (cameraNode.HasParent())
- {
- babylonCamera.parentId = cameraNode.Parent.GetGuid().ToString();
- }
- babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Interval.Forever._IInterval));
- babylonCamera.minZ = maxCamera.GetEnvRange(0, 0, Interval.Forever._IInterval);
- babylonCamera.maxZ = maxCamera.GetEnvRange(0, 1, Interval.Forever._IInterval);
- if (babylonCamera.minZ == 0.0f)
- {
- babylonCamera.minZ = 0.1f;
- }
- // Control
- babylonCamera.speed = cameraNode._Node.GetFloatProperty("babylonjs_speed");
- babylonCamera.inertia = cameraNode._Node.GetFloatProperty("babylonjs_inertia");
- // Collisions
- babylonCamera.checkCollisions = cameraNode._Node.GetBoolProperty("babylonjs_checkcollisions");
- babylonCamera.applyGravity = cameraNode._Node.GetBoolProperty("babylonjs_applygravity");
- babylonCamera.ellipsoid = cameraNode._Node.GetVector3Property("babylonjs_ellipsoid");
- // Position
- var wm = cameraNode.GetWorldMatrix(0, cameraNode.HasParent());
- var position = wm.Trans;
- babylonCamera.position = position.ToArraySwitched();
- // Target
- var target = cameraNode._Node.Target;
- if (target != null)
- {
- babylonCamera.lockedTargetId = target.GetGuid().ToString();
- }
- else
- {
- var dir = wm.GetRow(2).MultiplyBy(-1);
- babylonCamera.target = dir.ToArraySwitched();
- }
- // Animations
- var animations = new List<BabylonAnimation>();
- ExportVector3Animation("position", animations, key =>
- {
- var worldMatrix = cameraNode.GetWorldMatrix(key, cameraNode.HasParent());
- return worldMatrix.Trans.ToArraySwitched();
- });
- ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov(maxCamera.GetFOV(key, Interval.Forever._IInterval)) });
- babylonCamera.animations = animations.ToArray();
- if (cameraNode._Node.GetBoolProperty("babylonjs_autoanimate"))
- {
- babylonCamera.autoAnimate = true;
- babylonCamera.autoAnimateFrom = (int)cameraNode._Node.GetFloatProperty("babylonjs_autoanimate_from");
- babylonCamera.autoAnimateTo = (int)cameraNode._Node.GetFloatProperty("babylonjs_autoanimate_to");
- babylonCamera.autoAnimateLoop = cameraNode._Node.GetBoolProperty("babylonjs_autoanimateloop");
- }
- babylonScene.CamerasList.Add(babylonCamera);
- return babylonCamera;
- }
- }
- }
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