babylon.worldSpaceCanvas2d.ts 474 B

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  1. module BABYLON {
  2. export class WorldSpaceCanvas2d extends Mesh {
  3. constructor(name: string, scene: Scene, canvas: Canvas2D) {
  4. super(name, scene);
  5. this._canvas = canvas;
  6. }
  7. public dispose(): void {
  8. super.dispose();
  9. if (this._canvas) {
  10. this._canvas.dispose();
  11. this._canvas = null;
  12. }
  13. }
  14. private _canvas: Canvas2D;
  15. }
  16. }