BabylonLight.cs 1.5 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonLight
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string id { get; set; }
  11. [DataMember]
  12. public float[] position { get; set; }
  13. [DataMember]
  14. public float[] direction { get; set; }
  15. [DataMember]
  16. public int type { get; set; }
  17. [DataMember]
  18. public float[] diffuse { get; set; }
  19. [DataMember]
  20. public float[] specular { get; set; }
  21. [DataMember]
  22. public float intensity { get; set; }
  23. [DataMember]
  24. public float range { get; set; }
  25. [DataMember]
  26. public float exponent { get; set; }
  27. [DataMember]
  28. public float angle { get; set; }
  29. [DataMember]
  30. public float[] groundColor { get; set; }
  31. [DataMember]
  32. public string[] excludedMeshesIds { get; set; }
  33. [DataMember]
  34. public bool autoAnimate { get; set; }
  35. [DataMember]
  36. public int autoAnimateFrom { get; set; }
  37. [DataMember]
  38. public int autoAnimateTo { get; set; }
  39. [DataMember]
  40. public bool autoAnimateLoop { get; set; }
  41. [DataMember]
  42. public BabylonAnimation[] animations { get; set; }
  43. public BabylonLight()
  44. {
  45. diffuse = new[] {1.0f, 1.0f, 1.0f};
  46. specular = new[] { 1.0f, 1.0f, 1.0f };
  47. intensity = 1.0f;
  48. range = float.MaxValue;
  49. }
  50. }
  51. }